I'm just of the opinion that it would be wise to let people see what their PC is gonna say. I've seen people make comparisons to LA Noire paraphrasing, and LA Noire had the issue of translating "coerce" into "doubt" in the final product, which led to these completely explosive statements.
To each their own. I'm not one to play rpgs with the need to be intellectually challenged, I prefer them for the exploration, journey, story, etc; I fill the intellectual stimulation void with 4x strategy games (Civ, Total war, Endless Space, Anno, etc). But, I won't dismiss those that search for complexity in various genres.
As far as skills not being present, I just can't find myself saying that anything "complex" was lost. I was on the fence regarding this change, but with a higher focus on perks and SPECIAL I'm willing to give it a chance. I never viewed skills as this complex mechanic, rather they were rudimentary and incredibly basic in function. That's a different matter though, and for a different topic.
For me, the voiced protagonist is perhaps an attempt to mimic the impact of critically acclaimed protags in like TLOU or GTA V (as you've also said). It's easy to cast that in a negative light, but I can easily bring it into a positive light by highlighting that imitation is the sincerest form of flattery. I'll reserve judgement until I've fully played through the game, though. It's easier to critique artistic directions/decisions when it actually has context.
You make good points though, I won't deny that.