-Remember that you may not always encounter a bug sometimes it just depends on the circumstances leading up to it
-It is a bug for quest items to remain BUT they actually don't weigh anything
-I won't add a bug if you aren't descriptive with it but also be short and concise with your post, it doesn't need to be a wall of text with no paragraph breaks
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Gameplay:
General:
-Sprinting may not be possible to use
-Resistances and Weaknesses are at 0% for both player and enemies (Fixed on Patch 1.3)
-Effects of Dead Thrall may be permanent as AI will also react to it even if you don't have the thrall anymore
-Items to increase stamina may not work
-Water may not act correctly and player can "walk" through it
-Using the option "I am a member of the Thieves Guild..." may not clear bounty
-Player can lose stamina like normal but the bar may not reflect it
-Ash Piles don't disappear
-Some corpse never disappear (Cicero and Ulfric are confirmed to do this)
-Upon breaking a lockpick, the new lockpick may break immediately even on Apprentice locks
-Game world may jump from 3PM to the next day
-Equipping a one-handed weapon in the left hand will use the dual weapon animation
-Sometimes when loading a save, the player may be unable to move and only be able to move the camera
-Creating a crime in the wilderness may still give a bounty even if the player is not detected by a NPC
-When a dragon is using its Fire/Frost breath on the player and then the player starts turning into a werewolf, the game may freeze
-Weapons and arrows that are dropped by enemies may stay forever and at other times can float
-Vampire: can be poisoned (Post Patch 1.3)
-Vampire: After curing it, the effects on fire resistance and frost resistance may still be active
-Werewolf: After waiting 24 hours upon using the power Beast Mode, it may say you need to wait 24 hours to use it even though tapping the power button multiple times will allow its use
-Werewolf: Upon curing it, the player may still not receive Well Rested bonuses
Combat:
-Sometimes arrows won't go full distance, can take 2-3 arrows to correct (doesn't always fix)
-Shield bashing may not use stamina or stagger an opponent
-Player to NPC Death Animation: Executing next to a wall will not animate correctly
-Player to NPC Death Animation: Can bug NPCs that are marked as essential
-NPC to Player Death Animation: can happen even if the player has full health
-Arrows can be permanently stuck in player
-Enchantments that cause damage may not work (Post-Patch 1.2)
-Enchantments that increase magicka regen may not work (Post-Patch 1.2)
-Trying to do a Dual Weapon attack, only the left weapon may swing
-While sneaking and not detected, extra damage may not occur
-Weapon damage may increase or decrease randomly
-Player may be unable to dual wield melee weapons
-Being hit by the electric bolt spell may make the player unable to move, similar to being over-encumbered
-Dual wielding daggers may have weapon animations drastically slow down
-During a player to enemy finishing move, if a draugr shouts as the same time then the finisher's camera will be stuck but the player can still move
-Player may be unable to use power attacks
-Game can be extremely easy on Master difficulty at higher levels (player may rarely take a lot of damage and can kill enemies with 3-5 swings)
-When charging a bow, the controller can disconnect (This is tied to the game and not battery life)
-A minimum of 1 stamina is needed for a power attack and the strength of it is the same even if the player had more
Skills:
-One Handed: Daggers not tied to the skill
-Sneak: When skill is at 100, any effect that raises it further may reset it back to 0
Spells:
-Paralyzing enemies may make the enemy immune to damage as they are paralyzed
-Bound Weapons may not appear making the player unable to attack, sheathing has no effect and waiting doesn't fix this
-Spells may not cast but mana is still lost
-Clairvoyance might not give a path
-Transmute Ore may not add upgraded ore to inventory when player already has one of the newer ore in their inventory
-Switching from two swords to two spells can make the player's right hand disappear and the left hand will look like it has a spell but won't have one; the player will be unable to attack (Workaround: Fast Travel)
Perks:
-Alteration, Atronach: Having this perk and/or the Atronach Stone can "absorb" the summon forcing you to continuously cast until it works
-Archery, Bullseye: After unlocking this perk the player's Archery Skill may drop to 20
-Bard College, Gift of the Gab: Effects may never be added after finishing the Bard's College quests
-Block, Deflect Arrows: Arrows may still cause damage when they hit a shield
-Block, Quick Reflexes: Blocking on a power attack can create a longer amount of slow time then normal
-Block, Shield Charge: Stops working after a while
-Heavy Armor, Fists of Steel: Damage bonus is not stacking correctly with other unarmed bonuses
-Lockpicking, Apprentice Locks: May not be able unlock even if the skill is higher than the requirement
-One Handed, Dual furry 2/2: makes the secondary weapon swing slowly
-Pickpocket, Light Fingers 5/5: Pickpocket chance make become 0%
-Two Handed, Great Critical Charge: Does not add the extra critical damage
Shouts:
-Dragonrend: doesn't always work, the dragon can continue flying around
-Elemental Fury: may lead to a permanent wind gust sound
-Elemental Fury: receiving the first word may make the other two words unobtainable from the other two word walls
-Elemental Fury: Can't be used with enchanted weapons, it will say 'This weapon is already enchanted"
-Ice Form can freeze the game for 1-2 seconds while it is being cast
-Marked for Death: Words said and words shown are different
-Marked for Death: Stacks with itself when used multiple times on an enemy
-May not be able to unlock shouts with dragon souls
-Shout may be used by nothing happens
-Shout may be used but locks player up for 30 seconds, jumping and spellcasting disabled
-Slow Time: while blocking can make the world be stuck in Slow Time, pausing the game can fix this occasionally
-Slow Time: Dropping an item during the shout's duration may have it frozen in the air even after time has returned to normal
-Storm Call: Will electrocute friendly NPCs/creatures
-Unrelenting Force: May stop working after unlocking
-Whirlwind Sprint: May darken player's screen
AI:
Non-Follower NPCs:
-Markarth guards might attack you for no reason upon finishing "Forsworn Conspiracy"
-NPCs may teleport to areas they should be able to access normally
-May die for no reason in the middle of a city
-Upon finishing Louis Letrush's quest there may be duplicates of him and/or he may be stuck halfway in the ground
-NPCs are more likely to be stuck in world geometry
-NPCs that are supposed to be dead may be alive (Companions: Skjor; Torture Victims)
-Markarth, Upon completion of "Forsworn Conspiracy" and having a bounty in the Reach, guards will have dialogue from the quest and get stuck in a loop (Possible Workaround: Become a Thane of the Reach, go to Talos Shrine, get attacked, sheathe weapon and leave, go to normal guard and use Thane dialogue option)
-If a NPC initiates generic dialogue and the player enters a different cell, the NPC may follow the player to continue the line
-A courier can sometimes be naked (might not be a bug)
-Couriers can stop spawning making some quests not possible to start
-Dog from Riverwood (Stumpy) may fall from the sky and die
