Im a xbox 360 player

Post » Wed Mar 30, 2011 8:05 am

Heheh. Yes there is.

The X360 and PS3 are essentially 5-to-6-year old machines that were "mid-range" overall hardware-wise when they came out. By today's PC hardware standards, they're obsolete.

The X360 and PS3 would curl into a fetal position and wish it could die if it tried to run some of the mods that are out for Oblivion, FO3, or FONV. Heck, probably Morrowind's too.

You realize they would have the modding tools on the computers and people could download them to flashdrives or LAN to transfer over to the console? Creating mods requires the performance of the PC, the mods themselves simply move the codes built into the game to different places and requires no extra processing power unless you have a rediculous mod that loads hundreds of large rendered objects in a small area that is unecessary and serves no real purpose. Modding does alrdy exist on consoles as stated earlier and is not allowed because of its large use for cheating.
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Sweet Blighty
 
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Post » Wed Mar 30, 2011 3:12 am

I just have to lol at all of the pc gamers saying stuff like "Maybe in the future you will be able to mod consoles" and stuff like "xbox cant mod" well ppl who say that are dumb as f/ck because you can mod on consoles its just not allowed


when you get 1gb or more of ram and a video card that is stronger then a 9600, a keyboard/mouse on the your controller and get MS and SOny to agree to it then you can mod your own game..

I am not trying to bash console players but those who actually think that a 360/PS3 right now is compatible of such things needs to be corrected so the "lies" do not spread..
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Dale Johnson
 
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Post » Wed Mar 30, 2011 4:00 am

when you get 1gb or more of ram and a video card that is stronger then a 9600, a keyboard/mouse on the your controller and get MS and SOny to agree to it then you can mod your own game..

I am not trying to bash console players but those who actually think that a 360/PS3 right now is compatible of such things needs to be corrected so the "lies" do not spread..

Again, the modding would be done on PC and transferred to the console. No way the modding development can be done on console due to lack of RAM for gaming consoles, but incorporating a mod is quite simple.
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Liii BLATES
 
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Post » Wed Mar 30, 2011 10:00 am

Crytek made the most progress in doing so, actually live updating cross platforms from PC to 360/PS3 in their sandbox editor demo before Crysis 2 released.
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mishionary
 
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Post » Wed Mar 30, 2011 12:18 pm

When consoles get mods that will be the day when mods become $$. Doesn't patches have to go through Microsoft before being released on the 360? And that's from the developer. Now through in a few 1000 John and Jane smiths with there mods. You think they want to scrutinize these mods for free? Microsofts not a charity, and I highly doubt they are going to be on board with an idea that could possibly have their customers or network at risk.
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Amanda Leis
 
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Post » Wed Mar 30, 2011 10:25 am

When consoles get mods that will be the day when mods become $$. Doesn't patches have to go through Microsoft before being released on the 360? And that's from the developer. Now through in a few 1000 John and Jane smiths with there mods. You think they want to scrutinize these mods for free? Microsofts not a charity, and I highly doubt they are going to be on board with an idea that could possibly have their customers or network at risk.

You only mentioned Microsoft. What about Sony? What about future console-makers... possibly some group looking to get a certain edge?
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Tanya Parra
 
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Post » Wed Mar 30, 2011 12:08 pm

Again, the modding would be done on PC and transferred to the console. No way the modding development can be done on console due to lack of RAM for gaming consoles, but incorporating a mod is quite simple.



You aren't getting it: There are a lot of mods out there that require processing and/or rendering horsepower that the console simply cannot handle. My desktop computer can handle FO3 just fine with some pretty comprehensive texture upgrades and more NPCs and creatures roaming about, but my laptop that is less powerful but still head-and-shoulders over the current generation of consoles struggles with it.
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mollypop
 
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Post » Wed Mar 30, 2011 12:17 am

It seems like everyone is going to just be modding what they want in, I am a xbox 360 player. I wont be modding, and I am worried because Todd already insinuated that modding was going to be a big part of the game.

Thanks for informing us all about your predicament. :rolleyes:

Each platform has their own strengths and weaknesses. Consoles are easily accessible, while PCs have adaptability and potential. People who enjoy mods have to wrestle with DRM, vira, higher skill requirements and hardware/software maintainance, while console users can't use mods.

So if you want mods, you'll have to get a PC. You can't get a lollipop and candifloss on the same stick... yet. :cookie:
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Kortknee Bell
 
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Post » Wed Mar 30, 2011 4:00 pm

A game is a game, if you want to change it then you need mods.

