Hello everyone,
I've been heavily editing an area within the tamriel worldspace, which means I need to Navmesh the area as well. I read somewhere I should never ever delete vanilla Navmeshes, and instead drag the lot of them a couple miles under the current world space exterior, so I've been doing just that. Everything is going relatively well, actors are moving as they should and there are no deleted navmeshes errors in tes5edit.
I do, however, have a couple hundred other errors to make up for it. Since I dragged all of those Navmeshes under the exterior worldspace and created new ones, I've continuously been getting errors like
"Triangle 378 and 599 have opposite normals but are linked'' (x 50 but with different triangles)
''Triangle 60 edge 0 and Triangle 327 Edge 2 should be linked, but they are not.'' (x50 but with different edges)
When loading the mod in the construction set
Now this would logically be solved by deleting the Navmeshes giving me errors (All the navmeshes giving back errors are the ones dragged a couple miles down), but that's exactly something I've not been doing to prevent CTDs for mod users.
Is there something I can do, or is this the natural way of things?