You can only directly talk to quest-givers?

Post » Wed Oct 06, 2010 11:30 pm

It makes sense if all the NPC can be quests givers at some points.

That would be swell but we 100+ independent quests sorta brings down any hopes for it.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Wed Oct 06, 2010 7:19 pm

That's how Oblivion's individual NPCs were with each having a unique topic of information.

Seriously, is there some legally binding contract you signed that resulted in you being unable to say anything good about Oblivion?

People wonder why they lose good parts of the series and it's because they forget or are completely opposed to praising them. It's all complaining. What do you expect to be done when you mention nothing of what was done right?



first off i was talking about morrowinds system. oblivions wasnt that different except that they got rid of the redundant stuff which i dont have any issue with at all. dragon knight saga is not the same. when you talk to a random person in that game you dont even get a dialogue screen they just give you a polite or rude response depending on the person and the disposition of that group towards you. this makes sense to me since not everyone you encounter is either going to want to talk to you or even if they might like you, has the time to talk to you especially if they are on the way to work or something.

if you want to know what i liked about oblivion over morrowind its simple........combat, graphics, physics although they are still weird compared to other games and less issues with heavily scripted mods...........and thats about it. pretty much everything else morrowind was better at. story, atmosphere, art design, beast race skeletons, weapon variety, armor and clothing slots, directions instead of quest arrows, in game fast travel that made sense and cost money, magic system, the lighting system was even better, the defaul UI was much better in morrowind, slower movement speed (admittedly too slow at the beginning but after a couple of levels not an issue), interactions of the guilds and houses, interactions of the various races like how the dunmer treated the slave races, hand place loot instead of random crap, levelling that doesnt revolve around the player, cliffracers.........and yes i said it i miss cliffracers. etc.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Wed Oct 06, 2010 10:25 pm

That would be swell but we 100+ independent quests sorta brings down any hopes for it.

Hmm, this takes into account the "Radiant Story" side-quests, right. Maybe those can be given several times ? I mean, I don't why after you've assassinated the neighbour of for a shopkeeper, you couldn't be asked to kill a mother in law for a matron. Same with duels. Totally speculating here, though, I admit it.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Wed Oct 06, 2010 11:55 pm

the one thing i really really want them to do is keep fallout out of the elder scrolls
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Wed Oct 06, 2010 11:18 pm

Why can't the people of Nirn be more talkative than earthlings, as well as having more interesting things to say? Could be something in the air. :P

Like "Mudcrabs, filthy creatures", I think they should go back to the Daggerfall system where generic NPC's were randomised, so they could have bustling metropolises
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Wed Oct 06, 2010 11:42 am

That's how Oblivion's individual NPCs were with each having a unique topic of information.


none of it was particularly interesting, though. they all pretty much just said "oh i love it here" or "oh i hate it here" or "that %NPCNAME% is a silly billy". i don't see why you're praising it so much.

all that [censored] can easily be compressed into the same random rumor stuff that Skyrim's doing - talk to someone and they'll go "oh i love it here", then talk to them some other time and they'll go "i spotted a dragon by the water recently".

the one thing i really really want them to do is keep fallout out of the elder scrolls


except Fallout did a lot of things right that TES has never quite gotten right or straight up just never done - random encounters, interesting dialogue choices, interesting NPCs, interesting quests, BRANCHING quests, crafting, actual consequences for your choices, and much, much more.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Wed Oct 06, 2010 9:57 pm

Yeah this doesn't sound bad to me at all. It's essentually like Oblivion's "Rumors" option, except without actually going into the whole 4th-wall-breaking zoom in on face diaglog tree middle man to do it. It just happens naturally. People worth talking to will have a little more to say, and might ask you certain things which'll start the dialog tree. Can't wait.

What would be interesting I think, is if the Radient Story also applied to conversations with the player. Would be really awesome to be walking in a town and having a radient story event happen where a character simply tries to start a light conversation about something relevant to the world with you beyond just a "rumors" thing. This would add some much appreciated depth to the characters and the events in the world I feel, and really pull the character in. Perhaps it's something that can happen more often with a higher speechcraft skill (even though that likely got axed)?

