Do you find the cities convincing or do they seem forced?

Post » Fri Dec 16, 2011 3:58 pm

Everything in Nirn is scaled down. This applies to the 1/30 time scale and reduced distances between POI to avoid long periods of inactivity. Likewise, a city has to be scale similarly, otherwise it will be disproportional compared to the rest of the world.
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Nims
 
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Post » Fri Dec 16, 2011 10:08 am

:facepalm: :facepalm: :facepalm:

Does nobody get that Skyrim is SUPPOSED to be smaller than Cyrodiil?
Comparing the biggest city in Skyrim to the Imperial City is like Comparing New york with the capital of Sweden.

Why can't you get that? To have bigger cities in Skyrim than in Oblivion would be illogical.
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Nina Mccormick
 
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Post » Fri Dec 16, 2011 8:13 pm

:facepalm: :facepalm: :facepalm:

Does nobody get that Skyrim is SUPPOSED to be smaller than Cyrodiil?
Comparing the biggest city in Skyrim to the Imperial City is like Comparing New york with the capital of Sweden.

Why can't you get that? To have bigger cities in Skyrim than in Oblivion would be illogical.


We have a winner folks.

"Why is small backwoods town smaller than major metropolis? WHY BETHESDA WHYYYYYYY?!"
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Nienna garcia
 
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Post » Fri Dec 16, 2011 4:17 pm

I'm a little disappointed with the city size as well. Whiterun is pretty impressive and detailed in the sense that it has farms around it and some guard towers, which lends it more of a city feel than most of the others. But aside from that you would be hard pressed to describe them as anything other than walled villages, towns at best.

One of the cities was actually described officially as being "massive" I'm not making that up. After seeing Whiterun I assumed this massive city must be Solitude, so I travelled there, alas it was not so. But yeah I was playing this game waiting to encounter the massive city and never found it, was quite disappoint.


Ha ha, same here. I spent a huge part of the game initially at Whiterun doing local quests. I just assumed it was a small village and that bigger things lay ahead. Imagine my surprise to discover Whiterun was one of the larger "cities".
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KIng James
 
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Post » Fri Dec 16, 2011 9:15 pm

i thought all 5 of the main cities were very good and unique but all the smaller towns(especially the buildings in the towns)were very samey.
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Amysaurusrex
 
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Post » Fri Dec 16, 2011 6:00 pm

Impressed in terms of atmosphere, art direction, credibility. Disappointed in terms of size.

Stop the hyperbole. None of us are asking for Imperial City sized cities. But some might just be a little bit more bigger.
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Jonathan Egan
 
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Post » Fri Dec 16, 2011 1:12 pm

The main reason the cities are the sizes they are is NPCs. You get too many of them in a cell, it can chug.

TES cities have never really been that big. Well, they were in Daggerfall and quite frankly, it svcked to walk from one end to the other. Vivec was an example of a big city that was just hard to get around. I think I stated this somewhere else, but if they city gets bigger, to what end? In Cyrodill, there were a lot of buildings I just walked past and never went into more than once. And, that was just to see if there was a reason to go into that building. If they grow the cities and it results in just having more buildings to walk past going from A to B, that would get tedious after the initial, "Wow, a big city" reaction. Skyrim seems just about right when I walk through their towns.

So, content would need to be added if the building count increased to justify the extra buildings. Even then, I am not sure I would want most of the cities to be much bigger.


This. I dont think I want cities too much bigger. Sure it would add to immersion factor, but to make it actually valuable and more immersive, theyd need to have much more content pertaining to the extra buildings. And frankly, in this technological state, I wouldnt be up for that if its going to result in lower framerate and longer load times.
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Joanne
 
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Post » Fri Dec 16, 2011 2:34 pm

:facepalm: :facepalm: :facepalm:

Does nobody get that Skyrim is SUPPOSED to be smaller than Cyrodiil?
Comparing the biggest city in Skyrim to the Imperial City is like Comparing New york with the capital of Sweden.

Why can't you get that? To have bigger cities in Skyrim than in Oblivion would be illogical.