-NPCs may stand in chairs
-Mage's College NPCs may attack player on sight
-Riften: player may get random bounty, guards and NPCs may then attack player
-Stormcloak soldiers may attack player even if player is a Stormcloak
-Some NPCs can swim in the air
-It may permanently say that the guards are pursuing the player
-All NPCs may attack player on sight in each hold
-When using Wait to go forward in the game's clock, the NPCs may not be on the correct part of their routines
-NPCs may carry invisible lumber
-Broom can be stuck to NPCs hand while they aren't sweeping
-Jarl Elsift may disappear after a stormcloak victory in the civil war questline, quests that lead to her are not able to be finished
-Sometimes a NPC corpse may be stiff like the character is still alive and the corpse cannot be searched
-Muiri may always say "Thank you for helping me with my problems" even if the player marries her
-NPCs may always hold torches, even in the daylight
-Guards may not recognize the player being a Thane of that area
-When an essential character has any quest related to them completed then they will stay essential even though they barely have an impact on the game
-Ilas-Tei's corpse may not appear making his ring unobtainable (one of the Missing Apprentices of Phinis Gestor)
-Vigilant Tyranus may randomly attack the player
-NPC's may sleep sideways with their feet on the bed and their body floating
-NPC's may hold invisible torches
-Reverse pickpocketting arrows on guards practicing archery will have them use that type of arrow for their training and duplicate them
-NPC sleep animations can appear stiff making them look like corpses
-Guard quest related dialogue doesn't update correclty (Example: After being leader of the Companions the line that you just joined the Companions can play)
Merchants:
-Butcher in Windhelm (Aval Atheron) doesn’t sell meat
-When investing, some merchants don't increase their amount of gold
-Merchants not give item even though player lost money
-After first loading an area, player may not be able to trade with merchant for 10-20 seconds
-Merchants may stop selling Leeks
-May be unable to invest in Ghorza gra-Bagol's shop even if player has sufficient gold
-Buying items in rapid succession can have a different item highlighted (even somewhere else in the list) and that item can be accidentally purchased
Trainers:
-May not be able to use some trainers (will say 5/5) even if character's skill is extremely low
Enemies:
-Don't scale correctly
-Bandits may run away but when attacked again can one hit player
-Frostbite Spider don't "fall" when they are supposed to
-Enemies don't always initiate fight even if walking right up to them
-Not always able to search through enemy corpses
-Forsworn may always be able to see the player even if sneaking
-Fleeing from Krosis at Shearpoint after killing the dragon and receiving the words for Throw Voice and returning will make Krosis not spawn
-Some enemies may not take damage
Dragons:
-Flying problems; backwards, in place, through ground (Fixed on Patch 1.3)
-Will fly away even if they have less than half health
-Dissolving and not giving soul
-Can stop spawning
-College of Winterhold dragons respawn while their bones remain
-Dragon bones can fall from the sky when wandering
-Some dragons will just circle the player and not attack (even if attacked)
-May still not dissolve and give soul
-Dragon Bones may move and shake
-Some dragons may crash into the sky instead of into the ground
-Can be invisible
-Dragon Battle Music may not play anymore when fighting dragons
-Dragons may kill named NPCs making there quests impossible to complete
-Dragons may disintegrate and not give soul
-Dragon texture quality may drop while near the player
-Paarthurnax may not move or speak upon first visit making it nearly impossible to continue (Workaround: Push him off the cliff and it should resolve it)
-Multiple dragons spawning
-Dragons spawning at a city right after loading screen
-Dragons may glide very slowly during combat (Post-Patch 1.3)
-Dragon may have the sound that it is breathing fire/frost when it isn't doing any of those (Post-Patch 1.3)
-Mirmulnir's dialogue volume is very low making it hard to tell that he is talking unless someone has subtitles on and even then the subtitle only lasts for a split second
-Once grounded, they may not try moving towards the player
-Any dragon that is perched can have its head clipping through the structure that it is on
Followers:
General:
-Don't level up to the player
-Will occasionally switch back to their default gear even if they were given better gear
-Darkeethus (Darkwater Crossing) will return to Darkwater Crossing even if married or in the Blades
-Sometimes they may not do anything when told what to do
-Followers may disappear permanently (Vilkas has been confirmed to do this)
-Farkas may continuously try to initiate dialogue with the player
-May be unable to initiate dialogue with followers, skips to command mode
-Telling a follower to pick up an item can count as stolen, even if it wasn't counted as stolen before (Post Patch 1.2)
-Followers may be stuck in crouch after recovering (confirmed with Cicero, Lydia, and Iona)
-Followers may get stuck fighting Markarth guards in the Shrine of Talos and won't leave unless dismissed (tied to the Forsworn Conspiracy bug)
-Mage Followers don't learn higher level versions of spells and can flee from enemies
-Dismissing Illia will make her unable to follow the player later on
-Followers may be unable to enter Abandoned Prison
-Followers may attack the player when he/she turns into a werewolf
-Some followers may be impossible to dismiss
-Dark Brotherhood Initiate does not stay when the Wait command is used
-Followers may die when the spell Fireball is cast, even if the spell lands nowhere near them
-Placing an item in a chest and then commanding a follower to take it will have that item be marked as stolen
-Followers may not be able to walk up narrow stairs
-Followers may not follow the player off a ledge even if is the only way to get to the next area
-May always have their weapon(s) drawn
-Kharjo: When told to wait in the player's house will act as if dismissed
-Follower Trainers can be exploited by paying for the training and then opening their inventory to take back the gold
-Can bypass carry weight limit by putting items in a container (or dropping the items) and telling the follower to retrieve them
Animals:
-Dogs: Meeko doesn't always spawn in Meeko's Shack
-Dogs: Might not be able to talk to the Stray Dog to get it to follow the player
-Dogs: Vigilance doesn't stay at player's house
-Dogs: Vigilance's owner may tell the player that they already own a dog
-Dogs: may not appear and it may count the player already has a dog
-Horses: will attempt to kill enemies only to die in the process
-Horses: may drop from the sky and die
-Horses: Shadowmere may be unable to sprint
Marriages:
-Marrying Ysolda can make her teleport into the sky which can prevent the "A Night To Remember" quest
-Lydia is not able to be married
-Senna will not sleep in a bed making the bonus 'Lover's Comfort' unobtainable
-Brelyna Maryon, can't receive 'Lover's Comfort'
-Mjoll the Lioness will have Aerin follow her
-Killing spouse will make you unable to remarry
-Mjoll the Lioness may not be able to cook food after a certain amount of time
-Aela the Huntress may disappear after the wedding, Band of Matrimony may also not appear
-Spouse may not give gold when asked "Has the store made any money?"