Oh and as a random aside, if they do still have speechcraft, it would be awesome if high speechcraft player's got a lot of quests related to politics or something along those lines. Like a quest that involves public speaking to a crowd to calm them down (or anger them), one that might involve talking to someone to make them feel better, one that might involve political intrigue, etc.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Wed Oct 06, 2010 11:52 am

If that is true, I will play the game only because it is TES. Then I will return it and rage on the forums. If they did that, then they just lost approximately 50% of their prospective buyers. They will not do that. Hopefully...
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Wed Oct 06, 2010 2:13 pm

No. This cannot be true. They go too far.
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Wed Oct 06, 2010 8:14 pm

The more i think about this fact, the more i think back in Oblivion, most NPCs only had one option - rumor. considering you no longer enter conversation mode with anyone, it's easy to say that you can't question anyone. They're just saying their piece and letting you move on.

although i would love to have had the option to ask about ques goals to random people, like;
"Tell me my good man, have you any information to offer one who seeks Caius Cosades?"
"well yes, outlander, go across the bridge, down the street, last house at the end"
"Thank you good sir"
"we'll be watching you, scum."
<_<

The funny thing is that actually fits. For all that guard knows Caius is a moon sugar addict who's friends with the thieves guild. :P

He looked just like my character.

And from now on to me he is your character.

I think a lot of people are jumping the shark, so to speak. We don't know enough about this to really tell if we like it or not. I think it's safe to say merchants will still talk, as well as guild members and quest givers. Remember with Radiant Story practically ANYONE could become a quest giver. Besides, I'm sure NPC's will still have their little bit of unique dialogue just to add flavor. Falanu Hlaalu anyone? :hubbahubba:
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Wed Oct 06, 2010 12:39 pm

People fail to see that this way is better than Oblivion's. No more going into NPC dialogue sessions just to hear one line of dialogue. They will tell you what you need to hear right away.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Wed Oct 06, 2010 3:58 pm

People fail to see that this way is better than Oblivion's. No more going into NPC dialogue sessions just to hear one line of dialogue. They will tell you what you need to hear right away.

I disagree, I liked to learn the about the characters, however unimportant they may be. I never thought I'd say this but... this is worse than Bosmer.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Wed Oct 06, 2010 1:01 pm

Talking to random NPCs was as much a part of TES as Nirn itself.

And they're going to remove it?

Wtf are they thinking.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Wed Oct 06, 2010 11:34 am

Once unimportant NPCs might have a quest or information for you later in the game, either by a 'real' quest or thanks to Radiant Story.

All this does is spare you the disappointment of talking to a NPC just to find he just has a rumor to tell you.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Wed Oct 06, 2010 11:08 am

Even if these things are true, it doesn't anywhere near make Skyrim less of a serious RPG lol. First of all, I see people always saying "TES is turning into an action game!!!!" Well first of all, TES started as mostly just straight action and secondly, all the games have been action games because it's an ACTION RPG! What would make TES not be an RPG anymore is if they take out the massive open world, take away character customization and instead made it a linear experience. Anything short of that, it is still an RPG. I wish people would know what a genre actually is before saying a game isn't that genre anymore. As for how Skyrim having a more engaging and brutal combat system makes it less of an RPG or less of a TES game is beyond me lol because Arena was mostly about combat and Daggerfall was big in combat too. Morrowind faded with combat and Oblivion brought it back a bit and Skyrim seems to be taking combat to a whole new level, which is great.


No, I'm sorry, being unable to talk to anybody unless they have a quest for you *shatters* immersion. You can have the most open world in the world, with a character customisation system that could create anyone on the planet, but if you can't talk to anybody not super important, the world loses a lot of its charm, and the character feels completely out of place. It might be an RPG, but I could never take it seriously - hence, not a serious RPG.
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Wed Oct 06, 2010 7:32 pm

I rather unimportant NPCs don't talk than everyone of them saying the same things every time.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Wed Oct 06, 2010 7:38 pm

If that is true, I will play the game only because it is TES. Then I will return it and rage on the forums. If they did that, then they just lost approximately 50% of their prospective buyers. They will not do that. Hopefully...


