If you could change something about Brink

Post » Sun May 08, 2011 5:34 am

wouldn't change a thing i love it as it is. :celebration:
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Sun May 08, 2011 4:23 am

Health Bars and The Light Aura around people when you see em.

'In addition to being killed in one hit by a knife, unbuffed Lights can also be killed in one hit by headshots, as Ed Stern mentions in an interview with Gillen McAllister at Game reactor:
“The only one shot kill in the game, is if you choose to be the Light bodytype, which is got MUCH less health, and I get a headshot. That will kill me at maximum health.” ' - From the http://www.fragworld.org/frag/brink/brink-compendium-update-2.html


Damn now i have to really use my disguises.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Sat May 07, 2011 5:38 pm

AT OP:

honestly your first post in this thread really upset me. I played MAG, and I know you did. And I know that every single suggestion you made in that post is a feature in MAG. With that said, why the hell would you log into the Brink forum only to post a message saying that you wish to change this game and make it exactly like MAG. If you want to play a game like MAG, GO PLAY MAG!
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Sat May 07, 2011 7:46 pm

Whats MAG?
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Sun May 08, 2011 8:10 am

Not to be another pain, but, there IS a sniper rifle, but ONLY 1. not 2, not 5, 1.

actually there are two (light rifles).
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Sun May 08, 2011 3:12 am

So as long as the number of players per class is balanced with the number of objectives for that class then it should be ok.

would be kinda annoying due to the fact that you can change your class in game. and also, if im the only engineer with my entire team (11) being operative it wouldnt be very fun. that is the whole point of this game right. at least that is what the devs said.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Sat May 07, 2011 6:56 pm

Varying game modes with huge maps that allow more people that get added later would be nice... Like Big Team from Halo, if you will, or Ground War for that CoD guys.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Sun May 08, 2011 5:48 am

I really hope you will be able to limit the HUD

The HUD seems way to cramped with things i dont care about.

Here's the lastet up to date image i could find: http://www.ark-island.de/uploads/sections/hud/hud_final2.jpg

I know some of the features displayed on the HUD are subject to change or have already been changed, but if it hasn't it may not change drastically.

Things i would change/eliminate would be:

Remove SMART mode icon
Remove Character class (I obviously know what class I am, i picked it!)
If the 'Command Post' & 'Target Hacking' remain on screen for a long time or are permanent, then Remove/Change those.
Change 'Construction in Progress' & 'Hacking in Progress' time indicator to something less bulky/big


Again, i know probably alot of this you can limit in the settings or that they have already removed them. Im just saying if they havent that's what i would change, because i don't know of anything else that i would change.

Except may the release date to uhh......NOW! :)

i think that having more things on the HUD is something different and will probably help in keeping track of things in battle. it really wont matter in a game like brink to have a more informative HUD. i mean this is not COD or anything like that. no need for extreme ranges of view to find snipers or AR campers.
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Sat May 07, 2011 11:49 pm

Whats MAG?


its a FPS. just google 'mag' and itll come up. mag is the name of the game, its not an acronym or anything
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Sat May 07, 2011 11:26 pm

My only gripe is the M4 in this game seems too big, they should make the barrel longer and the hand guards skinnier.

its not an M4 it is just partially modeled like the M4. if the in-game weapon was called the M4 then i would totally agree with you.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Sun May 08, 2011 2:00 am

Definitely have a point there... but isn't that a larger problem with consoles than pc/mac?

due to the fact that this game is for both the PC ant consoles equally, that is a pretty selfish opinion because you are obviously a PC player.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Sat May 07, 2011 8:35 pm

yeah I generally do not lag very much, especially on a computer. But the developers (for once) are not focusing on individuals alone, but on the masses and the greatest good and most fun for the most players. I guess 8v8 is a more responsible decision...

as i have said before the devs are aiming at a game that is fun for everyone, not the few that are just amazing at the game and can win the game single handedly (wont happen in brink).
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Sat May 07, 2011 9:20 pm

The problem with carrying a shotgun would be that then SD would be promoting a TF2 Scout playstyle: just run-and-gun, and you'd still be pretty hard to stop, even though you cannot double-jump or run as fast as the Scout.

