Xbox, console tab?

Post » Fri Dec 16, 2011 1:10 pm

cc work on comands aka DoS, DoS is still the basic set up for comps, you can use cc's to load files off of memorey devices. they are command props. say i take my save and expand it then rebind the cc's of the save file to do commands i want them to do. then i could load mod's that where for the pc on my console, and all i would need to do then is to have a way to make the save file look jeet agian, this is what happened/ stills happends to zombies on another over rated game, where people changed the bindings to do what ever they want. so i lode this changed save and i binded the command load im_gonna_break_this_game and that lets pull up a main DoS for the console. then i could load any softies i want.
so it can be done with console commands, but with binding only limited to the con. then you take away a lot of ways people can mod your game/consoles

but what do i know
i just some SOB that all the guards know for some reason, must be because i murder horses and eat them.
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e.Double
 
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Post » Fri Dec 16, 2011 4:56 pm

Because these two companies make their money off downloads. everything that xbox offers costs money in some way, i cannot even join a chat party without xbox old. I think they simple looked at it as "if we let people create content we could be missing out on DLC money".


While Microsoft most assuredly makes money off DLC, and even FORCES costs onto packages beyond a certain filesize threshold, Sony has yet to show anything that would give that statement credence. There are far, FAR, more free download packs on PSN than there are on XBL.

LittleBigPlanet, which is a 1st party Sony game, allows for user made creations free of charge. Halo 3, which is a Microsoft owned title, allows for custom maps and gamemodes... of sorts. These are also free of charge. And before you go off on a tangent about how the creation tools for these games are different, NO. NO THEY ARE NOT. You can do pretty much the same things you're allowed to do in those games as you can with the ES Construction Kit. Even on the PC, you can't create an entire texture or model pack using just the CK.

So I hardly think them denying the CK (which AFAIK, never happened anyway) to be put on their systems purely for money is a bogus claim.
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Avril Louise
 
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Post » Fri Dec 16, 2011 2:36 pm

Because these two companies make their money off downloads. everything that xbox offers costs money in some way, i cannot even join a chat party without xbox old. I think they simple looked at it as "if we let people create content we could be missing out on DLC money".

Yeah, when I said "Don't know why" i was kinda lying. I understand the money thing, but all they need to do is make it a one time $10 download. But oh well, thats life.

Edit: Also at above post. I too was kind of wondering why Sony didn't go ahead with it. It would one up Microsoft.
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Janette Segura
 
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Post » Fri Dec 16, 2011 5:14 am

overloading like spawning 50 NPC's in one area and if they are mage characters in combat well let's just say your computer (either it be PC or console) will NOT be happy


I just don't understand why it is ok if PC users can potentially break things but the console user cant.
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Dawn Porter
 
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