You are over-encumbered

Post » Wed Mar 30, 2011 12:21 am

How would you like to see encumberment (spelling) handled? Would you like too see a system similar to that of Oblivion, or Fallout.

Or perhaps you have an idea for a new way to handle it
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Star Dunkels Macmillan
 
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Post » Wed Mar 30, 2011 6:31 am

http://www.tesnexus.com/downloads/file.php?id=10925
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Emma-Jane Merrin
 
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Post » Wed Mar 30, 2011 12:09 pm

I picked other because I want it to be a blend of the two. You should slow down the more your encumbered until you can't move anymore instead of "I'm at 249/250 encumbrance and moving fine. Oh look a 1 weight item. Oops, I can't move anymore."
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Destinyscharm
 
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Post » Wed Mar 30, 2011 12:03 am

Not being able to move AT ALL really irritates me, its so unrealistic, I could drag myself if I really wanted with one extra ounce!
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Kevin S
 
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Post » Wed Mar 30, 2011 11:20 am

It's just encumbered, not over encumbered. That statement is essentially a double negative and incorrect. As for the options though, it doesn't make any sense that suddenly you can't move at all because you're carrying too much. The Fallout system was much better and more logical.
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John Moore
 
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Post » Wed Mar 30, 2011 12:11 pm

The more you are carrying, the slower your speed should be.
Eventually, when you have reached your carrying limit, you will move very slowly and have very heavy panting sounds. Perhaps a slight visual blur at some times would also be nice.
Your stamina should be affected as well.
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Ownie Zuliana
 
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Post » Wed Mar 30, 2011 10:23 am

Like this.



Perhaps for "hardcoe" mode.
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Mizz.Jayy
 
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Post » Wed Mar 30, 2011 5:26 am

You should slow down the more your encumbered until you can't move anymore


Better yet, you collapse in a heap on the ground.
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Melanie
 
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Post » Wed Mar 30, 2011 5:09 am

Better yet, you collapse in a heap on the ground.


Sounds good to me.

Also, over encumbered is a correct statement. Encumbered means to hinder or impede, or burden or weigh down. So yes, you can be encumbered and still move but over encumber is the point where you can't move anymore.
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~Sylvia~
 
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Post » Wed Mar 30, 2011 8:59 am

Better yet, you collapse in a heap on the ground.

Actually sounds like fun lol. As long as we can move some before collapsing that is :)
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Kit Marsden
 
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Post » Wed Mar 30, 2011 8:06 am

It's just encumbered, not over encumbered. That statement is essentially a double negative and incorrect. As for the options though, it doesn't make any sense that suddenly you can't move at all because you're carrying too much. The Fallout system was much better and more logical.


The title was actually meant ironically in reference to how Oblivion would no longer let you move due to the weight of the things you were carrying.
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Stay-C
 
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Post » Wed Mar 30, 2011 1:59 am

As long as we can move some before collapsing that is :)


It could tied in with your Stamina meter, the same way that Fatigue worked in Oblivion. Carry too much weight and you start losing Stamina points. If you reach 0 Stamina you collapse.
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Ashley Clifft
 
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Post » Wed Mar 30, 2011 3:06 pm

I prefer the Fallout 3 way of moving at a reduced pace. I guess that carries over into Fallout NV too.

But even better would be if encumbrance significantly affected stamina (fatigue in Oblivion) and if stamina really had a bigger effect on things you do than it did in Oblivion.
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Farrah Barry
 
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Post » Wed Mar 30, 2011 1:36 pm

you get knocked down, like a rag-doll
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Krista Belle Davis
 
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Post » Wed Mar 30, 2011 5:18 am

Pretty much everything suggested is in my first post :laugh:

Really the only thing I don't like about the mod is the fact that health damage drains fatigue. So if you take too much damage too fast and you're already low on fatigue, you collapse and become a permanent punching bag. So I remove that in the .ini, and I adjust things so slopes burn fatigue less ridiculously fast, you get a little more max encumbrance, and encumbrance drains slightly less max fatigue.

