Do you find the cities convincing or do they seem forced?

Post » Sat Dec 17, 2011 1:00 am

2) Generate unnamed "filler" NPCs similar to the ones you see in games like Grand Theft Auto. Most will want to be left alone, and you will not be able to speak with them. Honestly, how many people can you just walk up to, as a total stranger, and just start a conversation with? Try it next time you're at the mall.


Of course, every time that idea came up in threads before the release (like ones that suggested cities would have filler NPCs like "Megaton Settler", or ones that hoped they would), there were just as many incredibly vocal people deriding the idea as terrible, and non-TES, and every person in the game should be named and have conversation options, dammit!


The player base is large and diverse enough that nearly every idea for improvement will have a good number of people saying it's great, and just as many saying it's the worst idea ever. Can't please all of the people all of the time, etc, etc, etc. :)
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Fri Dec 16, 2011 10:53 pm

Most cities are underwhelming in Skyrim and NPCs try to persuade you that they are bigger than they look.
Markarth and Whiterun however, do show some signs of improvement. Whiterun for surrounding farms / mills giving it a larger feel.
Markarth for it's clever cityscape design, making quest markers harder to find and thus becoming lost can be quite usual.
Which happens in most new cities that people in real life come across- the design is unusual/unfamiliar and thus we can get lost easily.

In my opinion TES cities should each be like the size of the imperial city in Oblivon or Vivec in Morrowind.
There should be no loading screens connecting the different areas together and there should be a lot of non-targetable filler npcs.
Assassin's Creed I believe does cities best, but that series is always based around cities, so much of the work goes into making them look realistic.
However if in the next TES, Bethesda could improve their Creation engine for larger npc management and less lag- I think people would be happy.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Fri Dec 16, 2011 11:13 am

In my opinion TES cities should each be like the size of the imperial city in Oblivon or Vivec in Morrowind.
There should be no loading screens connecting the different areas together and there should be a lot of non-targetable filler npcs.


Not sure if you're serious?
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri Dec 16, 2011 10:55 pm

1. Skyrim has HOLDS. The HOLDS are pretty big, there are tons of things outside the city walls.

2. Random people you can't talk to that live there? Why? WHY?

I'm sick of this topic if you couldn't tell.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Fri Dec 16, 2011 11:17 pm

I agree with OP. I find it unconvincing when I go to Dawnstar and meet a guy who is Jarl of, what, about 4 people, 2 leaning shacks and a shaggy dog? I mean, come on, my house is nicer and I have more followers, and I even own 2 horses! I out-own this guy in every respect but his title.

I've been a proponent of more "ragdolls" in the world since pre-release. I just want the place to feel alive, not necessarily be able to interact with every single citizen. I don't do that IRL either. Give me a big-city feel, even if half the population is of no use whatsoever to me.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Sat Dec 17, 2011 12:11 am

1. Skyrim has HOLDS. The HOLDS are pretty big, there are tons of things outside the city walls.

2. Random people you can't talk to that live there? Why? WHY?

I'm sick of this topic if you couldn't tell.


sick of a thread you havent read

how quaint ;)
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Fri Dec 16, 2011 11:32 pm

sick of a thread you havent read

how quaint ;)


All I need is the OP, and look at the post below mine. Exactly what I was addressing.

Do come baaaack.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Fri Dec 16, 2011 12:33 pm

1. Skyrim has HOLDS. The HOLDS are pretty big, there are tons of things outside the city walls.



Have you been to Winterhold?
There are sawmills with more houses around them than in that entire hold.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Fri Dec 16, 2011 6:18 pm

sick of a thread you havent read

how quaint ;)


You rhymed, you're awesome; I agree with the OP though, excluding limitations due to technical capabilities, the blandness and lack of unique features makes many of the cities and villages in Skyrim lackluster at best.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Fri Dec 16, 2011 12:23 pm

Have you been to Winterhold?
There are sawmills with more houses around them than in that entire hold.


You mean the town, because the sawmills are part of the hold.

The hold is like a county, and Skyrim is sparsely populated as is. It fits the setting, this isn't Cyrodiil.

My issue is when people complain about town size and totally ignore that the town is just the focal point of the HOLD which is much larger.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Fri Dec 16, 2011 9:42 am

What is the virtue of a game world consisting of sparsely populated villages masquerading as bustling towns? Don't get me wrong - I enjoy my first stroll through a new open-world VG city, especially a TES city, as much as the next guy. But of all the stuff in a game like Skyrim that demands the player suspend disbelief and fill in the gaps with his or her own imagination, the "city" of 13 residents, 4 houses, a couple shops, and a temple wears thin quicker than most. The technological limits are what they are, so I'm not asking for more citizens or activity, necessarily. I am just wondering if those 13 NPCs couldn't be inserted into a more convincing environment.

