You cannot play the way you want

Post » Thu Mar 27, 2014 12:43 am

Altho ESO has some sort of trinity, it works in a diffrent way then other mmorpgs. For example, you can have a 12 man group with 4 semi tanks and a mix of semi dps and semi heal and all have more then 1 role in a group or if you want, focus more on tanking, healing or dps. A group is much more involved in a fight. That is my expirience and they have done a good job if you ask me.

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Eilidh Brian
 
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Post » Thu Mar 27, 2014 2:28 am

Every game has restrictions made up by the developers, the creator of said game. If you want to play the way you want - well everyone has to develop his or her own game. Simple.

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Chantelle Walker
 
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Post » Wed Mar 26, 2014 7:58 pm

That will be Legen... wait for it... dary!

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JUDY FIGHTS
 
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Post » Thu Mar 27, 2014 10:12 am

I agree, but by that same token, once you are higher level, your skill sets are not as limited as in early levels, so you really have no excuse to say "Sorry, I'm a DPS Sorc, can't tank". By the time you're doing Vet Dungeons, you should have your armor at Overcharge with 1 buff (which you should have Morphed and at rank 4), and should have at least 1 avoidance ability available.

So, either you are low level "DPS Sorc" and can still wing it, or you are high level and have tanking skills you can swap onto your bar to take the role.

In either case, this thread is fail. :)

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Spooky Angel
 
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Post » Thu Mar 27, 2014 4:26 am

In beta at least dungeon wise a tank was never needed pretty much. 3 dps and 1 healers was good enough. Sometimes even 2 healers and 2 Dps. Also because of how flexible builds are lots of people will be Tanky / dps hybrids so should be fine. For raids / 25 man dungeons you could be right haha and we will see what happens.

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Janette Segura
 
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Post » Thu Mar 27, 2014 5:43 am

If you want to play the way you want, the only way you can really do that is to avoid grouping. Most times when grouping it's expected that everyone has the same end goal and might have to change up a bit to obtain it. I would try to group up with people who let you player YOUR character.

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James Shaw
 
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Post » Thu Mar 27, 2014 1:33 am

I have written an article about this. Yes this only works in PvE, not in PvP. Because if you can see it or not, even you approach this game from a singleplayer perspective, you are still dependant on the loss or win of your entire raid.

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Star Dunkels Macmillan
 
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Post » Thu Mar 27, 2014 1:05 am

What you can and cannot do effectively will be dependant on what skills/passives you choose to level up in so effectively, you are playing the way you want to play.
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Megan Stabler
 
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Post » Wed Mar 26, 2014 10:45 pm

Sounds great - play what role you like, when you like... oh, and have fun of course.

I hope the tired, boring stratified "Trinity" finally fades away into history, where it belonged many years ago. It's a game mechanic that's well past its sell-by date.

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Eddie Howe
 
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Post » Thu Mar 27, 2014 5:56 am


Agree but those playing with that mindset are going to complain to no end. (Blimey! 216 posts, when did that happen?)
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Dominic Vaughan
 
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Post » Thu Mar 27, 2014 6:32 am

I disagree there, I found the alternative (i.e. GW2) pretty terrible. Just a group of soloists occasionally pulling off something as a team.

I think the main problem with the trinity in games is how rigid it ends up being treated by the players. "You can only do this role if you use this class in this spec." The setup in ESO, while the trinity still exists, appears to give us a lot less restriction in how we build it (not defined by class).

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CHANONE
 
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Post » Thu Mar 27, 2014 11:33 am

This is just plain silly.

In ANYTHING, in both life and games, if you are part of a group you are expected to have a specific role.

Sports... you are assigned a position. You can't just do what you want.

Work... you are assigned a job. You can't just do what you want.

Pictionary... someone has to draw and someone has to guess.

This is the definition of being part of a group! Why is there even a discussion here??

Now some groups have tighter requirements than others and may require specific roles. Others may be more general in their requirements.... Just like the real world. You are supposed to find the one that fits what you want, not require everyone else to conform to what you want. That's how this thing called life works.

