I personally dislike the game flow with OB style fast travel. There's no way of going around that. If it's there the game will be made to exploit that as much as possible. If there is a feature, you can expect development, and testing to take full advantage of that. Which is why Oblivion had quests that sent you all across the province because in Oblivion you had 9 major cities that you could automatically travel to without any consequences (other than restriction while in battle, or in an interior). So really the only walking you HAD to do was a little walk from a city to a cave/ruin/town.
There is a carriage system in game, a MW type travel option.As for you game flow argument MW did the same thing, I was playing very recently and had to go all over the map for a number of quests. And I if I was playing on console, I would have no choice but to do a hell of a lot of running(even while using the ingame travel options). We are not talking about Oblivion, which had no other travel options, we are talking about SR, a game with a MW type travel system in place. So I still think its mindlessly selfish to want to take out FO3 style magic fast travel for those who like it. Which is btw is slightly different than OB's style, which I did not mention in the post you quote.