-Marrying Aela the Huntress can make it impossible to retrieve the "Totems of Hircine" quests
-Orla will not leave the Temple of Dibella
-May not be able to marry Ysolda
Quests:
Main:
-"A Blade in the Dark" Delphine may not follow the player into the room to initiate dialogue with the player
-"A Blade in the Dark" Delphine may not initiate dialogue with the player
-"A Blade in the Dark" Objective to kill Sahloknir appears before scene is finished
-"A Cornered Rat" may not trigger after "Diplomatic Immunity" (Could be linked to Thieve's Guild "A Chance Arrangement" or any quest past that)
-"Alduin's Wall" Esbern may disappear making the quest impossible
-"Alduin's Wall" Solving the drawbridge puzzle prior to the quest will make the quest impossible to finish
-"Alduin's Wall" Delphine may become hostile making the quest impossible to complete
-"Before the Storm" Dialogue option about the dragon attack may not appear for Alvor/Gerdur
-"Bleak Falls Barrow" Dragonstone may not appear
-"Diplomatic Immunity" Telling Delphine you are ready to leave for the embassy may freeze the game
-"Diplomatic Immunity" In the Thalmor Embassy, being a High Elf and wearing Thalmor Robes still makes Thalmor Guards hostile
-"Diplomatic Immunity" When finishing the conversation to leave for the embassy, if a dragon attacks then the player may be paralyzed
-"Diplomatic Immunity" Killing Rulindil before entering the cell block can make it impossible to go through the trap door
-"Diplomatic Immunity" may not get all items back
-"Diplomatic Immunity" after retrieving all items, Melborn may continuously tell to hurry so he can lock the door
-"Season Unending" Taking a seat may not trigger the next part of the quest
-"Season Unending" May not be able progress through it correctly if a certain point hasn't been reached in the Civil War quests
-"Season Unending" Speaking to Ulfric about attending may not update making the quest say to convince Ulfric to attend even though the player already did that
-"Season Unending" may not be possible to complete if "Joining the Stormcloaks" is also active
-"Season Unending (Imperial)" NPCs may get stuck walking in circles outside High Hrothgar making any quest related to them impossible to complete
-"The Fallen" Releasing Odahviing may have him permanent hostile
-"The Fallen" Releasing Odahviing may have his walking animation bugged
-"The Horn Of Jurgen Windcaller" Dragon statues may go up and leave the area
-"The Horn of Jurgen Windcaller" Wulfgar may not give the player the third word to Unrelenting Force
-"The Throat of the World" Player may be unable to receive the Clear Skies shout
-"The Throat of the World" Paarthurnax may immediately attack the player, when leaving a fast travelling back Paarthrunax may be stuck in the mountain
-"The Way of the Voice" Unrelenting Force may stop working after unlocking making it impossible to progress
-"Unbound" Alduin may freeze, soldiers may glitch and Hadvar may disappear
-"Unbound" When in the cart at the very beginning of the game, no dialogue may happen with any NPC and the player will be stuck in the cart
Side:
-Quest markers may not update correctly
-"A Return to Your Roots" when removing Crimson Nirnroots while having the quest active will remove them twice and is possible to go into negatives (Workaround: Crimson Nirnroots respawn so you can find more that way)
-“Animal Extinction” animal that is needed to kill may already be dead
-"Arniel's Endeavor Part 3" Quest may not update when heating convectors
-"Blood on the Ice" Might not be able start quest as first murder scene may not appear (can be due to siding with the Imperials as the guard needed to talk to may not appear and/or completion of the optional part of the Dark Brotherhood quest "Mourning Never Comes"
-"Blood on the Ice" may not progress no matter how many nights slept in Windhelm
-"Blood on the Ice" the game skips the step to Patrol the Streets to finding the murderer
-"Blood on the Ice" May not be able to get past the patrolling stage
-"Blood on the Ice" Taking the Strange Amulet to Calixto may have the option to sell it to him repeatedly for an infinite amount of gold
-"Blood on the Ice" Calixto House of Curiosities may be permanently locked making the player unable to speak to Calixto
-"Brelyna's Practice" Player will be unable to be affected by the spells if they have the Atronach Stone effect making the quest impossible to finish
-"Forsworn Conspiracy" when you are supposed to return to the Shrine of Talos the guards may talk to you about joining the Legion instead
-"Forbidden Legend" The objective goes to Daynas Valen who may be dead, making it impossible
-"Forbidden Legend" may not update correctly after clearing Geirmund's Hall
-"Forbidden Legend" After obtaining the third fragment, the quest may not update correctly making it impossible to advance
-"Forbidden Legend" may be impossible to loot Mikrul Gauldurson
-"Forbidden Legend" Sigdis Gauldurson may not have the correct loot and quest arrow may point to a rock
-"In My Time of Need" Alik'r Warriors may be permanently outside Whiterun upon completion
-"In My Time of Need" If player killed Kematu, Alik'r Warriors will permanently stay in Whiterun
-"Infiltration" After several in-game days upon completion, Stalleo will return to his camp and Treva's Watch will be filled with bandits again
-"Missing In Action" Not possible to get Thorald without bloodshed
-"No One Escapes Cidhna Mine" siding with Madanach, stealing the note from Grisvar the Unlucky will make the quest not proceed correctly
-"No One Escapes Cidhna Mine" quest items may not get returned to the player
-"No Stone Unturned" quest may not update after bringing Vex all 24 Stone of Barenziahs
-"Repairing the Phial" Eating existing Briar Hearts after quest has started will make any other Briar Heart not count for the quest
-"Repairing the Phial" Sometimes getting the Briar Heart from the Forsworn may not update the quest, the Forsworn will still have the arrow on him
-"Repentance" If the hagraven is killed by someone else other than the player then the quest may not update
-“Supply and Demand” Clearing Cragslane Cavern prior to the quest will make it impossible to complete
-"Tending the Flames" When talking to Evette San as a female, she will say that the spiced wine is limited one per customer except to the 'man' that saved the festival.
