If you can become a werewolf yourself...

Post » Sat Sep 17, 2011 5:21 pm

Ok, guys. We've recently received some promising hints that you can in fact become a werewolf in Skyrim ( :intergalactic: ). But now that we got that hope, I would like to reminisce about how actually being a werewolf in Bloodmoon was implemented. i.e.:
  • You were ridiculously fast and could jump for miles.
  • You had a lot of HP, but your attack dealt VERY little damage.
  • You couldn't access your inventory and all of your equipped items were unequipped.
  • You couldn't use any of your spells or powers.

Is this what you lovely people want to be the case again in Skyrim? Or would you prefer a completely different impact on gameplay? Also let us consider dragon shouts.

Ready? Set? Elaborate!
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Antony Holdsworth
 
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Post » Sat Sep 17, 2011 1:13 pm

Can we be werewolves?
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Brandi Norton
 
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Post » Sat Sep 17, 2011 10:57 am

Similar, but more downsides.

Pros:

Have faster speed and farther jumping ability.
Great damage from paws/claws.
Look BEASTLY.
Better eyesight, and possibly a smidge of detect life, or scent, or whatever.


Cons:

Weak to silver and enchanted weapons.
Can't be around anyone when turning to or back from your beast form. (Dusk, Dawn)
If you ARE seen, you'll be known as the werewolf, therefore, a danger. WANTED.

I'm sure there are more cons to this aspect, but that what I can come up with off the top of my head... Something relating to lack of feeding, I'm sure.


@ ElderScrollsFan111111: I highly suspect they are in the game. Playable or not? Not sure.
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Alina loves Alexandra
 
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Post » Sat Sep 17, 2011 6:40 am

Are we still on this werewolf fetish? How many bloody threads do we need?
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Amanda savory
 
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Post » Sat Sep 17, 2011 9:11 am

How many werewolf threads do we need?

As much threads there are on: Dovvahkiin, Dragons, Esbern and all that crap the minority cares about.
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Genocidal Cry
 
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Post » Sat Sep 17, 2011 11:50 am

Are we still on this werewolf fetish? How many bloody threads do we need?

We're making them for multiple reasons, one of them being to change doubters (like you) into believers.
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Holli Dillon
 
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Post » Sat Sep 17, 2011 7:38 am

Weak to silver and enchanted weapons.

Hmm, I like that. But it would be difficult to explain lore-wise why Hircine's servants exhibit that kind of weakness.

Are we still on this werewolf fetish? How many bloody threads do we need?

As many as it gets ;)
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Astargoth Rockin' Design
 
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Post » Sat Sep 17, 2011 7:43 am

I'd say Werewolves should get:
  • Faster speed
  • Increased health
  • Improved melee damage
  • No weapons or armour
  • No spells


It'll basically make you a hand2hand monster (literally). Also make it so that your melee hits heal you for a % of the damage done.
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ezra
 
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Post » Sat Sep 17, 2011 4:39 pm

Pros:
Have faster speed and farther jumping ability. In Human form as well.
Great damage from claws and bite. Also, have stronger phisical strength in human form.
Increased eyesight, such as Eye of the Wolf(Bloodmoon ability.)



Cons:
Weak to silver and enchanted weapons. Human form too.
Cannot be seen when transform into werewolf. If detected, you should be hunted and known as a werewolf from those around the area you transformed.
Must kill a person every night of transformation, or else the player dies when morning rises.

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benjamin corsini
 
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Post » Sat Sep 17, 2011 8:16 pm

Must kill a person every night of transformation, or else the player dies when morning rises.

Explain the reasoning behind this, please?
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Michelle Serenity Boss
 
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Post » Sat Sep 17, 2011 6:56 am

Also make it so that your melee hits heal you for a % of the damage done.


Seems too... vampiric to me. I'd prefer a faster health regeneration rate to compensate for lack for healing spells/potions.
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Smokey
 
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Post » Sat Sep 17, 2011 3:06 pm

Explain the reasoning behind this, please?

If the hunger isn't fulfilled, the player dies. A simple concept.

