So, yea, the world is big. But how big?

Post » Sat May 28, 2011 9:07 am

About how long (in real-time) does it take to get from one side of the map to the other [edit// traveling either on foot or horse]? Also, can you get to Hammerfell, Morrowind, etc.?

I like lots of room roam. XD
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saharen beauty
 
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Post » Sat May 28, 2011 6:32 am

At full pelt with no large cliffs with no roads on I would say at most an hour or so.
But that just may me as I get side tracked alot.
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TRIsha FEnnesse
 
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Post » Sat May 28, 2011 4:58 am

About how long (in real-time) does it take to get from one side of the map to the other [edit// traveling either on foot or horse]? Also, can you get to Hammerfell, Morrowind, etc.?

I like lots of room roam. XD

I do not know how much in real time it takes, I never timed it. As to getting into Hammerfell, Morrowind, yes you can. (In normal game playing No you can't do it, you will get a "You can go no further" message or something like that, BUT if you want to do it, you have to do some tricks to do it. You can get there on the PC and 360. Not shure about the PS3, but if you can do it on the 360 I believe you can do it on the PS3.)

If you do go into another province, nothing is there. It is all empty land, with no trees, nothing. You might get some hills, and lots of times they will be seethrough because of the trick you are using to do it. So don't think you can visit Morrowind and interact with people or fight creatures or see anything.
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Kayla Oatney
 
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Post » Fri May 27, 2011 7:34 pm

About how long (in real-time) does it take to get from one side of the map to the other [edit// traveling either on foot or horse]? Also, can you get to Hammerfell, Morrowind, etc.?

I like lots of room roam. XD


You cannot go to Hammerfell or Morrowind unfortunatly :( it stops you with an invisible wall (how original). But I heard something about a mod called Morroblivion which allows you to go to Morrowind from Cyrodiil but it takes some looking into and I think there were some legal issues with it :shrug:
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Skrapp Stephens
 
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Post » Fri May 27, 2011 6:27 pm

If you do go into another province, nothing is there. It is all empty land, with no trees, nothing.


Although if you are on the PC there are mods that add new provinces.
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Jason Wolf
 
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Post » Sat May 28, 2011 9:28 am

You cannot go to Hammerfell or Morrowind unfortunatly :( it stops you with an invisible wall (how original). But I heard something about a mod called Morroblivion which allows you to go to Morrowind from Cyrodiil but it takes some looking into and I think there were some legal issues with it :shrug:

Well if you are on the PC there is always mods to visit other provinces. But I played Oblvion on the 360 and I was able to get into Morrowind. When you click on the map, my triangle arrow icon was in the middle of Morrowind. Once what I thought I would hit the shores, all the map shows you in the middle of Morrowind and onthing else. Eventually you just crash.

As I said, there is nothing but empty green land scape. No trees. Most of the time the ground was invisible. After 1/2 way or what I thought would be the coast line there is holes, and you fall and die.

I did it just for the sake of saying I was on the 360 and I was in Morrowind LOL. :P.
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Cameron Wood
 
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Post » Sat May 28, 2011 6:43 am

lol Well thanks for answering the province question, guys!
I'll have to look into the mods.

Now back to Cyrodiil. I want to get a good idea of the expansiveness of the game. That way, before I play, I can kinda know what to expect.
So, one person says no more than an hour to cross the map. That sounds like 30-40 minutes to me (am I right, Madocmayhem?), and I'd say it's pretty freaking huge. Bigger than I originally thought it'd be. :D
Anyone else wanna give a time?
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Dagan Wilkin
 
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Post » Fri May 27, 2011 6:03 pm

Sorry to burst your bubble but a character with 100 Athletics skill and 100 Speed, they can get across the map from north to south in about 10 minutes in real time. I've actually tried it.
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Cheville Thompson
 
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Post » Sat May 28, 2011 4:17 am

Sorry to burst your bubble but a character with 100 Athletics skill and 100 Speed, they can get across the map from north to south in 5-10 real time minutes. I've actually tried it.