I'm under the impression that lights can sprint as fast as the TF2 scout, though. And if I'm not mistaken, there's an ability which allows you to shoot while sprinting, too.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun May 08, 2011 9:47 am

yeah but all the guns are kinda short and fat like that so it goes with the styling , also there is a shorter version of the M4 the M416 which is a M4 meant for more covert things and CQC things.(also there's the M4 Commando which has a different shorter barrel.)
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Sat May 07, 2011 10:09 pm

MAG actually is an acronym. It stands for Massive Action Game. Just putting that out there. :disguise:
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Sun May 08, 2011 1:28 am

MAG actually is an acronym. It stands for Massive Action Game. Just putting that out there. :disguise:


touche
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Sun May 08, 2011 12:27 am

1. No LAN connection
2. No female characters

Mmk. My first and major issue is, of course, the total lack of local area network or split screen. I can see that there are some good reasons for not going split screen (quality of graphics, limited size of vision, etc.), but I still have not seen a very good argument for no lan connection. If you don't use a mic while doing lan, it's probably because you don't use a mic for single play either. Also, lan would decrease traffic on servers by keeping smaller groups offline. And finally, for those of us that don't have access to high speed internet all the time, it would be the only way to enjoy co-op (which, I think we can all agree, is what this game is all about).

My second thing, which I am amazed to see that only ItalianDevil22 touched on, is the lack of female characters. I don't mind all-male FPS', but considering what the Brink story is all about (humanity flooding to the Ark to escape from whatever is going on in the rest of the world), it totally goes against all logic to not have female characters. Even if the the female customization options were severely limited, I think that would still go a long way to making this game just that much more engaging.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sun May 08, 2011 12:49 am

My second thing, which I am amazed to see that only ItalianDevil22 touched on, is the lack of female characters. I don't mind all-male FPS', but considering what the Brink story is all about (humanity flooding to the Ark to escape from whatever is going on in the rest of the world), it totally goes against all logic to not have female characters. Even if the the female customization options were severely limited, I think that would still go a long way to making this game just that much more engaging.

Yeah ... well .. you might want to check out these: http://www.gamesas.com/index.php?/topic/1174686-where-are-the-cute-girls-with-big-guns/ & http://www.gamesas.com/index.php?/topic/1115738-female-gamers-want-female-characters-yesh-i-read-the-faq/ (super epic 10 pages discussion of ultimate destiny)
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Sat May 07, 2011 11:59 pm

Yeah ... well .. you might want to check out these: http://www.gamesas.com/index.php?/topic/1174686-where-are-the-cute-girls-with-big-guns/ & http://www.gamesas.com/index.php?/topic/1115738-female-gamers-want-female-characters-yesh-i-read-the-faq/ (super epic 10 pages discussion of ultimate destiny)

1st one mentioned is better IMO
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Sun May 08, 2011 3:42 am

i would make more gametypes other than just the standard objectives that the maps were made for, this game looks good, but playing the same objective gametype could burn out, i hope they have a plan...
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Sun May 08, 2011 9:17 am

I'm under the impression that lights can sprint as fast as the TF2 scout, though. And if I'm not mistaken, there's an ability which allows you to shoot while sprinting, too.

Psst, since you can shoot while using SMART moves, you should be able to shoot while sprinting standardly. I think you mean the ability to reload while sprinting?
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Sun May 08, 2011 5:54 am

I'm going the "Splitscreen" route.

A lot of people seem to be under the impression that splitscreen means less copies sell, or that people don't play games together, or that people can still play old fashioned "ok it's my turn" swap style, but in many cases it just isn't true.

My sister's never going to buy a copy but would have a blast when she visits, my friends might if I could get them hooked, I would pre-order now if it had splitscreen (I'm likely to at this point, but it would still be great).

It's a feature that adds for gamers that still like social gaming. My friends and I get together and play games while our wives watch crappy t.v. and talk about stuff, we have pizza and generally have a blast just gaming and chatting and enjoying the time together, but it doesn't work as well on-line. Yeah, we try the swap method occaionally, but for a game that is so based in team play it just makes more sense.

For me it would just add that much more value to what is looking like a great game.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Sun May 08, 2011 7:34 am

I'd make it cheaper.
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Sun May 08, 2011 3:19 am

I'd make it cheaper.

but that'd cut the budget for BrIInk.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sun May 08, 2011 7:13 am

Change something in.....Brink? No, never! Perish the thought!
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

PreviousNext

Return to Othor Games