[mod] XFO -- Fallout 3 Balance Overhaul! #6

Post » Tue May 11, 2010 8:53 am

Hi there can somebody who has a bit of knowledge please check my load order..URGENT help needed please..im using patch 1.4 0 6

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
FakePatch_v1.5.0.22c.ESM
CALIBR.esm
FOOK.esm
Mart's Mutant Mod.esm
Sharing and Caring Companions.esm
Mole Rat Maze.esp
xrepair-custom-only.esp
xrepair-scrap-only.esp
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
FOOK.esp
FOOK - Anchorage.esp
FOOK - Anchorage hotfix.esp
FOOK - The Pitt.esp
merc.esp
BoS Armor.esp
BoS Armor - Anchorage.esp
XFO_Cripple_fixes.esp
XFO_Degradation_fixes.esp
XFO_Enemy_rebalance (no MMM or FOOK).esp
XFO_food_water_changes.esp
XFO_barter_fix_harder.esp
XFO_Gore_fixes.esp
XFO_rarity_drugs_high.esp
XFO_Karma_changes.esp
XFO_Playstyles.esp
XFO_misc_tweaks.esp
XFO_Pacing_Epic.esp
XFO_Pacing_Extra_Levels.esp
XFO_Immersion_Necessities.esp
XFO_Perk_Flaws.esp
XFO_Perk_paths.esp
XFO_Perk_rebalance.esp
XFO_Radiation_changes.esp
XFO_rarity_ammo_high_FOOK.esp
XFO_Weapskill_dmg_and_accuracy_mild_FOOK.esp
XFO_Sneak_Rebalance_mild.esp
XFO_SPECIAL_DnD.esp
XFO_Speed_increase.esp
XFO_SP_Fix_(SP10_TAG25_INTxHalf).esp
XFO_Stat_changes.esp
XFO_Timescale_med.esp
XFO_VATSdmg_50.esp
XFO_Weapon_Jamming.esp
FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp
AmplifiedCrippledEffectsV1-3.esp
ALIEN INVASION 2.esp
ALIEN INVASION.esp
Ammo_Dispenser.esp
NotSoFast.esp
BetterHeadshots.esp
ModBetterBigGuns.esp
CALIBRxMerchant.esp
The Car Fort With Quests.esp
Broadway_cinema.esp
Dead Space.esp
Death Canyon v3.esp
DK_BulletTime.esp
DTOMRC3.esp
Echo_BatteryCharger.esp
Echo_EnergySMG_TEN.esp
FalloutShelterSpringvale.esp
firelance-quest.esp
FlareGunBasic.esp
radio_fix.esp
JSF v.1.esp
KORsVaultHome.esp
wtbOxfordPonds.esp
Krigos2SVD.esp
LaterSunset.esp
LEXVault74 1.1.esp
Meet the Devs.esp
MaxLevelWorkaround-HP.esp
Mighty Mouse Alternative 4.esp
My_Megaton_House.esp
NoTracers.esp
noautoaim.esp
Old Military Bunker 1.3.esp
Owned!.esp
Pirata.esp
Portable Distilling Lab.esp
Quantum Fridge Maker.esp
RRR+ANCH 1.0.esp
Realistic Ammunition Names.esp
UPP - Pack 1.esp
Fellout-Full.esp
10-Year-Respawn.esp
RobCo Universal Battery Charger Kit.esp
RobCo Certified.esp
Trophies - Megaton.esp
SecretOfParadise.esp
Trouble.esp
FOOK - Free Play After MQ.esp
japanese_menace.esp
Existence2.0.esp
RTS.esp
WeaponModKits.esp
CRI-Squad-new.esp
ClassicEnclaveAPA-Better-APA-english.esp
NightvisionGoggles(Powered).esp
MoreMapMarkers.esp
Treasure Maps_Bobblehead Edition.esp
Treasure Maps_Secrets of the Wasteland.esp
Treasure Maps_Underground.esp
Springvale_Raider_Camp.esp
telescope_quest_fdt.esp
TheMissingScientist1_V1.21.esp
CC.esp
NecronomiconExMortis.esp
Treasure Maps_A Fist Full of Caps.esp
Vault74hotfix.esp
Vault74eng.esp
Location 2 (Fort Constantine).esp
Vault 89 (player home) V1-26.esp
vaultquest1.0.esp
WastelandMastery.esp
KillableKidsNormalHealthOptional.esp
Wasteland Mercs 2.0 - no child left behind edition.esp
WeightRebalance.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - Tougher Traders.esp

Total active plugins: 130
Total plugins: 203

Also when i use xfo it works great but when i sleep i only need 1hr to give me 100% energy no matter what...