D'awww.

Can you guess what'd that be by horse? Is it slower than that?
Lol dude faster than a horse. That's funny.
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Madison Poo
 
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Post » Fri May 27, 2011 7:12 pm

D'awww.

Can you guess what'd that be by horse? Is it slower than that?
Lol dude faster than a horse. That's funny.

Yeah, ironically your character can become faster than even a black horse from Cheydinhal. Again, with 100 Athletics and 100 Speed, getting to your destination is faster on foot, as controlling a horse is more complicated than controlling your character at a run.

Maybe a couple of things to point out, when I tried running across the map. I unloaded all my loot into a chest (nothing equipped) and my maxed out character streaked across Cyrodiil in his perma-undies, ignoring all battles and casting restore health spells (damage from falling). All while virtually running in a straight line.
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Teghan Harris
 
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Post » Fri May 27, 2011 11:37 pm

Yeah, ironically your character can become faster than even a black horse from Cheydinhal. Again, with 100 Athletics and 100 Speed, getting to your destination is faster on foot, as controlling a horse is more complicated than controlling your character at a run.

Maybe a couple of things to point out, when I tried running across the map. I unloaded all my loot into a chest (nothing equipped) and my maxed out character streaked across Cyrodiil in his perma-undies, ignoring all battles and casting restore health spells (damage from falling). All while virtually running in a straight line.

Well now I feel better. You really went all-out on speed and took the easiest route it seems, so it obviously doesn't take 10 minutes normally. That's good. :]
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megan gleeson
 
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Post » Sat May 28, 2011 8:42 am

About how long (in real-time) does it take to get from one side of the map to the other [edit// traveling either on foot or horse]?

I've never timed it either, but there's a difference between racing to the other end to see how fast you can do it, and just walking there like normal. Cyrodiil's pretty big though, so it'll take quite a while to walk anywhere, plus it's really easy to get sidetracked, and there's all KINDS of stuff to see along the way.
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Marie Maillos
 
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Post » Sat May 28, 2011 5:15 am

Ok, so thats 10 minutes one way, but what about the other? North to south? Do the math per cell and you have hours of landscape to trek across. Then you include dungeons, then the Oblivion plains. It is easy to spend 100 hours at least in this game and still have things to find.
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cosmo valerga
 
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Post » Fri May 27, 2011 9:04 pm

The game world is about 16sq miles, considerably small, but not too shabby. :)
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Cathrine Jack
 
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Post » Sat May 28, 2011 12:20 am

10 minutes running, or 10 minutes walking? Big difference.

I usually have my timescale set to around 10, so an hour in game will be 6 minutes in real time.

When I've walked from Anvil to Cheydinhal, it's taken from about dawn to I think mid afternoon to reach Skingrad, so maybe 8 hours, then Skingrad to Cheydinhal is a full day, good 12 hours on the road. So that'd be roughly 80 minutes...around an hour to walk from Anvil to Cheydinhal seems about right.

Same for Bruma to Leyawiin -- I can reach the IC easily in a few hours, but getting to Leywiin means a stopover somewhere, and I don't think I can make it to Bravil before nightfall.

In all, I'd say roughly an hour to walk from one end to the other, either way. Taking roads. No distractions. Average Speed, and etc.
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Lexy Corpsey
 
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Post » Sat May 28, 2011 6:09 am

10 minutes running, or 10 minutes walking? Big difference.

I usually have my timescale set to around 10, so an hour in game will be 6 minutes in real time.

When I've walked from Anvil to Cheydinhal, it's taken from about dawn to I think mid afternoon to reach Skingrad, so maybe 8 hours, then Skingrad to Cheydinhal is a full day, good 12 hours on the road. So that'd be roughly 80 minutes...around an hour to walk from Anvil to Cheydinhal seems about right.

