XCOM 2 - Now with 100% more snakes.

Post » Fri Jun 05, 2015 10:16 am

So, haven't seen a thread about it here yet, so figured I'd kick it off.

https://www.youtube.com/watch?v=2E_-2wIJIzQ(Trailer)

New XCOM! Simply titled XCOM 2, and set in 2035. However, the ending to Enemy Unknown is not what you'd think, but it is the most likely and realistic. Rather than winning and fighting off the aliens in 2015, We got curbstomped by them pretty quickly, and XCOM went underground. Now, XCOM is on the offensive, trying to free earth. Sounds like there's a lot of cool changes, such as procedurally generated maps, new classes, a bit of a stealth/guerilla warfare focus, etc. Nothing has been said about EXALT yet. MOD SUPPORT!

The aliens have changed too, and are joined by human 'ADVENT' soldiers. They are stronger and more improved, such as the Sectoids having human DNA added to make them more formidable, and the true form of what was the Thin Men: https://40.media.tumblr.com/e15f7519fcb2005fb911388fb9d40540/tumblr_npbudhCvRj1tczsnro1_1280.jpg

https://www.youtube.com/watch?v=33Y1M1tJLpw(Details and aliens)

So, those of you who played the original XCOM, what do you think?

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Sarah Unwin
 
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Post » Fri Jun 05, 2015 10:03 am

Was hoping for something like that for sometime... Being the aliens that invade
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SamanthaLove
 
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Post » Fri Jun 05, 2015 2:26 pm

Do you mean being the aliens that invade, or the aliens having invaded?

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Dagan Wilkin
 
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Post » Fri Jun 05, 2015 3:32 pm

Being the aliens that invade
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Kevin S
 
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Post » Fri Jun 05, 2015 3:39 pm

Sadly we won't be the aliens, although it sounds like custom campaigns are supported by the modding tools. I'd like that too, they have a lot of unique units (eg, Vipers can strangle soldiers, use poison, and pull them out of cover)

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Melanie
 
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Post » Fri Jun 05, 2015 5:00 pm

Looks like I have to finish my current playthrough. I loved Playing the game, and now my fix is coming back with a vengance.

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El Khatiri
 
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