And is load order XFO then FOOK or FOOK then XFO? And then the latest FOIP MMM - XFO + FOOK.esp compatability patch at the end I assume.
Here's what I've got. I haven't actually run this configuration yet (the two rarity mods would have to come out, at least, I know - see above)...Please advise, Xod...appreciate all the hard work and here's hoping this economy gets back in shape so we ALL can get back our time.
*snip*
Weaponskill damage/accuracy is compatible with FOOK because it doesn't touch any weapons; it just changes the effect of your skill on those weapons' damage and/or accuracy. However, be careful: if FOOK adjusts weapon damage upwards on the weapons, and you use XFO to increase the damage of the weapons again, they'll be more powerful than either intended. This will likely require some playtesting. I haven't been around for a couple months-ish, so I don't really know what's under the hood in FOOK anymore, nor am I up to date with compatibility issues in general. XFO and FOOK are naturally compatible projects, since they tend to look at different things (as long as you don't use FOOK to rebalance the game, of course


I have a lot to look over now that I'm back. It will be awhile before anyone sees anything out of me, because catch-up can be a [censored]

EDIT: Hrm, I suppose that didn't help your original query much, did it? First, as for load order, like I said, I'm out of the loop, so you should ask in FOIP or FOOK, probably. But I do see that ammo rarity is still in your list, and it shouldn't be with fook. With Fook loaded afterwards, it will probably just get overwritten, but you could have a few things slip through, and then you'll have rare ammo in some things and not others.