Yet Another Fast Travel Thread

Post » Thu May 13, 2010 9:49 am

It's comments like these that I have a problem with. Designing video games is not just a "who should we be fair to this time?" ordeal. They are designed with a specific flow, with every mechanic in mind. EVERYBODY is selfish when giving their opinion on what should be in a video game, you know why? Because at the end of the day it has to be done one way, it can't just have everything to please everybody. So please stop calling people selfish for giving their opinion on what a video game should be like.

I personally dislike the game flow with OB style fast travel. There's no way of going around that. If it's there the game will be made to exploit that as much as possible. If there is a feature, you can expect development, and testing to take full advantage of that. Which is why Oblivion had quests that sent you all across the province because in Oblivion you had 9 major cities that you could automatically travel to without any consequences (other than restriction while in battle, or in an interior). So really the only walking you HAD to do was a little walk from a city to a cave/ruin/town.

There is a carriage system in game, a MW type travel option.As for you game flow argument MW did the same thing, I was playing very recently and had to go all over the map for a number of quests. And I if I was playing on console, I would have no choice but to do a hell of a lot of running(even while using the ingame travel options). We are not talking about Oblivion, which had no other travel options, we are talking about SR, a game with a MW type travel system in place. So I still think its mindlessly selfish to want to take out FO3 style magic fast travel for those who like it. Which is btw is slightly different than OB's style, which I did not mention in the post you quote.
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kelly thomson
 
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Post » Thu May 13, 2010 1:29 pm

... Which is btw is slightly different than OB's style, which I did not mention in the post you quote.

Yeah, I don't think those preferred it will be very happy with new restrictions. They will be forced to explore. I don't need to be forced because I like exploring. When I heard this limit first time, I thought "This won't help me at all. I want other options". Now I can say the ones should be complaining must be those who want Oblivion fast travel. Anyway, they will use carriages maybe they like it so much they never use map fast travel again. :)

PS. For spider webbish problem, it would be good to see that web as a map itself and click on routes we want to take as opposed to a limited place name list. And +1 for smart horses.
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Lexy Dick
 
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Post » Thu May 13, 2010 4:56 pm

I liked it in Oblivion... if you dont like it just dont use it? It seems pretty simple to me...
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djimi
 
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Post » Thu May 13, 2010 9:19 am

Yeah, I don't think those preferred it will be very happy with new restrictions. They will be forced to explore. I don't need to be forced because I like exploring. When I heard this limit first time, I thought "This won't help me at all. I want other options". Now I can say the ones should be complaining must be those who want Oblivion fast travel. Anyway, they will use carriages maybe they like it so much they never use map fast travel again. :)

PS. For spider webbish problem, it would be good to see that web as a map itself and click on routes we want to take as opposed to a limited place name list. And +1 for smart horses.

The thing is I did not hear a big backlash against the change, I have only heard positive things about the FO3 FT system differences. Of course that is limited to this forum, who's views are often far outside the mainstream of gamers.
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Kaley X
 
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Post » Thu May 13, 2010 4:41 am

There is a carriage system in game, a MW type travel option.As for you game flow argument MW did the same thing, I was playing very recently and had to go all over the map for a number of quests. And I if I was playing on console, I would have no choice but to do a hell of a lot of running(even while using the ingame travel options). We are not talking about Oblivion, which had no other travel options, we are talking about SR, a game with a MW type travel system in place. So I still think its mindlessly selfish to want to take out FO3 style magic fast travel for those who like it. Which is btw is slightly different than OB's style, which I did not mention in the post you quote.

The way I'm assuming it's going to be like in Skyrim is you will take carriages to each major city (for an extremely low price) at first, and then you will just be able to fast-travel there. Not really much different from Oblivion (or FO3 rather) after you use carriages initially, and it's definitely not as extensive as Morrowinds travel networks. Game flow in Morrowind and Oblivion are extremely different. Can you guess which one is fast-paced and which one is slow-paced? The thing about Oblivion is that they had quests that had you running from one side of the province to the other for no particular reason. Almost as if these locations were arbitrarily selected, with no care for how the player will have to play (because we have fast-travel). This is how they could still have a fast paced game in which you were still traveling long distances. Morrowind on the other hand had a system that was built into the world, always considered when creating quests (how many times have quest givers suggested a route for you to use?), and just made sense in general. But it wasn't perfect, don't get me wrong. It still needed improvements, but they just decided to drop it instead of fixing it up, something they should really do with their lazily implemented travel system as seen in OB and FO3.