Im at arlington library looking for the INK...my problem is whenever i go into the media archives and up the stairs...there is a door that i cannot open...but it should open as the INK is beyond this door..also the door has changed to a brown metal door that i cannot open at all..here is picture..can anybody help please

http://i51.photobucket.com/albums/f381/cptpfsuk7/Fallout32009-06-1101-15-20-87.jpg


Just incase your still stuck oxford pounds caused this problem on my game.
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Da Missz
 
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Joined: Fri Mar 30, 2007 4:42 pm

Post » Tue May 11, 2010 7:15 am

I case someone saw the change list and didn't bother to look, I decided to check the downloads and the Power Armor Revamp is still there in the older downloads (thankfully!).
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Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Tue May 11, 2010 4:33 am

Will the huge benefits of agility be looked at. Much like I have asked of FWE?
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megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Tue May 11, 2010 8:35 am

Hi there can somebody who has a bit of knowledge please check my load order..URGENT help needed please..im using patch 1.4 0 6

[load order......]

Also when i use xfo it works great but when i sleep i only need 1hr to give me 100% energy no matter what...

Im at arlington library looking for the INK...my problem is whenever i go into the media archives and up the stairs...there is a door that i cannot open...but it should open as the INK is beyond this door..also the door has changed to a brown metal door that i cannot open at all..here is picture..can anybody help please

http://i51.photobucket.com/albums/f381/cptpfsuk7/Fallout32009-06-1101-15-20-87.jpg



I have this sleep problem as well. I am going to compare my mod list with yours when I go home. The only one that looks like we both have, besides official DLC's, is the Companion Share mod...but I am not sure if I have that exact one.

Bad news, none of our mods are the same....meaning that it isnt an external conflict (at least from a single mod). I used to run an older version of this mod and it didn't conflict with any of the official DLC's, so unless one of them is conflicting with the current version.... Bizarre. Only other thing is if one of the esp's in this mod itself is conflicting with sleep. You and I have a lot of the same modular parts enabled (like high rarity of drugs and ammo).
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Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Tue May 11, 2010 2:10 am

So yeah, I used to use the necessities mod but then took it off...but I guess I didn't do it the right way, and all of the negatives stuck to my characters stats... I've tried numerous ways to remove the negative stats from the mod, but to no avail. Could anyone lend a hand? Thanks...

-Pip
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Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Tue May 11, 2010 9:47 am

It seems I found a bug.

I use 0.84b version, XFO_Perk_Rebalance.esp and XFO_Perk_Paths.esp ('paths' loads after 'rebalance'). I played a game and picked a perk Commando rank 1. When I gained next level and wanted to take Commando rank 2 I decided to test it. And my test revealed that I have no benefit from rank 2 at all (considering I have SG 100 and a Hunting Rifle as a test instrument). So I tried to aim enemy's head from the same point before and after taking a perk and there were no difference at all. So i opened these esps in FO3Edit and found that for Commando2 perk rank 0(1 ingame) Chance to hit multiplier is 1.2 and for rank 1(2 ingame) it is 1.1 that is actually smaller than previous rank. I think they are just messed up. But strange is that thing that taking rank 1 Commando perk had no effect on chance to hit in VATS. So I am curious does work at all?
Summary on Commando perk from 'perk paths':
  • Rank 0 has larger multiplier than rank 1.
  • Does it work at all?

