So... Yeah... about that Morrowind...

Post » Sat Dec 10, 2011 4:06 am

The fact is that in my opinion Skyrim is 1000x better than Morrowind because I never played Morrowind, got it?

lol
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Hella Beast
 
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Post » Sat Dec 10, 2011 8:13 am

Spell creation that could fail casting and rarely hit if your character wasn't maxed for it? Not trying to be a [censored] by any means, just asking your input on those issues.


That issue is fixed by creating weaker spells as you start out and making stronger spells as your skills go up :P
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Angelina Mayo
 
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Post » Sat Dec 10, 2011 3:58 am

That issue is fixed by creating weaker spells as you start out and making stronger spells as your skills go up :P


Thank you. I didn't get to experience this much since I spent most of my time swinging a sword at a mudcrab for thirty minutes at a time.
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sam
 
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Post » Sat Dec 10, 2011 9:08 am

I played Morrowind for years, hundreds upon hundreds of hours, definitely my favorite game in the history of games, but I can honestly admit that pound for pound...if you ignore Skyrim's radient story quests (which are more Daggerfall'ish in nature) and just compare meaningful quests of vanilla unmodded Skyrim to vanilla unmodded Morrowind...Skyrim wins. There's a lot of quests in Morrowind, but how many of them are meaningful? Load up Skyrim and speak to 20 random named NPCs. Do the same in vanilla Morrowind.

Morrowind is a lot more than just quests, so it's hard to compare "content" objectively. Heck most of my enjoyment from Morrowind came from just exploring. It's hard to say whether Skyrim will be worth playing after exhausting all the quests (if I see one more Nord burial full of draugr I might puke)


Meaningful is subjective. Was it meaningful to catch the perpetrator who was killing ordinators in Vivec? How about retreaving the temple's holy artifacts in the crater of Red Mountain? Or how about curing some poor sap of their blight disease? Getting all the dwemer books so you can see what the only living dwarf has to say about them?

Can you tell the difference between Markath once you solve its forsworn problems? Did returning the golden claw offer any "meaningful" effects. No, but whether or not you call it meaningful is up to you.
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Hazel Sian ogden
 
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Post » Sat Dec 10, 2011 7:28 am

Oblivion is a good game, don't get me wrong. Is it a good TES game? I think compared to the other three I mentioned it doesn't compare. Sure if you want to use the mod argument then sure, but let's give Skyrim a fair shake and wait for the mod kit for it before we start comparing. I'm just comparing strictly out of the box content. Oblivion just doesnt stack up compared to the other three for me.

Seriously? I liked Oblivion way more than Morrowind.
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john page
 
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Post » Sat Dec 10, 2011 4:22 am

Seriously? I liked Oblivion way more than Morrowind.



I don't remember which of these two I liked more honestly but I think I would say Oblivion if asked due to the combat. Skyrim beats them both to a pulp in my opinion though.

MUST. CHOP. WOOOOOD!
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Benjamin Holz
 
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Post » Sat Dec 10, 2011 2:59 am

No love for Oblivion?

I liked Oblivion better than Morrowind, Skyrim better than Oblivion.
Oblivion had much better gameplay mechanisms and was more balanced than Morowind, people who complain about magic in Skyrim should try pure mage without alchemy in Morrowind.
Alchemy however was legendary :intergalactic: overpowered.
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Thema
 
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Post » Sat Dec 10, 2011 7:07 am

i played some morrowind 3 weeks ago until my console didnt play it anymore but i didnt find anything bad about it.
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Rachael
 
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Post » Sat Dec 10, 2011 2:17 am

Thank you. I didn't get to experience this much since I spent most of my time swinging a sword at a mudcrab for thirty minutes at a time.


