Yet Another Fast Travel Thread

Post » Thu May 13, 2010 12:52 pm

Horseback fast travel or road fast travel sounds reasonable, I don't necessarily like the teleport option.

Other than that, I would actually like a system where the option to fast travel isn't tied to anything particularly other than the player, but that there's a chance of random encounters which gets smaller with horseriding, or carriage riding, or some such similar transportations. That way, one can always fast travel, but there's a purpose to using carts or other more expensive options.
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Big Homie
 
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Post » Thu May 13, 2010 2:37 pm

Isn't this how fast travel is being implemented in Skyrim as of now? Isn't there both the option of Oblivion's immersion killing map teleportation system and Morrowind's immersive but money costing carousel type system?

If so, then there are 3 options available.

1. The map teleportation system for those who are too cheap to spend 10 gold or don't have the time to walk 50 feet to the nearest travel operator. Or don't have time to walk or ride (if horses will ever be confirmed) across Skyrim.

2. The carousel type system for those who don't want to use the immersion killing teleportation map, and who don't have time to walk or ride across Skyrim.

3. Walking or riding across Skyrim for those who don't want to fast travel at all.

Aren't all crowds pleased now? If so, then why are we still debating this?

True, the Oblivion system basically contains no negatives (which it could really use some), but with the other alternatives available, it should be easier to avoid it and restrict yourself from using it.


Wait? So we can sit on fantastically painted creatures made of metal, who are all strangely impaled by steel poles, and ride around in circles while listening to creepy ice cream truck music??? Awesome!!!

Skyrim will now be the best game ever.
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Jerry Jr. Ortiz
 
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Post » Thu May 13, 2010 9:23 am

Keep Oblivion or FO3 style fast travel, add in several Morrowind style options.

Put in an option to disable fast travel when you start a new character, or wait for a mod that disables fast travel.

Problem solved.


Or, and I may just be grasping at straws here, we could actually discuss what this thread is about? Some kind of alternative to try make everyone happy? :shrug:

I think we've established that this system wont make everyone happy. If you want to know why, read the various other Fast Travel threads. I'm not getting into it here.

Didn't deathcoffee hit it right on? I mean, OPTIONS would be there for each desired play style. I'm sorry, but I fail to see how that wouldn't make everyone happy. :shrug:

I have read the other posts regarding fast travel. Also it would seem that fast travel has already been confirmed, as well as a carriage system. And who knows if something else might end up in there as well. Aside from the mentioned travelling methods, you still have walking/running, and mounts.
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Nadia Nad
 
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Post » Thu May 13, 2010 11:23 am

You ever played Morrowind? He was referring to that system.

True, but he is talking about fast travel being allowed when walking or riding, and he is intentionally both flaming those who support it and painting a false, ridiculous description of it to make his own opinion seem more worthwhile.

I appreciate Oblivion-style fast travel, but I agree with the OP that it takes away from the feeling of being lost, or stranded, in the wilderness. I like the concept of the wilderness being a barrier that you either have to skirt or fight your way across to reach certain destinations. If you're in the middle of the wilderness, then getting out again is something you do conveniently only by some skill or perk or treasure you have earned. I think limiting pedestrian fast travel to only civilized routes might be a good gameplay decision. I would not wish pedestrian fast travel to be replaced by teleportation magic or by travel services or by anything else.
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Cedric Pearson
 
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Post » Thu May 13, 2010 9:25 am

True, but he is talking about fast travel being allowed when walking or riding, and he is intentionally both flaming those who support it and painting a false, ridiculous description of it to make his own opinion seem more worthwhile.

I appreciate Oblivion-style fast travel, but I agree with the OP that it takes away from the feeling of being lost, or stranded, in the wilderness. I like the concept of the wilderness being a barrier that you either have to skirt or fight your way across to reach certain destinations. If you're in the middle of the wilderness, then getting out again is something you do conveniently only by some skill or perk or treasure you have earned. I think limiting pedestrian fast travel to only civilized routes might be a good gameplay decision. I would not wish pedestrian fast travel to be replaced by teleportation magic or by travel services or by anything else.


See, I don't get why the "just don't use it" argument annoys so many people. Fact is, I hardly EVER use fast travel in any game, and I can assure you that I "got lost in the woods" plenty of times in Oblivion. It can take q2uite some time to walk across Oblivion or FO3, and even longer to walk across Morrowind. Fast travel is included because many players seem to desire it. That's fine: They can have their fast travel, even though i hardly ever use it.