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Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Mon May 10, 2010 9:34 pm

Hi, I was just wondering if there are supposed to be messages that tell you when you get hungry or Thirsty. I'll notice my stats are down but never see anything saying you are getting hungry or Thirsty. I could have sworn I have seen them before but never do anymore. Perhaps another mod is conflicting? Any help would be appreciated. One other question if anyone knows. I have the Mart's Mutant Mod - XFO + FOOK.esp that is supposed to make the 3 compatible. I believe the ammo rarity works for the vanilla ammo but all the special stuff I still find like 100 rounds in an ammo box I'm assuming this mod only affects the vanilla ammo? Any chance of it affecting the special ammos in FOOK? Here is my load order:

Fallout3.esm
SP_Destruction_MASTER.esm
CALIBR.esm
joefoxx Gun Mod v1.0.esp
joefoxx Gun Mod v1.0 Normal Tracers.esp
Fellout-Full.esp
FOOK.esm
Mart's Mutant Mod.esm
SP_Destruction - 2 - Doors.esp
SP_Destruction - 3 - Weapons and Ammo.esp
SP_Destruction - 3 - Bathrooms.esp
SP_Destruction - 3 - Furniture.esp
SP_Destruction - 3 - Misc Movable Static.esp
SP_Destruction - 3 - Misc Items.esp
SP_Destruction - 3 - Vehicles.esp
SP_Destruction - 3 - Electronics.esp
FOOK.esp
FOOK - Owned!.esp
FOOK - Free Play After MQ.esp
FOOK - Test Container.esp
FOOK - Reduced Armor Boni.esp
FOOK - Additional Power Armor Training.esp
FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp
FOOK - Tougher Enemies.esp
LucyWestCompanion.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - XFO + FOOK.esp
GalaxyNewsRadio100[M].esp
XFO_barter_fix_harder.esp
XFO_Immersion_Necessities.esp
XFO_Degradation_fixes.esp
XFO_Cripple_fixes.esp
XFO_Timescale_med.esp
XFO_food_water_changes.esp
XFO_Pacing_Epic.esp
XFO_Pacing_Extra_Levels.esp
XFO_Weapon_Jamming.esp
XFO_rarity_drugs_med.esp
XFO_rarity_ammo_high_FOOK.esp
XFO_misc_tweaks.esp

Total active plugins: 47
Total plugins: 112
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Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Tue May 11, 2010 6:41 am

Hello all,

i'm wondering if XFO, or someone else can help me out; I'm new to this mod and love a great deal of it..though it does seem like I have to eat and drink a lot for living in a waste land. I'm using the 'Stand Alone' portion of the mod and there is one deal breaker for me; The Stealth. I'm developing a stealthy type char for this go around and you would not believe the time I spent searching for the look I wanted..finally found it in a mod that uses modified Scribe Robes with the WH40k Inquisition logo on the shoulders..purple in light..black in the dark..but thats neither here nor there,(though I do freakin love how they look). they have a weight of 8 but a DR of 35. As I understand it with this mod being 'spotted' or 'heard' has to do with the DR more than the wieght. As it stands now, I'm getting aggro from critters and mobs from extreme range, (outside of vats range), while I'm crouched(sneaking), in complete darkness, example:

I have 70 sneak, carrying 35lbs of gear, at night and hidden in the shadow of a boulder, I'm watching a raider though the scope of my sniper rifle who I cant target with vats becuase of the distance, he suddenly stops, and starts running in my direction with his weapon out. This is just the most recent example.. Now not for nothing..but the ONLY reason I saw him 1st is that I had stopped to check my map, and thought it would be a good idea to hide in the shadows and scan ahead with my scope before moving out again..could barely see him with out it. I wont even go into the frustration of trying to do sneak attacks with my sword.

Is there a work around in console that I can do? This mod makes the game much better in so many ways, but I love my Robes much more..hell even in power armor if I'm not moving and hidden I don't think I should draw aggro from that far away. Also anyone know how to change the movement speed and make it stick? I've been using the console command: setgs fmovesneakmult .40 so that I'm not zipping around while crouched..but it reverts back to the 'fast sneak' everytime I reload the game (yes I do save it before quitting).

Or do I need to remove the stand alone.esp and use a bunch of different ones? The list of .esp's is big..I would'nt even know where to start..which is why I went with the one I did in the 1st place.


Hope someone can help, thank you for your time.