But Skyrim is a game, it isn't an incompleet game with a construction kit. This is an Elder Scrolls game and in its default form it will be well worth the price.

If you want user made content that bad then you are hardcoe enough to pay for a gaming PC. But as far as the 'Skyrim' experience goes, 360 and PS3 won't be missing out on anything. Most of the user made content isn't good anyway, I would suggest getting the 360 or PS3 version at launch. This enables you to play the Elder Scrolls on a huge TV while hanging on the couch. Then a year or two from now when you get a new PC it should play Skyrim well enough and you can get the GOTY version for cheap. This will allow you to replay the experience with the best mods. But at launch mods usually screw up the balance of the game and kill the experience.
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Lucky Boy
 
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Post » Wed Mar 30, 2011 8:47 am

I played ob religously from release to late 2007 on my ps3. I just built a new pc this past fall for it. That game was amazing by itself and skyrim looks to trump it out of the box so I think you will get your moneys worth


The guy above me has it right 99%of the mods are balogne. (but man do the good ones shine)
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Nadia Nad
 
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Post » Wed Mar 30, 2011 3:05 am

Wait. What?

I don't even...

:bolt:
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FABIAN RUIZ
 
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Post » Wed Mar 30, 2011 3:03 pm

But at launch mods usually screw up the balance of the game and kill the experience.


Not to mention that alot of them don't work right once the patches start coming out.
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Del Arte
 
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Post » Wed Mar 30, 2011 2:31 am

A game is a game, if you want to change it then you need mods.

But Skyrim is a game, it isn't an incompleet game with a construction kit. This is an Elder Scrolls game and in its default form it will be well worth the price.

If you want user made content that bad then you are hardcoe enough to pay for a gaming PC. But as far as the 'Skyrim' experience goes, 360 and PS3 won't be missing out on anything. Most of the user made content isn't good anyway, I would suggest getting the 360 or PS3 version at launch. This enables you to play the Elder Scrolls on a huge TV while hanging on the couch. Then a year or two from now when you get a new PC it should play Skyrim well enough and you can get the GOTY version for cheap. This will allow you to replay the experience with the best mods. But at launch mods usually screw up the balance of the game and kill the experience.


You sound like someone who's not terribly familiar with user made content.

Also, its perfectly easy to just plug your PC into your TV and volia, you have Skyrim on the big screen. Grab a wireless keyboard and mouse and sit back on your couch and you wow, its kinda like playing with a console. With the slight difference that anyone with a half decent PC is going to be playing at higher graphics settings, right from the word go.
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i grind hard
 
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Post » Wed Mar 30, 2011 2:57 pm

Modding is definitely a big part of every ES game, but it's still a "PC exclusive".
I belive that Skyrim will still be an awsome game even without mods, but if you want to use mods, you'll have to go PC this time, buddy.
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NAkeshIa BENNETT
 
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Post » Wed Mar 30, 2011 10:10 am

eh I don't really care for modding, so I get for the 360 and then get it for the PC
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sarah simon-rogaume
 
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Post » Wed Mar 30, 2011 4:18 am

I don't think I have the patience to mod the game to how I like it; I just want to play it first. Nevertheless, once I've updated my gaming rig and optimised it for Skyrim, I'll get it for PC and install the best mods for the game (better bodies, maybe graphic overhauls if my PC can cope haha)
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Da Missz
 
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Post » Wed Mar 30, 2011 5:11 am

"I'm an xbox 360 player. I won't be modding."

Sorry to hear?
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Mike Plumley
 
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Post » Wed Mar 30, 2011 12:17 pm

You aren't getting it: There are a lot of mods out there that require processing and/or rendering horsepower that the console simply cannot handle. My desktop computer can handle FO3 just fine with some pretty comprehensive texture upgrades and more NPCs and creatures roaming about, but my laptop that is less powerful but still head-and-shoulders over the current generation of consoles struggles with it.

Look up unreal tournament III, modding on a console without problems. Made on the PC, transferred to the console. Also a laptop that is just over console performance in terms of numbers is still inferior to a consoles ability to play a game. Console systems are formated and built specifically to play games. The coding is so organized that it gives a huge advantage over computers in terms of gaming performance for a decent amount of time.
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Emilie Joseph
 
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Post » Wed Mar 30, 2011 12:04 am

Platform/console war is war.

No wars allowed.
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~Sylvia~
 
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