Xbox 360 Bug Report Topic

Post » Sun May 20, 2012 5:48 am

During the "EVIL IN WAITING" quest the door puzzel just before collecting the third vessel glitches out, none of the rings will spin to solve the puzzel so no moving on.
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Danny Warner
 
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Post » Sun May 20, 2012 8:24 am

I just noticed that Azura's star is listed as bugged, being able to take humanoid souls - is that to say the 'white' version does this..? Because there's two versions of the artifact that can be obtained, namely the other one being black - and allowing for humanoid soul possession.
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Oyuki Manson Lavey
 
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Post » Sat May 19, 2012 11:23 pm

treasure map IV treasure chest is no longer present in its spot. Not sure if the other treasure chests are or not, have only checked on IV.
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Jennifer Rose
 
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Post » Sat May 19, 2012 9:52 pm

I guess I'll post here, too. Not sure if they're actual bugs, but they sure are annoying to deal with. Copied from my thread. http://www.gamesas.com/index.php?/topic/1299572-hi-bethesda-bugglitch-or-design-choice/

Usually in homes and steps outside, walking up to the last step of stairs results in some "invisibility" or "hidden step" blocking you to proceed. Usually it takes a second for it to clear before you're able to proceed forward in that direction (notably up stairs in houses or up the steps when leaving the Thieve's Guild's hidden entrance), but I made the decision to "jump over" this.... this invisible step or what have you. I can overlook this, but my matrix OCD kills me and can't believe it's happening so in my mind I think I'm really a few steps ahead and can't believe it. I end up walking towards the wall for a few seconds so I can get assurance that WHEN I LEAVE FROM THAT WALL, I was at the correct spot.

Another thing is NPC's usually not already at their workstations or normal spot when you enter the town. Design choice? It could be 3:24 a.m. and everyone is walking to their house when they're already meant to be sleeping or 11:48 a.m. when already supposed to be at work when they're walking to it. I either have to wait until they get there or find them. Design choice?

Something that's funny is when bumping into an NPC and they make a comment, you enter your house and they pop up in the house still talking to you. Not a big deal, really.



I'm just curious about all this. stairs/steps thing is what bugs me the most (practically the only thing in the game that bugs me, really).

May a Bethesda person please confirm any of this? Thank you.
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Lisa
 
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Post » Sun May 20, 2012 3:16 am

I guess I'll post here, too. Not sure if they're actual bugs, but they sure are annoying to deal with. Copied from my thread. http://www.gamesas.com/index.php?/topic/1299572-hi-bethesda-bugglitch-or-design-choice/

Usually in homes and steps outside, walking up to the last step of stairs results in some "invisibility" or "hidden step" blocking you to proceed. Usually it takes a second for it to clear before you're able to proceed forward in that direction (notably up stairs in houses or up the steps when leaving the Thieve's Guild's hidden entrance), but I made the decision to "jump over" this.... this invisible step or what have you. I can overlook this, but my matrix OCD kills me and can't believe it's happening so in my mind I think I'm really a few steps ahead and can't believe it. I end up walking towards the wall for a few seconds so I can get assurance that WHEN I LEAVE FROM THAT WALL, I was at the correct spot.

Another thing is NPC's usually not already at their workstations or normal spot when you enter the town. Design choice? It could be 3:24 a.m. and everyone is walking to their house when they're already meant to be sleeping or 11:48 a.m. when already supposed to be at work when they're walking to it. I either have to wait until they get there or find them. Design choice?

Something that's funny is when bumping into an NPC and they make a comment, you enter your house and they pop up in the house still talking to you. Not a big deal, really.



I'm just curious about all this. stairs/steps thing is what bugs me the most (practically the only thing in the game that bugs me, really).

May a Bethesda person please confirm any of this? Thank you.

I highly doubt any Bethesda people would use their lazy ass fingers to type up any sort of response for the community in any way but...