You are being completely ridiculous. Try using logic next time you post on the forums before jumping to conclusions without actually thinking about how such a system would work.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Wed Oct 06, 2010 7:09 pm

This game gets better and better everyday. :shakehead:
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Wed Oct 06, 2010 5:32 pm

I disagree, I liked to learn the about the characters, however unimportant they may be. I never thought I'd say this but... this is worse than Bosmer.


Yeah, because it's impossible to learn about a character by watching the things they do, listening to what they naturally talk about, and the things that are on their mind (which is what will happen with this new system instead of having to go into a seperate dialog thing to get the same info).

And this new change is SOOO game breaking because we all know in Oblivion random homeowner #34 totally had a lot of things to say about themselves... :rolleyes:

Only the people with relevance had things to say on a deeper level than rumors, and it's going to be no different in skyrim.

In morrowind it what the same exact way, except instead of a line about rumors all the random unimportant NPC's just regurgitated the same paragraphs of dialog about X topic you asked about (i.e. house hlaalu). Almost none had dialog that would tell you something about their specific character.

And newsflash, most people don't delve their life stories into strangers, or even "famous" people.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Wed Oct 06, 2010 10:41 pm

No, I'm sorry, being unable to talk to anybody unless they have a quest for you *shatters* immersion. You can have the most open world in the world, with a character customisation system that could create anyone on the planet, but if you can't talk to anybody not super important, the world loses a lot of its charm, and the character feels completely out of place. It might be an RPG, but I could never take it seriously - hence, not a serious RPG.


What makes you assume this system means you can only talk to -super important- NPC's? This just means that the NPC's that have nothing to talk about (read: filler NPC's in the game that have no relevance to anything, just like in real life) will simply comment on things as they are and tell you rumors if you confront them about it. Just like in the past games...

Morrowind didn't have dialog trees either except for questgiving or important NPC's. All the other ones just said a token rumor line or token line of information about X topic.

Why this is so hard for people to grasp on this forum is beyond me.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Wed Oct 06, 2010 5:20 pm

The complaints on this baffle me. Hasn't anyone played Fallout or New Vegas? Don't you prefer those worlds that appear to be more lived in?

One of the big complaints about Oblivion was that the main cities didn't really feel lived in. As a result, people created popular mods to add people to the streets and country roads.

You have to decide what you want. You either want a world to feel lived in, where only the important people talk to you, or you want an empty world where everyone talks to you.

I guarantee you that if you went out on the street and tried to talk to everyone that walked past, the majority of them are going to have nothing to say to you. However, instead of telling you to ... off, they'll now say a quick little something that might be of use. I really don't see a problem with it and I much prefer the immersion it adds. I much prefer the lived in feel of the world of Fallout and NV then that of Oblivion and Morrowind.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Thu Oct 07, 2010 2:00 am

So the conversation system has been butchered?
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Wed Oct 06, 2010 2:51 pm

If by unimportant they mean "gives no quest", then oblivion take them.
This is what I hate in the Gothic series (one of my favourite RPG series btw). It ruins immersion. If I want to speak with a character, I can.
Okay, some of them will tell me to leave them alone, but they're not rumour-machines.


This whole thing reminds me of one game series.
Guess what, Fable.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Thu Oct 07, 2010 1:02 am

If this is true, it is a huge dissapointment. I have been optimistic for every change they've made so far (except spellcrafting), but this is really both unexpected and very, very dissapointing. I absolutely loved the dialogue in NV - hell it was probably the best aspect of that game. I'd assumed Bethesda learned something but apparently they want to turn TES into God of War.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Wed Oct 06, 2010 10:40 pm

All I hope is, whenever I pass these generic NPCs on my way to the Smithy, this doesn't mean I have to hear the same old tired remarks repeated over and over again.

"Get out of here, Stalker!"
"Come in, don't stand there!"

At least make it interesting/entertaining by giving the player character some sort of title/nickname.
"Hey Chicken Chaser, do you chase chickens?"
"Chicken Chaser eh? Why do they call you that then?"
"He don't look like no Chicken Chaser to me. Then again I ain't never meet one before"
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

PreviousNext

Return to V - Skyrim