-"Telrav's Request" Killing Telrav before you get to the camp will make the quest impossible to finish
-"The Blessings of Nature" If the player takes the sapling to replace the Gildergleen then the new tree will grow through the old instead of the old tree being removed and the new tree growing in its place
-"The Golden Claw" After retrieveing the claw, there may be no dialogue option to turn it in
-"The Man Who Cried Wolf" may not be possible receive as the scene involving the Jarl may not trigger, making it impossible to buy a house in Solitude
-"The Wolf Queen Awakened" when you are supposed to talk to Styrr to get the key, the dialogue option may not be available to receive the key
-"Wandering Dead" Medresi Dran may have a marker to talk to her even if she dies in the correct area making it impossible to access the word wall as well
Blades Quests:
-"Ask Esbern about Dragon Lairs" Will remain in player's journal if Esbern tells the player to kill Paarthurnax and the player doesn't do the quest; even when Paarthurnax flew away upon completion of the main quest, it will remain
-"Esbern's Potion" does not complete and the effects of the potion aren't applied to your stats
-"Esbern's Potion" May remain in player's journal upon completion
Civil War Quests:
-"A False Front (Legion)" may not be possible to complete as Rikke may not have the correct dialogue to turn it in
-"A False Front (Legion)" After retrieving the Forged Documents the Stormcloak Commander may not respond to the player
-After finishing the civil war questline and choosing a side, the Jarls that didn't support that side will be removed but their quests will still exist
-"Battle for Solitude" upon completion Ulfric Stormcloak may stand outside the city and it may still be under siege
-"Joining the Legion" may deactivate upon arriving to Fort Hraggstad and it will not continue
-"Joining the Stormcloaks" attempting to continue this quest during "Season Unending" can make Galmor Stone-Fist stuck in a dialogue loop
-"Liberation of Skyrim" Galmar Stone-Fist may not appear
-"Liberation of Skyrim" (Liberate Hjaalmarch) Galmar Stone-Fist may not have any dialogue
-“Reunification of Skyrim” (Regain Eastmarch) may be impossible to complete as Rikke may not trigger the correct next step
-“Reunification of Skyrim” Rikke may not appear at the Pale Imperial Camp
-"Reunification of Skyrim" When reporting to the Jarl of Whiterun he may not have any dialogue
-"Reunification of Skyrim" (Regain Winterhold Hold) Rikke may not have the correct dialogue
-"The Battle for Fort Dunstad" may fail upon entering the fort, quest can still be completed
-"The Jagged Crown (Legion)" clearing Korvanjund prior will make it impossible to enter as rubble will be in the way
Daedric Quests:
-"A Daedra's Best Friend" - may not trigger correctly as Barbas may not appear
-"A Daedra's Best Friend" - may not trigger since the guard to initiate quest may not say anything
-"A Night To Remember" In the drinking contest with Sam Guevenne the player may not pass out which will not trigger the next portion of the quest
-"A Night To Remember" Not all items that are needed to clean up the Temple of Dibella may appear
-"A Night To Remember" Talking to Ysolda when playing as a female will have errors (Dialogue: You went right out to give it to your 'fiancee' [female spelling], don't you remember where you left 'him'?" In the next line, she says, "Decided to go through with it then? I knew you wouldn't forget about your 'fiance' [male spelling] You spoke of 'her' so glowingly.")