It adds interest to the play-style as well.
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ladyflames
 
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Post » Sat Sep 17, 2011 5:34 am

Explain the reasoning behind this, please?

It was in both Bloodmoon and Daggerfall. Hircine, being the father of the hunt, wants his hounds/children to hunt for him and kill in his name.

"Did you taste its flesh and drink its blood? Never waste the spoils of a kill. You've pleased me, hunter. Take my token, and wear it well. Hereafter, take your prey, and whisper my name."

Well, he is also known as the sacrifice of mortals. So, it makes sense for werewolves to want to kill and devour people as a sacrifice for their Master, while equally celebrating the hunt. If they don't sate the beast within themselves by spilling the blood of an individual, then their life will be saped away by each passing hour. And eventually, the Lycanthrope can risk dying.
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Amy Masters
 
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Post » Sat Sep 17, 2011 11:43 am

Explain the reasoning behind this, please?

Ok, it's clear that you want to provide an incentive to be voracious. Here's my idea on how to achieve that:

Stages of voracity:
  • Normal
  • You no longer see the landscape. All you see is just shadows reminiscant of the shape of the landscape.
  • You no longer see NPC's and opponents. Instead, you have a permanent Detect Life effect that lets you know when something is close. But you cannot tell whether it's friend or foe.
  • You no longer see your stats (Health, Magicka and Stamina), so you cannot tell whether or not the "things" you see with the above Detect Life are dealing damage to you.

Any time that you kill something, your voracity level goes back to normal. The longer you wait, the further your wild instincts take over and the harder it is for you to think straight - everything just suddenly feels like a threat.
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Ash
 
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Post » Sat Sep 17, 2011 6:45 am

Must kill a person every night of transformation, or else the player dies when morning rises.[/i]


Erm...it just weakens you(Less health). It doesn't kill you. Hircine's punishment for not using his "gift" the way he wants. Sort of like training his new hunting dog.
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Jennie Skeletons
 
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Post » Sat Sep 17, 2011 7:32 am

But you can get that ring (if im right) that lets you control it?
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lillian luna
 
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Post » Sat Sep 17, 2011 5:04 pm

Werewolves are just fine as long as they are confined to a certain area or are very rare. It would be annoying for my uber-mega-duper-awsome-dark-brotherhood argonian assassin to be inflicted with that desease...my imperial however...he would end up with lycantropsy, definetly.
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Rude Gurl
 
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Post » Sat Sep 17, 2011 1:39 pm

If the hunger isn't fulfilled, the player dies. A simple concept.

It adds interest to the play-style as well.


how about a little leeway for more "good" characters like, instead of being forced to kill an npc each night we'd have the choice to do that or kill or in this case hunt a X number of hostile creatures in order to saciate the hunger, weak enemies would be worth less for the quota and vice versa for stronger enemies. kinda like hircine's way of saying:
"if you won't kill an innocent you must prove your worth by hunting worthy prey."
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Taylor Tifany
 
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Post » Sat Sep 17, 2011 9:52 am

Im all for it. Becoming a werewolf would be so sick! Watch out Riverwood! :D
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victoria johnstone
 
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Post » Sat Sep 17, 2011 2:55 pm

For the most part, just like Bloodmoon's. Except with an obviously needed update. It would be nice if human form werewolves had more benefits, though. Possibly even an appearance difference as well.
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Jade
 
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Post » Sat Sep 17, 2011 8:33 am

For the most part, just like Bloodmoon's. Except with an obviously needed update. It would be nice if human form werewolves had more benefits, though. Possibly even an appearance difference as well.

Yes. Human stats increased is a must. Also, as for apperance. Maybe walking in a shadowed area can enable the character's eyes to glow yellow. A nice addition.


how about a little leeway for more "good" characters like, instead of being forced to kill an npc each night we'd have the choice to do that or kill or in this case hunt a X number of hostile creatures in order to saciate the hunger, weak enemies would be worth less for the quota and vice versa for stronger enemies. kinda like hircine's way of saying:
"if you won't kill an innocent you must prove your worth by hunting worthy prey."

