Yet Another Fast Travel Thread

Post » Wed May 12, 2010 10:48 pm

I appreciate the travelling can be a pain, not saying all quests should be like this. What I said about the fighter's guild should really apply to all guilds ( possibly excepting DB, ultimate discretion required and all that.)
Think about and it makes perfect sense. Any low ranking quests should be available from any major town in which that guild has influence, and Dragonbone is totally right, not having an entry level fence in the IC is bizarre, but surely the highest ranking, most important quests would only be given by the highest ranking individuals, regardless of where they want you to go. Surely the Archmage of the college of whispers would want to find out of the way items, and think nothing ofexpecting you to travel to other towns and back.
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Matt Gammond
 
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Post » Thu May 13, 2010 10:17 am

I don't know what are your sources, but the landscape was randomly generated in Oblivion, it's a known fact.

no, it isn't, if it would be people wouldn't complain as it would look different in every playtrough.
The Great forest is always there, the Jerall mountains are always there, the cities are at the same place every time, dungeon entrances always at the same place, they always lead to the same dungeon, even the log that fell on the road is always there.
The monsters, and other enemies ARE randomly generated, from the leveled list, but they are not the landscape...

As for an alternative everybody's happy about... we have carriages! Yes, for a small fee you can go to every city, so what makes that any different from Morrowind? With a Silt Rider you could get to any of the major cities, if not instantly but by bunny hopping from silt rider routes.

So we have a valid reason to ignore fast travel, yay.
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Horse gal smithe
 
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Post » Thu May 13, 2010 3:21 am

no, it isn't, if it would be people wouldn't complain as it would look different in every playtrough.
The Great forest is always there, the Jerall mountains are always there, the cities are at the same place every time, dungeon entrances always at the same place, they always lead to the same dungeon, even the log that fell on the road is always there.
The monsters, and other enemies ARE randomly generated, from the leveled list, but they are not the landscape...

Uh... that's not what they mean by randomly generated. The vast majority of Oblivion's landscape (like 99.5%) was autogenerated and THEN kept the same. They didn't design it by hand except the basic shape of the land and waterways, and the basic environment types. They put some data into a program that places everything automatically for them.
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Eliza Potter
 
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Post » Thu May 13, 2010 8:42 am

http://www.youtube.com/watch?v=CUExueUU2Jc

For you Bukee, please check your sources before posting...
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Rachie Stout
 
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Post » Wed May 12, 2010 10:53 pm

I personally think the carriage system is not the ultimate solution, but it's better than nothing

Exactly, there's no reason why we can't at least try to come up with some alternative to suit all of our needs, however.
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sarah taylor
 
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Post » Thu May 13, 2010 4:30 am

Why is this still being discussed? Why would anyone want FO3 style fast travel to be gone from the game? How mindlessly selfish can you be, others like it, you don't have to use it. In OB and FO3 you could use the argument that there were no alternatives, but this is not the case anymore there is a carriage system now.

We now have FO3 style fast travel and MW style travel options. What is the issue here?

The one option I can say might be missing is for those you like to see the scenery and run from place to place. I am one of those people. Adding sprint is really great for people like me, I used it all the time in FO3 and FNV when traveling(I rarely use FT). But I would like another faster movement option and that would be horses which are not yet confirmed as mounts(yes I know they were slow in OB, but mods fixed that and if they are in SR I assume they will be faster).
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Ron
 
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Post » Thu May 13, 2010 2:40 pm

http://www.youtube.com/watch?v=CUExueUU2Jc

For you Bukee, please check your sources before posting...

uh, okay. So it doesn't mean what I thought it would mean fine...


... so what's the problem with it?
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Hearts
 
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Post » Thu May 13, 2010 10:05 am

Oblivion made not fast travelling EXTREMELY impractical. Every quest had you bunnyhopping all over Cyrodiil. You talk to someone in Bravil, and they tell you to go ask about where to find something in the Imperial city, who tells you they know someone to get it for you in Anvil, who says they'll give it to you if you send a message to their brother in Cheydinhal. It was near impossible to not use the system, and it made the world seem very small if you did use it, or very empty, long and dull if you didn't, because you had to go so far to do everything.



