Or, and I may just be grasping at straws here, we could actually discuss what this thread is about? Some kind of alternative to try make everyone happy? :shrug:
That IS the alternative to try to make everyone else happy. If it was set up with a range of in-game "fast travel" options - carriages, boats, caravans, what-have-you, AND a menu-based "fast travel" system where one could just open the map at any time and click on a place to go there, and if it further was set up with options to show all major destinations from the beginning, show none of them until they're discovered or disableeither or both system entirely, then everyone would be happy. Except maybe for the people who insist on forcing their preference on everyone else, and I believe it can be rightly said that those people should not be made happy - should, in fact, be made as miserable as possible.
Couldnt agree more , honestly it's just the fact that some quests are just not well thought out in terms of travel , some real unneccessary stuff in there...
This. Yes - in Oblivion in particular, it was difficult at times for those who would prefer not to use fast travel to avoid using it, particularly when they have things like the section of the Fighters Guild line where you're told to report to Chorrol, where Modryn spends about ten seconds telling you to go to Anvil, so that Azzan can spend another ten seconds telling you to go to Bruma. What the hell? If you go in a more or less straight line from Anvil to Bruma, you go right past Chorrol! You finish the mission at Bruma (wondering why that FG hall is in Bruma at all, since you never even set foot in it), go all the way back to Anvil and Azzan takes another ten seconds to tell you to go back to Chorrol, which you've just gone past not once, but twice.
That's not a realistic need to travel great distances - that's just stupid design.
And as noted - get rid of that sort of bad design and much of what little draw fast travel has for those who otherwise dislike it vanishes.