People talk of baby sitting and hand holding, and playing hard core, but then some complain of having to resort to their own self control to avoid a feature of a game.
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Emma louise Wendelk
 
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Post » Thu May 13, 2010 5:43 pm

Judging by the previews and screenshots of the game so far, the environment will be so intricately detailed and beautiful that it won't become tedious and the temptation to fast travel will be negligible. Foraging for rare plants in lush forests, climbing epic rocky mountains and just sightseeing will be sure to keep the avid explorer content through every square meter of the landscape.
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El Goose
 
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Post » Thu May 13, 2010 8:40 am

The problem is, once I've discovered these locations, I can get to the ol' magical instant teleportation system. I'm sick of creating my own challenges like this. I buy a game partly for the challenge it gives me. Bethesda are supposed to supply this. Not me.

Bethesda only gave you a shortcut, you have the choice to reject it, and now you even have alternatives.

Seriously, I fail to see the problem...
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Alada Vaginah
 
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Post » Thu May 13, 2010 1:00 pm

i though carriages made this point moot? as long as i have something beside the map cheat travel im happy. my big concern right now is the big green arrow showing me where to go all the time.
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SWagg KId
 
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Post » Thu May 13, 2010 7:45 pm

Ignoring the "Just don't use it" argument is simply ignorant. <-- LOL.

The temption to use it is honestly the only argument I can see being valid. That being said, it does not out weigh the ten minutes it would take to make an option which disables it. It's easier for us to just resist it so that your average player who picks the game up at walmart six months after release doesn't have to walk for ten minutes, than it for them to disable it. Removing any features simply because they are 'tempting, yet not required' is simply a waste of developer time. It's going in, they shouldn't make an option to completely disable it just because people get lazy occasionally.

Also, I was using a character who never fast traveled until I got the Frostcraig Spire DLC. There was no way I was about to walk that mountain more than once. I did it the first time. After that I made up some BS that the magic of the spire itself allowed me some kind of time lapse teleportation. (Fast Travel) If I had removed it early in the game I would have probably started over so that I wouldn't have to climb some BS mountain every time I wanted to get to my house.

Also speaking of the teleportation thing I said, I know you spoke of teleportation scrolls. Those could be pretty cool, and may help with immersion if you were resisting fast travel. So my opinion is this: Keep fast travel almost exactly the same, (I agree with having to discover every location, including all cities and seperate areas within cities.) but add some form of teleportation. Maybe a spell that allows you to do it yourself, maybe you pay a mage to do it, maybe you buy a scroll or maybe you use the teleportation pads from Oblivion. Either way it would add immersion. They've already announced a carriage system which sounds very interesting to me, and that will probably help to shush most of the people who are simply "ANTI-FAST-TRAVEL".


(Not trying to flame, apologize if it seems I am)
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Mistress trades Melissa
 
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Post » Thu May 13, 2010 9:41 am

Horseback fast travel or road fast travel sounds reasonable, I don't necessarily like the teleport option.

Other than that, I would actually like a system where the option to fast travel isn't tied to anything particularly other than the player, but that there's a chance of random encounters which gets smaller with horseriding, or carriage riding, or some such similar transportations. That way, one can always fast travel, but there's a purpose to using carts or other more expensive options.

There we go, someone read the op! :D

I'd love to know what more of the fans of Oblivion's system feel about my suggestions.

Ignoring the "Just don't use it" argument is simply ignorant. <-- LOL.

So is refusing the beliefs of others. And the whole "DO IT MY WAY" argument doesn't help much.

It's also ignorant to argue like this on a thread devoted for the exact opposite.

Also speaking of the teleportation thing I said, I know you spoke of teleportation scrolls...

Wait, you agree with my teleportation idea, then?
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KiiSsez jdgaf Benzler
 
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Post » Thu May 13, 2010 9:52 pm

I pretty much went from plain "Don't use it" to "We already have an alternative, what's your problem".
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Suzie Dalziel
 
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Post » Thu May 13, 2010 8:19 pm

I have proposed a fast travel style that is similar to both Morrowind and Oblivion styles combined, in http://www.gamesas.com/index.php?/topic/1162378-fast-travel thread.
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Da Missz
 
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Post » Thu May 13, 2010 10:49 am

Didn't we already get carriage travel from town to town? Didn't that pretty much solve the main issue that there was no alternative to fast travel or walking the whole way?

