If you could have ONE thing from Fallout...

Post » Sat Sep 12, 2009 9:20 pm

As far as VATS go, it could be a trait like how Argonians can breathe underwater. I would simply love to throw a fireball in VATS. I would also love a sword enchanted with fire to have fire coming off of it like the Shishkebab, instead of just glowing funny. With unarmed weapons, brass knuckles is just an example; I didn't mean to actually have that in Skyrim, but gauntlets should definitely do more damage than bare knuckles.
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gary lee
 
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Post » Sat Sep 12, 2009 9:48 pm

At the very most hardcoe mode and that's it
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Brentleah Jeffs
 
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Post » Sun Sep 13, 2009 2:09 am

At the very most hardcoe mode and that's it

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Kellymarie Heppell
 
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Post » Sat Sep 12, 2009 9:20 pm

The leveling system.

Say what you will about XP based games, but I've always found TES relied too much on plotting out your skill gains to get those precious x5s. It kills my sense of immersion far, far more than any other problem the series might have.

Alternatively, different routes or paths that open up through dialogue when you have a skill at a particular level.
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natalie mccormick
 
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Post » Sat Sep 12, 2009 7:22 pm

Dialogue, where your PC actually talks to the NPC.
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Anthony Rand
 
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Post » Sat Sep 12, 2009 11:53 pm

As far as VATS go, it could be a trait like how Argonians can breathe underwater. I would simply love to throw a fireball in VATS. I would also love a sword enchanted with fire to have fire coming off of it like the Shishkebab, instead of just glowing funny. With unarmed weapons, brass knuckles is just an example; I didn't mean to actually have that in Skyrim, but gauntlets should definitely do more damage than bare knuckles.


I think that the effects like the flames on the Shishkebab would make enchantments look much better. Trueflame looks much more like a fire-enchanted blade than a blade with an orange tint/wrap around it. IMO, Particle effects on enchanted weapons would make them look much better and emphasize the enchantment more.
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The Time Car
 
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Post » Sun Sep 13, 2009 6:13 am

The Shiskabab effect for enchanted weapons and that woud be it
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Cheryl Rice
 
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Post » Sun Sep 13, 2009 1:18 am

I tried putting a poll up, but it failed. :(
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Hayley Bristow
 
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Post » Sat Sep 12, 2009 9:08 pm

Energy weapons.
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Bird
 
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Post » Sat Sep 12, 2009 9:22 pm

but I've always found TES relied too much on plotting out your skill gains to get those precious x5s. It kills my sense of immersion far, far more than any other problem the series might have.

I very much agree with this part, but I don't think switching to an XP system is the only answer to that. http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2030 handled it well.
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Kate Schofield
 
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Post » Sat Sep 12, 2009 9:18 pm

Choices in Quests again....and not just Super Evil or Super Good...but some grey choice.
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Ashley Campos
 
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Post » Sun Sep 13, 2009 12:35 am

hardcoe for def..
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~Sylvia~
 
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Post » Sun Sep 13, 2009 2:33 am

double post. sorry
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James Hate
 
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Post » Sun Sep 13, 2009 6:49 am

The leveling system.

Say what you will about XP based games, but I've always found TES relied too much on plotting out your skill gains to get those precious x5s. It kills my sense of immersion far, far more than any other problem the series might have.


This. TES system is interesting, but it just isn't practical. Monsters leveled with the character just make it worse. No matter where you are in the game, if you level up non-combat related abilities, the game doesn't care. You leveled up. As a result, the game just gave you more difficult monsters to fight. Now my mage that has skills in alchemy, mysticisim, illusion, and alteration can't possibly keep up with the monsters in the world.

Forget taking something from Fallout, which the entire S.P.E.C.I.A.L. system, TAG skills and traits is nice, I really enjoy Bioware's skill trees myself. The kinds you find in Knights of the Old republic and Dragon Age, etc.
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mimi_lys
 
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Post » Sat Sep 12, 2009 4:02 pm

hardcoe Mode, nothing else. TES is not Fallout.
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Avril Louise
 
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Post » Sat Sep 12, 2009 7:11 pm

Probably leveling system.
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Hannah Barnard
 
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Post » Sat Sep 12, 2009 6:55 pm

A frag grenade...

Oh, wait. You mean what I want from FO3 incorporated into Skyrim?!!! :facepalm:

In that case, locational damage.



...forget I said that about the grenade. :angel:
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Hearts
 
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Post » Sat Sep 12, 2009 6:53 pm

Nothing. The games should be kept as seperate entities in my opinion
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Sun of Sammy
 
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Post » Sun Sep 13, 2009 7:05 am

Dwemer Chaingun :flamethrower:
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Lovingly
 
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Post » Sun Sep 13, 2009 1:46 am

Vats

I want that in all games now :/ every game i play now days i keep finding my self tryign to activate vats but all i end up doing is chucking agrenade or reloading (or both o.0)
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quinnnn
 
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Post » Sat Sep 12, 2009 2:58 pm

hardcoe mode and maybe the damage system (I would like the headshots I usually get with a bow to mean something...)
Also the Holy Hand Grenade sitting on a pedestal in front of a shrine as a joke .-.
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Adam
 
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Post » Sat Sep 12, 2009 6:58 pm

I just can't stand the idea of having anything from Fallout, aside from maybe hardcoe Mode, in an Elder Scrolls game. I love both titles very dearly, but it is essential they remain seperate and unique.
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Jessica Stokes
 
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Post » Sat Sep 12, 2009 4:25 pm

I'd have nothing. As nothing is still 'one thing' i'd be content with that. So my answer would be a big fat NO FALLOUT IN TES.
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Dalton Greynolds
 
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Post » Sun Sep 13, 2009 3:39 am

I like that little animation of the lid being nudged when opening containers.
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joannARRGH
 
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Post » Sun Sep 13, 2009 7:19 am

hardcoe mode. Nothing else.

They need to create a better leveling system, but they should not copy Fallout's system.
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Brandon Bernardi
 
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