And the thing about the selfishness that you claim others have, I'm just pointing out that EVERYBODY has this selfishness, and they should, that's just how personal opinions work. Not everybody can have their way, just plain and simple. And seeing as we pay money for these games, it's pretty reasonable that people should be able to request the game tailored specifically to them (nobody jumps down anybodies throats in the suggestions threads).
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Shannon Lockwood
 
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Post » Thu May 13, 2010 8:42 am

Adding another 2 cents.

Im against the instant travel oblivion had, but to add to what i said earlier:


The smart horses are a fantastic idea, kudos for the post on that one (gpstr). But the auto pilot horses would be more like in LoTRO, where it just takes you from A-B with the option to jump off anywheres in between. Seeing as we hav carriages, im happy wtih that and hope the fast travel oblivion style is NOT implemented. I also REALLY liked how spider web Morrowinds fast travel was and think its a good idea to do that again here in skyrim. Makes you think and plan. What i also think should happen is they should only be available at certain times of the day. As a previous user sagely noted (worm82075), they seemed to be there solely for the player.. that should be.
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alicia hillier
 
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Post » Thu May 13, 2010 6:49 pm

The way I'm assuming it's going to be like in Skyrim is you will take carriages to each major city (for an extremely low price) at first, and then you will just be able to fast-travel there. Not really much different from Oblivion (or FO3 rather) after you use carriages initially, and it's definitely not as extensive as Morrowinds travel networks. Game flow in Morrowind and Oblivion are extremely different. Can you guess which one is fast-paced and which one is slow-paced? The thing about Oblivion is that they had quests that had you running from one side of the province to the other for no particular reason. Almost as if these locations were arbitrarily selected, with no care for how the player will have to play (because we have fast-travel). This is how they could still have a fast paced game in which you were still traveling long distances. Morrowind on the other hand had a system that was built into the world, always considered when creating quests (how many times have quest givers suggested a route for you to use?), and just made sense in general. But it wasn't perfect, don't get me wrong. It still needed improvements, but they just decided to drop it instead of fixing it up, something they should really do with their lazily implemented travel system as seen in OB and FO3.

And the thing about the selfishness that you claim others have, I'm just pointing out that EVERYBODY has this selfishness, and they should, that's just how personal opinions work. Not everybody can have their way, just plain and simple. And seeing as we pay money for these games, it's pretty reasonable that people should be able to request the game tailored specifically to them (nobody jumps down anybodies throats in the suggestions threads).

I am not talking about any selfish actions or wants, every human conscience action is selfish. I am say its mindlessly selfish because three is no benefit to you to screw other people over in this case. SR has a MW type travel system, MW had me going all over the map just like OB. I disagree with you went you say it was not similar, I have been play MW recently it is. Sure there are some players not going to like it one way or another. But having both a MW type option and FO3 type option is realistically the best solution your going to get. A lot of people like fast travel its in every main Elder Scrolls game but MW, its a popular feature. Beth has given us a MW type travel option as well. Why would either side at this point want to take away the others preferred method? More options means more people means more people will like the game, which is good for Beth and good for people who like there games.
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Ashley Clifft
 
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Post » Thu May 13, 2010 7:26 am

Keep Oblivion or FO3 style fast travel, add in several Morrowind style options.

Put in an option to disable fast travel when you start a new character, or wait for a mod that disables fast travel.

Problem solved.

indeed. and really knock it off with the fast travel threads people there are carriages and todd hinted at transportation via boat if fast travel breaks immersion for you then use those (it doesnt for me because ive always dismissed it as an enchanted map not unlike the almisvi and divine intervention scrolls in morrowind)
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naana
 
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Post » Thu May 13, 2010 5:14 am

Morrowind style travel has been confirmed. What is there to discuss? This IS a case of "don't like it don't use it" now.
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Mackenzie
 
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Post » Thu May 13, 2010 6:00 pm

Oblivion made not fast travelling EXTREMELY impractical. Every quest had you bunnyhopping all over Cyrodiil. You talk to someone in Bravil, and they tell you to go ask about where to find something in the Imperial city, who tells you they know someone to get it for you in Anvil, who says they'll give it to you if you send a message to their brother in Cheydinhal. It was near impossible to not use the system, and it made the world seem very small if you did use it, or very empty, long and dull if you didn't, because you had to go so far to do everything.