-"Boethiah's Calling" after killing cultists may not trigger Boethiah to appear
-"Boethiah's Calling" Boethiah may appear but can't talk to the player
-"Boethiah's Calling" Follower may not activate the pillar
-"Discerning the Transmundane" - May not be able to talk to the Wretched Abyss, which may not be solid
-"House of Horrors" may not be able to leave cage in front of mace, dialogue can continuously loop
-"House of Horrors" Vigilant Tyranus may not move when entering the house and nothing will happen, killing him can make Molag Bal speak bug the door to leave will always be locked
-"I'll Met By Moonlight" The the white deer that you need to kill may teleport to an area that is unreachable
-"Speak to Verulus about the Hall of the Dead" may remain in player's Journal upon completion of "The Taste of Death"
-"The Black Star" Player may be unable to persuade Nelacar no matter what the Speechcraft skill is at
-"The Break of Dawn" There may be no marker for where Meridia's Beacon is
-"The Break of Dawn" Marker may lead to a corner of the torture chamber in the Dawnstar Sanctuary
-"The Cursed Tribe" After killing the giant outside Largashbur, Atub may be dead making the door stay locked (Workaround: climb the rocks around the camp to jump in)
-"The Mind of Madness" Walking down the hallway in the Pelagius Wing can make the player lose their items and buttons respond very slowly
-"The Whispering Door" may not trigger if Hulda, at the Bannered Mare, is dead
-“Waking Nightmare” Erandur may not load properly making it impossible to complete
-"Waking Nightmare" may have Erandur on the other side of the magical barrier making it impossible to finish
-"Waking Nightmare" may be impossible to start as Erandur may disappear
Companions Guild:
-"Blood's Honor" may not trigger upon completion of "The Silver Hand"
-"Escaped Criminal" If a dragon appears during the pursuit of the criminal then the quest marker will disappear but the quest itself will remain in the Journal
-"Glory of the Dead" entering the Underfore, then leaving and returning will make the NPCs marked as Busy and the quest won't progress
-"Glory of the Dead" Eorlund Gray-Mane may disappera and the quest will not progress
-"Hired Muscle" killing the target prior to the quest will make impossible to complete
-"Hired Muscle" some NPCs are always in areas counted as trespassing making it unable to Brawl with them
-"Hired Muscle" may have the player going to Commander Maro but the option to brawl may be unavailable
-"Proving Honor" Vilkas may never appear outside to let the player become a companion
-"Purity (Vilkas)" This quest may auto-complete soon after accepting it
-"Purity (Vilkas)" when needing to talk to Vilkas, he may not have the dialogue option needed
-"Purity of Revenge" may not trigger upon completion of "Blood's Honor" if the quest "Find the Helm of Winterhold" has been attained but not completed
-"Purity of Revenge" upon completion, Kodlak’s Funeral may not trigger
-Maurice Jondrelle may not appear making the Companion's quest line not able to continue
-"Retrieval" clearing the cave/dungeon out prior to this quest will make it impossible to complete
-"Striking the Heart" Clearing the location prior to the quest will make it impossible to progress
-"Trouble in Skyrim" Returning to Farkas may not reward the player
Dark Brotherhood:
-"Bound Until Death" upon completion, NPCs may be permanently hostile to player and player may not recover stamina
-"Bound Until Death" Doing the optional requirement, the player may not be rewarded correctly as Astrid may say that the player failed that part
-"Kill Ennodius Papius" (Assassination Contract) Quest Marker won't always update making it impossible to turn in
-Courier may never deliver Dark Brotherhood note making the questline inaccessible
-Game may freeze when entering the Night Mother's Coffin
-"To Kill an Empire" upon completion Penitus Oculatus agents respawn at the top of the tower in Solitude, they are enemies but never move
-"The Cure For Madness" Shadowmere may never appear
-"Whispers in the Dark" Nazir may not have any dialogue
Mage's College:
-"Alteration Ritual Spell" Clearing High Gate Ruins prior to the quest will make it impossible to retrieve Kahvozein's Fang
-"Containment" may not trigger upon completion of "Revealing the Unseen"
-“Containment” NPCs can treat Arch-Mage as alive making the next stage of the quest impossible to access
-"Find the copy of Fragment: On Artaeum" sometimes when the book is picked up, the arrow will still be on the chest
-"First Lessons" Tolfidr may never use a spell making the quest not continue
-"Hitting the Books" Clearing Fellglow Keep prior to the quest can make the entrace freeze during it
-Quests to learn master spells may not be possible to recieve
-"Onmund's Request" Can't complete if staff is already found prior to quest (Workaround: Equip staff and activate Weapon Rack then pick staff back up)
-"Retrieving books for Urag gro-Shub" having the book prior to the quest will make it impossible to complete
-"Revealing the Unseen" may not start upon completion of "Good Intentions"
-"Revealing the Unseen" May not be able to focus the crystal with any spell
-"Revealing the Unseen" Gavros Plinuius may not die making the player unable to retrieve the Focusing Crystal
-"Under Saarthal" Puzzle pillars may not turn (Workaround: Returning to Tolfidr and seeing what he has for sale may correct the problem)
Thieves Guild:
-Selling the Thieves Guild Armor prior to being told to upgrade it makes it impossible to become Guild Master
-Karliah may not go to the Ragged Flagon from the The Frozen Hearth making the next stage not trigger
-"A Chance Arrangement" Merchants may stay near Brynjolf's stall permanently
-After "A Chance Arrangement" Brynjolf may not enter the Ragged Flagon to continue the questline
-"Blindsighted" Looting Mercer's corpse may freeze the game
-"Blindsighted" Entering the room with Mercer Frey and the Eyes of the Falmer before Karliah and Brynjolf will make the cutscene not trigger
-"Dampened Spirits" may not trigger upon completion of "Loud and Clear"
-"Darkness Returns" If you leave the Twilight Sepulcher during the quest then you can not return
-"Darkness Returns" upon completion can make the Larceny quests bugged as not all of the items will start their quest
-"Darkness Returns" when told to speak to Karliah, she may not have any dialogue
-"Darkness Returns" After listening to Nocturnal, the quest may not update making it impossible to progress
-"Fishing Job" steal Harrald's silver emerald necklace in Riftin, upon completion the neclace can remain and a necklace from the player can be removed
-"Number Job" says to go to Haelga’s bunkhouse but the ledger inside doesn’t activate to finish the quest
-"Hard Answers" Enthir may not translate Gallus' Journal as the dialogue line might not appear