I can confirm number 2, I haven't experienced number 1 though.
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Cool Man Sam
 
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Post » Sun May 20, 2012 7:00 am

Vilkis was my follower when he just disapeared with a load of my gear in his inventory. I cant replace him with another follower untill I dismiss him. I also need him for his one handed weapons training. We had this same problem in both Fallout 3 and Fallout New Vegas and it took 4 patches for them to fix it with a "companion dismissal terminal" which was really tacky. How embarrassing.

Embarrasing? I don't see how.

I lost my Whiterun companion pretty early on in a cave full of Falmers. I think she fell down a waterfall deep into a ravine, anyway. I'm considering her dead, and I'm assuming it to be so, cause I've managed a few other followers since then. She doesn't come back to my house, or to Dragon's Reach. However, it seems your follower is still alive. Wait a few days and go to the place where you first joined him. Have you tried that?
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Tikarma Vodicka-McPherson
 
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Post » Sun May 20, 2012 3:14 am

*bump*
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Assumptah George
 
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Post » Sat May 19, 2012 9:39 pm

Embarrasing? I don't see how.

I lost my Whiterun companion pretty early on in a cave full of Falmers. I think she fell down a waterfall deep into a ravine, anyway. I'm considering her dead, and I'm assuming it to be so, cause I've managed a few other followers since then. She doesn't come back to my house, or to Dragon's Reach. However, it seems your follower is still alive. Wait a few days and go to the place where you first joined him. Have you tried that?

It's been about 2 weeks and he's still m.i.a. He aint comin back unless they create some kind of primative version of the "companion dismissal terminal." And yes, the terminal concept was pretty silly man.
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Kim Bradley
 
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Post » Sun May 20, 2012 4:12 am

Started new game last night after patch. Doing the Golden Dragon Claw quest and the seals will not move to open the door. The claw will insert into the bottom part, but when I try and move the seals, no go. Not sure it has been mentioned in other posts/threads or not.
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Inol Wakhid
 
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Post » Sun May 20, 2012 10:07 am

I apologize if what I'm about to report has already been mentioned. I looked and didn't notice:

Edit: I already have completed every guild and main story quest line when all of the below happened unless otherwise noted.


What happens is Farkas (Companion in Whiterun) pulls out his sword, and runs at me. Before he can take a swing it initiates dialogue. He then sheathes his sword. When I exit the dialogue he unsheathes it, and runs at me again; only to, once again, initiate dialogue. He isn't even a red dot on the compass. So basically Whiterun is ruined for me because if I get anywhere near 50 feet of the Companion's guild he just runs out and chases me. You can't fast travel because it gives the message about not being able to whilst being pursued by the guards. So the only way out is through the main gate. Then if I leave and come back there he is waiting for me at the main gate. The only way I found around it is to reload if he ever notices me; else I can't go to Whiterun. This glitch only hit me after about 200 hours of gameplay and right after I completed the main story quest line.

Lets see. Also:

This glitch hit me at around 200 hours when I went to the last place in the Main Story that isn't Sovngard (spelling is wrong, I'm sure). That place you fly to on top of Odahviing or what not; the dragon. When I arrived there I died quite a few times in rapid succession and at first couldn't understand why. Then I realized something. It's because I couldn't summon my pets. Rather, it wouldn't, and still wont, let me summon my pets the majority of the time. What happens is, I aim at an obviously valid spot on the ground to summon my creature. Then when I let the spell go I immediately get my magika back and no creature is summoned. This is what it does when you try and summon a creature on an invalid surface, or one that is too far away. Since this quest, summoning my creatures has become a huge hassle. I have to spin around over and over covering every single square inch of ground in a 20 foot radius looking for the 1 inch of valid ground in which the game will properly summon my pet. This is incredibly inconvenient and overall very destructive for my character who relies on summons for most battles.

Now this may or may not be a glitch. I've never seen mention of it on this or any other site I've been to. It's about the follower Mjoll The Lioness (I believe I spelled that all right). She's immortal. I don't mean immortal as in the enemies and traps can't kill her. I know about all of that. What I mean is, it's impossible for her to die, by anything, myself included. I didn't originally think of this as a glitch since I just figured that she must of been an important NPC to some quest such as most of the other immortals NPCs. After reading on here since before the game (officially) came out, however, I've never once seen any mention of anyone else ever having an immortal follower as it seems the majority of the follower discussions I've read have been about Lydia. I figured I'd give a heads up about this, just in case.

