That's how Oblivion's individual NPCs were with each having a unique topic of information.
Seriously, is there some legally binding contract you signed that resulted in you being unable to say anything good about Oblivion?
People wonder why they lose good parts of the series and it's because they forget or are completely opposed to praising them. It's all complaining. What do you expect to be done when you mention nothing of what was done right?
first off i was talking about morrowinds system. oblivions wasnt that different except that they got rid of the redundant stuff which i dont have any issue with at all. dragon knight saga is not the same. when you talk to a random person in that game you dont even get a dialogue screen they just give you a polite or rude response depending on the person and the disposition of that group towards you. this makes sense to me since not everyone you encounter is either going to want to talk to you or even if they might like you, has the time to talk to you especially if they are on the way to work or something.
if you want to know what i liked about oblivion over morrowind its simple........combat, graphics, physics although they are still weird compared to other games and less issues with heavily scripted mods...........and thats about it. pretty much everything else morrowind was better at. story, atmosphere, art design, beast race skeletons, weapon variety, armor and clothing slots, directions instead of quest arrows, in game fast travel that made sense and cost money, magic system, the lighting system was even better, the defaul UI was much better in morrowind, slower movement speed (admittedly too slow at the beginning but after a couple of levels not an issue), interactions of the guilds and houses, interactions of the various races like how the dunmer treated the slave races, hand place loot instead of random crap, levelling that doesnt revolve around the player, cliffracers.........and yes i said it i miss cliffracers. etc.