If you could bring back one feature from a previous game

Post » Sat Feb 19, 2011 1:37 am

Essential NPCs was a GOOD idea.
When was there a restricted area?
You could sleep in any bed under certain circumstances (as long as you weren't trespassing).
Not being able to sell quest items was a GOOD idea.
There weren't any items yoou couldn't take.
You should actually play Oblivion before judging it.

I did play Oblivion... beat it... and got bored.

I respect the fact that you don't want to be "punished" for exploring by messing up a future quest, but a lot of people consider that stuff hand-holding.

Of course, if there's a lore-friendly reason why I shouldn't be allowed in someplace, then it's fine. But if the only reason is laziness/scripting... no thanks.

If I had a dollar for every time I was told "you need a special key to get in here" I wouldn't consider Oblivion such a financial loss anymore.

And the thing about owned beds... how about a bounty instead of a text box? That's how they did it in Morrowind. And how is the bed still owned when I just murdered the owner???? :brokencomputer:

And for items you can't take/sell, I mean quest items, which don't even exist until taking a quest causes them to materialize. Just so that people don't accidentally sell it or leave it on a corpse. Boo hoo!

I know that some people consider that type of thing "game breaking." But I think it's more fun to mess up my first few characters and adapt to a hostile world by trial and error, rather than having "bumper gutters" placed everywhere that protect me from ever messing up.

It guarantees you a perfect 100% completion the first time around and kills re-playability and challenge, the way I see it.
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Markie Mark
 
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Post » Sat Feb 19, 2011 9:37 am

-No. If I want to kill Martin and ruin the main quest, then god damnit, I have a right to!
-So what? The point of an open sandbox world is that I can do anything and go anywhere. If I want to ruin the quests, that's my own fault.
-Yes, that would be what I just said...
-I don't want a single item to clutter up my inventory, if I don't want it. So what if I end up selling it? Again, that's my own bloody fault.
-No I'm not. there's just never any debates about Morrowind's problems, because we can admit to them. Some of those problems include:
  • Lack of AI
  • Many things cut from Daggerfall
  • Not enough quests and random encounters
  • Certain queslines where very anti-climatic (e.g. the two temples)
  • Lack of Dodge animations
  • Bad Animations
  • Bugs
  • Bad journal system pre-Tribunal
  • Lack of Lycanthropy pre-Bloodmoon
  • Perhaps some other's I've forgot


The thing is, I'm fine with Morrowind having problems. No one ever debates these things, so the arguments never come up. Oblivion, whether you people like to admit it or not, just like any other game, has flaws.

Edit: I take back what I wrote.
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Danel
 
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Post » Fri Feb 18, 2011 8:15 pm

-They could make an alternate main quest, like joining the Mythic Dawn. Maybe Essential NPCs could be togglable.

Yes. I was just going to say," what if I want to roleplay a Dagon-worshipper who murders Jauffre once he reaches Weynon Priory". Also, too many NPCs were essential, including ones involved in guilds that I may never end up joining
-They are trying to make the world more alive. Like everyone has their own space that you, the player, are not a part of. -They make it so you can't sleep to remove the hassle, or so you can't pass to much time while sneaking. I remember the first DB quest and I arrived to early and had to wait from 8am to 5pm Oblivion time just standing there.

No, you can just press the rest button and wait to make time move fast. The real reason is that if you sleep in an owned bed, you might wake up with the owner of the bed sleeping next to you. It was the laziest way to get around that little issue.

Just like removing levitation was the laziest way to deal with the issue of cities looking lame from above... even though I can climb to the top of a tall hill and look down on Anvil and witness its lameness, anyway.

And if someone physically yells at me and attacks me to stop me, that's immersive. If a text box or invisible wall stops me... that's not immersive.
-Agreed, so long as you can buy it back. I was just factoring in what if I accidentally dropped it over the niben basin, or it fell through the border. Apperently, Morrowind had the same deal with being unable to pick up quest items.

Morrowind had two quest items that were glued to the surface until you reach the correct point in the quest: the puzzle box and the moon and star.

Those two things pissed me off in Morrowind, so you can imagine how upset I was when all quest items were like that in Oblivion.

If you accidentally drop a quest item, tough, that's your fault. Console it in or just svck it up and focus on the guilds instead. Your second character can save the world.
-Most of those Morrowind problems are forgivable. Again, I used to be a big time Oblivion Basher, and I never bashed Morrowind.


