Yay I beat the game. Now I can't play?

Post » Fri Aug 20, 2010 8:47 am

I learned recently that the when you complete the final quest the game ends. This pisses me off.
In my opinion the biggest flaw of fo3 was that I had to buy a dlc or reload a previous save to keep playing.

I'm guessing not many others had this same opinion though if obsidian is continuing the trend.
Thought you were better than that obsidian. :shakehead:
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Shelby Huffman
 
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Post » Fri Aug 20, 2010 2:47 am

for me as long as the main quest is designed so it doesn′t feel awkward dropping halfway to go explore like with the FO3 plot I don′t mind, plus it′s told we get a clear pop-up saying "your entering the final stretch of the game, beyond this point you can′t continue exploring the wasteland"
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Sheeva
 
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Post » Thu Aug 19, 2010 7:15 pm

for me as long as the main quest is designed so it doesn′t feel awkward dropping halfway to go explore like with the FO3 plot I don′t mind, plus it′s told we get a clear pop-up saying "your entering the final stretch of the game, beyond this point you can′t continue exploring the wasteland"


I have a feeling a lot of people are going to have this same exact response. I was on some other forums and people were saying this.

To me an open world game should not end. It defeats its own purpose but everyone has their own opinions so
I completely respect yours.
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Taylor Bakos
 
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Post » Fri Aug 20, 2010 4:27 am

The story is better if it ends. My vote is for it to end
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Neliel Kudoh
 
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Post » Fri Aug 20, 2010 6:59 am

I have a feeling a lot of people are going to have this same exact response. I was on some other forums and people were saying this.

To me an open world game should not end. It defeats its own purpose but everyone has their own opinions so
I completely respect yours.


well it′s open the rest of the time, I don′t see the big fuzz in putting the main plot furthest down the priority list and just focus on the secondary until you feel you had your fun with the game and wrap up the main plot.
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Rodney C
 
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Post » Fri Aug 20, 2010 4:25 am

It defeats its own purpose...
What purpose?
but everyone has their own opinions so
I completely respect yours.
Same here...

I respect the opinion that it must go on... but I do not (myself) agree with it, and do consider the option to step back a few minutes to a previous Save, (and continue playing indefinitely), a good one.
(Why is this not a good compromise?)
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Lovingly
 
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Post » Fri Aug 20, 2010 6:39 am

Yeah. I Agree.I will want part in the Achievements but I won't be able to get it unless i put my account in the garbage. I dunno guys... Just make a save before the end, then beat it, and continue from the save.
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Tanya
 
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Post » Thu Aug 19, 2010 10:29 pm

I think its fine if there is coming a dlc to continue the story just like FO3.
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Greg Cavaliere
 
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Post » Fri Aug 20, 2010 6:35 am

I'll just post this quote here.

Will we be able to keep playing once we beat the game with this one?
From Sean via Facebook

JS: This is something we really wanted to do, but ultimately we realized that supporting post-endgame content would jeopardize the quality of the ending, which we wanted to tell the definitive stories for all of our major factions, locations and characters. Instead, after the credits roll the game will prompt you to reload a save created just before the endgame sequence, allowing players to go back and complete any quests they may have missed. Additionally, we make it very clear when you're about to reach the end of the main plot, so it shouldn't come across as a surprise.

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Mimi BC
 
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Post » Thu Aug 19, 2010 11:10 pm

Being able to play after kind of defeats the purpose of an ending. Why not finish the little things before the main quest? I think the only exception I have ever made to that was GTA SA. I did the casino heist last because it was awesome.
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Scotties Hottie
 
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Post » Fri Aug 20, 2010 2:46 am

well it′s open the rest of the time, I don′t see the big fuzz in putting the main plot furthest down the priority list and just focus on the secondary until you feel you had your fun with the game and wrap up the main plot.


Well for my first character I like to get straight to business and beat the main quest line. So having it end after I beat it svcks.

My other characters I will do just as you said though. Focus on side quests, and collecting those nice unique guns and armors.
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Alexander Lee
 
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Post » Fri Aug 20, 2010 2:17 am

its why everyone who doesnt want to end the game should avoid the MQ like the plague.
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Joanne
 
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Post » Fri Aug 20, 2010 7:40 am

I'll just post this quote here.


I want to experience these changes though. Not just witness them in an ending.

