Yes,if I'm any type of melee character.What you make is 100X better than what you can buy
Yes. I like crafting, so every one of my characters have crafting of some kind, if not all 3
I only craft when I play a warrior/barbarian. Likewise I only enchant and use alchemy when playing a mage.
Only smithing when playing Pure warrior. And even then I only use things I find in ores and on animals so I never get it very high.
For Potions. like having to buy them as it gives gold a purpose and enchanting from what I have heard Breaks the game so I never bothered with it
Smithing: Variable based on build. Generally yes if I'm using crossbows. Generally no if not, though a run's mod-load might see me throwing a couple perks at it for various reasons.
Alchemy: Hardly ever.
Enchanting: Usually.
Smithing & Enchanting Always.
I've only used Alchemy a handful of times.
Almost always, smithing and enchanting. How much I use either is variable - I might have someone making all of their own gear and upgrading it all, or maybe just upgrading, or sometimes I upgrade then buy something small from the smith and immediately drop it to pretend I've paid them; same with enchanting, maybe I'm just curious to know the enchantments or I might be enchanting everything I own - but I usually am involved with both. Very rarely use alchemy though, I don't know why...
As I like enchanting, I need alchemy to get gold for the soulgems.
Smithing not so much, I only use it when I need to level up. I don't think I reached
lvl 50 in any of my chars when it comes to smithing, but the other 2 lvl 100 a few times.
A couple of chars never touched any of them and played well anyways.
Yes; besides the fact I like crafting, making items better than what the npcs can make comes in handy.
All of my characters tend to at least use smithing and enchanting.
I tend not to use crafting in Skyrim because it's poorly implemented. It feels so last minute. It clutters my inventory up so bad as well. I used to love alchemy and enchanting in Morrowind, it was awesome how potions would sometimes fail and you could create your own spells with enchanting. That level of depth was wiped out of Skyrim to make it appeal to a broad audience. Crafting now is just shallow.
yes. as it would be foolish not to. You can't wander anywhere in Skyrim without some degree of competency in smithing IMO. That's regardless of which type of character class you opt to be. For fighter/knight/paladin/Battle mage and warrior mindset char types, smithing is a must by default.
For stealth characters, crafting bows, arrows etc. are necessary for fletching. Also smithing skills would save coin on having to buy light armor early on in the game. And as you gain competency later on in the game, your crafted armor stats are typically superior to what vendors sell. And that's before you add any enchantment reinforcements.
Even pure magical types benefit from smithing armor and jewelry, which can be enchanted to fortify magicka etc.
So I definitely see smithing as a mandatory survival skill if you plan on leaving your house or the walled safety of city holds for the vast wilderness of Skyrim.
spell and potion failure was not "depth" it was RNG based annoyance.
Spellcrafting not being in the game, i blame on 11/11/11.
At the start of the game I choose four skills, and for the rest of the game I only put perks into those skills. So, crafting isn't always an option.
Based on your character's skills. Much better, in my opinion, than auto-success.