An abandoned city being re-settled by a small group of determined homesteaders. A group of survivors left in the wake of a plague. A small religious cult isolated from the rest of society. There are any number of creative and interesting excuses to have a group of 15 or 20 folks gathered in some corner of the world just waiting for your dual glass dagger wielding elf to wander by. And, of course, there are examples to be found in Skyrim.

Of course, you couldn't tell the stories Skyrim aims to tell, complete with warring jarls and property-owning thanes, without rough approximations of towns and cities. I understand that and accept it as part of the language of TES. This isn't a criticism of the game that has eaten every second of my free time since 11-11-11. And I would certainly rather see the processing power devoted to other pieces of interesting content rather than town folk filler that are little more than props that grumble, "Sorry, too busy to talk. Gotta get this arrow out of my knee" as you walk by.

How 'bout you? In your next open-world RPG/adventure game, would you prefer conspicuously under-populated cities with furnished homes to rifle through, a smithy and a chemist, and a few citizens-in-need to send you on errands to retrieve lost heirlooms? Or would you be willing to forgo the great halls and majestic manors in favor of more modest settlements, camps, trading posts, drum circles, hunting parties, caravans, acting troupes, or outposts -- anything that you would actually expect to consist of only a couple dozen people?

My answer is, I'm not sure.

The more convincing environment you described sounds exactly like what Fallout did.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Fri Dec 16, 2011 5:23 pm

Have you been to Winterhold?
There are sawmills with more houses around them than in that entire hold.

Witherhold Hold (lol) includes many more things outside of Winterhold itself, Sawmills, Mills, Farms...
It dosent have anything to do with the size of the citys however so its just some random statement of him that dosent have anything to do with the topic.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Fri Dec 16, 2011 11:03 pm

Not sure if you're serious?


I'm surely serious.
After playing a lot of Assassin's Creed and other games which have much larger cities than Skyrim does,
I feel like with a few tweaks to the engine that Bethesda could achieve the same level of advancement to cities as they do.
That includes bigger areas to explore, less npcs to actually interactive with but when found- offer larger questlines or services.

Of course like I said before- this wouldn't be achievable in Skyrim, the engine needs to be improved so that it can support such features.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Fri Dec 16, 2011 9:21 am

You mean the town, because the sawmills are part of the hold.

The hold is like a county, and Skyrim is sparsely populated as is. It fits the setting, this isn't Cyrodiil.

My issue is when people complain about town size and totally ignore that the town is just the focal point of the HOLD which is much larger.


No, I mean that near Solitude there is a sawmill with the same number or more houses than Winterhold has in the entire hold.
Skyrim sparsely populated makes no sense.
It is the original homeland of man in Tamriel, it has been part of the Empire for a very long time.

To Johnny Doe: No, Winterhold is the one up northeast with only three houses in the entire hold.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Sat Dec 17, 2011 12:43 am

No, I mean that near Solitude there is a sawmill with the same number or more houses than Winterhold has in the entire hold.
Skyrim sparsely populated makes no sense.
It is the original homeland of man in Tamriel, it has been part of the Empire for a very long time.

To Johnny Doe: No, Winterhold is the one up northeast with only three houses in the entire hold.


It's the frozen north, how many people live in Greenland on Earth?
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Fri Dec 16, 2011 9:15 pm

It's the frozen north, how many people live in Greenland on Earth?


Why do you insist on being so apologetic for this issue?
Winterhold is obviously cut due to time constraints.
While this is fine in and of itself, its still a bit silly to have an entire hold that consists of three houses, especially when a marketing line was that there would be fully seperate holds, each with their own economy and legal standing.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Fri Dec 16, 2011 11:52 am

Why do you insist on being so apologetic for this issue?
Winterhold is obviously cut due to time constraints.
While this is fine in and of itself, its still a bit silly to have an entire hold that consists of three houses, especially when a marketing line was that there would be fully seperate holds, each with their own economy and legal standing.


Um, no. If you listened to the game, Winterhold was DESTROYED. It's intentionally that way dude
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Fri Dec 16, 2011 2:59 pm

Um, no. If you listened to the game, Winterhold was DESTROYED. It's intentionally that way dude


Yes, it is intentional that they gave a small in-game reason for there not really being a Winterhold.
That does not mean that the reason there is no Winterhold was that they ran out of time.
A clue in that is that there is nothing, no quests or anything, associated with that story,e ven though the circumstances were ambigous.
You cannot restore relations between Winterhold and the College, you cannot find out what really happened, there are no ruins of Winterhold to be found in the sea.

Still good there is at least that small in-game reason though.
Id hate to have seen another Sutch happen.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri Dec 16, 2011 6:50 pm

Yes, it is intentional that they gave a small in-game reason for there not really being a Winterhold.
That does not mean that the reason there is no Winterhold was that they ran out of time.
A clue in that is that there is nothing, no quests or anything, associated with that story,e ven though the circumstances were ambigous.
You cannot restore relations between Winterhold and the College, you cannot find out what really happened, there are no ruins of Winterhold to be found in the sea.

