If you could know about ONE thing about skyrim...

Post » Sat May 28, 2011 4:38 am

I would have to say that I would want to know a lot more about how they're going to work the whole forging your weapons feature. That is a very interesting bit of the game to me, from what they've told us so far.
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Niisha
 
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Post » Sat May 28, 2011 4:59 pm

I'd like to know at what skill levels the skills start and how useless they would be at that level. Considering we don't have classes and presumably don't select any skills to start higher except racial skills. And what if all skills start at a default of 25, what good is it to have 24 levels below that anyway.
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Sherry Speakman
 
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Post » Sat May 28, 2011 2:59 pm

If I could know one thing it would be the general use of the skills in the game.
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A Lo RIkIton'ton
 
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Post » Sat May 28, 2011 10:36 am

If there's some type of flying.
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(G-yen)
 
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Post » Sat May 28, 2011 7:29 am

spears?




my second option would be werebears
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Marnesia Steele
 
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Post » Sat May 28, 2011 5:38 pm

FULL BODY AWARENESS?
...
Sorry, but that's the only thing missing for the perfect atmospheric immersion.
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Elina
 
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Post » Sat May 28, 2011 11:20 am

Like what kind of spears? Throwing spears? Jabbing spears? both?
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Dagan Wilkin
 
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Post » Sat May 28, 2011 5:14 pm

If they are taking out the silly oblivion fasttravel for something better.
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Melanie Steinberg
 
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Post » Sat May 28, 2011 5:39 am

whether attributes have been left out
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Killer McCracken
 
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Post » Sat May 28, 2011 5:15 am

If they are taking out the silly oblivion fasttravel for something better.




what happens if the world is 852659165 cubic km? are you realy going to walk to the nearest town everytime you finish a quest?


people should shut up about fast travel- especialy since they dont know how big the world is! (and its optional)
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Klaire
 
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Post » Sat May 28, 2011 2:59 am

about werewolves
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Emily Martell
 
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Post » Sat May 28, 2011 10:51 am

Construction set.
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Carlos Rojas
 
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Post » Sat May 28, 2011 3:48 pm

I never saw anything wrong with fast travel. I actually loved it. It made everything much faster. As did the wait option, which I'm sure they kept.
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louise hamilton
 
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Post » Sat May 28, 2011 1:11 pm

Attributes.

IN or OUT?

This is the only major thing that still makes me feel a bit skeptical about Skyrim. If they remove what is essentially the very backbone of their RPG system, I'm out.
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Matthew Warren
 
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Post » Sat May 28, 2011 6:37 am

what happens if the world is 852659165 cubic km? are you realy going to walk to the nearest town everytime you finish a quest?


people should shut up about fast travel- especialy since they dont know how big the world is! (and its optional)


Who said anything about walking anywhere?

If they are taking out the silly oblivion fasttravel for something better.


A mix of oblivion and morrowind is certainly much better then insta pokemon teleportation.
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Blessed DIVA
 
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Post » Sat May 28, 2011 8:06 am

I want to know more detail about this crafting system. (cooking, mining, farming, forging).
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sam
 
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Post » Sat May 28, 2011 4:36 am

Attributes.

IN or OUT?

This is the only major thing that still makes me feel a bit skeptical about Skyrim. If they remove what is essentially the very backbone of their RPG system, I'm out.


Agreed. And quest markers. I also out if quest markers are in and attributes out.
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Mandi Norton
 
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Post » Sat May 28, 2011 8:06 am

Agreed. And quest markers. I also out if quest markers are in and attributes out.

At least those can be easily modded out (if you're on PC). Unless Bethesda implements a way that we can create our own skills and gameplay mechanics in the new construction set/creation kit, then there will be no way to add them back in if removed completely.
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Maya Maya
 
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Post » Sat May 28, 2011 5:34 am

apparently uesp.net said there will be yeti's and were-yeti's.... idk where they heard that from but then again... uesp from my knowledge has never told a lie. if it was a simple rumor they prolly wuld not put it up on their skyrim section. that'd be kinda cool if they did it right. a were-yeti. lol if u can be one.
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Robert
 
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Post » Sat May 28, 2011 9:00 am

If there is northern lights in the game!? :drool:
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Svenja Hedrich
 
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Post » Sat May 28, 2011 5:22 am

Colovian Fur Helmet.

that is all.
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He got the
 
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Post » Sat May 28, 2011 6:39 am

Will finishing moves be a fully integrated and entertaining part of the game mechanics, os some cut-scene QTE godawfulnessfest.
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Nicholas
 
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Post » Sat May 28, 2011 4:30 pm

FULL BODY AWARENESS?
...
Sorry, but that's the only thing missing for the perfect atmospheric immersion.


I would sell my soul for that game.
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Killer McCracken
 
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Post » Sat May 28, 2011 1:33 pm

apparently uesp.net said there will be yeti's and were-yeti's.... idk where they heard that from

The GI article. Magazine.
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Robyn Howlett
 
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Post » Sat May 28, 2011 6:08 pm

I would like to know if the factions have more life in them this time, or they're still dead organisms waiting for my actions.
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Hayley Bristow
 
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