If you could bring back one feature from a previous game

Post » Fri Feb 18, 2011 6:11 pm

I completely agree with you. But, seeing a new variety of bird would be refreshing. Similar, of course. http://www.legendarypokemon.net/images/dp_artwork/144.png's something I've always thought ccould fit in quite well in skyrim. Obviously they'd need to tweak it to be more unique.

*gets lost in childhood nostalgia*


! POKEMON ! :drool: I would bring back Saint Jiub...not really a feature though...
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Stephanie Nieves
 
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Post » Sat Feb 19, 2011 2:04 am

Breaking down doors. I really gets on my nerves, especially in Morrowind, when you get to a rickety old door consisting of 3 rotting wooden planks which you can't open because you don't have the key. There you are in full daedric armor and a weapon that can kill a Xivilai in one hit, but oh no, you can't just break down that door.





I do agree with previous posters that the freedom should return. While i do agree that NPC's should not be essential anymore, you should have more options to actually keep them alive. Unless you focus on restoration skills quite a bit you can't actually do anything to keep followers from dying - They need a big improvement in AI and maybe some more protection of their own.

BUT!

"Just because you can" is not an excuse to be able to kill important NPC's. There should be a consequence that is felt directly, not just a message saying that the quest has failed. I hated how you could kill important NPC's in Morrowind, but all you ever actually got from it was a message box stating you couldn't finish the main quest. Nothing else. If you want to kill an important NPC it should have direct consequences to your game. If all it does is take content away, why allow it? It only frustrates inexperienced players and gives nothing of value to experienced ones. For example, if you kill Martin in Oblivion before he lights the fires and fights Mehrunes, after a few game days or weeks the world of Tamriel should have changed to an Oblivion world. People would be in panic and you wouldn't be able to get the usual quests. Vendors would not be able to buy all your stuff or supply it because of the chaos in the world. If you still want to do it, you can, but you shouldn't expect the rest of the game world to go on like nothing has happened, which is what most people who want this 'freedom' seem to expect. But i guess most of them also only play the game with 100% chameleon.

Which is something that needs to be removed. Invisibility should not be perfect, it should be very expensive and not mask sound. There should also be magic that can detect invisibility. Same with chameleon. It should never be so that it makes you invulnerable. Same with reflect effects. Or resist. There's no fun if there's no challenge, otherwise you might aswell go around and using the kill console command on everything you see. It became an issue in Morrowind and a huge problem in Oblivion.

But i went off on a tangent.

Breaking down doors needs to come back.
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nath
 
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Post » Sat Feb 19, 2011 3:08 am

Dark Elves having gravelly voices, and levitation.
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BlackaneseB
 
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Post » Fri Feb 18, 2011 8:53 pm

Am I the only one who does kind of want to see cliff racers in Skyrim? Maybe an different breed of cliff racers, more accustomed to the cold climate in the mountains of skyrim? Only existing on the border to morrowind?

The new technology could possible make an awesome cliff racer, I've always wanted to see a cliff racer who is not flying, but sitting on a cliff side, kind of like http://news.bbc.co.uk/media/images/47655000/jpg/_47655699_coatsisl.jpg

In any case, aerial danger would be refreshing.


as long as its not stalking u like in morrowind and as long as it is not a B****H to hit/strike like in morrowind, I don't see why not.
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Krista Belle Davis
 
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Post » Sat Feb 19, 2011 7:47 am

! POKEMON ! :drool: I would bring back Saint Jiub...not really a feature though...

I never left. :icecream:
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Scotties Hottie
 
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Post » Sat Feb 19, 2011 2:00 am

as long as its not stalking u like in morrowind and as long as it is not a B****H to hit/strike like in morrowind, I don't see why not.

Neither of these things actually ever happened in Morrowind.

Please figure out how Morrowind's combat works and play it for more than a few hours before posting an opinion on it. That's kind of a pet peeve of mine:
Copying what other people who have never played Morrowind say and just assuming it's a true fact.
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brandon frier
 
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Post » Sat Feb 19, 2011 3:59 am

Neither of these things actually ever happened in Morrowind.

Please figure out how Morrowind's combat works and play it for more than a few hours before posting an opinion on it. That's kind of a pet peeve of mine:
Copying what other people who have never played Morrowind say and just assuming it's a true fact.


actually I played morrow for thousands of hours THOUSANDS without mods for the first 12 13 playthorughs then with mods for the next 30 40 playthorugh, and when ever u walked minding ur own business the dam cliff birdy gets argo by u even if he is far away and then as u like atuo walk u start getting hit and then u get so MADDDDDDDD :swear: and kill that thing its like KAKAKKAKA ARGGGGGGGGGGGGG just makes me mad thinking about them :flame:
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W E I R D
 
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Post » Fri Feb 18, 2011 8:33 pm

I don't really know. Climbing would be pretty cool.
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Keeley Stevens
 
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Post » Sat Feb 19, 2011 4:12 am

