Attributes
Baseline for Chars, variation for characters.
Strenght - Affects the amount of weight you can carry, compunds with endurance. as well as the amount of base damage you can deal
- Buffs against stat reducing attacks/critical strikes/wounding when compunded with willpower
- Augments the blocking skill vs the raw strenght of opposing attacks
- Strength Higher than lets say 80 would come as an auto Demoralize effect and would boost speechcraft in intimidation.
- 1 point of strength equals 10 weight. If you have 30 strength that equals 300 pounds of Encumberence.
Intelligence-Affects the amount of Magicka your spells cost, compunds with personality
? For every point of INT your spell cost would be lowered by 2 points. No spell cost can go below 5 points or 10 points as we don't want 1 magic point lightning spells.
?Effects the amount of spells you can learn, frequency to learning them and casting them, higher instances allow for more complex spells all the way up to rituals and summoning pacts, the Higher your INT the more options availible with certian summonings
Endurance- Determines the majority of how much physical resistance availible to your character, how quickly your stamina drains
- Along with Strength would determine Carrying threshold as well as how much you can carry before your Stamina is significantly drops
- Lenght your character can sprint as well and how long they can run without rest
- Increases your resistance against Natural stat damaging effects like weather, Poison, Wouding.
Willpower- Affects Magicka Regeneration as well as functioning under debuffs, curses, an negetive stats.
?For every 5 points of Willpower your magicka would regenerate 1 magicka point faster. Stamina would deal with Stamina Regeneration.
?effects how quickly you are able to restore stamina as well as how quickly it diminishes during a fight.
?boosts against state debuffs caused by magical debuffs and natural means
?also effects the damage dealt by magical attacks, their effectiveness, and how often you can use them without tiring.
Dexterity (agility) - Chief of strenous movement and acrobatics, Dexterity governs your characters full range of movements in Heavy, Medium, Light and no armor
- Allows for excessive moments such as Dodging, rolling, Climbing
- Aids in parrying and blocking with -weapons-
- High instances allow for jumping from significant height without damage
- being flexible in taking damage as opposed to strenght making you a sponge for damage.
Personality 100 makes no sense, what am I 100 good? or 100 bad, I would put this on a scale from -100 Pure freaking evil and Amoral 0 utterly neutral and 100 unfallible divinity, of course getting getting to -100, 0, and 100 would be nigh impossible unless you -really- worked for it and kept true to the concept. for example I can be 50 on the scale but still be ruthless or -40 and still have -some- compassion, I rather the bar be an indicator of the Character instead of something defining them point blank.
Intelligence would also be a bar from 0-100 but 30 intelligence doesnt mean my character is stupid, rather how much they can store in memory such as how many spells they can hold in memory, how well they can record information in the journal (fairly simple not a rewrite of multiple quests, just omissions of certain information) how adept they are at speechcraft and *catching on* to certain tid bits of information when speaking to other chars.
Speed im not sure about I'd hope some kind of synergy between endurance, Agility and strenght would govern speed.....so a character with 70 endurance, 70 Agility and 50 Strenght would be faster than a char with 80 strenght 60 endurance and 40 Agility

also since there is a soft cap for levels, why not make a soft cap for Attributes? I rather not a character scoring 100 in everything unless the -PLAYER- works for that, wether it be Magical Augments, potions, Items etc etc, but essentially a Orc wouldn't easilty reach Dexterity 100 as a Bosmer would same as the bosmer wouldn't reach 100 in strenght as a Nord would. again, soft cap, not a hard cap, this coupled with Stat fluctuations, getting jailed, Injuries, etc etc would ensure the player character is Dynamic, and not All skills all Attributes 100 for the rest of the game.
Attribute affinity would vary from race to race, so as a nubile Bosmer, you have every right to fear that Hulking nord dual wielding two battle axes.
its now 8 folded into three :teehee: !!!...No......they are status bars, like they have ALWAYS been, like i said in another thread, your telling me when I lose my heath bar I get weaker in strenght Ah wishful thinking, oh and when Stamina goes to 0 during a fight, all of a sudden I have to drop EVERYTHING im carrying? no we probably won't see anything like that, it would rage players too much, as a specific post on the first page stated.
Its Redundant! and the perks make it Redundant! Um...As far as I've read, Perks are for skills, Perks are always good, Perks are not weaknesses or shortcomings, perks do not Degrade, Perks add not take away, Perks which again have been stated for skills, last I checked there are no Endurance skill, or Health Skill, do not add health or Increase resistances to weapons or anything of that matter. and please stop telling people they haven't played the game so they wouldn't know but at the same time telling them Perks do this and That When YOU haven't played the game either.