Speaking of followers:

Mjoll has been my wife and follower for the vast majority of my play time. She use to be able to cook me food once a day even while out traveling. A long time ago (over 100 hours) the option of having her cook me food, while actually following me, or while at home, just disappeared. Maybe I'm missing something, but this since strange to have it just up and disappear. Glitch?

Also on the topic of followers, and Mjoll:

As mentioned above she was my follower for most of the game. She was still my follower during the fight with Odahviing (the dragon). I then road on his back to that one fortress place. She, obviously, didn't come. Once all was said and done, and I beat the main story line, I went back to town and realized she hadn't been around for awhile. I figured since she couldn't come to the fortress atop the dragon that she went to our home. She wasn't there. She wasn't at any of the houses I own, or the home she comes with, or Dragonsreach. If I try to get another follower they decline saying, "it looks like you already have someone with you" or something along those lines. She doesn't seem to exist any more, but the game still reads her as my follower.

More about followers, this time, the dogs:

Since the very, very, very beginning of my game I've never been able to get a dog follower. Meeko isn't at the hut, the Stray Dog has never appeared, and I can't buy Vigilance. When I try to buy vigilance the owner says something along the lines of me, "already having an animal". Trying to buy Vigilance was one of the very first things I tried. At first I thought it had something to do with the Deadric quest with Barbos. I, later (like 150 ish hours later), did that quest. All to no avail. Still can't get a dog.

All of the above is prior to the patch. I've yet to get on my Xbox and download the patch because of how (seemingly) it breaks the game. So if anything mentioned above has been fixed, I apologize. I checked out the patch notes, however, and nothing seemed to match my glitches.

All of the above is only the gltiches I didn't see listed. I'm also suffering from quite a few of the glitches already reported.
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Kristian Perez
 
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Post » Sun May 20, 2012 4:31 am

I have had problems with the frame rate dropping on the final thieves guild quest to kill Mercer. The game practically locks up in some areas and then when the game finally catches back up and I go through a door the game freezes on the load screen.
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maya papps
 
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Post » Sun May 20, 2012 8:10 am

maurice jondrelle is just completely missing from my game. i guess normally that wouldn't be that big of a problem (you'd just miss out on him coming with you for the one quest), in my game my companions quest is to threaten him, so it broke the entire questline (arrow points to where he should be standing, he's just not there, never was there)
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ijohnnny
 
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Post » Sat May 19, 2012 10:58 pm

This one?

-Thieve's Guild: "Dampened Spirits" may not trigger upon completion of "Loud and Clear"

Yes this one, thanks!
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Raymond J. Ramirez
 
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Post » Sun May 20, 2012 12:55 am

After 3 games with the same problem and the same patches to fix them, Bethesda was well aware that there would definetely be follower bugs and they once again didnt create any safeguards for it.
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Megan Stabler
 
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Post » Sun May 20, 2012 11:18 am

Side-quest: No one escapes cidna mine:
After completing may still try to arrest you for conspiracy against the jarl.
when choosing to go to jail the dialogue will replay and you will not be sent to jail but they will try to arrest you again.

other you might be able to pay it off but so far I have only had the option once.

Guards will always try to attack/ arrest you.

Compaion (followers) both vilkas and falkar will continue to "talk" to you. this happends when you are wanted/have a bounty in a city. they cannot arrest you so they try to talk to you all the time.
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Arrogant SId
 
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Post » Sun May 20, 2012 2:36 am

I didn't see this in the opening.
Since the patch, i can't use my stored dragon souls to activate my shouts.
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gary lee
 
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Post » Sun May 20, 2012 6:43 am



Misc:
-Azura's Star can now trap human souls
about azuras star, if you read the text from the college of winterhold guy he tells you the person who was drove insane by azura's star was trying to trap his own sould, dont know if he perfected it or not..

