Vivec was just a pain to find your way. And Imperial City? I walked through it once then fast traveled to where I wanted. Skyrim cities just seem like the perfect size for me to actually enjoy walking through them.
Agreed. The size makes sense from a practical game play perspective. And I enjoy walking through them as well. It's the context that throws me off a bit. The story, bolstered by the NPC conversations, suggests proud, grand cities, known far and wide. But it's 8 guys and a park bench (exaggerating, of course). Standing around listening to the Stormcloaks discuss a siege of Whiterun, I kind of want to be able to chime in and say, "Seriously, Ulfric, there's 12 guys in town and I'm buddies with 6 of them. You and the fellas take a nap, I'll grab Whiterun real quick for the glory of whatever, and I'll meet you back here for beer."
So, the gist of my question is -- why try to squeeze a city of supposedly grand scale into a game, given the hardware limitations? And the answer, for some at least, is that they have no problem extrapolating out and accepting the cities as they are. I'm on board with that for the most part. I like the shops and houses. Especially in Skyrim, where the cities themselves are characters of a sort. But one could imagine a great, epic, open-world, fantasy RPG where you can wander all over creation and never find much more than a few tents thrown together with 8 or 10 people sitting around a fire. No cities for the sake of having cities; just something that works within the limits of the hardware more realistically.