Same for Bruma to Leyawiin -- I can reach the IC easily in a few hours, but getting to Leywiin means a stopover somewhere, and I don't think I can make it to Bravil before nightfall.

In all, I'd say roughly an hour to walk from one end to the other, either way. Taking roads. No distractions. Average Speed, and etc.

This helps put things into perspective.
But what really helps is the 16 square mile bit. That's bigger than the city (more like a town) I live in, which is 14 square miles. For a game, that's just amazing. A game world bigger than the city I live in? I can't wait to play!~ <3

EDIT: Whoah, what? The city I live in is bigger than Destin?! And Fort Walton? (I live in Northwest Florida, lol)

Holy crap, if the city I live in is really bigger than those two cities, and Cyrodiil is bigger than that... well, forget about it. I'll be lost. XD
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Matthew Aaron Evans
 
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Post » Fri May 27, 2011 9:22 pm

The size (or bigness) of the world can't be measured in running speed. Running speed is in Elder Scrolls games (in all games, actually) relative. Morrowind has a different running speed than Oblivion, though the size of cells are the same in each game.

Each exterior cell is 4096 units by 4096 units or 192 feet by 192 feet or 58.5 meters by 58.5 meters. There are approximately 86 cells, counting from a bit below Leyawiin all the way up to the invisible border north of Cloud Ruler Temple. 192 x 86 = 16,512 feet. 5,280 feet = 1 mile. 3 miles = 15,840. So, north to south, the game world of Cyrodiil is slightly larger than three miles.
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 10:26 pm

For what it's worth, I just ran from Leyawiin to Bravil in about 11 minutes. My character has 121 Athletics, 158 Speed, and 79 Acrobatics and I was just doing a normal run (heading to Bravil to return an item for a quest). I avoided a bunch of combat and split my time between the road and some cuts through the wild. I did end up fighting (in total) 3 bandits and a bear in three separate skirmishes though, as it's difficult to avoid all combat (well, I am fast enough to run away from anything, but that'd be boring).

I'd say the map is a decent size...large enough for me to view a run even from Skingrad to Bruma or Anvil to the Imperial City as a bit of a task (and there are many larger distances than those). Yeah, you might be able to run across the map in a relatively short time if you tried, but there's a lot of depth and the size is evident if you just sit down to have some fun. Plus, there are all the "invisible" distances. On the world map you don't see the expanses of the interiors of the land...all the forts, caves, cities and their structures, sewers, etc. I'm 125 hours or so into the game and I still haven't explored the whole map because I let things develop "organically" and generally don't purposefully target things for completion. Just today I had some time to burn until my window of opportunity opened for the quest I was doing so I trekked up the eastern border of the map a bit and discovered some camps. forts, and caves that I had never seen before (not to mention tons of Nirnroot :D).

Oh, also, the saturation of "stuff" in the land I think is rather good...despite the map's size you don't do much running through boring emptiness. I remember playing Just Cause on XBox...it has a massive map, the biggest I've seen in a game...but there's nothing to see in most of it. I love wilderness, but it did get boring. Now, Oblivion's wilderness-filler gets repetitive too, but there is a lot to it as well...forts, ruins, camps, settlements, inns, caves, Oblivion gates, interesting things to see—and of course there are always creatures to kill and plants to harvest (plus, the world is just beautiful).
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Harinder Ghag
 
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Post » Sat May 28, 2011 8:51 am

Seriously, have you looked at the map? Which direction do you want us to measure? Cyrodill is not square, after all ... :)

You seem familiar with Morrowind, so I'll speak in terms of Morrowind. Having played Oblivion, then Morrowind, Morrowind seemed huge. Huge ... and empty. Cyrodill, in Oblivion, seems smaller, more compressed, and more urban to me (of course, I have Better Cities and Unique Landscapes installed and that makes a huge, huge difference). As it should, Cyrodill is physically smaller than Morrowind.