Dark Brotherhood guildship. I <3 playing Dark Brotherhood missions
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Brad Johnson
 
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Post » Sat Feb 19, 2011 9:44 am

actually I played morrow for thousands of hours THOUSANDS without mods for the first 12 13 playthorughs then with mods for the next 30 40 playthorugh, and when ever u walked minding ur own business the dam cliff birdy gets argo by u even if he is far away and then as u like atuo walk u start getting hit and then u get so MADDDDDDDD :swear: and kill that thing its like KAKAKKAKA ARGGGGGGGGGGGGG just makes me mad thinking about them :flame:

Uhhhhh. ok. Nevermind. Sorry.
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Amiee Kent
 
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Post » Sat Feb 19, 2011 4:18 am

actually I played morrow for thousands of hours THOUSANDS without mods for the first 12 13 playthorughs then with mods for the next 30 40 playthorugh, and when ever u walked minding ur own business the dam cliff birdy gets argo by u even if he is far away and then as u like atuo walk u start getting hit and then u get so MADDDDDDDD :swear: and kill that thing its like KAKAKKAKA ARGGGGGGGGGGGGG just makes me mad thinking about them :flame:


:rofl:
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Stacy Hope
 
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Post » Sat Feb 19, 2011 4:02 am

soulgems where the captured souls name is displayed.
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Sabrina Steige
 
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Post » Sat Feb 19, 2011 12:05 am

- Minor and Major skills.
- Spears, staves, throwing stars and kniftes etc.
- Medium Armor.
- Werewolves and the opportunity to become one. I've never played Daggerfall but other Werecreatures like the Wereboar would be cool too, especialy the Werecroc and/or Werebear.
- The Imperial Legion and Imperial Cult.
- Racism and hate amoung the various races and Guilds. There was some of it in Oblivion but i didn't feel it was nearly as pressent.
- Open villages and cities. While the big cities should still be walled, it would be nice with a few open villages like in Morrowind.
- Boats, Gondolas, Mage teleportations etc.
- Tattoos and beard. Though it would be nice to create your own face (like in Oblivion) and then chose a tattoo and/or beard.
- Nudity. Again, never played Daggerfall.
- Slavery.
- Cliff-Racers... no just kidding. :D
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Alkira rose Nankivell
 
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Post » Sat Feb 19, 2011 8:37 am

Basically everything from Daggerfall.

climbing
teleportation, levitation, sleep spells, etc...
languages
bashing down doors
the complex reputation system and rival factions (some are popular with nobles and shopkeepers, but hated by commoners and vice versa; some factions can't be joined if you are a member of an other one, you can become a target of assassins if you pissed off the wrong guy, etc...)
banks
owning a boat and a cart (or a packmule)
lycanthropy

wouldn't even mind to see random quest returning if they're properly implemented.
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Jeffrey Lawson
 
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Post » Sat Feb 19, 2011 4:05 am

Too many to list... Although, I really would like to see layered armor make a comeback. And more armor categories, like pauldrons, and a right and a left for each piece of armor. And a leveling system that doesn't punish you for making the skills you use the most major skills. I'd also like more unique armor and weapons. More weapon categories. It'd also be nice to see them make stealth classes a realistic choice. I mean seriously, stealth classes were BY FAR the most underpowered classes in Oblivion. I mean seriously, fighting classes and casting classes destroy stealth classes. I mean my Nord fighter could hand to hand a troll to death at level 10 (well maybe not 10, it was below 20 though, I can't remember the exact level). Seriously, heavy armor was WAY better than light armor. It didn't even matter heavy armor was heavier, because classes using heavy armor had enough strength to make it pretty much the same weight ratio. I would also like to see blunt weapons actually be able to hold a candle to blades. I mean am I missing something, or were maces and axes in Oblivion insanely weak compared to blades? I mean if I remember correctly, two handed battleaxes had a damage rating way smaller than claymores of the same type. Plus they were slower and heavier.
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Jeremy Kenney
 
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Post » Sat Feb 19, 2011 2:39 am

huge cities, hundreds of villages, huge world, dozens of thousands of NPCs.

THAT is immersion imho. Sincerely, I dont understand how people can feel immersed in a game because they need to eat (like some mods do) but dont care about the fact all cities in Tamriel are no more than 5 km apart and the biggest ones have something like 25 houses and 50 NPCs. And that right next to the Imperial City, just a few meters from its walls where supposedly like at least a million people should live, there are countless unexplored ruined castles and ayled ruins.
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Ally Chimienti
 
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Post » Fri Feb 18, 2011 7:28 pm

huge cities, hundreds of villages, huge world, dozens of thousands of NPCs.

THAT is immersion imho. Sincerely, I dont understand how people can feel immersed in a game because they need to eat (like some mods do) but dont care about the fact all cities in Tamriel are no more than 5 km apart and the biggest ones have something like 25 houses and 50 NPCs. And that right next to the Imperial City, just a few meters from its walls where supposedly like at least a million people should live, there are countless unexplored ruined castles and ayled ruins.