There's a lot that pisses me off about Morrowind... why guards re spawn so quickly in a podunk village like Dagon Fel baffles me. But, instead of fixing Morrwind's flaws, in Oblivion, they leave them in and add more. That's how I see it, at least.

Those candles that are bolted to tables in Morrowind made me really angry... then in Oblivion, EVERY light is bolted to the table. Maaaaan, wtf! It's tons of little things like that, piled up until I get fed up.
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Verity Hurding
 
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Post » Fri Feb 18, 2011 6:17 pm

This.

Yep, that is true. The freedom to succeed, the freedom to fail
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Anna Watts
 
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Post » Fri Feb 18, 2011 6:54 pm

Throwing stuff, like darts and stars, i like stuff like that, however like bows it never was very effective imo, if they could make it more effective they should defintally bring it back :P also crossbows :) basically all the weapons they took out between tes 3 and tes 4


You took the words from my mouth.
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Luis Reyma
 
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Post » Fri Feb 18, 2011 9:34 pm

There's a lot that pisses me off about Morrowind... why guards re spawn so quickly in a podunk village like Dagon Fel baffles me. But, instead of fixing Morrwind's flaws, in Oblivion, they leave them in and add more. That's how I see it, at least.

Those candles that are bolted to tables in Morrowind made me really angry... then in Oblivion, EVERY light is bolted to the table. Maaaaan, wtf! It's tons of little things like that, piled up until I get fed up.

I miss being able to use candles.
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Meghan Terry
 
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Post » Fri Feb 18, 2011 5:26 pm

-snip-

Summed it all up nicely.
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Ymani Hood
 
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Post » Fri Feb 18, 2011 10:38 pm

How about we get off this Oblivion vs Morrowind theme and get back to the actual thread?
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helliehexx
 
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Post » Sat Feb 19, 2011 4:20 am

How about we get off this Oblivion vs Morrowind theme and get back to the actual thread?

I agree. Why is it whenever someone points out an obvious flaw of Oblivion, it turns the thread into a Morrowind vs Oblivion thread?
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Ria dell
 
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Post » Fri Feb 18, 2011 5:20 pm

Many factions. Some you can not join because you joined the other. Adds replay value.
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Bethany Watkin
 
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Post » Sat Feb 19, 2011 6:46 am

How about we get off this Oblivion vs Morrowind theme and get back to the actual thread?

Lol, sorry.

I thought I was still in the Morrowind vs. Oblivion thread.

:unsure: :bolt:
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Jhenna lee Lizama
 
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Post » Fri Feb 18, 2011 6:08 pm

Hircine = Republican
x_dearh = Democrat


I agree with Hircine. Because I'm a libertarian!

If you want to kill Martin and ruin the main quest then fine, it will be your own fualt.
Ah how I love Social Darwinism.

x_death- go play fable, you seem to like restriction
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Robert Garcia
 
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Post » Fri Feb 18, 2011 8:35 pm

I would bring back FREEDOM.

As in, no unkillable NPCs, no restricted areas, no unsleepable beds, no untakable/unsellable items, etc. etc. etc.

Freedom and openness are what I miss most from the older TES games.

This.
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Kortknee Bell
 
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Post » Fri Feb 18, 2011 8:54 pm

one or all of the following

- weapons and armors from morrowind
- daggerfalls leveling system
- encanted weapons recharge over time as in morrowind
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Bee Baby
 
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Post » Sat Feb 19, 2011 2:55 am

one or all of the following

- weapons and armors from morrowind
- daggerfalls leveling system
- encanted weapons recharge over time as in morrowind

I don't agree with the last one. IMO Oblivion finally made soul gems important and they shouldn't change that. If anything, recharging should be VERY slow.
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Kirsty Collins
 
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Post » Fri Feb 18, 2011 9:27 pm

Culture.

This please.
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Amanda savory
 
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Post » Sat Feb 19, 2011 4:58 am

I quit lurking and registered account once I saw this thread.

My favorite feature was when cities were part of the world and you didn't have go through loading screens to enter a city.
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Nikki Lawrence
 
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Post » Sat Feb 19, 2011 8:17 am

I'll try to think of as many as I can: Spears, Potato, Axe(As a separate skill), Medium Armour, short/long blade skills, items that allow you to cast spells and have a charge, mark and recall spell, potato, throwing knives/shuriken, unique creatures(you ever see a kwama in real life or another fantasy?), deadric ruins, dwemer ruins, old style travel system, CHEESE! For everyone!, dialogue records, Longer questlines(MW mq for example), Main quest not being forced on the player, Unique landscapes and towns, and I'll add more tomorrow.
Edit: Being able to use Candles and other things like a torch. Long list of dialgue options, the creepy appearence of Sixth house members, Kagranecs Tools, Pauldrons being separate from armour, gloves being separate from eachother, wearing armour over clothes and robes over armour. Lycanthropy(thankz to Hircine). TWO Expansion sets. Free DLC. Culture.



