I would have to say that I would want to know a lot more about how they're going to work the whole forging your weapons feature. That is a very interesting bit of the game to me, from what they've told us so far.
I'd like to know at what skill levels the skills start and how useless they would be at that level. Considering we don't have classes and presumably don't select any skills to start higher except racial skills. And what if all skills start at a default of 25, what good is it to have 24 levels below that anyway.
This is the only major thing that still makes me feel a bit skeptical about Skyrim. If they remove what is essentially the very backbone of their RPG system, I'm out.
This is the only major thing that still makes me feel a bit skeptical about Skyrim. If they remove what is essentially the very backbone of their RPG system, I'm out.
Agreed. And quest markers. I also out if quest markers are in and attributes out.
Agreed. And quest markers. I also out if quest markers are in and attributes out.
At least those can be easily modded out (if you're on PC). Unless Bethesda implements a way that we can create our own skills and gameplay mechanics in the new construction set/creation kit, then there will be no way to add them back in if removed completely.
apparently uesp.net said there will be yeti's and were-yeti's.... idk where they heard that from but then again... uesp from my knowledge has never told a lie. if it was a simple rumor they prolly wuld not put it up on their skyrim section. that'd be kinda cool if they did it right. a were-yeti. lol if u can be one.