Because they get immersed in the world that's there, rather than stress over what they think that world ought to be.
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Melanie Steinberg
 
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Post » Fri Feb 18, 2011 10:39 pm

I'm sorry, hamsmagoo, but that strikes me as a little bit funny considering our animosity over Oblivion :P
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Kayla Oatney
 
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Post » Sat Feb 19, 2011 3:22 am

huge cities, hundreds of villages, huge world, dozens of thousands of NPCs.

THAT is immersion imho. Sincerely, I dont understand how people can feel immersed in a game because they need to eat (like some mods do) but dont care about the fact all cities in Tamriel are no more than 5 km apart and the biggest ones have something like 25 houses and 50 NPCs. And that right next to the Imperial City, just a few meters from its walls where supposedly like at least a million people should live, there are countless unexplored ruined castles and ayled ruins.

While I like the idea. All those NPCs need homes and schedules. TES 5 would really svck if thats all the Devs spent their time doing. I beleive they should be bigger than Oblivion, Morrowinds size or a little bit larger, but not to big.
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Johnny
 
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Post » Sat Feb 19, 2011 9:06 am

While I like the idea. All those NPCs need homes and schedules. TES 5 would really svck if thats all the Devs spent their time doing. I beleive they should be bigger than Oblivion, Morrowinds size or a little bit larger, but not to big.


I really dont see why 95% of the NPCs cant be automatically done procedurally at Bethesda′s computers. Then the mods only spend their time at the IMPORTANT NPCs. Important NPCs are few even in Oblivion. The others are there just to fill... and sincerely, no reason to pay attention to their schedules and tasks, thus, that could be done procedurally.

As for homes... PROCEDURAL CREATION too. Again, procedural creation doesnt mean it will be created on YOUR computer and will change everytime you play. Read the thread about procedural creation, I talk a bit about it.
http://www.gamesas.com/index.php?/topic/1068296-randomly-generated-good-or-bad/
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kyle pinchen
 
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Post » Sat Feb 19, 2011 6:59 am

The features I would love included would be:

-No omniscient guards - Breaking into a house after making sure there weren't the law wasn't around to see, only to have a guard teleport in behind you while you were in there was horrible in Oblivion.
-ability to join political factions - I loved this in Morrowind, and it added replay value with the different houses and religious factions.
-Clothes under armor-Nitpicking on my behalf but I still thought it was cool.
-Level scaling system similar to fallout 3's - Fallout 3's level scale system is the best compromise in the whole level scale/no level scale debate.
-Unique dungeons/caves/forts/etc as well as traps from oblivion. - In Oblivion I had trouble keeping my motivation up to explore all the ruins, caves, and forts because they all looked the same. In Morrowind they had at least a several unique features to make sure they stood out and I feel the next Elder Scrolls would benefit from Morrowind's unique dungeons with Oblivions way of doing traps( if that makes sense)
-Unique setting. - I believe Cyrodil was supposed to be situated in a jungle from the descriptions in the books. Having it changed to your standard Tolkien-esque environment that's the norm in practically every fantasy rpg was a huge stepdown in Oblivion. Coming after Morrowind where the setting was almost other-worldly made the disparity worse. This is what I would want the most to return to the next game.
-Disadvantages from Daggerfall as well as Spears and armor types from previous games. -The disadvantages were a nice touch, I can see why Bethesda decided to scrap them but it would be neat to see them return in character creation and somewhat limit creating flawless characters. Spears were awesome and need to return.
-Keep the combat system from Oblivion. - The one major improvement from Oblivion was seriously awesome when compared to Morrowind's.

It may seem like I'm hating Oblivion but I'm not. I enjoyed Oblivion for what it was when I bought it when it came out. In fact I'm installing it now so I can play through the OC w/mods as well as Shivering Isles right now. (I have a slight confession, this is my first time through SI and I have been wanting to buy it for awhile but never got around to it)
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Rudy Paint fingers
 
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Post » Fri Feb 18, 2011 8:30 pm

being able to kill everyone as everyone said. Also being able to join either side (ex joining mythic dawn) or just tell the emporer the screw himself, or tell martin that. Also the main quest continues after you kill martin or just not do it. IDK would be much more playable.
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des lynam
 
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Post » Sat Feb 19, 2011 2:07 am

The clothing/armor system from Morrowind, it was much more in-depth.
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Hairul Hafis
 
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Post » Sat Feb 19, 2011 6:41 am

Open Cities. If mods can do it, Bethesda can do it themselves too... and this also permits for the return of levitation.
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Charity Hughes
 
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Post » Sat Feb 19, 2011 1:18 am

This has become another "Ideas and Suggestions" topic, let's continue there please.

http://www.gamesas.com/index.php?/topic/1115083-tes-v-ideas-and-suggestions-179/
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Shiarra Curtis
 
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