I would bring back FREEDOM.

As in, no unkillable NPCs, no restricted areas, no unsleepable beds, no untakable/unsellable items, etc. etc. etc.

Freedom and openness are what I miss most from the older TES games.

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Blackdrak
 
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Post » Fri Feb 18, 2011 10:33 pm

Levitation, armor/clothing and enchanting system from morrowind.

Climbing and the leveling system from daggerfall.
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jaideep singh
 
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Post » Sat Feb 19, 2011 8:35 am

Travel services.
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Julia Schwalbe
 
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Post » Fri Feb 18, 2011 8:10 pm

x_death- go play fable, you seem to like restriction

Wow, I'm so glad that we can have a civil discussion without "LOL GO BACK TO [INSERT "CASUAL" GAME HERE]" This really is a shining example of why I love this community so very, very much.

EDIT: On topic, I'd like to see the return of travel services (Can't wait for Black Marsh, it's got giant worms that eat you, travel through a series of tunnels burrowed through tree roots, and spit you out at your destination!). I like the fast travel system that Oblivion had, but I'd prefer to have it as one option for travel, for the less-patient among us, with more "immersive" forms of travel for the rest.
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TWITTER.COM
 
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Post » Fri Feb 18, 2011 6:09 pm

Wow, talk about coincidence. I just started a new topic with pretty much the same theme. Guess I should have skimmed the forum topics first. :shrug:

Anyway, its very difficult to choose, but if I were to choose ONE feature from previous games, it would probably be.... the leveling system from Daggerfall.
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Shianne Donato
 
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Post » Fri Feb 18, 2011 5:40 pm

1.) missing due to arbritrary dice rolls, rather actual skill.
2.) static lvl enemies that I can just power lvl past so they are not actually a challenge to me.
3.) Getting lost in the wilderness because I don't have a map.
4.) Getting lost in the wilderness because I don't have a compass.
5.) Pointlessly big/repeitive/generic dungeons.
6.) Pointlessly vindictive npcs that none the less does business with me.
7.) Pointlessly vindictive npcs that treat me like scum and still expect me to do things for them.
8.) Living in a world that's in shades of grey and brown.
9.) Having a clunkig sneak/magic/combat system...
ohhh, wait a moment... the question was 'What do you want to return from past games'... nvm
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lacy lake
 
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Post » Fri Feb 18, 2011 6:11 pm

1.) missing due to arbritrary dice rolls, rather actual skill.
2.) static lvl enemies that I can just power lvl past so they are not actually a challenge to me.
3.) Getting lost in the wilderness because I don't have a map.
4.) Getting lost in the wilderness because I don't have a compass.
5.) Pointlessly big/repeitive/generic dungeons.
6.) Pointlessly vindictive npcs that none the less does business with me.
7.) Pointlessly vindictive npcs that treat me like scum and still expect me to do things for them.
8.) Living in a world that's in shades of grey and brown.
9.) Having a clunkig sneak/magic/combat system...
ohhh, wait a moment... the question was 'What do you want to return from past games'... nvm


now that youve gotten that rant off your chest how about adding a positive comment? or did you never learn if you dont have something positive to say then shut the hell up. :obliviongate:
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Eliza Potter
 
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Post » Sat Feb 19, 2011 3:31 am

1.) missing due to arbritrary dice rolls, rather actual skill.
2.) static lvl enemies that I can just power lvl past so they are not actually a challenge to me.
3.) Getting lost in the wilderness because I don't have a map.
4.) Getting lost in the wilderness because I don't have a compass.
5.) Pointlessly big/repeitive/generic dungeons.
6.) Pointlessly vindictive npcs that none the less does business with me.
7.) Pointlessly vindictive npcs that treat me like scum and still expect me to do things for them.
8.) Living in a world that's in shades of grey and brown.
9.) Having a clunkig sneak/magic/combat system...
ohhh, wait a moment... the question was 'What do you want to return from past games'... nvm


now that youve gotten that rant off your chest how about adding a positive comment? or did you never learn if you dont have something positive to say then shut the hell up. :obliviongate:
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latrina
 
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