» Sat Sep 12, 2009 4:48 pm
Perks. Oblivion had different skill bonuses when you advanced in tier (like the ability to jump off the surface of water as a master of acrobatics), which was nice, but the choice between three or four skill related "perks" for each tier would be a welcome addition.
Speech. The speech system, especially as it was implemented in New Vegas, was spectacular. Mini-games are fine, but not when they are a stand-in for good writing and branching dialog.
Repair. The idea of the player carrying a satchel of hammers everywhere they go is a bit silly. Repairs being made at workbenches (Anvils in the TES setting) and and requiring a duplicate item to perform (like in F3 and NV) just makes good sense. Also, I think one of the top tier skill bonuses for repair should essentially be a "Jury Rigging" rip off, allowing the player to repair their gear with similar items within a weapon/armor type.
VATS. Once a character has reached a certain tier of proficiency with a weapon type of school of magic, it only makes sense that they would be able to enter a focused state of mind and execute a VATS-styled queue of attacks. As long as the interface was overhauled, I don't really see it hurting anything.