Um, looking at this list of conflicts, I must question some logic.
House Hlaalu-Thieves Guild Um, well, maybe
House Redoran-Mages Guild Makes no sense at all ever. Seriously? Redorans hate mages?
House Telvanni-Cult/Mages/Temple Mage makes sense. Telvanni aren't hardcoe fanatic athiests though.
Legion-Temple/Thieves Thieves makes sense. Temple shouldn't conflict.
Cult-Temple/Telvanni Cult and Temple shouldn't conflict at all. They don't conflict with each other in the game, ergo this mod shouldn't change that. Telvanni, huh?
Temple-Telvanni/Cult/Legion Again, huh?
Fighters-Thieves Makes perfect sense
Thieves-Legion/Fighters/Hlaalu Legion and Hlaalu? But, well, I'm confused.
Mages-Telvanni Duh. That makes plenty of sense.
Sorry, won't play this mod, won't even give it a rating...As I said, with a few exceptions, none of these make sense as restrictions. What next, you can't join any faction if you're a member of the Morang tong assassins guild?
Because no one likes assassins...