Couldnt agree more , honestly it's just the fact that some quests are just not well thought out in terms of travel , some real unneccessary stuff in there , once quests that require that amount of travel are very important like going to each town in oblivion and closing the gates , that was great on horseback , travelling through the lush green forests to approach each town with a red sky over it and deadra pouring from the gates of oblivion , now thats a reason to travel by horseback , the quests where you are required to bunnyhop from one end of the map to the other just to talk to someone is a pain in the ass and the travel just becomes a waste of time experienced due to stubborness. If those sort of quests are lessened and the quests that require long travel are important and not tedious then I beleive combined with the already confirmed carraige system it will not be so hard to resist using fast travel , and the fast travel option is always there for people who are all about the action or if there are any quests that turn out to require you to travel a ridiulous distance , ( new vegas to cottonwood cove anyone ? ) . I think that will solve it for everyone

and just as a note , teleporting is the same and it isnt , fundamentally the same but with fast travel your just clickin to go here and your spawned there but with teleporting you do have a sense of immersion , they are nearly the same but it just adds the RP to RPG :)
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Marnesia Steele
 
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Post » Thu May 13, 2010 1:07 pm

[*]When it's there, it's just hard to resist
This is really the crux of the matter. So, you are unable to resist using fast travel even though it diminishes your experience. Now, that is interesting.

I just have to point out again that you say you find more fun in the game by not using fast travel and, yet, you do use it. It's a mystery to me why anyone would make a choice to have less fun when there is no downside whatsoever to having more fun. :shrug:

So, here's my constructive, 'non-flaming' suggestion. Have fun! Don't expect others to force you to have more fun.

As I understand Skyrim, it will have fast travel, a carriage system, and the option to use either, neither, or both. That is the perfect solution.
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Rachie Stout
 
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Post » Thu May 13, 2010 4:26 am

No, no it isn't for reasons I explained in http://www.gamesas.com/index.php?/topic/1170154-the-we-want-added-alternatives-to-oblivions-fast-travel-thread/.

See the bottom of http://www.gamesas.com/index.php?/topic/1170154-the-we-want-added-alternatives-to-oblivions-fast-travel-thread/page__st__120__p__17260054#entry17260054 for my perfect fast travel system.

Excellent, summed up perfectly!
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Laurenn Doylee
 
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Post » Thu May 13, 2010 6:31 am

I dont like the consept of fast travel, i like to use it when i want to finish a quest that ask me to go To the 4 corners of the world.

But it should be another of the parts of The Hard core mode.

Where you need to sleep every night and eat so you can start using those inns and the side of the road, etc, etc.

Please Make a Hard core mode!
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tegan fiamengo
 
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Post » Thu May 13, 2010 12:05 am

So I assume the majority of the forum community have trouble reading?
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Ron
 
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Post » Thu May 13, 2010 7:34 am

So I assume the majority of the forum community have trouble reading?

While I appreciate the fact that you're trying to fight this corner (trust me, I've been there), you have to appreciate that the crux of the matter is different for different people. By all means tell people who clearly haven't done so to read through the thread before they respond, but don't cheapen the genuine (if not what you want to hear) contributions of those who have read what you have to say and still don't agree by accusing them of being lazy.

People can give this issue careful consideration and still disagree with you. Don't pretend otherwise.
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P PoLlo
 
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Post » Thu May 13, 2010 9:41 am

Keep Oblivion or FO3 style fast travel, add in several Morrowind style options.

Problem solved.

Isn't this how fast travel is being implemented in Skyrim as of now? Isn't there both the option of Oblivion's immersion killing map teleportation system and Morrowind's immersive but money costing carousel type system?

If so, then there are 3 options available.

1. The map teleportation system for those who are too cheap to spend 10 gold or don't have the time to walk 50 feet to the nearest travel operator. Or don't have time to walk or ride (if horses will ever be confirmed) across Skyrim.

2. The carousel type system for those who don't want to use the immersion killing teleportation map, and who don't have time to walk or ride across Skyrim.

3. Walking or riding across Skyrim for those who don't want to fast travel at all.

Aren't all crowds pleased now? If so, then why are we still debating this?

True, the Oblivion system basically contains no negatives (which it could really use some), but with the other alternatives available, it should be easier to avoid it and restrict yourself from using it.
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Umpyre Records
 
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Post » Thu May 13, 2010 12:09 pm

uh, okay. So it doesn't mean what I thought it would mean fine...


... so what's the problem with it?

It was incredibly dull because it was generated randomly instead of being hand made... Too bad there was no interesting landscape option when they did it lol
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Josephine Gowing
 
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Post » Thu May 13, 2010 12:23 pm

Or, and I may just be grasping at straws here, we could actually discuss what this thread is about? Some kind of alternative to try make everyone happy? :shrug:

That IS the alternative to try to make everyone else happy. If it was set up with a range of in-game "fast travel" options - carriages, boats, caravans, what-have-you, AND a menu-based "fast travel" system where one could just open the map at any time and click on a place to go there, and if it further was set up with options to show all major destinations from the beginning, show none of them until they're discovered or disableeither or both system entirely, then everyone would be happy. Except maybe for the people who insist on forcing their preference on everyone else, and I believe it can be rightly said that those people should not be made happy - should, in fact, be made as miserable as possible.