-"Hard Answers" Upon completion of Thieves Guild quest line and returning to the Dwemer Museum, the quest may restart and be impossible to refinish
-"Scoundrel's Folly" Gulum-Ei may disappear after entering the East Empire Company's Warehouse
-"Speaking With Silence" Mercer Frey may not unlock door at Snow Veil Sanctum
-Speaking to Vex to receive a job may not give quest, player can then talk to Vex again to receive a job and then have two quests but can only turn in one
-"The Dainty Sload" Erikur may glitch out of the map
-"The Pursuit" Delvin can get stuck on the shelf and won't open the door
-"The Pursuit" may not be able to completed as picking up Mercer's plan prior to the quest and/or dropping them will not let the quest move forward
-"The Pursuit" picking up Mercer's plans may not update the quest making it not possible to finish
-"Toying with the Dead" Finding Arondil's Journal for Vekel the Man in the Ragged Flagon will not always reward the player, Arondil's Journal may remain in player's inventory
-"Trinity Restored" it will tell tell the player to meet Karliah at the standing stone but she may not be there and she may remain in the Ragged Flagon
Misc:
-Quest tracker may not work properly for some people
-Any quest that tells the player to kill a dragon from a previously cleared area may not be possible to complete as the dragon may not respawn
-"A Few Words with You" Talk to Mulush about Omluag, Omluag may be dead
-"Assist the people of Haafinger" may be permanently stuck in the journal
-"Collect Bounty from Brina Merilis" (Jarl of Legion Dawnstar) will remain even if you collected it (can create duplicate entries)
-"Collect Bounty from Skald" (Jarl of Dawnstar) will remain even if you collected it (can create duplicate
-"Find the Helm of Winterhold" if the quest send you to Yngol Barrow then the Draugr will spawn and not the spirit making the dungeon not possible to be cleared
-"Find Finn's Lute" can't complete if found prior to quest
-"Find Pantea's Flute" can't complete if found prior to quest
-"Find Rjorn's Drum" can't complete if found prior to quest
-Finding Leifnarr’s corpse before talking to his mother may make the dialogue to report the death unavailable
-"Get the package from Dorian in Solitude" Dorian is always on his boat which is considered trespassing
-"Help Selveni Nethri escape the cave" from Southfringe Sanctum may not leave the cavern making the quest impossible to finish (Workaround: Use Unrelenting Force to push her out)
-"Help Selveni Nethri escape the cave" Killing Selveni Nethri will make the quest impossible to finish
-"Investigate Bard College" can remain even if player finishes the quest
-"Investigate Boetheia Cultist" remains even after finishing the Daedric Quest
-"Investigate Boetheia's Shrine" remains even after finishing the Daedric Quest
-"Locate Reyda's Remains" may not complete as it says to talk to Wilhelm but there is no dialogue
-"Locate the Assassin of Old?" Olava the Feeble may not give a reading
-"No New is Good News" If the player completes the Stormcloak quest line then Captain Aldis will not appear
-"Kill the leader of Uttering Hills Camp" Completing "Summerset Shadows" (From Thieves Guild) will have the arrow on Linwe's corpse
-"Kill the leader of Uttering Hills Camp" Clearing prior to quest can have the Bandit Leader spawn underneath the floor
-"Rescue Darkeethus" from Darkwater Passing may have Darkeethus stay in the cave and won't leave, making the quest impossible to finish
-Reading Lost Legends or The Legend of Red Eagle will trigger the quest even if it is already completed
-"Retrieve Dibella Statue for Lisbet" if the player already found the Dibella Statue prior the quest then the player will be unable to give her the statue
-Solitude, Talking to Greta about returning to the Temple of the Divines while already having an Amulet of Talos will make it remain in the journal
-Sometimes Avrusa Sarethi's quest to bring here 20 Jazbay Graqes (Sarethi Farms) will not remove itself from the Journal upon completion
-Sometimes waiting to purchase a house in Markarth can make the option unavailable
-"Speak to Verulus about the hall of the dead" will remain in player's journal
-"Speak to Degaine" in Markarth, Degaine may have no dialogue related to the quest
-"The Affairs of Hagravens" Killing Petra and then freeing Melka will haver her get stuck and the quest won't be able to be finished
-"Thane of Falkreath" may not trigger since the dialogue option from the Jarl may be unavailable
-"Thane of the Rift" can be bugged saying to Speak to the Jarl but there is no available dialogue
-Upon finishing returning Amren's Family Sword One-Handed will drop to 20 in red, can be fixed by increasing the skill
General SaveGame Bugs:
-May be stuck on a loading screen (Post-Patch 1.2)
-After loading a save it may freeze soon after
-Loading Screens take more time (Post-Patch 1.2)
-Frequent and Extreme Lag (Post-Patch 1.2)
-Frequent freezing
Audio:
-Picking up items can play the wrong sound file (picking up a potion can use the clothing sound)
-After a loading screen, when opening a menu, the sound for it may not be played until 5-10 seconds after
-Horse gallop sounds can be delayed
-Chain Lightning (Dual Casting) has choppy audio
-The Flame Atronach's burning sound may continue even if it disappears
-Battle Music may stop playing at a certain point in the game
-Discovering a new location may not play the notification sound
Graphical:
World:
-Texture downgrade from installing the game to the hard drive still isn't fixed; might vary by console (Post Patch 1.3, some textures are at the correct resolution while others may not be)
-Areas may not load completely creating "holes" in the game world (Whiterun and Solitude so far confirmed to do this)
-Some objects may not render correctly making them have no detail
-More texture flickering (easily noticeable on trees and mountains)
-Constant frame rate drops
-Possible to fall through the map in certain areas
-Some areas are not lined up correctly leaving gaping holes in the world geometry, common among mountains
-Khajiit Camps may have invisible bedrolls and tents, they can still be interacted with
-Can fall through map if there is a pile of items in that area
-Can fall through map in Dark Brotherhood Sanctuary, in front of chest
-College of Winterhold beacons may not be lit after a certain amount of time
-Some Windhelm homes aren't solid making it possible to walk through
-Draw distance can be very low
-Shroudhearth Barrow: In the room with a large amount of oil and skeletons on it, leaving the barrow through that room can create a large blue wall and this can reppear from certain spots in the room
-Nirnroot Glow will still be shown even if that Nirnroot was picked
-Waterfalls that are indoors that also pour into a deep pool of water may just pur straight through the ground
-Turning quickly may make the game's brightness really low and then slowly rise back to normal