Non-Removable Quest Item:
ADD the elder scroll from the main questline
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Rhysa Hughes
 
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Post » Sun May 20, 2012 6:20 am

It's been about 2 weeks and he's still m.i.a. He aint comin back unless they create some kind of primative version of the "companion dismissal terminal." And yes, the terminal concept was pretty silly man.

I guess it's silly that it was at the Gun Runner's store...but it's an easy way to fix something that is not preventable. It's the nature of programming AI in a volatile and massive game environment, even in the simplest sense. You can't predict what the program will do sometimes.
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Mandi Norton
 
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Post » Sun May 20, 2012 1:29 am

I don't know if this is a bug or if it was purposely implemented, but my Stamina regeneration enchantments don't seem to work in combat. The whole point of having the enchantment was so i could perform more power attacks then I would without it.. This leads me to believe that all of my armor/accessory enchantments are nullified when in combat...

I also noticed this problem with my warrior build, stam regen does not seem to get applied during combat but as soon as you get out of combat the regeneration accelerates. This also happens with my mage build and the magika regen buffs. It could be that all enchantments are not being applied during combat.
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Johnny
 
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Post » Sat May 19, 2012 10:20 pm

Please add:

Nord Hero Bow cannot be upgraded
Silver Sword cannot be upgraded
Roaming 'naked' courier (I'm unsure if this is intentional or not... going with not)
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Sabrina garzotto
 
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Post » Sun May 20, 2012 1:14 am

One more glitch, weapons in my weapon rack in my Whiterun house are disappearing. Specifically, the blade you get from the Whispering Lady quest.
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Invasion's
 
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Post » Sun May 20, 2012 6:23 am

Patch 1.2 screwed up the way the inventory lists are displayed in the various screens that relate to inventory. When I'm selling (or storing, w/e) items, particularly items with the same name or in a stack, the list resorts itself every time I sell/store an item. I never know what item is going to appear as highlighted next, so I have to store things very slowly and carefully. Also, when I'm buying items from a vendor, occasionally I'll want to buy more than one items in a stack of 3 or 4, and randomly while I'm hitting A to buy, the cursor will drop to the next line, forcing me to buy whatever item was next on the list.


Enchanted items get less valuable as you make them as your enchanting skill goes up. That was happening before 1.2, but still, very buggy.
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koumba
 
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Post » Sun May 20, 2012 4:17 am

Game freezes (requiring 360 reset) when taking to any NPC, any location. A few seconds into the conversation the game just locks up.
Problem developed in version 1.1 still there in 1.2

Race - Nord
Character level 32
Hours played approx 72
Save files all around 9MB
Freezes occur playing from disc or HDD
250GB 360 slim
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Guy Pearce
 
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Post » Sun May 20, 2012 8:29 am

  • general tullious will not get up if finished off while paralyzed. everyone just stands there if you refuse to kill him.
  • After "Repairing the phial" any exrta Briar hearts you had one you will become unusable quest items.
  • My spouse never goes to bed based on time of day. Waiting only resets her daily routine, always starting near an enterance. time of arrival qat the home does not matter, 2:00 in the mourning is the same as 2: in the afternoon.
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sw1ss
 
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Post » Sun May 20, 2012 2:31 am

I only experienced these bugs after the patch. I'm playing as a female Nord, level 30.

Stamina and health decrease to dangerous levels every time I'm hit with a frost spell.

Stamina goes from 100% to 0 whenever I hit a dragon with my weapon, and it only happens on dragons. (Weapon is Ebony ax with soul capture enchantment.)

On the White Vial quest—While I was fighting draugr and Curamil in the Forsaken Cave, I was knocked out by an explosion, popped back up seconds later and couldn't draw any weapons, move, access the menu—nothing. I was frozen. Finally died, and went back to a previous save.

I found a lute, and a flute for Bard's college quests. I completed the quests, but I still have the lute and the flute. I can't store them, sell them, nothing because they're quest items.

My black horse from Whiterun Stables attacks everything including dragons and dies instantly if a wolf bites him.
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Kara Payne
 
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