Click above or go to the link for a detailed, easy-to-navigate readme. For a quick overview:
"Included in this rar are several "modular" (you pick and choose) esps. Overall, the mods rebalance the game, slow leveling, moderately increase difficulty, and enrich the game with greater depth and tactics, as well as provide a more meaningful character-building process. You don't need a new game, and you can choose new options every time you play!"
- Complete "Pacing" revamp, scalable to your taste, which not only increases the experience required to gain each level, but also rebalances relative XP gain for different tasks, rewarding you more for the difficult or lengthy, but less for the simple or quick.
- New: A "PlayStyles" mod that adds depth, adrenaline, and tactics to your fights. Backwards running speed is reduced, unarmed skill adds to a dodge % (dependent on armor weight and current action), pistoleers get nifty kiting abilities, energy weapons specialists can conserve ammo with battery maintenance, melee damage is now dependent on your movement, and lots more!
- A host of "Skill Point" distribution changes to choose from, including the recommended change that will give a base of 10 SP per level, plus ONE point per TWO points of INTelligence (as opposed to the vanilla 1:1).
- Rarity mods, greatly increasing the rarity of ammo or drugs (now separate as well as scalable!)
- Full stat rebalancing, placing a stronger impact on SPECIAL allotments
- Damage rebalancing: Choose whether your weapon skills affect damage, accuracy, or both, to what extent, and scale overall damage increases that add incredible depth to the game.
- A complete "Necessities" immersion package that adds complex and realistic hunger, thirst, energy, sleepiness, etc.; included is changes that make sleep heal you proportionally to sleepiness and time slept, as well as tons of other changes, even a new statistic like HP, "Energy," affected by everything you do.
- Tons of in-depth Perk Mods. A huge perk rebalance that balances and adds perks and perk levels, changes requirements, and gives options to previously-ignored areas, like energy weapons. Now included is a "Paths" mod that adds complex perk paths for different playstyles, much like classes, based off of each SPECIAL stat. Also included is a fun "Flaws" mod that adds depth and balance to your character by exposing his/her personal flaws; and a DnD-like SPECIAL growth system. All separate and optional.
- A huge and comprehensive Enemy Rebalance, carefully tuning hundreds of enemies' stats, skills, weapons, armor, and loot lists for use with this mod and proportional balances, making enemies that should be fearsome truly so.
- Tons of miscellaneous tweaks and fixes. A sneak system rebalance (mild and hard), a barter system rebalance (mild and hard), scalable Timescale changes, a huge decrease to crippled-limb movement speed, weapon/armor degradation fixes, weapon jamming, gore tweaks, karma system rebalance, massive radiation changes (you will now actually look at that meter, and fear the water!), speed increase, food and water rebalance, VATS damage and degradation fix (scalable), Weapon rebalance, Power armor rebalance, and even a remaining "misc tweaks" file with a bunch of leftover fixes and tweaks.
- A "STANDALONE" mod, with all of the recommended tweaks and settings, for the whole experience without having to mess with 53 esps. Just check it and go, it works all by itself, and you don't even need to copy the other files! For those who trust me more than they should wink.gif
I try to respond to every comment, be it here at these forums, or at the comment section of the download page at Fallout3Nexus. I'm always eager to hear what you think and the more feedback I get, the better the mod can be! biggrin.gif