Walking from the Imperial City to Leyawin (I roleplay and so I don't run everywhere) takes two game days with timescale set at 30-35 (my standard travel time). I usually make to Bravil, spend the night. Anvil to the IC takes about two game days. Bravil is about a day and half or two from the IC and two from Chorrol. If I leave the IC at sunrise, I can reach Chorrol in time for an early supper.

Another way I can explain is this: I've had Oblivion for a long time - well over a year - and I've played hundreds and hundreds of hours. There are still quests I haven't done and places I haven't been.

In the end though, raw distance is very poor measure of the quality of a game like Oblivion. I measure Oblivon in hours, not miles. With my current install, I have hundreds and hundreds of hours of gameplay and that's no exaggeration.

~ Dani ~ :)
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Natasha Callaghan
 
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Post » Sat May 28, 2011 3:05 am

In the end though, raw distance is very poor measure of the quality of a game like Oblivion. I measure Oblivon in hours, not miles.

Very well said.

The OP shouldn't worry about the size of the game world. It is large enough to disappear into for 500+ hours. If one should be inclined....
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hannaH
 
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Post » Fri May 27, 2011 9:17 pm

This helps put things into perspective.
But what really helps is the 16 square mile bit. That's bigger than the city (more like a town) I live in, which is 14 square miles. For a game, that's just amazing. A game world bigger than the city I live in? I can't wait to play!~ <3

EDIT: Whoah, what? The city I live in is bigger than Destin?! And Fort Walton? (I live in Northwest Florida, lol)

Holy crap, if the city I live in is really bigger than those two cities, and Cyrodiil is bigger than that... well, forget about it. I'll be lost. XD

You'd probably like Far Cry 2 then, it's over 200sq miles.

And with Oblivion being 16sq miles, I don't think all of that is playable. I think that includes the areas outside of the borders, to make it square instead of trying to do it by the shape of Cyrodiil.
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Sammykins
 
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Post » Fri May 27, 2011 11:16 pm

Well now I feel better. You really went all-out on speed and took the easiest route it seems, so it obviously doesn't take 10 minutes normally. That's good. :]

Yeah. I'm just kind of saying that it takes at least 10 minutes to cross Cyrodiil, but in normal circumstances it takes a lot longer.
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Ross Zombie
 
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Post » Sat May 28, 2011 8:31 am

You'd probably like Far Cry 2 then, it's over 200sq miles.

Isn't that a shooter? Not my style, but thanks for the suggestion. ^^

You seem familiar with Morrowind, so I'll speak in terms of Morrowind. Having played Oblivion, then Morrowind, Morrowind seemed huge. Huge ... and empty. Cyrodill, in Oblivion, seems smaller, more compressed, and more urban to me (of course, I have Better Cities and Unique Landscapes installed and that makes a huge, huge difference). As it should, Cyrodill is physically smaller than Morrowind.

Actually, I'm not familiar with it at all. XD

Walking from the Imperial City to Leyawin (I roleplay and so I don't run everywhere) takes two game days with timescale set at 30-35 (my standard travel time). I usually make to Bravil, spend the night. Anvil to the IC takes about two game days. Bravil is about a day and half or two from the IC and two from Chorrol. If I leave the IC at sunrise, I can reach Chorrol in time for an early supper.

This right here puts it all into perspective for me... even more so than before. Thanks for the info!~ :D

And I finally took a look at a map. XD
http://www.uesp.net/maps/obmap/obmap.shtml
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~Sylvia~
 
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Post » Fri May 27, 2011 11:30 pm

As it should, Cyrodill is physically smaller than Morrowind.

It's actually not. It just seems to be on account of a few factors.
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GPMG
 
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Post » Sat May 28, 2011 5:02 am

To emphasise how much there is to do in the game, i logged gametime of just over 100 hours before I finally got round to visiting Anvil!
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Vicky Keeler
 
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