We all start out a little clumsy but when we grow in our practice yesterdays mudcrab overlord of death will look like the pitiful mudcrab it really is (yes Morrowind had issues with low level character being a little bit "too" weak, but it doesn't take too long for you to gain enough skill to wield your weapon properly, and if you make your character properly, you can start with enough skill to be able to hit creatures properly from the get go)
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Emily Jones
 
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Post » Sat Dec 10, 2011 3:09 am

We all start out a little clumsy but when we grow in our practice yesterdays mudcrab overlord of death will look like the pitiful mudcrab it really is (yes Morrowind had issues with low level character being a little bit "too" weak, but it doesn't take too long for you to gain enough skill to wield your weapon properly, and if you make your character properly, you can start with enough skill to be able to hit creatures properly from the get go)


I will admit I miss parts of Morrowind, Such as looting every piece of junk in the second room when you get off the boat to sell to the crappy trading place in Seyda Neen. I liked Morrowind. Don't miss the loading screens. Also love Skyrim. But then again, I know how to fight in Skyrim. :P

Also want to go on note to say I'm amazed that this topic has made it three pages without anyone really making an ass of themselves yet. It's rare in a forum community and I must say humanity has redeemed some hope.
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sas
 
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Post » Fri Dec 09, 2011 10:52 pm

Spell creation that could fail casting and rarely hit if your character wasn't maxed for it? Not trying to be a [censored] by any means, just asking your input on those issues.


It would only fail at a high rate if you tried to make spells too strong for your character.

The point isn't to make a godlike spell off the bat, but to add your own personal touch to your spells and be able to get your next spell when you feel like you need it instead of the game deciding when Spell II and Spell III "should* come and allowing you to buy them.

Of course it would fail a lot if you attempted to make ultra-death-spell V.
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Amelia Pritchard
 
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Post » Sat Dec 10, 2011 6:33 am

I never went to the red mountain. I traveled near Seyda Neen and other capitals. I always killed the first dark elf in Seyda and made his house my own. :P

Like I said, It could be my lack of experience with the game but I still don't see it.

End of thread right there. You basically haven't experienced the game.
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Chloé
 
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Post » Fri Dec 09, 2011 9:40 pm

Slowly, it seems, TES games are becoming more action-adventure titles than RPGs. With the elimination of rolled combat from Morrowind to Oblivion, and now the dismantling of attributes, classes and birthsigns - amongst many other things, for both Oblivion and Skyrim.
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Bambi
 
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Post » Fri Dec 09, 2011 11:19 pm

It would only fail at a high rate if you tried to make spells too strong for your character.

The point isn't to make a godlike spell off the bat, but to add your own personal touch to your spells and be able to get your next spell when you feel like you need it instead of the game deciding when Spell II and Spell III "should* come and allowing you to buy them.

Of course it would fail a lot if you attempted to make ultra-death-spell V.


Even if you did successfully cast it, chances are it would have just been reflect back to you, and then kill you.
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Sara Johanna Scenariste
 
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Post » Sat Dec 10, 2011 10:21 am

End of thread right there. You basically haven't experienced the game.


Not the end of thread. Everyone has a voice and is open to express it. The thread isn't based solely on my experience but on the experience of the community. I'm asking everyone, not just you or myself. I want to hear peoples arguments and I want to enjoy the discussion. I have experienced the game. I played it through most of my childhood but didn't go through many of the quest because they bored me. I walked wherever I could and everywhere I could.
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koumba
 
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Post » Sat Dec 10, 2011 9:30 am

Meaningful is subjective. Was it meaningful to catch the perpetrator who was killing ordinators in Vivec? How about retreaving the temple's holy artifacts in the crater of Red Mountain? Or how about curing some poor sap of their blight disease? Getting all the dwemer books so you can see what the only living dwarf has to say about them?


I was using meaningful in the sense of not being just fetch quests. A lot...I mean a whole lot...of the quests in Morrowind were meaningless fetch quests that didn't even have good dialogue or interesting story to mask them. Especially the faction quests. I appreciate your examples, but I think Skyrim's quests have more substance as a rule. Which to me balances out since Morrowind's strong points are in spite of its majority of badly written quests (I distinguish here dialogue/quest writing from lore/book writing which no TES will ever touch Morrowind on...but a lot of that was a particular author no longer employed by Bethesda).
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Kit Marsden
 
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Post » Fri Dec 09, 2011 9:06 pm

Nobody ever said they liked Morrowind's combat system, or graphics, or animation. Its all about the quest lines, and the uniqueness of the land.