This man, is very very correct.
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Da Missz
 
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Post » Thu May 13, 2010 9:45 am

well from what i heard you can only fast travel to locations you've previously visited (which in my opinion is a good idea) {isn't that like in oblivion or falllout 3? not played oblivion in a bit so i forgot plus i just randonly explore alot}
so i think it will be fine.
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luis dejesus
 
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Post » Thu May 13, 2010 7:43 pm

To be honest I think fast traveling (IMO) should be a selectable option in the games options menu. I mean when I was playing Morrowind I found that the Travel System it provided (boats magic etc) was sufficient. When oblivion forces the option on you its just seems like a better solution at the time to use it. I myself have a mod to disable the feature so I cannot use it but I can understand why others may want to. Especially those with lower end PC's that lag or crash in the more cpu extensive areas.
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Mr. Ray
 
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Post » Thu May 13, 2010 11:49 am

Even in Oblivion you had to explore the area before you could fast travel there, except cities. You can use carriages, ships to get to cities without map fast-travel in Skyrim.

What's the problem again?
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clelia vega
 
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Post » Thu May 13, 2010 8:26 am

There are only two purposes for a fast travel system:
1. To allow the player a way to avoid time-consuming, mind-numbing repetiveness, or
2. To allow developers an easy way to offer players a solution for accessing difficult-to-reach, or otherwise inaccessible, places.

It seems kind of silly for a game developer to force you into boring gameplay only so they can reward your achievements with less-boring or non-boring gameplay.

1. The map teleportation system for those who are too cheap to spend 10 gold or don't have the time to walk 50 feet to the nearest travel operator.

Why would I spend 10 gold to ride my horse or walk?
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JESSE
 
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Post » Thu May 13, 2010 6:50 am

The most I could think of as a limitation is that you can't fast travel beyond certain distance, like you can't fast travel from one end of the world to the other.

Still, one could just bunny hop from fast travel node to fast travel node...
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Taylor Bakos
 
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Post » Thu May 13, 2010 12:53 pm

Why would I spend 10 gold to ride my horse or walk?


You ever played Morrowind? He was referring to that system.
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Jeneene Hunte
 
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Post » Thu May 13, 2010 7:19 am

Okie doke. Hear me out first.

Usually, in a Fast Travel thread, we get "Do you like Oblivion [Yes] [No]", and arguments ensue. I'd like to do something different here. I'd like to merely DISCUSS fast travel, with no raging, flaming, or what-not.

We need to find some sort of middle ground. Any "DONT USE IT!!" comments will be ignored. If you wanna say that, go to the various other "I hate Morrowind/Oblivion" fast travel threads. Personally, I'm a fan of Morrowind's method. I want to feel challenged and have tough gameplay. Here are some of the various issues I feel with Oblivion's system, that need a look at:

  • It has the general "Hand Holding" feel about it
  • It cuts down immersion
  • When it's there, it's just hard to resist
  • It removes that lost in the wilderness feel I got from past games. And it's not due to the landscape. I could get lost in Daggerfall's flat landscape
  • The game world just isn't big enough for it, it worked in Daggerfall due to it's scale, and I doubt it's going to change
  • It removes the strategy of getting from one place to another


I believe there may be more.

Unless I'm mistaken, the only gripe with Morrowind's system is that it's harder to get around, and people want to get to the action quicker. Correct me if I'm wrong.

I'd like to suggest we share ideas. Let's not argue about it. Usually, some kind of suggestion in a fast travel thread will be drowned out by the endless ranting and flaming. I feel a thread dedicated to suggestions is what we need. Here some of what I've come up with over my time here, in order of my preference (some are my own, some I've found from others):

  • Fast Travel, ala Oblivion, only on horseback
  • Teleportation spell. Will teleport me anywhere, ala Oblivion, when cast. High end Mysticism spell, also in scroll form. Plentiful supplies in most town. Could also be done with some kind of rune stone. Fits in with the Nordic theme.
  • Fast Travel only on roads and in towns
  • Fast Travel disabled with any kind of hardcoe mode. This would only work if it's similar to Fallout, however. If hardcoe mode has various options, and isn't just one mode (Which I hope), it wouldn't work effectivly.


I also believe that locations should only be fast travel-able when you have already discovered them. I should have to find my own way to each city before I can travel to it. We also need a carriage system, of course, but I believe that's confirmed anyway.

Anyhoo, feel free to comment and give constructive feedback. This isn't a thread demanding that the other half of the fanbase play your own playstyle. We're trying to please everyone, here.


Another fast travel thread??? http://www.youtube.com/watch/?v=InsspuvAmBs&feature=related
No but seriously, can we stop talking about this because its already been confirmed that there will be magic map and fast travel...
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Claudz
 
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Post » Thu May 13, 2010 12:30 pm

Add encounters to fast-travel, dangerous areas have more fast-travel interruption.
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Mrs shelly Sugarplum
 
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Post » Thu May 13, 2010 9:14 am

The most I could think of as a limitation is that you can't fast travel beyond certain distance, like you can't fast travel from one end of the world to the other.

