HAHAHA... no it wasn't.
There were a lot of RPG where you could only level up in certain areas, be it a town, a training camp or during meditation. TES was hardly the one bringing this up the first time.
There were a lot of RPG where you could only level up in certain areas, be it a town, a training camp or during meditation. TES was hardly the one bringing this up the first time.
By that logic there is absolutely nothing TES has done that sets it apart from other series. There have been games with huge worlds, buttloads of quests, that combine magic, swordplay, and thievery, that have working economies, plenty of factions, etc, etc, etc. Does that mean that the TES series is just a generic collection of things that have all been done already, nothing to distinguish it from another? No, that'd be silly.
The mechanic and presentation of TES leveling was a quirk I enjoyed. That's all that was said, no need to blow this up like I was claiming it was the defining feature of the Elder Scrolls.