Certainly makes Feather and Restore Fatigue more useful.
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CORY
 
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Post » Wed Mar 30, 2011 6:20 am

you get knocked down, like a rag-doll


Lol yeah, you get over-encumbered and then you fall as a ragdoll and here the death music as your crushed to death from the weight :tongue:
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Robert
 
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Post » Wed Mar 30, 2011 7:52 am

Pretty much everything suggested is in my first post :laugh:


Well yes, it's called Realistic Fatigue for a reason. But I wouldn't want Skyrim to work exactly the same way though, I find that mod too harsh myself. I prefer SM Encumbrance and Fatigue.
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Solène We
 
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Post » Wed Mar 30, 2011 9:21 am

I haven't read through everyone's responses, so somebody probably already said this in 1/10th the words, but this is my thought:

I would often not pay attention to my carry weight in past games, to suddenly be trapped and unable to move, usually in an important area where I NEEDED to move, and be forced to either drop what I just picked up, or drop something that I deemed less valuable. Did not like this. On the contrary, if you were just slowed down, this might give incentive to just accept the new rate of speed, and to just continue to pile on weight indefinitely. I think there should be a 'max' value of weight that once you hit, you begin to slow down, but not drastically. You aren't going to be frolicking through the forest, pick up a mushroom, and then be suddenly unable to move or drastically slower. So at this 'max' you would begin to slow down more and more as you added weight, till eventually you would just stop. This would allow time to run back to your house, store or whathaveyou to unload, without being suddenly slowed to a snails pace or stuck, while at the same time not allowing the player to keep piling on weight indefinitely.

EDIT: Sleign said exactly what I said in the third post....meh :sadvaultboy:
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xx_Jess_xx
 
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Post » Wed Mar 30, 2011 1:58 am

I haven't read through everyone's responses, so somebody probably already said this in 1/10th the words, but this is my thought:

I would often not pay attention to my carry weight in past games, to suddenly be trapped and unable to move, usually in an important area where I NEEDED to move, and be forced to either drop what I just picked up, or drop something that I deemed less valuable. Did not like this. On the contrary, if you were just slowed down, this might give incentive to just accept the new rate of speed, and to just continue to pile on weight indefinitely. I think there should be a 'max' value of weight that once you hit, you begin to slow down, but not drastically. You aren't going to be frolicking through the forest, pick up a mushroom, and then be suddenly unable to move or drastically slower. So at this 'max' you would begin to slow down more and more as you added weight, till eventually you would just stop. This would allow time to run back to your house, store or whathaveyou to unload, without being suddenly slowed to a snails pace or stuck, while at the same time not allowing the player to keep piling on weight indefinitely.

EDIT: Sleign said exactly what I said in the third post....meh :sadvaultboy:


'Tis still a well written suggestion none the less.
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Sabrina Steige
 
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Post » Wed Mar 30, 2011 1:50 am

Other: No particular preference / don't care.
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how solid
 
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Post » Wed Mar 30, 2011 12:06 am

how about you slowly start losing stamina the more you walk overencumbered? at first the walking speed would be normal but as stamina goes down you get slower and slower until you replenish your stamina or free up inventory space.
also being overencumbered would mean that you couldn't fast travel so with this method a player who becomes overencumbered has more options than just walking very slowly, that player can explore normally as long as he keeps an eye on his stamina and has the supplies to recover it when needed.


in fallout 3 once you pass the point of encumbrance you move very slowly right from that point, the way i'm saying is that it would be a slow gradual process related as to how much stamina you have, if you have full stamina and are overencumbered you walk at normal speed but as you move stamina is slowly being drained away and as it is being drained away you'd get slower based on how much stamina you have.
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Elizabeth Falvey
 
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Post » Wed Mar 30, 2011 12:56 pm

I haven't played Fallout NV but it sounds way better to me in the way it handles this.
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Laura Cartwright
 
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Post » Wed Mar 30, 2011 2:47 pm

I haven't played Fallout NV but it sounds way better to me in the way it handles this.


It's not just New Vegas, Fallout 3 works the same way. I strongly suspect that Bethesda is already planning on having Skyrim work like that as well. It was a pretty common complaint about Oblivion.
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Tiffany Holmes
 
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Post » Wed Mar 30, 2011 5:09 am

I not only would prefer a system under which encumbrance beyond a given point means that my character couldn't move at all, but one in which every additional pound (or whatever the Tamrielic weight unit might be) up to that point reduces movement speed and jump height and burns stamina at an increase rate.

It was indeed unrealistic in Oblvion that if you picked up one more arrow, you suddenly couldn't move. However, to me, the appropriate way to make that realistic is to make it such that before you picked up that one more arrow, you were moving at a virtual crawl, so it was clear that you were right at the edge of your max.
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Horse gal smithe
 
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Post » Wed Mar 30, 2011 8:30 am

It was indeed unrealistic in Oblvion that if you picked up one more arrow, you suddenly couldn't move. However, to me, the appropriate way to make that realistic is to make it such that before you picked up that one more arrow, you were moving at a virtual crawl, so it was clear that you were right at the edge of your max.


Well it's not unique to Oblivion in the TES series, it's predecessors did the same thing.
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Loane
 
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