Still, one could just bunny hop from fast travel node to fast travel node...


Which, honestly, would just mean "More loading screens! For the heck of it! :D"

Hmm.
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Gavin Roberts
 
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Post » Thu May 13, 2010 7:50 pm

Discuss fast travel? Without saying yes or no? I can do that :)

Immersion is something many people want in a game such as TES, and some of those say that being able to fast travel by using your journal breaks that immersion. But at the same time, having the game pause when you scroll through your journal can also be seen as immersion breaking. So we have to ask us, how much immersion can there be, without cutting down on the enjoyability of the game? An easy way of adding both immersion and fast travel is like red dead redemption did it, fast travelling from your camp. But in the end, it's basically exactly the same thing as doing it through your journal.

As for a totally fast travel free world, it would take far too much away from the enjoyability to be worth it. Having very, very limited fast travel means takes us closer and closer for an enjoyable gaming experience, while going further and further away from an immerse experience. However, an immerse experience can happen even with full journal fast travel, it's really up to the person playing how much they want to clusterfack their own brain with details such as fast travel =/= immersion.

Limited fast travel where you can fast travel from your journal, but only to big towns and settlements, would in addition to a fast moving mount let you explore the world much more freely than a 100%-only-fast-travel-from-cities-system, while still not letting you teleport all over the world freely.

In the end, it's just a question of how much enjoyability and immersion you want to your game and what you count as enjoyability and immersion.
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Kristian Perez
 
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Post » Thu May 13, 2010 8:25 am

I'm gonna go against your wishes and say don't use it. I had no problem not using it in Oblivion.
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Kerri Lee
 
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Post » Thu May 13, 2010 2:00 pm

Keep Oblivion or FO3 style fast travel, add in several Morrowind style options.

Put in an option to disable fast travel when you start a new character, or wait for a mod that disables fast travel.

Problem solved.


My endorsed solution. Simply, uncontroversial, efficient, clean. Nothing more is needed.
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Laurenn Doylee
 
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Post » Thu May 13, 2010 5:21 pm

Oblivion made not fast travelling EXTREMELY impractical. Every quest had you bunnyhopping all over Cyrodiil. You talk to someone in Bravil, and they tell you to go ask about where to find something in the Imperial city, who tells you they know someone to get it for you in Anvil, who says they'll give it to you if you send a message to their brother in Cheydinhal. It was near impossible to not use the system, and it made the world seem very small if you did use it, or very empty, long and dull if you didn't, because you had to go so far to do everything.

The solution to that is to do more than one quest at a time, taking care of errands in a town as you pass through.

Either way, with carriages in they've put in a good compromise. Anything people want more than that can be modded in. If they add more than carriages fine, but when people list "lack of self control" as a negative point of fast travel, such as in the original post, that's not something the developers are responsible for.

I'm glad they added an alternative for those who wanted one. In my opinion, that's enough.
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Rachael
 
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Post » Thu May 13, 2010 7:31 am

What's the problem again?

The problem is, once I've discovered these locations, I can get to the ol' magical instant teleportation system. I'm sick of creating my own challenges like this. I buy a game partly for the challenge it gives me. Bethesda are supposed to supply this. Not me.

uncontroversial

Apparently someone has missed the last million Fast Travel threads.

Another fast travel thread??? http://www.youtube.com/watch/?v=InsspuvAmBs&feature=related

Actually, this is supposed to be different to the others. This isn't supposed to be about flaming eachother, but apparently, no one got the memo.

Is there seriously something wrong with trying to please everyone possible? Why does Bethesda have to look at black and white? Why can't we go with grey? And "optional" isn't grey. Please, I don't care to argue, but, as has been said more times than I care to remember, that isn't an alternative for those of us that enjoy Morrowind's system. Instead of mindlessly ranting about my invalid opion, please try to post helpful comments that add to the purpose of the thread.
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Bambi
 
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Post » Thu May 13, 2010 3:14 pm

My suggestion:

Leave fast travel alone. I am perfectly fine with it the way it was in Oblivion and the way it is in any other game that has it. It's not teleportation, and I can choose to use it or not.

You choose to fast travel or you choose to walk. If you want (ugh) immersion (vomit) then you pay the price of walking through the world. If the world is empty, you can't blame that on the fast travel mechanic.

Good grief.

"Immersion" should be considered a four-letter word (oh, auto-censor, I wish you would work on that word!)
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RObert loVes MOmmy
 
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