Yacoby's Wrye Mash Fork

Post » Tue Sep 21, 2010 5:48 pm

Quoting fail :)
I should be more careful with copy and paste :P

Let's ask Era Scarecrow then. He said that SmartMerger is licensed under the GPL. Although the problem with Smartmerger is that it doesn't work with most of my installed mods. Also it doesn't support object merging directly. It's made for complete mod merging.

:shrug: Something for the future.
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Conor Byrne
 
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Post » Tue Sep 21, 2010 8:46 am

Another feature request:

Tes3cmd integration. Maybe a "Clean with tes3cmd" and "Synchronize headers with tes3cmd" command.
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Adriana Lenzo
 
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Post » Tue Sep 21, 2010 3:12 pm

Another feature request:

Tes3cmd integration. Maybe a "Clean with tes3cmd" and "Synchronize headers with tes3cmd" command.

Are you referring to http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=100?
I think that tool is similar to tes4edit is for Oblivion.

@Yacoby: I've another feature request. I wonder if you can add the Mod Checker feature there is in Wrye Bash?
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Amie Mccubbing
 
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Post » Tue Sep 21, 2010 9:30 am

Are you referring to http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=100?
I think that tool is similar to tes4edit is for Oblivion.

No. It's a tool made by john.moonsugar: http://code.google.com/p/mlox/wiki/Tes3cmd
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Heather Dawson
 
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Post » Tue Sep 21, 2010 5:44 am

@Yacoby: I've another feature request. I wonder if you can add the Mod Checker feature there is in Wrye Bash?

How much would that feature differ from what Mlox does?
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Jimmie Allen
 
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Post » Tue Sep 21, 2010 9:36 am

How much would that feature differ from what Mlox does?

IIRC mlox didn't show the mod version, but the http://img688.imageshack.us/img688/4929/bashedpatcherror9195297.jpg does show the version with any mod if the esm/esp header has it. :)
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Karine laverre
 
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Post » Tue Sep 21, 2010 1:51 am

IIRC mlox didn't show the mod version, but the http://img688.imageshack.us/img688/4929/bashedpatcherror9195297.jpg does show the version with any mod if the esm/esp header has it. :)

It would be almost easier to patch that into mlox. Basically the overlap is quite large and mlox has the rule base and is already written.
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Julie Serebrekoff
 
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Post » Tue Sep 21, 2010 4:52 am

It would be almost easier to patch that into mlox. Basically the overlap is quite large and mlox has the rule base and is already written.

It might be easier yes, but some people still have http://www.gamesas.com/index.php?/topic/1179597-neel-help-with-mlox/page__view__findpost__p__17508371 with mlox so that's why I suggest to add the mod checker feature to WMSA. :wink_smile:
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RaeAnne
 
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Post » Tue Sep 21, 2010 4:04 pm

Couple requests. Both would be very useful to those that have hundreds of mods installed but end up having to rebuild their install order for one reason or another.

1. A way to copy/paste your package install order from the Installers tab, similar how you can do so with the mod load order.

2. This probably isn't possible, but a way to actually save the install order, so that upon reinstall one can instantly reorder all the packages to the previous order.

In any case, looking forward to this.
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Yvonne Gruening
 
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Post » Tue Sep 21, 2010 7:49 am

Fixed issue with mods with read only files

Couple requests. Both would be very useful to those that have hundreds of mods installed but end up having to rebuild their install order for one reason or another.

1. A way to copy/paste your package install order from the Installers tab, similar how you can do so with the mod load order.

2. This probably isn't possible, but a way to actually save the install order, so that upon reinstall one can instantly reorder all the packages to the previous order.

Shouldn't be a problem I don't think
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Mylizards Dot com
 
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Post » Tue Sep 21, 2010 10:52 am

Couple requests. Both would be very useful to those that have hundreds of mods installed but end up having to rebuild their install order for one reason or another.

1. A way to copy/paste your package install order from the Installers tab, similar how you can do so with the mod load order.