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marie breen
 
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Post » Wed Mar 26, 2014 7:56 pm

In GW2 everyone went all in DPS.

In ESO so far you either are DPS, heals/DPS, or tank/DPS. Trinity is definitely alive but it has no class bias as to who does what.

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Natalie J Webster
 
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Post » Wed Mar 26, 2014 10:55 pm

I'd take you under my wind just to see you pull this, but I got a hunch you will be playing on the NA server.

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Ana Torrecilla Cabeza
 
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Post » Wed Mar 26, 2014 10:38 pm

You can't compare life with games! lol

If you play sports for FUN, you pick your own position that you want.

For work, if you apply for the right job, you can do what you want.

Playing pictionary... well, you draw how you want.

In all these cases it's more fun if it's what you want. I don't intend on playing ESO "professionally" so I will play how I want. If that mean's less grouping, that's fine.

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Siobhan Thompson
 
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Post » Thu Mar 27, 2014 10:48 am

I personally like the holy trinity. Anyway, the nice thing about this game is a DK can be the mage, the Templar can be the tank and the Sorcerer can be the healer.

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jennie xhx
 
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Post » Wed Mar 26, 2014 9:57 pm

I shall play what I want too, which will include a lot of soloing mainly because if you team with someone, they tend to either waste time or want you to play their way. So I'm kind of a casual grouper, I don't mind the social aspect but I don't want to be playing the way someone else wants me to.

Edit: Plus the amount of time I can spend on a game, normally means most can't actually keep up with me anyway.

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Charleigh Anderson
 
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Post » Thu Mar 27, 2014 2:08 am

So the videos I saw of a Mage tanking, while a Nightblade healed...while duoing a group dungeon...were possible a farce?!

While I have not played the game to 50...it seems quite evident from the soft caps and skill choices available that the Trinity will be in full force, just the class requirements as to what part of the Trinity you are has been thrown away. Good.

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Jessie Butterfield
 
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Post » Wed Mar 26, 2014 9:23 pm

For everyone to play with any build they want to and still be successful, the content would have to be ridiculously easy. Ridiculously easy can also be characterized as ridiculously boring.

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Mariana
 
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Post » Thu Mar 27, 2014 7:53 am

Me, too.

Cheeseburger - Fries - Soda

Gonna go get me a "holy trinity" in about half an hour, in fact.

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Lew.p
 
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Post » Thu Mar 27, 2014 12:37 am


This is only strictly true at low levels. As you gain levels and amass skill points, you'll be able to put points into tank-feasable abilities that you can switch to on your hotbar before entering a dungeon if you want to tank. You don't need a sword and board or heavy armor. With 300 skill points and a heavy emphasis on gear enchantments and potions/provisions, a mid to high level player can fill in as a tank if they spend their skill points with that occasional tankiness in mind. If they don't invest their skill points into anything but DPS skills, then that's their own fault that they can't do anything else.
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Tha King o Geekz
 
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Post » Thu Mar 27, 2014 3:20 am

Oddly enough, you just did compare life and games! :D

But actually, "grouping" is a basic concept, that does not change because of the context it is used in. Be it a sport, a video game, or a job, the dynamics and purposes are the same. You may play a sport for fun, but regardless of what you want, there are defined roles.... you play it because you want to. As you pointed out, you need to find a group where you can be the role you want. You don't go forcing the group to conform to you desires.

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Raymond J. Ramirez
 
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Post » Thu Mar 27, 2014 5:45 am

Hmmm... oddly enough I guess I did. It was to do with my argument! :) Except for pictionary... the other two were in a professional sense.

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W E I R D
 
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Post » Thu Mar 27, 2014 7:08 am

The trinity in ESO is defined more by your spec and weapon and less by your class. For instance, healers need a Resto staff; but you can use that staff as any class with various degrees of success.

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Joie Perez
 
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Post » Wed Mar 26, 2014 8:12 pm

I agree with 90% of your post. The 10% that I don't agree with is the fact where you said you don't need a 1h+shield. Against tougher bosses blocking with just a weapon and not the shield will not prove anywhere near as effective and you'll run out of stamina rather quickly.

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JAY
 
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