EDIT: There are a lot of little things that I like better about it, but I won't bother you with those.
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Chloe Botham
 
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Post » Sat Dec 10, 2011 5:28 am

Spell creation that could fail casting and rarely hit if your character wasn't maxed for it? Not trying to be a [censored] by any means, just asking your input on those issues.

You didn't have to be maxed. Just getting it to 40-50 would make most of your hits successful, unless you were fighting an NPC with loads of agility.

Nobody ever said they liked Morrowind's combat system, or graphics, or animation. Its all about the quests, and the uniqueness of the land.

And variety of weapons, armor, and clothing for me. The factions, and how they related to each other. That's all I can think to add right now. I'm tired.
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Sherry Speakman
 
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Post » Sat Dec 10, 2011 7:34 am

You didn't have to be maxed. Just getting it to 40-50 would make most of your hits successful, unless you were fighting an NPC with loads of agility.


I've almost always played an Orc character that is melee oriented. So I don't have much experience with magic in Morrowind. But I figured you would need to be around maxed since as an Orc I couldn't hit crap without Berserk.
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+++CAZZY
 
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Post » Sat Dec 10, 2011 10:19 am

Not the end of thread. Everyone has a voice and is open to express it. The thread isn't based solely on my experience but on the experience of the community. I'm asking everyone, not just you or myself. I want to hear peoples arguments and I want to enjoy the discussion. I have experienced the game. I played it through most of my childhood but didn't go through many of the quest because they bored me. I walked wherever I could and everywhere I could.

Sorry if I gave off the impression that I was trying to stifle your opinion - certainly was not my intention.

Anyway, the situation is really simple: To people who've thoroughly experienced Morrowind it's very obvious how it's superior to Skyrim in some respects. Likewise, Skyrim is obviously better than Morrowind in others. If you look at the 10,000 threads about this topic, you'll see what "some respects" means.
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Adam Baumgartner
 
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Post » Fri Dec 09, 2011 8:01 pm

Sorry if I gave off the impression that I was trying to stifle your opinion - certainly was not my intention.



Fair enough. Didn't mean to see offensive. I really just like hearing what the community has to say. But I still stand that Skyrim is the best Elder Scrolls I've ever played. Easily the best game of 2011 and yes I'm a shooter fan. But I sold Battlefield 3 and Modern Warfare 3/Halo:CE Anniversary have been sitting on my shelf cold for ages.
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hannaH
 
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Post » Sat Dec 10, 2011 5:43 am

I've almost always played an Orc character that is melee oriented. So I don't have much experience with magic in Morrowind. But I figured you would need to be around maxed since as an Orc I couldn't hit crap without Berserk.

Melee characters are my favorite, and by skill level 60 you will probably forget what missing is. With 40 more levels left you really won't be closed to maxed.
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Claudia Cook
 
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Post » Fri Dec 09, 2011 8:55 pm

I've almost always played an Orc character that is melee oriented. So I don't have much experience with magic in Morrowind. But I figured you would need to be around maxed since as an Orc I couldn't hit crap without Berserk.

What? Once you reached a semi-decent skill level for your weapon of choice, your strikes always landed.
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Jessica Colville
 
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Post » Sat Dec 10, 2011 5:52 am

Another thing I loved about Morrowind that was gone in Oblivion was the armour and weapons. Daedric and Ebony were so expensive and hard to find it was rediculous. But the thing is, they were there at the start of the game if you wanted to try and get them. In oblivion, its impossible to get this stuff until lvl 18 and then all of a sudden its everywhere. The rarity of these items in Morrowind made it so much more special to obtain them.
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jeremey wisor
 
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Post » Fri Dec 09, 2011 10:24 pm

What? Once you reached a semi-decent skill level for your weapon of choice, your strikes always landed.



I guess I never made it far enough then. But I -ALWAYS- picked Barbarian when playing as an Orc and stole the 'blunt' staff from the first trade shop and could never hit. It took nearly five minutes to kill a mudcrab using this same strategy two nights ago when I picked the game up.
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ladyflames
 
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