Couldnt agree more , honestly it's just the fact that some quests are just not well thought out in terms of travel , some real unneccessary stuff in there...

This. Yes - in Oblivion in particular, it was difficult at times for those who would prefer not to use fast travel to avoid using it, particularly when they have things like the section of the Fighters Guild line where you're told to report to Chorrol, where Modryn spends about ten seconds telling you to go to Anvil, so that Azzan can spend another ten seconds telling you to go to Bruma. What the hell? If you go in a more or less straight line from Anvil to Bruma, you go right past Chorrol! You finish the mission at Bruma (wondering why that FG hall is in Bruma at all, since you never even set foot in it), go all the way back to Anvil and Azzan takes another ten seconds to tell you to go back to Chorrol, which you've just gone past not once, but twice.

That's not a realistic need to travel great distances - that's just stupid design.

And as noted - get rid of that sort of bad design and much of what little draw fast travel has for those who otherwise dislike it vanishes.
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Louise Dennis
 
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Post » Thu May 13, 2010 4:05 pm

Okie doke. Hear me out first.

Usually, in a Fast Travel thread, we get "Do you like Oblivion [Yes] [No]", and arguments ensue. I'd like to do something different here. I'd like to merely DISCUSS fast travel, with no raging, flaming, or what-not.

We need to find some sort of middle ground. Any "DONT USE IT!!" comments will be ignored. If you wanna say that, go to the various other "I hate Morrowind/Oblivion" fast travel threads. Personally, I'm a fan of Morrowind's method. I want to feel challenged and have tough gameplay. Here are some of the various issues I feel with Oblivion's system, that need a look at:

  • It has the general "Hand Holding" feel about it
  • It cuts down immersion
  • When it's there, it's just hard to resist
  • It removes that lost in the wilderness feel I got from past games. And it's not due to the landscape. I could get lost in Daggerfall's flat landscape
  • The game world just isn't big enough for it, it worked in Daggerfall due to it's scale, and I doubt it's going to change
  • It removes the strategy of getting from one place to another


I believe there may be more.

Unless I'm mistaken, the only gripe with Morrowind's system is that it's harder to get around, and people want to get to the action quicker. Correct me if I'm wrong.

I'd like to suggest we share ideas. Let's not argue about it. Usually, some kind of suggestion in a fast travel thread will be drowned out by the endless ranting and flaming. I feel a thread dedicated to suggestions is what we need. Here some of what I've come up with over my time here, in order of my preference (some are my own, some I've found from others):

  • Fast Travel, ala Oblivion, only on horseback
  • Teleportation spell. Will teleport me anywhere, ala Oblivion, when cast. High end Mysticism spell, also in scroll form. Plentiful supplies in most town. Could also be done with some kind of rune stone. Fits in with the Nordic theme.
  • Fast Travel only on roads and in towns
  • Fast Travel disabled with any kind of hardcoe mode. This would only work if it's similar to Fallout, however. If hardcoe mode has various options, and isn't just one mode (Which I hope), it wouldn't work effectivly.


I also believe that locations should only be fast travel-able when you have already discovered them. I should have to find my own way to each city before I can travel to it. We also need a carriage system, of course, but I believe that's confirmed anyway.

Anyhoo, feel free to comment and give constructive feedback. This isn't a thread demanding that the other half of the fanbase play your own playstyle. We're trying to please everyone, here.




Gonna try and keep this short and sweet without boring you all with the philosophy behind this:

Basically the issue with fast travel is it greatly devalues fluid spaces. If you are able to cross the map in an instant the space between the two points of teleportation becomes insignificant.

The best solution is some sort of auto-pilot flying mount or horse. The player STILL experiences the landscape, it doesn't break immersion, and it gets you effortlessly between point A and B.

The next best thing would be like the silt striders, teleport instantly to a few select places, forcing you to ride or walk to the specific destination. Though this will still devalue the fluid spaces between the towns or cities, but not nearly to the point where oblivions fast travel did.
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i grind hard
 
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Post » Thu May 13, 2010 4:00 am

Just add three or four options.
Ultra hardcoe: No quick travel whatsoever.
Morrowind style: Limited quick travel via paying people similar to Silt Strider masters, and some teleportation spells/scrolls. Surely a bunch of other people also missed how Morrowind rewarded a cunning combination of teleportation abilities.

Oblivion style: Click on visited areas to go to them.
Casual traveler: Click on visited areas to go to them+Morrowinds teleportation options.
Ultra casual: Click to go to areas you never been to.