-KW
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priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Tue May 11, 2010 3:17 am

anyone? I really dont know what to do about the stealth thing, sneak of 80 and this time I tried sneaking up on a group of SMs..naked, (litterally since I'm using the diomized99's body mod), and I was still spotted quick, while in the dark. Do none of the other users ever pickpocket, or do stealth attacks? XFO, or somone; could I get a lil guidance please?
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Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Mon May 10, 2010 7:09 pm

Wolf

The stand alone for XFO is, if I remember correctly, the following:

XFO_SP_Fix_(SP10_TAG25_INTxHalf).esp
XFO_Pacing_Extra_Levels.esp
XFO_Playstyles.esp
XFO_Stat_changes.esp
XFO_Immersion_Necessities.esp
XFO_misc_tweaks.esp
XFO_Weapskill_dmg_and_accuracy_med.esp
XFO_Perk_rebalance.esp
XFO_SPECIAL_DnD.esp
XFO_rarity_drugs_high.esp
XFO_Cripple_fixes.esp
XFO_Degradation_fixes.esp
XFO_Immersion_nomsgs_sneak.esp
XFO_Weapon_Jamming.esp
XFO_food_water_changes.esp
XFO_Pacing_Mid.esp
XFO_Radiation_changes.esp
XFO_Immersion_nomsgs_empty.esp
XFO_barter_fix_mild.esp
XFO_VATSdmg_50.esp
XFO_Sneak_Rebalance_mild.esp
XFO_Timescale_slow.esp
XFO_Karma_changes.esp
XFO_Speed_increase.esp
XFO_Perk_paths.esp

Remove the stand alone esp and use these, you can now remove anything you don't like(sneak rebalance) and still play the exact same mod. You could even play with a few of the esps that are labeled High, Med, and Mild to suit your play style.

I might have left out or added an esp by mistake, I only used the standalone for one afternoon before deciding to go this route and that was some time ago.

I hope this helps.
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Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Mon May 10, 2010 10:27 pm

ty very much! Have you noticed any bugs with the perks XFO added, or vanillas from before? In reading some of the posts, it seems that people are having problems with: of the night, tripod arm, commando, (all are ones I would take)..and on the vanilla side I noticed that black widow doesnt work at all..at least as far as new dialogue options..I took it pre-lvl 5 and at lvl 9 havent had one new dialogue option. Maybe I should leave out the perks also; which is a bummer, since they sound pretty cool; but I haven't taken since I don't know what actually works and doesnt.
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Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Tue May 11, 2010 4:18 am

Again, Stevedog, ty for breaking that list down for me..I had looked at the Standalone in GECK before but couldn't make heads or tails of it. Much better now, even if my FOMM list is huge. My hope is that this Mod isn't dead, that XFO is working on it still as he stated in the FAQ and in a couple of his posts here, it's a wildly popular Mod for a reason, I have seen very few FOMM lists that don't include this mod in some form.

I also hope that he includes another version of his stealth tweaks, I agree with his thinking a great deal. I.E. that a sniper sitting up in a hide should be able to spot you from a decent distance and pull off a devestating shot. I agree that you shouldn't be able to sit there vanilla hidden, (no stealthboy even), and have mobs basically step on you w/o them seeing you and reacting. I agree that when you explode the head of a mob, the surrounding mobs should react and search for you, and that if you are carrying a lot of gear or heavy/bulky armor you should have a penalty to your sneak.

What I don't like and removes the fun, (for me), is when I have a respectable sneak skill of 90, I'm wearing an armor that weights 8lbs, (though the DR 30, which is prolly where I go wrong though I also tried sneaking butt naked as posted prev.), with either no weapon or a sword out, and it's dark AND I'm staying to the shadows, I draw aggro from a huge distance away. With limited ammo and med supplies, somtimes it's smarter to try to sneak around a group instead of engaging..or saving ammo by using a melee weapon. With even the mild sneak esp. I have had very little success doing either. Maybe it's the 'line of sight' portion of the change since the mobs even in 'not alert' stance,(no weapon out), will contstantly change directions. Also stealth related, (which also frustrated me), is melee/silenced weapon kills. Story time:

Bethesda Ruin, i.e. raider outpost, I crept in under cover of darkness, and hid behind a piller for a raider that was walking patrol...there was no LOS, (line of sight), with any other raiders, (my sneak is 90), and even under those conditions he aggro'd on me, (with no LOS on me either) 'yer dead meatsack', I waited a sec then came around corner and hit VATS I killed him with out him getting so much as a shot off. This is the part I don't get after he died all hell broke loose and most of the raiders in the area came running, (my threat 'radar' lit up like a x-mas tree whereas before the raider I engaged was the only one on it). Maybe it's game code and it was a linked spawn aggro, dunno..though that wouldn't happen in vanilla.