I don't think so. Lycanthropy is a gift, yes, but it's more of a curse. Betheada stated before they want it to be a curse more than it is presented as a gift. So, we have to kill humans. Being a Lycanthrope is not all that heroic. But then again, it's not evil. It's just a fight for survival.

Erm...it just weakens you(Less health). It doesn't kill you. Hircine's punishment for not using his "gift" the way he wants. Sort of like training his new hunting dog.

Yeah, I remember now. Makes sense. But Hircine can only tolerate so much. In Daggerfall, you had to kill a wereboar who received powers from Hircine, but still saw his existance as a curse. So he told the player to kill him lol.
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Matt Bigelow
 
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Post » Sat Sep 17, 2011 2:40 pm




I don't think so. Lycanthropy is a gift, yes, but it's more of a curse. Betheada stated before they want it to be a curse more than it is presented as a gift. So, we have to kill humans. Being a Lycanthrope is not all that heroic. But then again, it's not evil. It's just a fight for survival.






isn't it a curse in itself to be forced to find, fight and win against stronger enemies than you every single transformation to prove yourself as a worthy hunter for hircine? :P

like instead of killing a npc you can choose to kill 10 giants or 20 trolls, or a dragon :P that is how you train a hunter, by giving it worthy preys to keep their fangs and claws sharp
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Queen of Spades
 
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Post » Sat Sep 17, 2011 3:37 pm

Ok, guys. We've recently received some promising hints that you can in fact become a werewolf in Skyrim ( :intergalactic: ). But now that we got that hope, I would like to reminisce about how actually being a werewolf in Bloodmoon was implemented. i.e.:
  • You were ridiculously fast and could jump for miles.
  • You had a lot of HP, but your attack dealt VERY little damage.
  • You couldn't access your inventory and all of your equipped items were unequipped.
  • You couldn't use any of your spells or powers.

Is this what you lovely people want to be the case again in Skyrim? Or would you prefer a completely different impact on gameplay? Also let us consider dragon shouts.

Ready? Set? Elaborate!


I dunno about having it the same.
Fast, sure, if running on all fours when changed.
Increased jumping range, sure, if changed.
Lots of HP and do little damage, maybe even that out a bit. Additionally, add in more of the standard weaknesses.
Can't access your inventory and all the equipped items were unequipped...I'd go one step further, all your items are dropped wherever you are when you change.
No spells or powers. Maybe have some werewolf specific powers.
No dragon shouts, because you probably couldn't form the words well. Just look at all the dogs on YouTube that people try to get to talk... "IWAHWYOU!" (Myriad of dogs saying "I love you.") "BAAMAAM!" (Batman pug)
I would be annoyed if I actually played a werewolf if just like the guards with committing crimes, everyone psychically knows you're the werewolf if you change outside of town where no-one saw you.
Etc.
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GabiiE Liiziiouz
 
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Post » Sat Sep 17, 2011 3:45 pm

isn't it a curse in itself to be forced to find, fight and win against stronger enemies than you every single transformation to prove yourself as a worthy hunter for hircine? :P

like instead of killing a npc you can choose to kill 10 giants or 20 trolls, or a dragon :P that is how you train a hunter, by giving it worthy preys to keep their fangs and claws sharp

I don't see it as a curse at all. But Hircine grants you powers by doing his bidding, which mostly regards hunting down and killing a person, a group of person, or a group of people and a beast(The Spirit Bear). I would rather kill stupid humans than just kill animals. But your opinion is good, too.
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Lil'.KiiDD
 
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Post » Sat Sep 17, 2011 4:33 pm

I don't see it as a curse at all. But Hircine grants you powers by doing his bidding, which mostly regards hunting down and killing a person, a group of person, or a group of people and a beast(The Spirit Bear). I would rather kill stupid humans than just kill animals. But your opinion is good, too.

im pretty sure you know more about werewolves than me, so i would like to ask a question

couldnt the werewolf kill bandits to sate its hunger? after all hircine sphere is the sacrifice of mortals (i think) and bandits are mortals
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Prisca Lacour
 
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