I don't really get how the ending is such a big deal. I care more about playing the game than watching some credits role, and seeing what my actions have done. I want to experience what my actions have done.
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Horse gal smithe
 
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Post » Fri Aug 20, 2010 3:44 am

its why everyone who doesnt want to end the game should avoid the MQ like the plague.


well the very end of it, be sad not to at least experience it in part (especially if like FO 3 you need to follow it to get Power Armour training)
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Tracey Duncan
 
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Post » Fri Aug 20, 2010 12:25 am

/target dead horse
/beat

---------------

I voted Game Ends.

1) Allows you to tell a better story.
2) It's completely within the player's power to make a save, do the finale, watch the closing credits/video, and then load right back up to 15 minutes earlier and wander the wasteland all they want. No muss, no fuss, no stress.

It wasn't a problem in FO3, it won't be a problem in FO:NV.
(And I really hope there isn't an NV version of Broken Steel. That DLC just caused so many problems. It would have been better off as a side story like the other four.)


------------
re: changes.

Unless they're very sudden and dramatic changes (such as happens when you blow up Megaton), there'll be nothing to experience. Real change (like the development of new towns because an enemy faction's gone; or the filtering of the Potomac's water; or the growth of plants from Harold's Oasis) takes time. Large amounts of time.


----------

I honestly don't get the whole "but, but, but... it ended!?!?!" thing. 98% of the RPGs in existance "just end". Most of the rest are just endless hack'n'slash like Diablo. The tiny few remaining are open-world things like Bethesda makes. And heck, I've played Morrowind and Oblivion. I love Beth RPGs. But I still was not surprised or shocked when FO3 ended.
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Bigze Stacks
 
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Post » Thu Aug 19, 2010 11:19 pm

its why everyone who doesnt want to end the game should avoid the MQ like the plague.

Yeah that seems like a good idea but...I like achievements and easy xp from main quest lines.

Plus usually there are items you can only get by completing certain main quests.
Such as power armor like Ralos pointed out. In NV who knows what it will be though.
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Cagla Cali
 
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Post » Fri Aug 20, 2010 10:16 am

Whether it's a book, a comic, a movie, a TV series, a game... it needs an ending. Especially since it's an RPG where you take many decisions and really wants to see the consequences of them in the world, which an Fallout 1, Fallout 2 and Fallout Tactics ending WILL give you. And it's great, really, to know how places and induviduals managed in the world after your heroic quest depending on how you fought with or against them.

Some people will say "why can't we just experience this in the game after it has ended", but they have to understand that it would take another game to fill with all that. If we got to see all the consequences in the other Fallouts after the end, they'd be twice as big. And then when you've seen all the consequences, did the world just ran out of them? There'd be nothing new in the world, unless a new story arc would emerge (which would also need a new game) and then when that story ends, you gonna sit through and watch the consequences in an eternal loop? You'd stop playing out of bordedom, and not because you felt you achieved something. When you win the game, do a new character, play him differently, get a completly different world!

When I play games, I always think of them as I'm actually the main character in a book or a movie (a rather huge book/movie) where I play from A to B and inbetween I do all the side quests and exploring before I come to the "Point of no Return". Really, there's not much difference of continuing the game after the end sequence or reload a save from 2 minutes before... Only that you loose the talk about the consequences, which you probably don't care about because either it takes a new game to actually live in that changed world, or the ending is, as Joshua said, jeopardized and turns out like [censored] like the Fallout 3 ending.


Oh, on a sidenote - Fallout is NOT TES just because it's using the same engine.
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Esther Fernandez
 
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Post » Fri Aug 20, 2010 1:34 am

Plus usually there are items you can only get by completing certain main quests.
Such as power armor like Ralos pointed out. In NV who knows what it will be though.


Don't worry.... if the MQ ends in a "The End", there obviously won't be any reward from that final quest (other than the Ending Credits, of course.)

So you won't lose anything by doing every quest *but* the last one. (Or do all the quests so that you can see the nifty finale, then go back to just before the last quest.)
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Sarah Knight
 
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Post » Thu Aug 19, 2010 11:44 pm

Sorry but the Fallout series has traditionally NOT been an open world sandbox type game, that was done with Fallout 3 only.

Plus there have been countless threads all bemoaning the fact that New Vegas has an ending.

I admit that personally I prefer games which have a definate ending mainly due to the fact that all too often the open ended games do not have a culmination of the main quest which packs a powerfull emotional punch so to speak, all too often they just fizzle out like damp squibs and again at least some if not a lot of them render what you do during the game meaningless in that no matter what your character does, it doesn't matter as you won't change anything in the game.