As it stands now, there is very little incentive to even try to sneak, or be stealthy; as for the stealth related perks I'm not sure if they work, I've read a couple posts where people were having trouble..and I know they didn't work for me;(again, unencumbred-weight limit of 200 and carrying -50lbs, light armor or naked), silenced weapon or sword.

I don't like how easy the vanilla sneak is, but at least I can wear my modded scribe robes.

My intent is for all of this to be constructive, I really like this game, and this mod. Which is why I took the time to write all of this. It is not meant as a whine, or a gripe; it's meant to convey that I would like sneaking/stealth to be harder than vanilla..just not as hard as the mild.esp.

Thank you XFO for your hard work tying to ensure that we all have a better playing experience.

-KW
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daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Mon May 10, 2010 7:34 pm

Ugh* one thing is for sure..my game ran much smoother with the Standalone.esp..didn't have any crashes..since I broke it up, I'm crashing...frequently..cant win for loosin somtimes.
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Kira! :)))
 
Posts: 3496
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Post » Mon May 10, 2010 8:40 pm

The only perk problem that I have seen personaly was Wasteland Wisdom. I opened it up in the GECK and saw that all the requirement for the perk are there but there is no benefit. I was thinking that I might try to fix it myself, I haven't actually tested it yet. The black widow perk only works on a few select NPCs. I also looked at that one in the GECK and saw what the extra dialog options would be.

As far as I know the new version of XFO is supposed to be a complete rewrite. The new features that Xodarap wants to implement could not be added to the existing mod. I really like having the sneak rebalance when indoors, but I have your same gripes when outdoors. The new XFO should allow me to have it both ways!!

I personally would like to see a sneak rebalance that takes into account Light vs Shadow, Cover vs Concealment, Day vs Night, Rain* vs Clear (*I love the rain mod!) as well as NPC Perception stats. Though I'm not sure how to quantify the effects of Perception for the PC so I don't know how that would work. Usually the only times I am not in sneak mode is when I need to talk to someone. I even sneak through the wasteland! I use short bursts from the sprint mod to get across open areas but then sneak through/around all the rocks/trees/boulders. I know, intellectually, that this doesn't really have any benefit, but it should.

I actually had more problems with the standalone, I also started using the alternate esps for some of the rebalancing. Then again my CTD problems seem to go in cycles. I sometimes have Fallout crash 5-6 times in a row at the loading screen and then not give me any problems at all for 3-4 weeks.
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Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Tue May 11, 2010 7:08 am

Question. Is there any way to reassign skill points. I've just added the SP FIX int 1/2 but I'm already at level 10 and already have 3 stats at 100 already. Is there a some console command to unassign them then reassign them with the new 1/2 int fix?

Thanks.
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alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Tue May 11, 2010 1:25 am

Hi,

I'm having CTD's caused by the accuracy not damage.esp. I'm getting ctd's all over in fasttraveling, exiting megaton(I think), outside super(duper?) market. I'm 99% sure it's the XFO_Weapskill_accuracy_notdmg_mild_FOOK.esp, because I can recreate the crash on 2 points, one is the elementary school the other is when exiting megaton. And my game doesn't crash if I either disable mmm and all the compatibility patches or when I disable the accuracy esp and only the accuracy esp. I've got my mind set on that esp so any help would be appreciated.

thanks in advance

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
RTS.esm
CALIBR.esm
Mart's Mutant Mod.esm
FOOK.esm
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
FOOK.esp
FOOK - Owned!.esp
FOOK - Free Play After MQ.esp
FOOK - Additional Power Armor Training.esp
FOOK - Anchorage.esp
FOOK - The Pitt.esp
FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp
FOOK - Anchorage hotfix.esp
FOOK - Broken Steel.esp
FOOK - Point Lookout.esp
XFO_full_Preconfig_STANDALONE.esp
XFO_Weapskill_accuracy_notdmg_mild_FOOK.esp
noautoaim.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - FOOK.esp
wmk for xfo.esp
RTS_Life_Of_Raider_Addon.esp
RTS_beta_patch_ 01.esp
3EFdrgplate.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - XFO + FOOK.esp

