I think I didn't make myself clear. I enjoyed the main quest in oblivion. I completed it twice. But the fact that I was a sidekick, not the hero meant that I could role-play better. I have saves in Oblivion where I only got so far in the main quest as saving Martin from Kvatch because my character decided that it was too risky to get involved and had too little reward. Another character had no love for the Empire and refused to help on principle. See where I'm going? I played Morrowind too but I was far younger and didn't appreciate it as much. The only reason I didn't do the main quest on Morrowind (ever) is because I got lost once (quite frankly the populous of Morrowind were terrible at giving directions) and had far too much fun just running around finding things.
If I were to play Morrowind now, I wouldn't have as much fun roleplaying characters because I'd feel forced into the role of 'divine saviour'. Maybe it's just me. Don't get me wrong, Morrowind had strengths and Oblivion had weaknesses. They've been gone over countless times but on this factor, I preferred Oblivion.
And yes I role-play games. I am that much of a loser.
I agree, as strange as it may sound, one of the first things that made Oblivion unique and special to me was that you WEREN'T the ultra famous, destined, one-and-only, etc. guy. To me it had nothing to do with whether or not you felt compelled to do the main quest (cause in the end i WANTED to see where this was going, and the drama felt so much more real and epic) it was about you being the right man for the job, not because, oh, your born with supernatural powers or destiny and so basically you can't loose because, hey, your the hero. Your the right man for the job because of your strength of character.
I think that really came out with your interactions with Martin Septim. Yes, he's the "hero", but that just goes to show you that TRUE heroes are the ones you never hear about, plus, when you talk to Martin in private, he recognizes that he needs you, that you ARE the true hero, and he relies on you because your just that selfless a guy. I know the facial animations could've used some improvement in Oblivion, but Beth took care when they animated martin. Go back, play it again, and watch Martin when he asks you to do something. You can almost feel the guilt in his eyes and in his voice because he recognizes that he asks so much of you that you'll never been truly recognized for. He understands and feels a little out of place as emperor, not simply because of all the responsibility, but because he's being attributed with all these fantastic abilities and feats that he knows aren't really his doing.
And for that I respected him deeply, even as a fictional video game character. At the battle of bruma I fought right next to him, why? Because the fact that he recognized me, when everyone else was looking at him, made him my in-game emperor, a man I could truly respect. Its like in Lord of the Rings. Aragorn is the King, and in the end everyone attributes the victory of good over evil to him, but thats why (especially in the movie) its so dramatic when he bows before Frodo and the rest of the hobbits. Because they are, up to that point, the TRUE unsung heroes of the conflict. (mind you... i have no desire to be relegated to a frodo-like role when I know there are people like aragorn having all the battle-tastic fun, which is where Oblivion did a great job of balancing)
I think deep down we all know that the true heroes never get there stories told. I mean, just thinking of real world examples of this I think of the Tomb of the Unknown Soldier in Arlington Cemetary. Even our government recognizes the fact that most heroes in war are forgotten, and THAT makes is real, THAT makes it dramatic, THAT makes it epic, and THATS what makes us care.
Personally I don't care if we're the dragonborn or not, the point is I don't want people bowing down to me everywhere I go unless I've EARNED it. If i were making this game, yes, you'd be the dragonborn, but unlike in Morrowind very few people would come to know it until the very very very end, after you'd basically saved the world, except for maybe a handful of close companions. Or, you'd spend the whole game absolutely sure that someone else is the dragonborn, who you follow to defeat... whatever the bad guy is, only to watch him get killed or to realize at the last second that its been you all along.
Or just forget all that. I dunno. The point is, me getting all the glory doesn't make me feel like a hero. Its what I do that makes me the hero.
The one exception to all this is that I wished that made you have a LITTLE more role in defeating Mahrunes Dagon, like you have to soften him up or break some artifact anchoring him to our world, and THEN akotosh sends him back to oblivion. It was a little anticlimactic. Still epic to watch though, even from the sidelines.