You are over-encumbered.

Post » Thu Mar 03, 2011 1:03 am

Everything you carry to should be accounted for on your person, for example a sword on your back and a dagger on your waist, and a potion belt with all the potions you have in it, and that's all you should be able to carry.



Don't take this the wrong way, but.... I wouldn't want to play any game you designed. :)



------random musings

I've always hated games (P&P or computer) where the money had weight. And I say this as someone who's worked in the cash room at an amusemant park. I know that coinage is stupidly heavy.

(Of course, it had potential for Sadistic GM Tricks...... "You killed the dragon! Huzzah! Ok, it has 50000gp worth of treasure. But.... it's all in Copper Pieces! Let's see, 1oz per cp, 16oz to the pound - heck, I'll be nice and round down! 150 TONS of copper! Load up, boys. :evil: ")
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Stephani Silva
 
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Post » Thu Mar 03, 2011 3:33 am

This is a very interesting discussion, thanks OP. Regarding "You are over encumbered and can't move." Well, the game mechanic had work arounds, did it not? New toon, not much strength, not many magic abilites, so what do I do to carry more stuff? Train a skill that allows me to increase my strength and hence carry more stuff! Hmmm not playing a toon that relies on strength, e.g. a mage, so what do I do, hunt down alchemy ingredients to make potions of feather or scraqe together money to buy a feather spell, voila I carry more stuff! I like the way MW and OB did the encumberance it helped one "play" their character. However, I sympathize with the annoyance factor of being half way through a dungeon/cave crawl and having to drop something, go back to town, sell and then go back to said cave/dungeon and pick up where one left off. Let's hope there's a happy medium for encumberance mechanics in Skyrim. :tes:
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Dean Brown
 
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Post » Wed Mar 02, 2011 9:57 pm

Don't take this the wrong way, but.... I wouldn't want to play any game you designed. :)


Well unfortunately for you im actually todd..... seriously though, you think being able to pull a daedric hammer that you keep under your armour is fun times? maybe what I'm suggesting should be confined to hardcoe mode, some people clearly wont be able to handle it.
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Alexxxxxx
 
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Post » Wed Mar 02, 2011 8:14 pm

It will most likely be like the Fallout 3 way, also i agree with you, I Hated the fact that you couldn't move, especially if you only have Good stuff in your Inv
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Add Meeh
 
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Post » Thu Mar 03, 2011 2:02 am

It would be cool if you moved in spurts - move, pause, move, pause, etc. - like you're actually dragging a massive satchel :)
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ZzZz
 
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Post » Thu Mar 03, 2011 10:39 am

To those of you who are saying being stopped at encumbrance + 1 is realistic, what about the fact that the player could just cast a 5 minute feather spell and be on his way? It's inconsistent, and it does nothing to add to immersion. And this goes without saying, but it's not fun.

Fallout 3 did it much better IMO.
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Nichola Haynes
 
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Post » Thu Mar 03, 2011 9:05 am

To those of you who are saying being stopped at encumbrance + 1 is realistic, what about the fact that the player could just cast a 5 minute feather spell and be on his way? It's inconsistent, and it does nothing to add to immersion. And this goes without saying, but it's not fun.

Fallout 3 did it much better IMO.


Its not inconsistent, its game mechanics.
Personally, I would have been happier with a simple mark/recall.

Fun? I dont think unlimited carrying capacity is any fun.
It would remove yet another strategic element. Im not of the opinion to remove any and all core RPG elements.
'Tis not a shooter.
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Marina Leigh
 
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Post » Thu Mar 03, 2011 9:18 am

God this thread depresses me.

What a bunch of friggin' babies.
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Peetay
 
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Post » Wed Mar 02, 2011 10:23 pm

Well unfortunately for you im actually todd..... seriously though, you think being able to pull a daedric hammer that you keep under your armour is fun times? maybe what I'm suggesting should be confined to hardcoe mode, some people clearly wont be able to handle it.


I like being able to loot stuff. If I can't go into a dungeon, kill stuff, and walk out with a pile o' loot......

Especially in this game series, where everyone drops all the gear they're using, along with other random crap, limiting what you could carry to "one suit of armor, a couple weapons, and what you can fit in a small backpack" would be incredibly limiting.
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Rob
 
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Post » Thu Mar 03, 2011 4:57 am

I like the gradual slowdown until over-encumbered. then i think you should move extremely slow when you are slightly over you're encumbrance limit, and then gradually slow to a stop. horses should have satchels if they're in though.
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Margarita Diaz
 
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Post » Wed Mar 02, 2011 11:08 pm

I prefer the old STALKER way of encumberence (if i can remember it properly)


everything you carry affects it the fatigue bar but most actions in relation to your weight have little effect (if youve managed your inventory correctly).

minimal equipment you can run all day, sprint for long "get outa here" distances.
Normal amounts of equipment mean you can run all day but have trouble sprinting and jumping
Heavy equipment reduces you to walking and the occasional jog.
Extreme amounts of equipment reduces you to walking pace with Lots of breathers after every step
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BaNK.RoLL
 
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Post » Thu Mar 03, 2011 9:47 am

Any word on if you are only slowed when you are over the weight limit rather than stopped? I think it would be nice if it had a thing like in D&D where if you have X amount of weight you are slowed but if you have Y you are stopped.


Just had an idea. Add two spells for convenience purposes, similar to mark and recall. (without the recalling)

Mark storage - Marks a container for teleporting items into.

Teleport item - When cast, items selected in the inventory teleport to the container. Can be used anywhere.