Total active plugins: 44
Total plugins: 46

Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.090206-1233)
Language: English (Regional Setting: English)
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Processor: AMD Athlon™ 64 Processor 3200+, MMX, 3DNow, ~2.0GHz
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JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Mon May 10, 2010 7:39 pm

You shouldn't be using the XFO compatability esps, at all. They were only intended for the FOOK and MMM versions that existed while XFO .94 was first released. Use the FOIP esps.
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Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Mon May 10, 2010 9:41 pm

You shouldn't be using the XFO compatability esps, at all. They were only intended for the FOOK and MMM versions that existed while XFO .94 was first released. Use the FOIP esps.


I'll change that, but it doesn't make any difference, because I changed to the fook one because in hope it would make any difference. Any other ideas? The weird thing is other people with similar load orders don't seem to have problems. And I'm not running that many mods. Anyway thanks for the reply
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Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Tue May 11, 2010 6:59 am

You should be using the FOIP MMM+FOOK+XFO esp, any other compatabilty esps could conflict.

I use XFO, FOOK and MMM and thats the compatability patch I use. I do get occasional CTDs when Loading my last saved game with the Continue instead of Load Game, and when entering a cell that requires a load screen (exiting/entering buildings) or sometimes at the initial splash screen. Usualy something like..Crash..change load order...Crash...change settings...Crash..change load order and settings back to where they were...Play Fallout for 3-4hours no problems. I'ts annoying but I also had this problem on my first playthrouh without mods, in fact since I started using mods I've not had the problems of NPC with thier heads on upside down or Yau Guai turning themselves inside out. That was just creepy so I don't mind the occasional CTD.
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Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Mon May 10, 2010 9:59 pm

But I am using the mmm - fook - xfo patch it's loaded last in my load order. I've removed the accuracy not damage fook esp, but that isn't going to make any difference since I already tried it with the proper one. Besides the accuracy fook.esp do you see any other compatibility esp's that I shouldn't be using, I don't think there are but just to be sure. The problem isn't random ctd's I can live with random ctd's. The thing is it's a set of fixed ctd's (preventing me from reaching certain places) that stop when I remove that specific esp and if there's already 3 fixed ctd's in the beginning of the game there's bound to be more further on. I've played alot with my load order but the only way i can stop the problem is to disable the esp.
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Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Tue May 11, 2010 3:34 am

Solutions anyone? I would really like to get this to work

EDIT: is there any way I could reach Xodarap?
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Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Mon May 10, 2010 10:11 pm

hi evryone,

I have the following error: I just levelled up from 23 to 24, however after I assigned my skillpoints and selected a perk my game simply crashes when I klick on the "Done" button.
In addition to that, I discovered that the EXP I have gathered is more than MAX. in vanilla... so I guess thats the problem, I just dont know if theres a solution (if there is any) :o

Here is my load order:

Fallout3.esm
FakePatch_v1.5.0.22c.ESM
BrokenSteel.esm
ThePitt.esm
Anchorage.esm
PointLookout.esm
CALIBR.esm
FOOK.esm
Enhanced Weather - Rain and Snow.esm
Project Beauty.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
RemapWaterType.esp
VATSFixOff.esp
Tribal_DX.esp
BoS_FOOKedition_Armor.esp
Outcast DX.esp
DarNifiedUIF3.esp
GalaxyNewsRadio20[M].esp
FOOK.esp
FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp
FOOK - Test Container.esp
FOOK - The Pitt.esp
FOOK - Broken Steel.esp
FOOK - Point Lookout.esp
FOOK - Anchorage.esp
FOOK - Owned!.esp
Dree Perks.esp
Dree Perks Anchorage.esp
Dree Perks Point Lookout.esp
kikaiEquipment.esp
Dogmeat Leather Armor - no crafting.esp
Tailor Maid.esp
Tailor Maid Brokensteel.esp
XFO_Radiation_changes.esp
XFO_Cripple_fixes.esp
XFO_food_water_changes.esp
XFO_Immersion_Necessities.esp
XFO_misc_tweaks.esp
XFO_Pacing_med.esp
XFO_Timescale_med.esp
XFO_SP_Fix_(SP10_TAG25_INTxHalf).esp
Accuracy_Tweaks.esp
Add your own hairstyle to Fallout 3 characters.esp
GaussCompleteBeta.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - FOOK.esp
TheOutbreak - WMS Combo Pack - C6H.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - XFO + FOOK.esp
mergedpatch.esp