Also the one of the Obsidian devs has mentioned that while they would have liked to make it an open ended game, they couldn't see a way of doing that which did not devalue your characters actions in New Vegas and because of that they've put in the definate end. Although it will make an autosave just before you hit the point of no return and once you have completed the game (at least from the way I read what was said) it will ask you if you want to load that save so you can continue to play the game without having to start a new character.
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jaideep singh
 
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Post » Fri Aug 20, 2010 6:20 am

Whether it's a book, a comic, a movie, a TV series, a game... it needs an ending. Especially since it's an RPG where you take many decisions and really wants to see the consequences of them in the world, which an Fallout 1, Fallout 2 and Fallout Tactics ending WILL give you. And it's great, really, to know how places and induviduals managed in the world after your heroic quest depending on how you fought with or against them.

Some people will say "why can't we just experience this in the game after it has ended", but they have to understand that it would take another game to fill with all that. If we got to see all the consequences in the other Fallouts after the end, they'd be twice as big. And then when you've seen all the consequences, did the world just ran out of them? There'd be nothing new in the world, unless a new story arc would emerge (which would also need a new game) and then when that story ends, you gonna sit through and watch the consequences in an eternal loop?

When I play games, I always think of them as I'm actually the main character in a book or a movie (a rather huge book/movie) where I play from A to B and inbetween I do all the side quests and exploring before I come to the "Point of no Return". Really, there's not much difference of continuing the game after the end sequence or reload a save from 2 minutes before... Only that you loose the talk about the consequences, which you probably don't care about because either it takes a new game to actually live in that changed world, or the ending is, as Joshua said, jeopardized and turns out like [censored] like the Fallout 3 ending.


Oh, on a sidenote - Fallout is NOT TES just because it's using the same engine.


It wouldn't take a whole other game to experience the consequences of your actions. All it would take is after the little ending video while your playing you actually see whats happened its that simple. For example if Caesars Legion had been wiped out you can go back to their main base and see it for yourself. Btw I know Fallout isn't TES don't assume [censored] that pisses me off.
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Chris Cross Cabaret Man
 
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Post » Thu Aug 19, 2010 9:55 pm

I love to play after the game ends, but if the ending is good then I won't mind it ending.
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Angus Poole
 
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Post » Fri Aug 20, 2010 9:22 am

Look I realize you guys love a good ending. I think a lot of you are thinking it should end because the original fallouts did.

But what an ending is, is just that an ending. I would rather continue to play than watch a little video at the end.
To me it really doesn't add that much to the story. Look at fo3 it ended and you couldn't play. I have a feeling its going to be the same.

I think I sense a little fanboyism towards obsidian around here. :rolleyes:
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Joanne
 
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Post » Fri Aug 20, 2010 12:36 am

i think it should end cuz it makes the epic tale of the post apoctiliptic adventurer complete. if u dont want this to hapen then just dont complete the game without saveing
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Sarah Unwin
 
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Post » Fri Aug 20, 2010 6:31 am

in my opinion, i dont see the point in a game ending so you have to start again, i like to play the game to the end, and KEEP playing, untill i feel the need to start again, i dont liek being forced to start again, you know, like i liek to buy a game and get the time worth the money i spent, not play a months time on it, finish the story then have to do it ALL again, when i could have the same character that im used to and with all the stuff, and just roam and make my own story up. i hate the fact games end it defeats the fact of game freedom, just having to follow the game untill it wants you to start it again, i mean i respect games that end, like Dragon ages origins, MW2, Halo 1,2,3 , but in my opinion, they arnt GREAT games, i liek to spend more time doing stuff i didnt finish (aka) quests. i like to explore and find new things, new stuff/more equiptment, armour, guns, and people. i like to destroy things, kill people, and so on, this is why i think NEW VEGAS should carry on after just like broken steel :) and this is why i voted for it to carry on after the main plot
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Wayne Cole
 
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Post » Fri Aug 20, 2010 3:42 am

It wouldn't take a whole other game to experience the consequences of your actions. All it would take is after the little ending video while your playing you actually see whats happened its that simple. For example if Caesars Legion had been wiped out you can go back to their main base and see it for yourself.


"that simple" might just include more than just erasing certain NPCs from the map. Then consider multiple ending possibilities and it suddenly isn't "that simple" anymore. Unless of course, you make the endings "that simple"...
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Benji
 
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