Anyway I'll give an idea since people still want to debate this.
What if fast travel were limited by buying teleportation scrolls that could teleport you anywhere by selecting previously discovered areas on the map and possibly be limited in distance too instead of just being able to teleport anywhere without consequences like oblivion. They could be mildly expensive and vendors would have limited stock so that they don't simply trivialize the fast travel we have already. In addition have the carriage system, guild guide type travel from the synod or college of whispers or both and if there are any port towns/cities have boat travel. All at a more modest price in order to make them more viable alternatives to teleportation scrolls. Perhaps even make a high level perk for alteration or something that you can only get late in the game that allows you to use teleport without scrolls.
I think that caters to both crowds pretty well :shrug:
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Andy durkan
 
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Post » Fri May 14, 2010 12:04 am

With 5 major towns; no levitation, spears, or thrown weapons... they seem to be focusing on what they think we want instead of giving us more choice. Unfortunately what they don't realize is what we really want is in fact more choice.


Yup, they're only including 5 major towns because they thought we wouldn't want any more than that. Nevermind that there are 8-9 slightly smaller towns, most if not all of which will be bigger than any town in Morrowind except for Vivec, which was horribly bland. Levitation is being left out because they didn't think anyone wanted it. It had nothing to do with decisions regarding level and dungeon design. And they certainly had no idea that people wanted spears or thrown weapons. If only some of the player base had spoken up about those things, they would have thought to implement them.

They don't leave things out for [redacted] and giggles. It's pretty clear that they listened to their fans in designing Skyrim. Anything people are saying they want brought in from Skyrim, chances are the devs were way ahead of you. Some things they decided to change, like level scaling, enchanting skill, a fast travel option similar to Morrowind's, more intimidating landscapes, etc. Some things, for whatever reason, they decided to leave behind, or to adjust in an unexpected way. But it frustrates me to see people act like those decisions were either arbitrary or malicious. The decision to replace attributes/skill bonuses with an elaborate perk tree system was not arbitrary, nor was it malicious. It has been repeatedly stated that everything that attributes did can still be done by the perk system. The decision to leave out levitation was not arbitrary. The spell worked in games where there was significantly less going on under the hood than in Oblivion. And it certainly wasn't a big f- you to the fans. The devs looked at the pros and cons and decided that, as it turns out, building a world centered around mountains is kind of cheapened by the ability to fly over them, along with either interfering with or not adding anything to dungeon design.

Same goes for spears and probably whatever else people are bringing up. You may not agree with all of their decisions. Nobody is expecting you to, and they no doubt appreciate constructive criticism and feedback. What I don't think they appreciate are claims that they're intentionally ignoring their fans and s---ing all over their player base on account of being lazy and disconnected. You want more choice? They gave you 280 perks to play with and the freedom to level whatever skills you want without getting a hernia every time they get +4 Willpower instead of +5. You have the freedom to not dedicate the first several levels to Endurance so you can eke every last health point from the system. You've got 20+ dragon shouts with 3 tiers each to play with. You've got 80+ spell effects, which can now be used in more ways than ever. You've got dual-wielding. You've got carriage systems back.

But you didn't get your spears back so clearly they don't give a f---.
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DeeD
 
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Post » Thu May 13, 2010 3:48 pm

Yup, they're only including 5 major towns because they thought we wouldn't want any more than that. Nevermind that there are 8-9 slightly smaller towns, most if not all of which will be bigger than any town in Morrowind except for Vivec, which was horribly bland. Levitation is being left out because they didn't think anyone wanted it. It had nothing to do with decisions regarding level and dungeon design. And they certainly had no idea that people wanted spears or thrown weapons. If only some of the player base had spoken up about those things, they would have thought to implement them.