Because Oblivion has already been scaled down to the point of being outright ridiculous (the lore mentioning naval engagements on Lake Rumare? Heh...). So it's only fair to assume that years later and with improvements in technology and the engine it would be possible to get something a little less immersion breaking. The fact that past incarnations of TES svcked in this regard is no excuse for the current incarnation not to try and do things better.
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Brian LeHury
 
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Post » Fri Dec 16, 2011 5:01 pm

i agree the towns are small, but also i like to talk to every person i come across thinking they may have a quest to give or some useful informations. if i walked into a town with 50+ people id be like wow its gonna take me forever to talk to all these people. so im like half and half ont hat. i wish they were bigger for realistic purposes but at the same time i dont. also with the cities being as small as they are when i read books in the game and hear people talk of these massive battles its hard to imagine because im like where are all the people that join these battles.
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James Smart
 
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Post » Fri Dec 16, 2011 11:36 am

I haven't played a thief yet to properly assess peoples living arrangements, but in a medievally setting of extreme cold, it would make sense for multiple people to use one house as its easier in terms ofl abour and wood to heat one building then 12 separate ones.


Windhelm is the one that throws me usually. Its prettymuch just a castlekeep, with the mercantile elements of a town randomly shoved in about, then they forgot about building a village below it or something, so all the dwellings got pigeonholed into one wall.

And theres nowhere near the amount of farmland around the cities that you'd need, only Whiterun even comes close. Though thats true of RPGs in general.

And Winterhold doesn't seem to reflect the Collapse. There's no ruins along the cliff edge, or down poking out of the water. No streets leading to the edge, or anything.
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Natasha Biss
 
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Post » Fri Dec 16, 2011 10:50 pm

Impressed in terms of atmosphere, art direction, credibility. Disappointed in terms of size.

Stop the hyperbole. None of us are asking for Imperial City sized cities. But some might just be a little bit more bigger.


Thing is they're holds, so the town may be small but there is a big area around and towns like Riverwood are PART of the Whiterun hold. So instead of just being all put together, it's spread out.

I see no issue with it.
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celebrity
 
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Post » Fri Dec 16, 2011 10:23 am

I expected much larger cities and far less dungeons ...

Morrowind and Daggerfall are 10 years old games ... yet there has been no improvement in that regard despite the machines having more than 4 times the memory , cpu power and hard drive space of the time .
Morrowind ran on the 1st XBOX which had something like less than 100 megs of RAM ....


Skyrim is a very good game , but the ridiculous size of "cities" is a huge disappointment for me , especially since they advertized big cities .

I disagree with people saying you can't make big cities and have all buildings accessible , it is possible , it's just that Bethesda wanted to focus on dungeons instead , they wanted more action based gameplay compared to those 10 year old games in which the RPG aspect was more emphasized

What would you think if in 2020 , games don't evolve in size and depth ? I have more than 200 hours of Skyrim now , so i love the game obviously , people wouldn't criticize the game if they did not like it and want it even better ... Hopefully the next TES will be focused on larger cities with lots of NPC and urban quests , not only on dungeon crawling
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Marquis deVille
 
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Post » Fri Dec 16, 2011 8:29 pm

:facepalm: :facepalm: :facepalm:

Does nobody get that Skyrim is SUPPOSED to be smaller than Cyrodiil?
Comparing the biggest city in Skyrim to the Imperial City is like Comparing New york with the capital of Sweden.

Why can't you get that? To have bigger cities in Skyrim than in Oblivion would be illogical.


Gee....we really needed you to enlighten us.

1. 200 years have passed. People procriate. Settlements grow bigger.
2. So because Oblivion cities were themselves smallish every TES game from now on will be forever bound by such anachronic limitation?
That's like saying TES XII character models should bear the same poly count, just so consistency can be kept.
Right.

You are clearly enlightened, O Wise One.
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Jordan Fletcher
 
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Post » Fri Dec 16, 2011 5:59 pm

I said most, not all. Morrowind was set in a more populated land than Skyrim is. Same with Oblivion. The cities should be bigger in those games. Other than Markarth, most every city in this game is about the right size for what it is and where it is.

My point was that it's silly to compare the size of Skyrim's major cities to the size of Morrowind's small to medium cities. The problem with Skyrim is not that there exist smaller towns, but that the major cities are not actually major.
Thing is they're holds, so the town may be small but there is a big area around and towns like Riverwood are PART of the Whiterun hold. So instead of just being all put together, it's spread out.

I see no issue with it.

Which is a silly justification. The number of settlements within any given hold has no bearing on a discussion concerning city size. The hold could be a million miles wide and thousands of villages, the hold's capital city would still be inexplicably small.
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Andrea Pratt
 
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Post » Fri Dec 16, 2011 8:58 pm

Despite the heated debate, I hope the folk responsible for http://elderscrolls.filefront.com/screenshots/News/28608/7 do the same for Whiterun, I'm going to check it out myself once the CK is available, but it would be a very large project.
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Charlotte Buckley
 
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Post » Fri Dec 16, 2011 3:59 pm

I expected much larger cities and far less dungeons ...