2. This probably isn't possible, but a way to actually save the install order, so that upon reinstall one can instantly reorder all the packages to the previous order.

In any case, looking forward to this.


#1 would have saved me hours twice.
#2 would have saved me days twice.

#3 a way to export/import multiple install orders that can be swapped around. <----Holy Grail of installing.
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Laura Simmonds
 
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Post » Tue Sep 21, 2010 2:16 pm

Couple requests. Both would be very useful to those that have hundreds of mods installed but end up having to rebuild their install order for one reason or another.

1. A way to copy/paste your package install order from the Installers tab, similar how you can do so with the mod load order.

2. This probably isn't possible, but a way to actually save the install order, so that upon reinstall one can instantly reorder all the packages to the previous order.

In any case, looking forward to this.

Just copy the Installers folder with all the mods you have there and I think the install order is created in Wrye Mash through the BAIN scan IIRC. I could be wrong about this, so perhaps someone else can give you a better answer than me. :)
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No Name
 
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Post » Tue Sep 21, 2010 3:26 pm

Just copy the Installers folder with all the mods you have there and I think the install order is created in Wrye Mash through the BAIN scan IIRC. I could be wrong about this, so perhaps someone else can give you a better answer than me. :)

From my experience, you lose your ordering.
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Dylan Markese
 
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Post » Tue Sep 21, 2010 3:25 am

Sorry for the double post, but speaking of ordering, iirc, the Order column is hidden on the header bar for the Installers tab when the program is freshly installed. I think some new users don't ever even realize its there.

Missed these posts when I popped my head in last...

Fixed issue with mods with read only files

...

Shouldn't be a problem I don't think

:celebration:

#1 would have saved me hours twice.
#2 would have saved me days twice.

#3 a way to export/import multiple install orders that can be swapped around. <----Holy Grail of installing.

Amen to #3.
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Robert Bindley
 
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Post » Tue Sep 21, 2010 8:57 am

Yes, the Order column is hidden and you need to resize it though among other columns on different tabs in Wrye Mash. ;)
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Da Missz
 
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Post » Tue Sep 21, 2010 4:25 am

I kept my installers ordering. I can't recall if it's just keeping the Installers.dat file in the mods folder or something else inside the wryemash folder. But i kept them.

Problem is, if you remove a mod installer (delete it or replace it) without doing it thorough wrye mash, it stops reloading the mods when you try to reinstall the list again with a error. It can't find the mod archive so it just stops processing with a exception instead of simply removing that installer from the list and continuing.



As, for selected mods, this is one of the reasons i wanted the "Load All", just load every plugin on the list. I'm going to reorder the plugins with mlox anyway, so the only things that really need to save the order is the texture/mesh replacers. (that works, with the caveat above if you keep the Installers.dat, and order them in the installers tab).

What i guess i'm saying, is that you don't really need to work on ordering mods in my opinion.
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^~LIL B0NE5~^
 
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Post » Tue Sep 21, 2010 3:53 am

The other idea that I had, for some point in the future was integration with ES Search. Given that I basically have a huge database of mods and their version numbers, I could probably work out when they were out of date or/and newer versions were available. I want to do some more work on ES Search first, but good/bad idea?
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Vincent Joe
 
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Post » Tue Sep 21, 2010 1:06 pm

The other idea that I had, for some point in the future was integration with ES Search. Given that I basically have a huge database of mods and their version numbers, I could probably work out when they were out of date or/and newer versions were available. I want to do some more work on ES Search first, but good/bad idea?

Definitely a good idea. :biggrin:
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Stace
 
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Post » Tue Sep 21, 2010 12:47 pm

Mlox is supposed to already do that.
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Emmie Cate
 
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Post » Tue Sep 21, 2010 8:39 am

Mlox is supposed to already do that.