Total active plugins: 66


any help apprechiated

thanks in advance
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trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Mon May 10, 2010 9:58 pm

Solutions anyone? I would really like to get this to work

EDIT: is there any way I could reach Xodarap?


I'm not sure about your problem as I don't have any issues with a similar setup, these are a few suggestions though:

I don't use the following so these could be issues:
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - FOOK.esp
RTS.esm
RTS_Life_Of_Raider_Addon.esp
RTS_beta_patch_ 01.esp
3EFdrgplate.esp
FOOK - Owned!.esp
noautoaim.esp

Some things that don't seem right to me:
wmk for xfo.esp -- I would say out of date
FOOK - Free Play After MQ.esp -- Maybe this could conflict with Broken Steel?

Also I don't use the standalone version of his mod, maybe you could change it for specific ones, that way you can remove parts of it that might cause issues with the new versions of MMM, FOOK and the newer DLC.

My Load Order, well as of a week or two back, I added some of the newer MMM DLC compatibility patches from the latest version:
[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] CALIBR.esm[X] FOOK.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] FOOK.esp[X] FOOK - Anchorage.esp[X] FOOK - The Pitt.esp[X] FOOK - Broken Steel.esp[X] FOOK - Point Lookout.esp[X] FOOK - Balance Changes.esp[X] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp[X] FOOK - Tougher Enemies.esp[X] DarNifiedUIF3.esp[X] DUIF3Extras.esp[X] XFO_Playstyles.esp[X] XFO_Stat_changes.esp[X] XFO_misc_tweaks.esp[X] XFO_Pacing_med.esp[X] XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp[X] XFO_Perk_rebalance.esp[X] XFO_rarity_drugs_med.esp[X] XFO_barter_fix_mild.esp[X] XFO_food_water_changes.esp[X] XFO_Gore_fixes.esp[X] XFO_Timescale_fast.esp[X] XFO_Cripple_fixes.esp[X] XFO_Karma_changes.esp[X] XFO_Weapon_Jamming.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Broken Steel.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - No Corpse Flies.esp[X] Mart's Mutant Mod - No Skeleton Decay.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] XFO_Weapskill_accuracy_notdmg_mild_FOOK.esp


As for contacting Xodarap, well he is on my friends list on this forum and he hasn't even logged in for over 6 weeks! You could try his website and see if there are any email addresses for him. I always got to it via the link for the readme for XFO.
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KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Tue May 11, 2010 10:44 am

I have found the problem, the XFO_Weapskill_accuracy_notdmg_med.esp conflicts with the fook-mmm-xfo compatibility patch but XFO_Weapskill_accuracy_notdmg_high.esp does not. I don't know what causes this but I suppose there's something faulty inside the esp. Anyway thatnks for the help and I'll disable those other compatibility patches and the fook-freeplay.esp

Thanks
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Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Tue May 11, 2010 2:36 am

I just experienced an odd bug that I think was induced by the XFO mod:

On reaching Level 6, about 10 seconds after leaving the level-up screens, I get a huge XP dump of around 3000 pts, and then level-up again! What's even stranger tho, is that when I check my level in the pip-boy, it still says 6 --- and whenver I gain new XP, the slider scale that appears shows the arrow moving from 6 -> 7. Very Weird! It's like I got a free level --- complete with a Perk, skill pts, hit points, etc. --- but it's not accounted for anywhere!

I'm using FOOK and MMM --- but the only leveling / pacing mods I have are XFO: XFO_Pacing_high and XFO_Pacing_Extra_Levels.

Anybody else encounter this?
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Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

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