Player/NPCs:
-NPC: have a glow to them
-NPC: may not load during loading screen making them "pop-in" in front of the player
-NPC: nose tips are highly pixelated
-NPC: eyes may flicker when they have a white eye
-Player: May become invisible while riding a horse
-Player: Sword sheath may float next to player with some weapons
-Player: Permanent frost emitting from feet
-Player: In rare instances can survive a decapitation which glitches the player's face permanently
-Player: face color may not match the color of player's skin when equipping some armor
-Player: may have glowing eyes
-Player: When riding a horse, it may turn invisible since the distance for that to happen is too short and the camera can move closer in certain areas
-Player: When being a vampire, the player's face may not change
-Player: Some weapon textures may flicker
-Player: Left Hand sheathe may not show on player
-Player: Equipping a weapon with lightning damage may lower the framerate
-Both: Having a high weight and wearing Ebony Armor can cause clipping
-Both: Bow and Quiver may float a few inches away from player (varies by apparel)
User-Interface:
HUD:
-Permanent text saying "To Skyrim" may stay on screen, even through reloading
-Parts of the HUD may be cut off on people not using a HDTV
-Saving when it says "To [AREA]" and then reloading will have that text remain
-May not be able to 'Activate' items like ore and weapon racks
-On French and Italian versions, words ending in "é" will have a blank box next to it
-On Spanish versions, words ending in a "í" or any similar character will have that character be a blank box instead
Menus:
-Can be extremely slow
-Lag when opening containers and inventories
-When pressing "Show on Map" for quests that are in Markarth, the map will center on the Lover Stone
-Going into options may freeze game
-Days as Werewolf still increases even if player is cured, guards still use dialogue like if the player is a werewolf
-Intimidation count doesn't always increase
-Some items may freeze game making it impossible to scroll past them (Workaround: Clear cache and uninstall game)
-When two of the same item are enchanted and then names are changed then one of the items will change its name to match the either
-Game calendar can change dates randomly
-Items may disappear upon loading a cell
-When in the Skills area, the player's Health may be colored green showing that it was increased but nothing in Active Effects may say why
Favorites:
-Weapons favorited with the same name/effect will only leave one in the favorite list when something else is equipped
Player Camera:
-First Person: Camera height doesn't match with player height (noticeable on High Elves)
-First Person: Crouch camera can be permanent
-First Person: Player may be stuck in first person
-Both: Camera may get lower as game time increases, does not get fixed by reloading
-Both: Player character and camera may not turn to face a different direction but compass can show the change in direction
Achievements:
General:
-Oblivion Walker can be unobtainable, player can have 15 artifacts but achievement may not unlock
PAL Version:
-Master Criminal unobtainable, Not all Hold Bounties are listed correctly
Locations:
General:
-Any: Items may fall and never return to their original position, even if player puts item back it will be away from where it was originally (after a while)
-Any: In rare instances, when entering a cell the player may be moved to a different part than intended, all cells are affected afterwards
-Any: Places may have most of their items available for the player to take without consequence, "Steal" may show for a brief second but then disappear
-Any: Civil War maps don't update correctly
-Any Dungeon: A dungeon featuring a rotating door puzzle may not work properly as instead the switch to stop the door may just slow it down
-Any Treasure Chest Location: Chests from Treasure Maps are no longer appearing
-Bleak Falls Barrow: puzzle door rings may not move, part of "The Golden Claw"
-Bonestrewn Crest: dragon may get stuck flying upside down
-Bonestrewn Crest: Major lag for some players
-College of Winterhold: Location used for fast travel is not safe when on horse, it almost always makes the horse walk off bridge
-Dead Men's Respite: puzzle door rings may not move, part of "Tending the Flames"
-Dragonstooth Crater: dragon may be invincible and asleep
-Dragonstooth Crater: dragon may not appear
-Dragonstooth Crater: Word Wall may not give word
-Eldersblood Peak: word wall may not give the word
-Falkreath Ruin: word wall may not give word
-Folgunthur: Puzzle stones may not turn (Workaround: Leave dungeon and then re-enter)
-Folgunthur: word wall may not give word
-Forelhost: Puzzle door may not open
-Forelhost: Puzzle door rings may not turn, part of the side quest "Siege on the Dragon Cult"
-Forsaken Crypt: Word wall may not give the player the word
-Japhet's Folly: returning to the area after completing "Rise in the East" will make it impossible to leave
-Labyrinthian: A corner may have texture flickering and can be walked through
-Labyrinthian, Shalidor's Maze: areas that are supposed to respond to specific spells may not work
-Markarth: May have bandits with no armor equipped while having armor in their inventories
-Markarth, Cidna Mine: Can be impossible to serve time when not part of the quest
-Mines that have been depleted do not replenish
-Mount Anthor: Word Wall may not give word for Ice Form
-Mountains: Player can get stuck underneath mountains since not all are lined up properly
-Northwind Summit: word wall does not always work properly and might not give the player the shout
-Reachwater Rock: puzzle door may not open, part of "Forbidden Legend"
-Riften: After having Legion guards in Riften, they attack Riften guards
-Riften: Thieves respawn in city, get killed (or sometimes kill NPCs) and there bodies stay
-Riften, Dungeon: False Wall may not respond when activated
-Several bandit areas, that have prisoners, upon freeing the prisoners they may not move and when talked to can tell the player to "Go Away"
-Shroud Hearth Barrow: Sapphire Dragon Claw may not open the puzzle door
-Some ares may never reset even after 60 days of game time
-Skuldafn: Rings on puzzle door may not turn making it impossible to pass, part of the main quest "The World-Eater's Eyrie
-Soljund's Sinkhole: attempting to get close to location from any direction may freeze the game
-Swamp area north of Riften: Prone to lag and freezing
-Whiterun: Post-Battle, may have frozen flaming catapult projectiles in the city
-Whiterun: Post-Battle, parts of city never get rebuilt
-Whiterun, Hall of the Dead: Follower corpses may not show up
-Whiterun, Jorrvaskr: May be impossible to leave as it can freeze (Possible Workaround: Disable music and autosaves in the game via settings and exit through the door > Open Journal > select a different quest > press 'X' > fast travel
