YIKES

Post » Wed Mar 30, 2011 6:01 am

I installed UL today, as well as the respective compatibility patches for the mods I have installed. I also removed a few minor mods, Akatosh mounts (the speed of the dragons was causing CTD because my system couldn't load fast enough), the Progressive Levelling mods, and a few minor tweak mods. None of them have any effect on cells, they just changed game play. I also uninstalled the DLC Orrery and installed Arcane University 300. I rebuilt my bashed patch, and started a new game. Left the ship and automatically arrived in the tavern, normal for the alternate start mod. Left the taven, fine. Entered the Mages Guild and the walls, ceiling and floor were gone. So I COC to the fighter's guild, since the door is gone. Nothing there as well. It is the same story for every interior cell that I COC to.


Spoiler
Active Mod Files:00  Oblivion.esm01  Silgrad_Tower_T.esm02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Better Cities Resources.esm  [Version 4.9.5]0C  Progress.esm  [Version 2.2]0D  CM Partners.esm0E  UnnecessaryViolence.esm**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0F  Unofficial Oblivion Patch.esp  [Version 3.3.5]10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]12  SM Plugin Refurbish - SI.esp  [Version 1.30]13  Better Cities .esp  [Version 4.7.0]14  Francesco's Optional Chance of Stronger Bosses.esp15  Francesco's Optional Chance of Stronger Enemies.esp16  Francesco's Optional Chance of More Enemies.esp17  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]19  Fran Armor Add-on.esp1A  Fran_Lv30Item_Maltz.esp++  LoadingScreens.esp1B  Natural_Weather_with_darker_Nights_by_Max_Tael.esp1C  Natural_Habitat_by_Max_Tael.esp1D  Enhanced Water v2.0 HDMI.esp1E  PowerAttack Voicemod - 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Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]C3  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]C4  kuerteeCustomisableHUDComponents.espC5  Dungeon Actors Have Torches 1.6 DT.espC6  Exterior Actors Have Torches 1.3 DT.espC7  ReneerNPCNameMod.espC8  kuerteeGoldIsAnInventoryItem.espC9  Silgrad_Tower_T.espCA  Enhanced Economy - House prices.esp  [Version 1.0]CB  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espCC  OWE&P.espCD  RealisticFatigue.espCE  RealisticHealth.espCF  RealisticForceMedium.espD0  RealisticMagicForceLow.espD1  RealSleepExtended.esp  [Version 2.4.1]D2  SupremeMagicka.esp  [Version 0.90]D3  SM_ShiveringIsles.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]D4  SM_EnchantStaff.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]D5  MidasSpells.espD6  Syc_AtHomeAlchemy_No_Bounty_v2.espD7  attack and hide medium v2.1.espD8  No psychic guards harder v1.2.espD9  RealisticLeveling.espDA  Mayu's Animation Overhaul.esp**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - Knights.esp**  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.76]DB  CCR - EE.espDC  CM Partners.espDD  Moonshadow Elves - Sc.espDE  Capucines Character Expansion.espDF  CuteElf11.esp  [Version 1.3.5]E0  eyja.espE1  _Ren_BeautyPack_full + Soya's hair.espE2  CM Partners Special NPCs.espE3  CM Partners NPC.espE4  CM Partners More NPCs.espE5  CM Partners Marker NPCs.espE6  CM Partners Extra NPCs.espE7  1em_Vilja.esp  [Version 3.0]**  1em_Vilja MMM FCOM Fix.espE8  Arren.espE9  Arren-EntiusGorge patch.espEA  RhiannaII-essential.espEB  Cobl Races.esp  [Version 1.52]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]++  EyelashesForVanillaRaces1.0.esp  [Version y]EC  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]ED  bgMagicEVPaperChase.esp  [Version 1.68EV]++  Cobl Races - Balanced.esp  [Version 1.52]EE  Better Cities Full.esp  [Version 4.9.5]EF  Better Imperial City.esp  [Version 4.9.5]F0  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]F1  Better Cities - The Lost Spires.esp  [Version 4.9.5]F2  Better Cities - COBL.esp  [Version 2.1]F3  No More Annoying Messages.esp  [Version 1.3]**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]**  FCOM_Archery.esp  [Version 0.9.9]F4  UnnecessaryViolence.espF5  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]F6  IOM - Main Quest.espF7  IOM - Kvatch.espF8  Bashed Patch, 0.esp