They don't leave things out for [redacted] and giggles. It's pretty clear that they listened to their fans in designing Skyrim. Anything people are saying they want brought in from Skyrim, chances are the devs were way ahead of you. Some things they decided to change, like level scaling, enchanting skill, a fast travel option similar to Morrowind's, more intimidating landscapes, etc. Some things, for whatever reason, they decided to leave behind, or to adjust in an unexpected way. But it frustrates me to see people act like those decisions were either arbitrary or malicious. The decision to replace attributes/skill bonuses with an elaborate perk tree system was not arbitrary, nor was it malicious. It has been repeatedly stated that everything that attributes did can still be done by the perk system. The decision to leave out levitation was not arbitrary. The spell worked in games where there was significantly less going on under the hood than in Oblivion. And it certainly wasn't a big f- you to the fans. The devs looked at the pros and cons and decided that, as it turns out, building a world centered around mountains is kind of cheapened by the ability to fly over them, along with either interfering with or not adding anything to dungeon design.

Same goes for spears and probably whatever else people are bringing up. You may not agree with all of their decisions. Nobody is expecting you to, and they no doubt appreciate constructive criticism and feedback. What I don't think they appreciate are claims that they're intentionally ignoring their fans and s---ing all over their player base on account of being lazy and disconnected. You want more choice? They gave you 280 perks to play with and the freedom to level whatever skills you want without getting a hernia every time they get +4 Willpower instead of +5. You have the freedom to not dedicate the first several levels to Endurance so you can eke every last health point from the system. You've got 20+ dragon shouts with 3 tiers each to play with. You've got 80+ spell effects, which can now be used in more ways than ever. You've got dual-wielding. You've got carriage systems back.

But you didn't get your spears back so clearly they don't give a f---.

You sir are my hero
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Becky Cox
 
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Post » Thu May 13, 2010 4:44 pm

  • It has the general "Hand Holding" feel about it
  • It cuts down immersion
  • When it's there, it's just hard to resist
  • It removes that lost in the wilderness feel I got from past games. And it's not due to the landscape. I could get lost in Daggerfall's flat landscape
  • The game world just isn't big enough for it, it worked in Daggerfall due to it's scale, and I doubt it's going to change
  • It removes the strategy of getting from one place to another

I respectfully disagree.

- It cuts down on the monotony of traveling between places you already have been. I dont mind walking to places I have not been, I greatly enjoy that, but after a long trek, the last thing i want to think about is the trip back.
- It cuts no immersion for me as I like to think my character has a secret high-tech computer from the future and I lay down markers that allow me to teleport to.
- Not at all. I still get very lost just as much as the next guy. Map markers and fast travel are not a "you are here" beacon like the arrow showing your location on the map like Morrowind and Oblivion have. Fast travel changes nothing in this regard.
- an hour or two of walking to get from one end of the map to the other is plenty big to merit a fast travel system.
- Only if you could fast travel to places you havent been, which you cant.

Saved this one for last.
"When it's there, it's just hard to resist"

Then learn to control yourself. Its like if i dangled a bag of pot in front of your face. Its right there, how could you resist smoking it? Self [censored] control. Learn some.
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Steve Bates
 
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Post » Thu May 13, 2010 3:56 pm

if i dangled a bag of pot in front of your face. Its right there, how could you resist smoking it?

I know I couldn't lol
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Dagan Wilkin
 
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Post » Thu May 13, 2010 10:55 am

YES TO FAST TRAVEL!

But what kind of fast travel? I'd prefer services fast travel, teleporation scrolls and boats. Because when i have to travel i also have to plan my travel.
I.E.: Take boat to city A then take the carriage to outpost B and then travel for about 5 minutes in order to reach Dungeon.

Obviously i would be glad if there is also a click on the map oblivion and fallout fast travel. But keep transportation services for who do want them.

DONT BUILD THE WORLD FOR FAST TRAVEL, BUILD THE FAST TRAVEL FOR THE WORLD
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Leonie Connor
 
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Post » Thu May 13, 2010 11:56 pm

Heh. The horse thing is exactly how I've always treated fast travel in Oblivion. Only allow myself to fast travel if I'm on my horse, since actually riding the horse would allow me to gallop safely through any dangers anyhow. I would also toggle off all my map markers in the console when starting a new character so I'd have to get to any place the first time the hard way. Worked for me.

Also liked mod provided mark and recall spells with multiple mark points in Oblivion.

In general, I guess I prefer earned travel options. When you first start out, you should hoof it and explore the world. Later when you're powerful and seen most of it anyway you should have options for getting around. Though in Skyrim the danger of dragon attacks is probably an important risk, storywise, and fast travel options would largely nullify them.
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Roisan Sweeney
 
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