Still good there is at least that small in-game reason though.
Id hate to have seen another Sutch happen.


It wasn't a small in game reason, and everyone left. What's left of wooden houses isn't going to survive the ocean very well.

You refuse to understand, and have no proof it's because it wasn't finished.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Sat Dec 17, 2011 12:13 am

All rpgs (except for arena/daggerfall) compress the scale of things.

Skyrim is not bad at doing this. The cities could be a bit bigger but it doesnt entirely destroy my "suspension of disbelief" and the geography is cleverly done giving each hold its own vista.

Oblivion on the other hand was really really really bad. No interuption of line of sight so you could see from one city to another which in lore are hundreds of miles apart... and the imperial city is meant to be the centre of the world with a population in at least hundreds of thousands.

Sadly there are probably hard limitations on what they can do with the current tech/engine. Would be nice to see an assassins creed scale city in a TES game... Oblivion might have been good if the map had been just the imperial city and environs.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Sat Dec 17, 2011 12:18 am

It wasn't a small in game reason, and everyone left. What's left of wooden houses isn't going to survive the ocean very well.

You refuse to understand, and have no proof it's because it wasn't finished.


And you have no proof that it was.
Only I back up my theories and you do not.
What do you really think is more credible (and more desirable for that matter) that we got a lemon because they decided not to deliver what was told would be in the game, or that they tried but did not have the time to flesh out the more remote areas of the game such as Dawnstar and Winterhold?

And the in-game reason is small. Nothing connects to it, there is nothing you can investigate or do.
Its just there, most likely to provide a lore friendly reason for the inexplicable size of the hold.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Fri Dec 16, 2011 11:36 am

And you have no proof that it was.
Only I back up my theories and you do not.
What do you really think is more credible (and more desirable for that matter) that we got a lemon because they decided not to deliver what was told would be in the game, or that they tried but did not have the time to flesh out the more remote areas of the game such as Dawnstar and Winterhold?


Excuse me, no. Stop it.

If YOU make a claim YOU back it up. I don't have to back anything up, you do.

"God exists"

"Prove it"

"You disprove it!111"

Is NOT valid. Back it up, or logout and stop posting please.

Winterhold was destroyed in massive storms that left the college unharmed, and everyone left and the buildings and entire districts got wiped out. It's all clearly explained.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Fri Dec 16, 2011 12:11 pm

Most cities are underwhelming in Skyrim and NPCs try to persuade you that they are bigger than they look.
Markarth and Whiterun however, do show some signs of improvement. Whiterun for surrounding farms / mills giving it a larger feel.
Markarth for it's clever cityscape design, making quest markers harder to find and thus becoming lost can be quite usual.
Which happens in most new cities that people in real life come across- the design is unusual/unfamiliar and thus we can get lost easily.

In my opinion TES cities should each be like the size of the imperial city in Oblivon or Vivec in Morrowind.
There should be no loading screens connecting the different areas together and there should be a lot of non-targetable filler npcs.
Assassin's Creed I believe does cities best, but that series is always based around cities, so much of the work goes into making them look realistic.
However if in the next TES, Bethesda could improve their Creation engine for larger npc management and less lag- I think people would be happy.




agree completely. except for whiterun all of the rest of the cities seems smaller than their oblivion counterparts, especially falkreath dawnstar and if you walk around windhelm its tiny, i just has lots of stonework all over which spreads it out a bit.

the PC version should have had open cities for the inevitable dragon mount mod and many more NPCs as well as being twice as large if not the size of the imperial city.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Fri Dec 16, 2011 3:03 pm

Excuse me, no. Stop it.

If YOU make a claim YOU back it up. I don't have to back anything up, you do.

"God exists"

"Prove it"

"You disprove it!111"

Is NOT valid. Back it up, or logout and stop posting please.

Winterhold was destroyed in massive storms that left the college unharmed, and everyone left and the buildings and entire districts got wiped out. It's all clearly explained.


I have backed it up, I am not in the habit of repeating myself.
You misunderstand the issue at hand.

Yes, there is an in-universe explanation for why there is no Winterhold.
This however is totally seperate and apart from the out-of-universe explanation of why there is no Winterhold.
The most logical reason is that they ran out of time to create a full-fledged hold with a capital city.

You only view it from an in-universe standpoint. As the game is made in the real world, some real world reasoning has to apply.
It isnt just not there for no reason, nor because they got lazy.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sat Dec 17, 2011 1:00 am

I have backed it up, I am not in the habit of repeating myself.
You misunderstand the issue at hand.

Yes, there is an in-universe explanation for why there is no Winterhold.
This however is totally seperate and apart from the out-of-universe explanation of why there is no Winterhold.
The most logical reason is that they ran out of time to create a full-fledged hold with a capital city.

You only view it from an in-universe standpoint. As the game is made in the real world, some real world reasoning has to apply.
It isnt just not there for no reason, nor because they got lazy.


Your typed words are not proof. Please go get some
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

PreviousNext

Return to V - Skyrim