Yet another problem

Post » Fri Dec 03, 2010 1:09 am

ARGGGHHH! I am so close, my dungeon is finished and it is linked correctly but when I enter, half of my stuff is gone! I'm about ready to shove 5 Oblivion discs into my computer and kill it! Anyone got any suggestions? It seems to be mostly floor and wall blocks, and some stuff like beds and plates and bowls.
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Frank Firefly
 
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Joined: Sun Aug 19, 2007 9:34 am

Post » Thu Dec 02, 2010 11:24 pm

Okay then! a few questions:

--The stuff that is missing, was that all placed during one modding session? During that session was your plugin set as the active file in the CS? And did it save properly?

--The stuff that is missing, it is made up of objects that are not Oblivion stock (in other words, they aren't from Oblivion.esm)?

--If the latter is true, do they come from another master (.esm), your plugin, or a different plugin?

If they came from a different plugin, and you didn't copy them to your mod before using them, then any that you placed wouldn't have been saved to your plugin. The objects have to originate from the active plugin or a master to be truly "usable". My money is there.
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Nomee
 
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Joined: Thu May 24, 2007 5:18 pm

Post » Fri Dec 03, 2010 10:08 am

Okay then! a few questions:

--The stuff that is missing, was that all placed during one modding session? During that session was your plugin set as the active file in the CS? And did it save properly?

--The stuff that is missing, it is made up of objects that are not Oblivion stock (in other words, they aren't from Oblivion.esm)?

--If the latter is true, do they come from another master (.esm), your plugin, or a different plugin?

If they came from a different plugin, and you didn't copy them to your mod before using them, then any that you placed wouldn't have been saved to your plugin. The objects have to originate from the active plugin or a master to be truly "usable". My money is there.


Unfortunately most of the time that I made my mod the file was not set to active, but it saved fine. Also, some of the pieces that are still there were made when the file was not "active"
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Eve Booker
 
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Post » Fri Dec 03, 2010 7:51 am

Unfortunately most of the time that I made my mod the file was not set to active, but it saved fine. Also, some of the pieces that are still there were made when the file was not "active"


You will forgive me, I hope, but this isn't possible. Changes are only saved to the active plugin in the CS. Perhaps you saved those changes in a different plugin that you are also loading, or perhaps your plugin was actually active; but in any case, nothing you have done has been saved to a plugin that was not active at the time.

Here is what you need to do.

Open the CS with all the plugins you want loaded. Make the one you want to edit the active plugin.

If you want to use objects from other plugins, follow these steps:

1) Double-click the object from the the object list to edit it.

2) Give it a new Editor ID that is unique to you and your mod. Click "OK".

3) When asked if you want to create a new form, click "Yes".

Now use YOUR version of the object in your plugin, and the changes will stick when you save. Placed objects originating from other plugins will vanish when you save.

Unfortunately, there is no way to "fix" your plugin except by re-doing it, because the data is gone. :(

Hope this helps, anyway.
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Zosia Cetnar
 
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