And then make an option you can't switch until after a few hours that determines which "travel difficulty" setting you want. And then someone will make mods that disables stuff that's too casual for the hardcoe explorers. Personally if this was the choice, I'd just go with Morrowind style and be happy.
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Dawn Porter
 
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Post » Thu May 13, 2010 3:12 pm

Why is this still being discussed? Why would anyone want FO3 style fast travel to be gone from the game? How mindlessly selfish can you be, others like it, you don't have to use it. In OB and FO3 you could use the argument that there were no alternatives, but this is not the case anymore there is a carriage system now.

It's comments like these that I have a problem with. Designing video games is not just a "who should we be fair to this time?" ordeal. They are designed with a specific flow, with every mechanic in mind. EVERYBODY is selfish when giving their opinion on what should be in a video game, you know why? Because at the end of the day it has to be done one way, it can't just have everything to please everybody. So please stop calling people selfish for giving their opinion on what a video game should be like.

I personally dislike the game flow with OB style fast travel. There's no way of going around that. If it's there the game will be made to exploit that as much as possible. If there is a feature, you can expect development, and testing to take full advantage of that. Which is why Oblivion had quests that sent you all across the province because in Oblivion you had 9 major cities that you could automatically travel to without any consequences (other than restriction while in battle, or in an interior). So really the only walking you HAD to do was a little walk from a city to a cave/ruin/town.
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Andres Lechuga
 
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Post » Thu May 13, 2010 1:43 pm

I think it would be fine if there was both.But if they add in the Morrowind system again I'd like it to be less spider webbish.And by that I mean have no boatmen/carriage/etc that can only take you to certain ports despite being close to others.That's how I remember the Sadrith Mora area working,and it was kind of lame.
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lauren cleaves
 
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Post » Thu May 13, 2010 5:20 am

i think they should just make a hardcoe mode which will handicap fast travel, and regular mode for those who want to use it

hardcoe mode should be like morrowind, only fast travel to and from majors cities, and/or major towns, where as regular mode is justt like oblivions

also i think the magic compass that told you where each quest objective was made it very simple to find destinations, mabye if they used it to point you in the right direction until your close enough to use your brain to actually find it youself, would then make it more challenging

and mabye add mark and recall into the game, as another option for mage players, and mabye some kind of rune teleportation system for the other classes.
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Jonathan Braz
 
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Post » Thu May 13, 2010 4:03 am

I think it would be fine if there was both.But if they add in the Morrowind system again I'd like it to be less spider webbish.And by that I mean have no boatmen/carriage/etc that can only take you to certain ports despite being close to others.That's how I remember the Sadrith Mora area working,and it was kind of lame.

I actually liked that. It was like taking a Subway.
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dean Cutler
 
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Post » Thu May 13, 2010 3:39 pm

The best solution is some sort of auto-pilot flying mount or horse.

I like this, but I'm pretty sure this doesn't cater for the fans of the Oblivion system. Can I hear some opinions on it? I'm assuming this would be somewhat similar to the system in World of Warcraft?
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Isabell Hoffmann
 
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Post » Thu May 13, 2010 4:09 am

I like this, but I'm pretty sure this doesn't cater for the fans of the Oblivion system. Can I hear some opinions on it? I'm assuming this would be somewhat similar to the system in World of Warcraft?

The idea of a sort of "auto-pilot" for horses came up a while back on another thread. I like it myself, but almost more just as an added bit of realism and variety than as a form of "fast travel." Part of what's always bothered me about the horses in Oblivion is the need to constantly steer them. Horses aren't stupid, and unless they're just being willful, if you're traveling on a well marked path or road, you really don't have to put much effort, if any, into keeping them on the path. They'll tend to follow it anyway, for the same reason that anyone else does - because it's easier to walk the path than to go off of it.

It could add much needed variety to the horses too - more docile horses - the equivalent of the paint horses in Oblivion - would be more likely to stay on the path untended. More spirited horses - the equivalent of Oblivion's black horses - would be more likely to bolt, so you'd have to pay more attention to them. It could also be set up so that speed is an issue - a horse would be more likely to stay on a path at a walk than at a gallop.

But I really don't see any of that as much more than an addition to the game, and in part only an addition to horse behavior. I guess it could serve as a sort of "fast travel" but as such, I don't see it replacing either in-game travel services like caravans or boats or menu-based fast travel, both of which I continue to believe should be in the game.
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Tai Scott
 
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Post » Thu May 13, 2010 8:38 am

Unless I'm mistaken, the only gripe with Morrowind's system is that it's harder to get around, and people want to get to the action quicker. Correct me if I'm wrong.

My gripe with travel systems (namely boats and sit striders) is that they are always available which means they exist solely for the PC.

I also believe that locations should only be fast travel-able when you have already discovered them. I should have to find my own way to each city before I can travel to it. We also need a carriage system, of course, but I believe that's confirmed anyway.

Both of those are confirmed
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Umpyre Records
 
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