I picked leave it as it is, because that's the dev's choice for their creation. (they'll then have to deal with any consequences )
(similarly, even though I thought the ME3 ending was terrible, I also thought it was a bad, bad idea for Bioware to knuckle under to rioting fans & try to "fix" things.)
Additionally, there's a limit on "options". People keep saying "Oh, I don't like Feature X, they could have made it an option....." All those options take dev time, add more complexity (and possible bugs), and take away devs & budget from other things.
Finally, some features & decisions grow out of other decisions. If the dialogue really is this "hover the crosshair over a person, dialogue choices appear, you can speak with them on the fly" thing, then it may be unworkable to list out 1. the entire text, and 2. a huge amount of choices. (to do the real-time convo thing, you need to be able to perceive & choose a response quickly). Because of the decision to do this wacky conversation system, other changes occur. Of course, we haven't played the game yet, so we're making some assumptions here.
(That said, I'm wary of the whole basic concept. I'd much rather be stuck in a time-paused, staring-at-the-NPC, conversation window, thing. Like previous games. AAAAA! Change! )