If you could know about ONE thing about skyrim...

Post » Sat May 28, 2011 9:35 am

Is clothing and hair static or do we get some kind of motion/wind animation for them at last?


Don't forget beard physics !!
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Cameron Wood
 
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Post » Sat May 28, 2011 1:41 pm

A complete list of all the magic effects.
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elliot mudd
 
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Post » Sat May 28, 2011 11:24 am

the DRM of the retail PC version.
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Dan Scott
 
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Post » Sat May 28, 2011 12:52 pm

The full theme, with download. That is what I would like to know. :P
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stevie trent
 
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Post » Sat May 28, 2011 1:14 pm

If werewolves will be added atleast and being able to become one in the main game atleast if not DLC :flamethrower:
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!beef
 
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Post » Sat May 28, 2011 8:08 am

I'd like to know at what skill levels the skills start and how useless they would be at that level. Considering we don't have classes and presumably don't select any skills to start higher except racial skills. And what if all skills start at a default of 25, what good is it to have 24 levels below that anyway.

I expect it will be similar to FO3 where you tag 3 or so skills in the beginning to get a +10 to those skills.
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.X chantelle .x Smith
 
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Post » Sat May 28, 2011 2:55 pm

Construction set.


This.
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Marion Geneste
 
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Post » Sat May 28, 2011 2:09 pm

Are there unique items untied to quests/incentives to explore?
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Captian Caveman
 
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Post » Sat May 28, 2011 5:47 pm

Can I get a good cup of coffee and a sweet roll there?
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Laura Shipley
 
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Post » Sat May 28, 2011 11:41 am

I'd sure like to know how weapon-blocking is going to tie in with skills, especially with dual-wielding. In Oblivion, both weapon-blocking and shield-blocking were governed by the same skill ("Block"). As a result, you had learn how to use a shield if you wished not to use it - quite the paradox :blink: .
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Tessa Mullins
 
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Post » Sat May 28, 2011 12:17 pm

I just want to know for sure whether or not spears are in.
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Ron
 
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Post » Sat May 28, 2011 6:31 pm

I expect it will be similar to FO3 where you tag 3 or so skills in the beginning to get a +10 to those skills.


As allways, it'll be racial benefits. Altmers will start with some magic skills at 15 and all other skills at 5, Orcs with some combat skills at 15 and so on. Add to that the specialization between Combat/Magic/Stealth which will boost a select 6 skills (18 divided by 3) by another 10.
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Becky Cox
 
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Post » Sat May 28, 2011 3:24 pm

about werewolves


I was gonna say naked women but you have a point. :thumbsup:
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Juan Suarez
 
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Post » Sat May 28, 2011 10:15 am

Where's the bathroom? My character has been pinching one off for ages now! :sick:

Seriously though, I'm probably most excited about seeing the new combat system in action.
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lauraa
 
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Post » Sat May 28, 2011 8:11 am

What I personally would like to see is an improved traveling option.

Fast Travel is option free, I know...but what makes games boring (or something along those lines) is the traveling fact.
In AS2 that problem is figured out, in Oblivion Beth decided to add the FT option, but that didn't solve the problem. Ppl who want to use it, do not explore at all, and just go from one place to the other, which decreases the enjoyment in the game. On the other hand if you travel by foot/horse, it still will make you a xp lag and so on. Even if you have a hard core PC (which most ppl do these days) you still do not travel fast enough, and have to unmount every time you get attacked, these problems are fixed further on, as you progress, but you have to play for about 10 to 15h in order for faster horses, and spells that would help you in that regard. :)

I thought of starting a poll on this matter, but I think a simple post will do the trick as well ;)

Later

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Jordan Fletcher
 
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Post » Sat May 28, 2011 7:45 am

Where's the bathroom? My character has been pinching one off for ages now! :sick:

Seriously though, I'm probably most excited about seeing the new combat system in action.


Agreed. I want an improved battle scenario, than just a monotonous hack and slash sequence.
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lisa nuttall
 
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Post » Sat May 28, 2011 6:35 am

when is the first video footage coming out?
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Motionsharp
 
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Post » Sat May 28, 2011 2:46 pm

what happens if the world is 852659165 cubic km? are you realy going to walk to the nearest town everytime you finish a quest?


people should shut up about fast travel- especialy since they dont know how big the world is! (and its optional)



The problem was that there were no transportation systems in oblivion like the silt striders in morrowind. So fast travel really wasn't optional.
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Becky Cox
 
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Post » Sat May 28, 2011 3:38 pm

Are Breton Females still shorter then the other races.
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Hope Greenhaw
 
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Post » Sat May 28, 2011 5:18 am

Well, besides chainsaws...

I'd really like to see the ability for coordinated quests/hunts. Like you and a couple of NPC's go on...maybe an assassination quest, like mentioned in the GI article about random quests generating. You and a few of your guild brothers would coordinate a plot and execute that plan. I think that would be cool.
I'm also hoping to see huge glaciers, and being able to explore those nasty vast reaches.

I guess I'd like to see what everyone else does, and what everyone has already said.

Except for that ol' Pause>Fast Travel feature. Frost Striders ftw?
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MR.BIGG
 
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Post » Sat May 28, 2011 4:54 pm

Shallow thing: How sliders for Player Creation work and if player character looks better. =)

Less shallow thing: Any information about the Factions/guilds. :smile:
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Danny Blight
 
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Post » Sat May 28, 2011 11:11 am

if there will be relationships, like in Fable.(even tho that game sux) :flamethrower:
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bimsy
 
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Post » Sat May 28, 2011 6:00 am

spells :P

I want to know if they are still lame
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Brandon Wilson
 
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Post » Sat May 28, 2011 9:34 am

What kind of customization will there be in the ggame
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Tessa Mullins
 
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Post » Sat May 28, 2011 1:30 pm

The full PC specifications so I know I can bloody play it.
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john palmer
 
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