» Tue Mar 15, 2011 1:04 am
No, take as long as you can possibly take, before we start to visit the studio wondering what's up...
I need to work on my tan... :flamethrower:
Pitfall of short development time for an epic game series:
- Features don't get added right away, leading to changes in the game (such as balancing), which people hate because they are used to the game with all its flaws.
- Tons of bugs that cause crashes and broken quest lines make the game unplayable, leading to a long drawn-out bug fixing process, with infinite spammy messages from players about how horrible it is.
- Lack of compelling game elements, which takes away from re-play value.
- Some game elements will be finished perfectly polished, while others needed longer to make and got cut or worse, half implemented! (radiant-AI anyone?)
There are several different professions that all work together in a game studio, each with their basic creative needs.
Every year they should release a simplistic sort of game with improvements in AI and quests, since AI and quest designers don't require tons of time to work without fan feedback to their work, storytellers do not benefit from extremely long development cycles.
Not only could a simple supplemental (puzzle, linear quest, pure genre, game novel, etc) game help teams to increase the skills of some of their less experienced members, each such game experience will eventually add in to the other important features of the game that takes its 5-10 year development cycle. While artists are busy designing countless dungeons and landscapes and animations, many others are just sitting there, sometimes even creating intellectual property on the side, which can lead to loss of employee retention.