Morrowind and Daggerfall are 10 years old games ... yet there has been no improvement in that regard despite the machines having more than 4 times the memory , cpu power and hard drive space of the time .
Morrowind ran on the 1st XBOX which had something like less than 100 megs of RAM ....


Skyrim is a very good game , but the ridiculous size of "cities" is a huge disappointment for me , especially since they advertized big cities .

I disagree with people saying you can't make big cities and have all buildings accessible , it is possible , it's just that Bethesda wanted to focus on dungeons instead , they wanted more action based gameplay compared to those 10 year old games in which the RPG aspect was more emphasized

What would you think if in 2020 , games don't evolve in size and depth ? I have more than 200 hours of Skyrim now , so i love the game obviously , people wouldn't criticize the game if they did not like it and want it even better ... Hopefully the next TES will be focused on larger cities with lots of NPC and urban quests , not only on dungeon crawling


I can agree with almost every single word in your post.
Keep posting. This board needs more like this.
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Eileen Collinson
 
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Post » Fri Dec 16, 2011 9:17 pm

I disagree with people saying you can't make big cities and have all buildings accessible , it is possible , it's just that Bethesda wanted to focus on dungeons instead , they wanted more action based gameplay compared to those 10 year old games in which the RPG aspect was more emphasized

What's disappointing is that the average dungeon is several times larger than the average building, so they wouldn't even have to sacrifice that many man hours. If we could get ten additional buildings in each city and had to sacrifice have as many dungeons/bandit camps, I'd be all for that.
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Charleigh Anderson
 
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Post » Fri Dec 16, 2011 3:23 pm

Impressed in terms of atmosphere, art direction, credibility. Disappointed in terms of size.

Stop the hyperbole. None of us are asking for Imperial City sized cities. But some might just be a little bit more bigger.


Yes, Markarth and most of the Dwemer ruins are huge sucesses.
But
Whiterun is on the bland side of things and Collee of winterhold has the lamest architecture.
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Pixie
 
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Post » Fri Dec 16, 2011 1:41 pm

Can you name one RPG that has lots of denizens - unless they are literally generic standing poster people? Fallout New Vegas... maybe.

Even Baldurs Gate 1&2, Witcher etc. had a fairly sparse amount of people.

I actually LOVE Solitude, Windhelm, Markarth and Riften - each felt unique and well done to me.

J
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Gwen
 
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Post » Fri Dec 16, 2011 3:34 pm

My point was that it's silly to compare the size of Skyrim's major cities to the size of Morrowind's small to medium cities. The problem with Skyrim is not that there exist smaller towns, but that the major cities are not actually major.

Which is a silly justification. The number of settlements within any given hold has no bearing on a discussion concerning city size. The hold could be a million miles wide and thousands of villages, the hold's capital city would still be inexplicably small.


It's Skyrim, it's a different place.
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Rachel Briere
 
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Post » Fri Dec 16, 2011 10:53 am

Some of them are alright, others (Specially Winterhold and Dawnstar) are strangely small.
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Captian Caveman
 
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Post » Fri Dec 16, 2011 11:35 pm

It's Skyrim, it's a different place.

Unless you have some evidence that "city" in the Elder Scrolls universe actually means "town" then I'm going to go ahead and assume "city" does in fact mean "city".

You can't just hand-wave away valid complaints by saying, "Fictional universe! It doesn't need to make sense!"
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WYatt REed
 
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Post » Fri Dec 16, 2011 10:40 pm

Unless you have some evidence that "city" in the Elder Scrolls universe actually means "town" then I'm going to go ahead and assume "city" does in fact mean "city".

You can't just hand-wave away valid complaints by saying, "Fictional universe! It doesn't need to make sense!"


It does need to make sense, but in the context of Tamriel Skyrim is a different place, a remote, cold, harsh land full of people who hate outsiders.
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Mason Nevitt
 
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Post » Sat Dec 17, 2011 1:17 am

I'm not bothered by the space-compression.
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Lucy
 
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Post » Fri Dec 16, 2011 1:55 pm

It does need to make sense, but in the context of Tamriel Skyrim is a different place, a remote, cold, harsh land full of people who hate outsiders.

Which has nothing to do with city size. Morrowind was a different place. A remote, blighted, harsh land full of people who hate outsiders. It still had a range of small medium and large cities with significant populations.
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keri seymour
 
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