-Whiterun, Underforge: inaccessible when not a Werewolf making it impossible to finish "Totems of Hircine" quests
-Windhelm: Committing crimes can carry over to Winterhold
-Valtheim Towers: After clearing area out, receiving a quest to clear bandits out may not be possible to complete as bandits might not be there
-Valthume: puzzle door rings may not move, part of "Evil in Waiting"
-Valthume: Word wall may not give player the word
-Yngol Barrow: Coral Claw may not open puzzle door
-Yngol Barrow: in some instances the area may not load correctly making it impossible to enter; his can also bug the favorites list
-Ysgramor's Tomb: May not be able to cure lycanthropy despite having the Glenmoril Witch Heads
Item Creation/Upgrading:
-Forge, Grindstone, Alchemy Stations and Workbenches are broken for some people (Post-Patch 1.2)
-Woodcutter: when using an axe the wood may stick to the axe
-Forge animation can be glitchy (Confirmed to do this with Female Dark Elves)
Homes:
-All Homes: Weapon Racks can't hold Wuuthrad, Ebony Blade or Skull of Corruption
-All Homes: Display Cases hold Nettlebane and Blade of Woe halfway through the case
-All Homes: Placing items doesn't work as the item may disappear when entering the house at a future time
-Bookshelves: can "steal" books,
-Bookshelves: may not accept items
-Bookshelves: May duplicate books
-Display Cases: Weapons may fall through
-Mannequins: can "steal" apparel
-Mannequins: can move around a house
-Mannequins: don't display Ancient Nord Helmet
-Mannequins: can duplicate apparel
-Shield Displays: Shields can fall off
-Weapon Racks: can "steal weapons", weapons may fall off, may not accept a weapon
-Solitude: Basemant Weapon Racks (far left and far right) can't be used
-Solitude: Spouse may not use master bedroom bed and instead use bedroll
-Solitude: After purchasing house porch door may not open even with key
-Sometimes static objects (Tables, beds, etc) will disappear dropping items on them only to reappear later but movable items are still on the floor
-Plants in gardens may not grow back (Arch-Mage Garden included)
-Whiterun weapon racks can sometimes not accept weapons
-Windhelm, Furniture clipping into other furniture
-Windhelm, may be unable to retrieve Mehrune's Razor from weapon racks
-Windhelm, option to "Clean up the Mess" may not work properly leaving the bodies and objects in your house
Items:
General:
-Some items may be floating in mid air and can act as barriers (Various dungeons)
-Can't always add a second enchantment even with the perk
Weapons:
-Keening cannot be recharged
-Ebony Blade does not upgrade even though the requirements are filled
-Highest leveled Nightingale Blade cannot be upgraded on Grindstones
-Nord Hero bow can't be upgraded
-Silver Sword can't be upgraded
-Placing Ghostblade on a weapon rack can have it disappear
Apparel:
-Amulet of Talos: gives 0% shout duration bonus, making it useless
-Armor of the Old Gods: Gauntlets of the Old Gods may not show correctly and part of the arm will be missing
-Armor of the Old Gods: Boots of the Old Gods may not show correctly and part of the leg will be missing
-Daedric Boots from Atronach Forge: player may be unable to wear them
-Dark Brotherhood Cowl (Male): Missing mask
-Dark Brotherhood Cowl (Argonian/Khajiit): Does not appear but removes horns/hair
-Dragon Priest Helmet + Archmage Robes makes the player's head invisible
-Dragon Priest Helmet + Falmer Helmet Makes the player's face invisible
-Dragon Priest Helmet + Jagged Crown makes player's face invisible
-Heavy armor can increase the Light Armor skill
-Helmets (Argonian/Khajiit): Many helmets may lose the back of them
-Hoods (ANY): can make the player bald and able to equip another piece of headwear (can do this with any hood/cowl)
-Hoods (ANY): Nord Hair can clip through most hoods
-Necklace of 100% Disease Immunity: doesn't work as player can still contract diseases
-Smithing Bonuses don't always work correctly
-Strange Amulet: may never change to Necromancer Amulet even if "Blood on the Ice" is complete
-Tumblerbane Gloves can't be upgraded
-Unequipping anything that affects a player's stat (Health, Magicka, Stamina) and then requipping will return that stat to its full state
Potions:
-Cure Disease Potions aren't being crafted correctly and may not show up in inventory
-Fortify potions: They stack with each other
-Fortify Restoration Potions: affect any effect and can be used for permanent effects
-Fortify Smithing potions: can make armor ratings worse
-Resist Fire potion recipe is incorrect, it says you need Bone Meal and Fire Salts but that makes a Fortify Conjuration Spells potion
-Resist Frost potion recipe is incorrect, it says you need Gourd and Frost Salts but the item Gourd is counted as food and can't be used in potions
Misc:
-Skill Books that have never been read may not level up a skill
-Soul Gems: giving a follower a stack of soul gems and having them kill an enemy (after using soul trap) will have all soul gems filled
-Soul gems: may not work correctly if they are stacked together
-Skill Books (ANY): Not all skill books may work
-Nirnroots respawn even though the game lore says that they shouldn't
-Torch: Their length of time for being lit varies greatly from each other
-Statue of Diabella: when placed and then reloading that cell will have them float until they are interacted with
Quest Related Misc Items:
-Azura's Star: Can, in some cases, trap human souls
-Black Star: can trap creature souls (unknown if bug)
-Bust of the Grey Fox: when placed and then reloading that cell will have them float until they are interacted with
-Contract for Death (ANY): Putting this in a container or bookshelf and then reading after will have more than half the text missing
-Honningbrew Decanter: when placed and then reloading that cell will have them float until they are interacted with
-Stone of Barenziahs: do not stack after their name changes from Unusual Gem
Non-Removable Quest Items:
-Alto Wine (A Night to Remember)
-Amulet of Talos (Return to Grace, If picked up from Roggvir's corpse after execution)
-Attunement Sphere (Discerning the Transmundane)
-Black-Briar Mead Keg (Under the Table)
-Briar Heart (Repairing the Phial)
-Finn's Lute (Bard's College)
-Giant's Toe (A Night to Remember)
-Gallus' Encoded Journal (Thieve's Guild)
-Kavohzein's Fang (Alteration Ritual Spell, can be stuck in inventory if player doesn't have the quest)
-Mammoth Tusk Powder (Repairing the Phial)
-Pantea's Flute (Bard's College)
-Radiant Raiment Fine Clothes (Fir for a Jarl)
-Red Eagles Fury (The Legend of Red Eagle can be found again, stuck as quest item; if it is this happens then return to Rebel's Cairn and place the sword on the altar)
-Rjorn's Drum (Bard's College)
-Runed Lexicon (Discerning the Transmundane)
-Sigil Stone (Conjuration Ritual Spell)
-Strange Amulet (Blood on the Ice)
-Unmelting Snow (Repairing the Phial)