Did you even play with friends?
Only one guy on my friends list played it.
Yep.
It seems the people that hate CoD games are the ones that are HAPPY this game has no KDR.
That's me.
When the people that like having a good KDR AND being a team player could care less if they have a tracker on this game or not.
Maybe the case with me and CoD, but only because CoD was P2P and I was lucky to get better than a 1-bar, and because it's just downright terrible ideas anyway. On BC2 I had a decent KDR and on MAG I was pretty damn pro. I love being a team player, and I also liked having a good KDR. What I DIDN'T like about KDR is what it does to the community. Seriously, KDR is only ever used to boost egos or stroke e-peens. I have nothing to hide with KDR, but I'd rather it was out of sight and out of mind and we DIDN'T get the stat-elitist element in this particular FPS. Now that I think about it, I was happy to keep a decent KDR because it meant I couldn't be given any [censored] by anybody. That was all.
That game was revolutionary. More so than this. The engine is 2nd to none. Graphics and movement for it's time were ABOVE everyone else. To this day the engine that the COD games run on for consoles is more fluid then anything else.
If I'm wrong tell me the title of a game that flows more fluid then COD as a FPS......Brink is not so that is not going to be the easy answer. Point in case.....how many guys do you see jumping at a container to SMART over it and they FINALLY GET IT? NOt because they aren't used to it, but because the game doesn't REALLY know what you are trying to accomplish so it over guesses or under guesses constantly. IN CoD it's pretty simple. You can climb over or you can't.
Other than the flashy technological bells-and-whistles, what super "revolutionary" gameplay elements did it bring to the table? What original art style or aesthetics did it present? Yeah, next to nothing.You know why it's like this? BECAUSE COD IS SO DEPTHLESS, SIMPLE AND BORING. It's the same [censored] 5 minute game a million times over. Bad Company came out barely half a year later and it was LEAPS and bounds better. BC2 and MAG have a more complex flow than COD, because thought they both have some flaws, they can pull off NOT being aimless cluster[censored]s with overpowered this and overpowered that, and [censored] tactics left, right and center.