Unique Landscapes is not causing this problem, I am sure of it. And Better Cities only affects the actual cities themselves and not the interior building cells, so it isn't that.

Anyone see something in my load that could be causing this?

edit: To top that off I am getting this weird CTD. You guys know that beep noise that a computer makes when you hit a button or click on something inaccessibly? Like for example while transferring files and you try to access the folder you are transferring from. I get a few of those beeps randomly and then it crashes.
User avatar
Jessica White
 
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Post » Wed Mar 30, 2011 12:22 pm

Hm. Have you run the latest version of BOSS, from within Wrye Bash, and read its output (bosslog.html I think it's called nowadays)...?

If you have, I mean no offence. It's generally worth asking anyway, I've found. :)
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carley moss
 
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Post » Tue Mar 29, 2011 9:42 pm

Do any of your ESP files show up in Bash marked with a blue filename?
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Charles Mckinna
 
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Joined: Mon Nov 12, 2007 6:51 am

Post » Wed Mar 30, 2011 1:07 am

Do any of your ESP files show up in Bash marked with a blue filename?


My thoughts exactly, this sounds like a textbook Master-on-Master edit problem.

Check to make sure none of your ESPs are showing up blue in Bash (meaning the game is treating them as an ESM), and if you do find one, ESPify it back.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Wed Mar 30, 2011 3:19 am

Hm. Have you run the latest version of BOSS, from within Wrye Bash, and read its output (bosslog.html I think it's called nowadays)...?

If you have, I mean no offence. It's generally worth asking anyway, I've found. :)

I found a few things I hadn't noticed before, but they were related to an esp for Armamentium I had accidentally activated.

Do any of your ESP files show up in Bash marked with a blue filename?


Only the ESMs, but they've always been blue. Otherwise the rest is either green, purple or black.


EDIT:
My thoughts exactly, this sounds like a textbook Master-on-Master edit problem.

Check to make sure none of your ESPs are showing up blue in Bash (meaning the game is treating them as an ESM), and if you do find one, ESPify it back.


Only the ESM unfortunately. Figures it wouldn't be that easy for me. lol
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Damian Parsons
 
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Post » Wed Mar 30, 2011 10:03 am

Are you using Vacuity's ALEX?
I remember one of her updates did this to me. She released fixed version bit later.
This was 2 years ago.

What mod did you add recently?
Try to play with your latest added mo0d(s) disabled.
One by one.
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Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Wed Mar 30, 2011 2:01 am

Are you using Vacuity's ALEX?
I remember one of her updates did this to me. She released fixed version bit later.
This was 2 years ago.

What mod did you add recently?
Try to play with your latest added mo0d(s) disabled.
One by one.


I added Heart of the Dead into my bashed patch finally, but it was working before that. I also installed Arcane University, and now that you mention new mods, the Insanity Petshop to replace the Cheydinhal Petshop, which I read a lot of glitches for.

Before those, I had installed Silgrad Tower and Tel Valus. I encountered a CTD but that was while flying one of the dragons from Akatosh Mounts, and I didn't notice the interior cells. At the time though UL was not installed yet.

EDIT: I reached the mod limit. Any chance that might have something to do with it? Just getting it out there.

EDIT2: Arcane University 300 was the culprit, although I can't figure out why. The mod only changes the AU but it affected all the other cells? I tried adding it back into my load out to see if the problem would repeat after reinstalling it. Now the game crashes before the save is done loading. Deactivate it and the game is pretty stable.
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Rachyroo
 
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