If you could know about ONE thing about skyrim...

Post » Sat May 28, 2011 8:52 am

playable lich and necromancers's guild (naturally :P )
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Daniel Lozano
 
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Post » Sat May 28, 2011 6:05 am

Gameworld/map size compared to Oblivion.
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Amelia Pritchard
 
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Post » Sat May 28, 2011 5:05 am

I wonder if they'll still have daedric shrines. I kind of doubt it because oblivion was all about oblivion (duh), daedra, and daedric things. Although I don't know as much as I could because I never played morrowind. I don't know if they had anything like that in that game or not, so I can't appropriately speculate.
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Chloe Yarnall
 
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Post » Sat May 28, 2011 9:31 am

How the armour is being handled this time around - specifically, the number of slots, approximate number of types, and the level of customisation.
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john palmer
 
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Post » Sat May 28, 2011 2:43 pm

I wonder if they'll still have daedric shrines. I kind of doubt it because oblivion was all about oblivion (duh), daedra, and daedric things. Although I don't know as much as I could because I never played morrowind. I don't know if they had anything like that in that game or not, so I can't appropriately speculate.



morowind suprisingly had bucket loads more than oblivion- only thing oblivion added was runts and dremora ranks. the dumner worshiped the good daedra until these other guys became demigods.


daggerfall had it so that rather than statues- on certain days you could summon daedra princes- or so i have been told
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Lisa Robb
 
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Post » Sat May 28, 2011 7:38 am

I wonder if they'll still have daedric shrines. I kind of doubt it because oblivion was all about oblivion (duh), daedra, and daedric things. Although I don't know as much as I could because I never played morrowind. I don't know if they had anything like that in that game or not, so I can't appropriately speculate.

yes there were daedric shrines as well as daedric temples, they looked quite interesting very different from other architecture in morrowind, so likely and hopefully they will be in skyrim, actually id most certainly think so
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james kite
 
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Post » Sat May 28, 2011 4:55 pm

If it would be as Lore-correct as possible.
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Robert DeLarosa
 
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Post » Sat May 28, 2011 12:54 pm

If it would be as Lore-correct as possible.

This.

Actually, that's a tough one, really.
There are a lot of things I'd like to know.

How is fast-travel going to be handled?

Are levitate, lock, mark, and recall going to be back? What about intervention spells?

How are those executions going to work out? It just sounds like that might get gimmicky and like I might get Skyrim and later realize I'm playing Gears of War: the RPG.
In which case, I'd disown you, Bethesda. D:
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[ becca ]
 
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Post » Sat May 28, 2011 7:33 am

...if the cities and caves are open or closed cells...
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мistrєss
 
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Post » Sat May 28, 2011 6:18 pm

like the plot for the mainquest has come out,

Guild and stuff plots!
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Christina Trayler
 
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Post » Sat May 28, 2011 4:15 pm

I wanna know about how guilds, crafting and gathering will work.
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Mimi BC
 
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Post » Sat May 28, 2011 5:03 pm

Whether there will be different paths to follow that do or do not rule each other out and have bigger consequences than what we know from this radiant story (legion/rebel, imperial/native religion, synod/college...). What impact race choice has and if there will be racism once again or other forms of relations between races. Whether there will be side games in pubs and other small things to enjoy like playing music, besides smithing and those that we already know. Whether the barmaid will finally bring those sammiches when you've been sitting down in a tavern for hours. Oops, more than one.
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Frank Firefly
 
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Post » Sat May 28, 2011 11:35 am

Will there be a hardcoe/survival mode where you suffer from hunger, thirst and sleep deprivation unless you eat, drink and sleep on a regular basis.
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Joie Perez
 
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Post » Sat May 28, 2011 6:59 am

Will M'aiq the Liar be back, or any of his descendants?
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P PoLlo
 
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Post » Sat May 28, 2011 5:05 pm

are there mod tools including an asset exporter.
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Anna Beattie
 
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Post » Sat May 28, 2011 8:43 am

Faction info!
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john page
 
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Post » Sat May 28, 2011 6:13 pm

Modding support.

Modding can fix almost any flaw of the game.
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herrade
 
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Post » Sat May 28, 2011 11:08 am

I'd like to know about which joinable factions there are, and if they have their own quest lines.
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Fam Mughal
 
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Post » Sat May 28, 2011 4:35 pm

Is there as much Armor customization as Morrowind in the game?
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Tyler F
 
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Post » Sat May 28, 2011 8:49 am

How many sections of armor are customizable.
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lucy chadwick
 
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Post » Sat May 28, 2011 5:30 pm

"Moddability".

If, and if so how much so and in what ways.
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Lily Something
 
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Post » Sat May 28, 2011 6:16 am

How many factions there will be.
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sally R
 
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Post » Sat May 28, 2011 5:22 pm

Is clothing and hair static or do we get some kind of motion/wind animation for them at last? I maybe shallow but it's the main point that bothers me, I mean they put effort in to making tree branches animated! And lots of effort! How about character models at last???
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Amy Smith
 
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Post » Sat May 28, 2011 5:22 am

PC spec requirements and recommendations. I've pretty much got everything else I need already except the game itself.
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Fanny Rouyé
 
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Post » Sat May 28, 2011 7:55 am

What beast races look like, do we get the crazy legs from pre-Oblivion again? Specifically Argonians, my race of choice.
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sara OMAR
 
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