Yes, but it doesn't work with ES Search, it needs a Mlox_base update
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Jordan Fletcher
 
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Post » Tue Sep 21, 2010 2:45 pm

Yes, but it doesn't work with ES Search, it needs a Mlox_base update


Mlox only does it if somebody codes the size of the esp/esm into the Mlox DB and the DB gets released, which could be months in-between.

An on-demand lookup would be substantially improved.
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Beulah Bell
 
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Post » Tue Sep 21, 2010 3:32 am

The "Run Morrowind" button makes Mash crash, and the game doesn't run.

(Doesn't bother me that much, I'll just use the other Shortcut I put in the Desktop to run Morrowind Enhanced)
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KU Fint
 
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Post » Tue Sep 21, 2010 5:40 am

Mlox only does it if somebody codes the size of the esp/esm into the Mlox DB and the DB gets released, which could be months in-between.

An on-demand lookup would be substantially improved.


Thing is, mlox is going to get a autoupdate feature and a wiki site for modders to create rules.

(It COULD already be making the autoupdate part of it, it's easy since the rule file is in google code, that allows http connections to the svn repository).

You don't actually have to wait for releases of the rule file to update you know.
This link:
http://mlox.googlecode.com/svn/trunk/data/mlox_base.txt

Should always be to the last file in the repository.

The disadvantage of the other method is that there will be literally thousands or even hundred of thousands people hitting your site and through it, hitting the Modding repositories site for searches of mod updates whenever wrye starts up. You could make it better by making the user check for the updates himself, but that loses timeliness.

The advantage is that indeed (and if you can parse the version string ok), you'd get a warning of a new version as soon as the modders uploaded a new version.

They're both still pull models, instead of a push models, and that is "bad" (but still the simplest way), for query reason above. The large difference is that, in one, you query the mlox rule file (and can use the http protocol "last-modified" header to give up if nothing changed. In the other you start searches in a lot of sites ( i think it's the way ES Search works, if i'm mistaken, disregard the last 3 paragraphs of the post).
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Laura Ellaby
 
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Post » Tue Sep 21, 2010 10:19 am

Tes3cmd integration. Maybe a "Clean with tes3cmd" and "Synchronize headers with tes3cmd" command.

Added some basic integration in the latest build (Added clean for individual mods, fixit for all):
http://dl.dropbox.com/u/26677509/wryemash.2011.05.01.7z

You would need to put tes3cmd.exe in the Data Files directory, Morrowind directory or Mash directory

The "Run Morrowind" button makes Mash crash, and the game doesn't run.

Maybe fixed :shrug:

Thing is, mlox is going to get a autoupdate feature and a wiki site for modders to create rules.

That is good, if that takes off then this wouldn't be needed as a hand written version wouldn't have advantages. Also, there aren't that many mods that get updated for Morrowind anymore.

The disadvantage of the other method is that there will be literally thousands or even hundred of thousands people hitting your site
Not a huge issue. Also, if you limited checks to once a week it wouldn't be bad at all.

The disadvantage of the other method is that there will be literally thousands or even hundred of thousands people hitting your site and through it, hitting the Modding repositories site for searches of mod updates whenever wrye starts up. You could make it better by making the user check for the updates himself, but that loses timeliness.
It just hits my site. No one elses.

The advantage is that indeed (and if you can parse the version string ok), you'd get a warning of a new version as soon as the modders uploaded a new version.
Or in most cases within < 2 weeks due to how ES Search works.
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Ana
 
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Post » Tue Sep 21, 2010 2:47 pm

I don't know how hard this is gonna to be, but I've two questions about the Installers tab in WMSA.

1 - Is it possible to have an ability to double click on an archive, so that's opens up in either 7z or WinRAR instead of the menu command Open?
2 - I wonder if it's possible to add another "==Last==" (greyed out) through the pop up menu in the http://www.tesnexus.com/downloads/images/35230-1-1298582334.jpg (they're selected in the picture) like you do in Wrye Bash?

Again thanks for your hard work with WMSA. :D
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Nancy RIP
 
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