Add some kind of limit so that you couldn't use it indefinitely, maybe a day power? (not a birthsign). Or maybe make it a potion or scroll of some sort.

Either way, I like how Torchlight handles loot. I don't want to wade through 4-6 loading screens every 30 minutes for transporting loot.

Selling it is one thing, but if you're just going to store it away like me.. some extra convenience never hurts.
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Karine laverre
 
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Post » Thu Mar 03, 2011 7:01 am

In Fallout 3 you could still walk (instead of run) if you were overencumbered. It was a much better way of handling it than nailing you to the spot IMO, so it would be good to have it work the same way in Skyrim.

Nothing has been said yet though.

One feature from Fallout I wouldn't be upset about.
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Georgia Fullalove
 
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Post » Thu Mar 03, 2011 2:53 am

This falls in the same category as 'No more soul gems and unlimited charges for enchantments.'

No. I do not want this game baby-fied, I do not want more features removed. I want a challenge, I want to have to use my thinking brain.
It is perfectly logical a person can only carry so much. So I look at weight to value ratio, or zomg me wanna factor.

These kind of limitations exist for a reason. They add a layer of strategy. This isnt some shooter where you have unlimited ammo and just go go go through levels, only ever worrying about your health level.
It is perfectly logical a person can only carry so much.

Nothing says strategy like dumping the loot at the dungeon entrance and making 4+ trips to run back and stash or sell it all right? When I go one point over my carrying limit, I stop and can't move at all! Such strategy!

After realizing how much time I was spending making trips back and forth over and over again over the course of my many hours playing Oblivion, I installed an encumbrance mod. The only effect? Real life time saved. Strategy? There's nothing strategic about making piles of loot to haul back to town, in my opinion.

As to the people wanting "realistic" carrying capacity, no thanks. At some point for a "realism" idea I just accept that this is a game and some realistic things just don't make good game play, in my opinion. As for the "hardcoe mode" suggestion I dislike cheesy game modes like that. Just make an options submenu with stuff like that, in my opinion, rather than lumping a bunch of stuff into one mode.
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Alexandra walker
 
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Post » Thu Mar 03, 2011 1:04 am

I think slowly shuffling is better :L
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Jason King
 
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Post » Thu Mar 03, 2011 1:32 pm

Meh, whats the point? If I'm slowed down I'm still not going anywhere fast, and I would usually still just drop stuff until I wasn't over-encumbered in Fallout 3, same as Oblivion.
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A Lo RIkIton'ton
 
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Post » Thu Mar 03, 2011 10:36 am

I thought the way the encumbrance limit stops you was to make it more convenient for the player. It's more lenient than most games, where it would just not have any more slots in the inventory to put things in or have a message that says "you can't pick up any more".

Oblivion and Morrowind let you pick up all the items temporarily, view everything in the same list, and then decide what to keep. I'd be happy if they just keep it the same.
agreed ,i never had problem whit oblivion over-encumbered ,i just fast traveled to my nearest house and deposited the stuff i needed to deposit ,then return to the dungeon.
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Roberto Gaeta
 
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Post » Thu Mar 03, 2011 4:14 am

Makes more sense to walk, I mean in real life I am not gonna freeze in my tracks from holding heavy stuff...
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Darlene Delk
 
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Post » Thu Mar 03, 2011 2:47 pm

Feather Spell or Potion?
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Silencio
 
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Post » Thu Mar 03, 2011 4:12 am

How about Stamina stays at full when under the carry load (max), and depletes as though running when over the maximum; and drops to 1 when twice the maximum.
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Emilie Joseph
 
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Post » Thu Mar 03, 2011 9:28 am

Im Sick of being Over Encumbered, you should walk and struggle of carrying to much weight, not froze to the spot because you are heavy.

I also want to be able to hide my stuff somewhere without the Game Deleting it, just because i took a nap.

When i start the Game, im gonna look through the UESP Site about Feather stuff and do a cross country picking up Ingredients.


In Oblivion i thought that dropped items stayed on the ground for a surprisingly long time.
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victoria gillis
 
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Post » Thu Mar 03, 2011 9:15 am

Well,I hope I won't be able to move carrying 15 tons on my back...



"You load 15 tons and whaddya get? Another day older...and deeper in debt" Sorry couldnt help myself!

I like the idea of being able to move slowly. Or perhaps the perk from NV that allows you to Fast Travel while fully-laden.
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lauraa
 
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Post » Thu Mar 03, 2011 7:09 am

I like the idea of gradual slowing after 400 or 500 ES Weight Units, but I don't want slowing from the moment you pick up your sword. I still want to be able to carry stuff.
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Neliel Kudoh
 
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Post » Thu Mar 03, 2011 3:12 pm

heres a quick fix, horse with saddle bags. so you only have to transport the loot from a dungeon/cave to your horse outside, and if you're planning on looting a dungeon/cave and expect to put everything in your pockets. tough beans
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Rob
 
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Post » Thu Mar 03, 2011 3:40 am

There should be several encumbrance limits, like this:
X = You've reached the first encumbrance limit, your movement speed and stamina is reduced depending on your overweight, and you can't fast travel.
Y = You've reached the second limit, you can't move at all.


This. Exactly this. It doesn't need to be anymore complicated than this system.

Personally, I was thinking that your weight affects how fast your stamina drains when moving, not your speed. However, once you hit you first encumbrance level (example, 300) you begin to slow. A lot. At 350 pounds you're walking half your speed, and obviously you cannot fast travel, and your fighting is fairly stunted. Then, at say, 400 pounds, you're completely immobilized.
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Trey Johnson
 
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