You're First Thing To Do When Starting TES:V?

Post » Sun Aug 08, 2010 10:10 pm

Seems to be somewhat of an oxymoron. You're a person that kills other people for money. How much of a benevolent spin can you put on that?


Not quite... just because you are an assassin does not mean that you are paid to kill... those are paid assassins... like mentioned, Altair and Ezio are "Good" assassins...
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Emzy Baby!
 
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Post » Sun Aug 08, 2010 3:40 pm

Find out how much a good bow will be, seek some shelter, and explore the land from shore to shore.

Try not to get killed by the fauna.
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Smokey
 
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Post » Sun Aug 08, 2010 4:26 pm

Seems to be somewhat of an oxymoron. You're a person that kills other people for money. How much of a benevolent spin can you put on that?


Just because your an assassin doesnt mean your killing for money, you could assassinate a threat to the kingdom or a wifebeater or a murderer or you could just assassinate people for the fun of it :P you dont have to take cash for it (btw in case u didnt realize the first three were more benevolent the last was pure evilness :P)
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Cathrine Jack
 
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Post » Sun Aug 08, 2010 3:29 pm

Not quite... just because you are an assassin does not mean that you are paid to kill... those are paid assassins... like mentioned, Altair and Ezio are "Good" assassins...


And that does not compute with the Dark Brotherhood as an organization. Hell, even the name is sinister! How anyone wants to be a 'good guy' while they stab people for cash (which is what the Dark Brotherhood is) is beyond me. If they were a group with a political agenda it'd be a different story, but they're not. That was already established in Morrowind.
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louise tagg
 
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Post » Sun Aug 08, 2010 10:12 am

Ill do the main quest first.
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Hazel Sian ogden
 
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Post » Sun Aug 08, 2010 10:09 pm

And that does not compute with the Dark Brotherhood as an organization. Hell, even the name is sinister! How anyone wants to be a 'good guy' while they stab people for cash (which is what the Dark Brotherhood is) is beyond me. If they were a group with a political agenda it'd be a different story, but they're not. That was already established in Morrowind.


Just because your an assassin doesnt mean you in the dark brotherhood, you could be a good assassin in the employ of the king, or a freelancing avenging angel sort of assassin :P

but yea if your in the DB your a sociopath, in the game at least :P
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Sandeep Khatkar
 
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Post » Sun Aug 08, 2010 5:54 pm

And that does not compute with the Dark Brotherhood as an organization. Hell, even the name is sinister! How anyone wants to be a 'good guy' while they stab people for cash (which is what the Dark Brotherhood is) is beyond me. If they were a group with a political agenda it'd be a different story, but they're not. That was already established in Morrowind.

Just because your an assassin doesnt mean you in the dark brotherhood, you could be a good assassin in the employ of the king, or a freelancing avenging angel sort of assassin :P

but yea if your in the DB your a sociopath, in the game at least :P

Morag Freakin' Tong. You didn't have to be a sociopath to be in the guild.

If there was a new assassin faction that didn't involve being a sociopath(my new word for the day) I would so join it. I got sick of Dark Brotherhood after a while.
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Emma
 
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Post » Sun Aug 08, 2010 5:20 pm

Morag Freakin' Tong. You didn't have to be a sociopath to be in the guild.

If there was a new assassin faction that didn't involve being a sociopath(my new word for the day) I would so join it. I got sick of Dark Brotherhood after a while.


first off, yay my word became your word of the day :P and secondly i could never find the Morag Tong in Morrowind :( maybe i just didnt look around enough but the assassins guild should be harder to join than normal guilds, ill just have to look harder in the next game if its similar :P
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Lauren Dale
 
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Post » Sun Aug 08, 2010 6:41 pm

I like to check out whats going on in the world, see what will and wont work for my character. I too chose lockpicking and sneak as major skills in oblivion first time, which is not ideal ^^
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Hannah Barnard
 
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Post » Sun Aug 08, 2010 11:02 am

Get out of jail.
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Valerie Marie
 
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Post » Sun Aug 08, 2010 8:25 am

I'd like to add:

The Dark Brotherhood isn't a guild full of angry murderers. They're simply stealthy mercenaries. They kill for money. They have no morals, good or evil. They're just neutral. Though, I would have liked to join the Dark Brotherhood, I think Morrowind got it right with the legal Morag Tong. Morag Tong was the assassin's guild for "good guys". Grey morality needs to return!
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Toby Green
 
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Post » Sun Aug 08, 2010 4:34 pm

I'd like to add:

The Dark Brotherhood isn't a guild full of angry murderers. They're simply stealthy mercenaries. They kill for money. They have no morals, good or evil. They're just neutral. Though, I would have liked to join the Dark Brotherhood, I think Morrowind got it right with the legal Morag Tong. Morag Tong was the assassin's guild for "good guys". Grey morality needs to return!

They kill to appease the night mother.
They had a familiy sense for while, untill Lucien made you kill everyone. Talk about love you to death.
I know they aren't angry murders just Sociopaths.
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Bethany Short
 
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Post » Sun Aug 08, 2010 4:14 pm

I'd like to add:

The Dark Brotherhood isn't a guild full of angry murderers. They're simply stealthy mercenaries. They kill for money. They have no morals, good or evil. They're just neutral. Though, I would have liked to join the Dark Brotherhood, I think Morrowind got it right with the legal Morag Tong. Morag Tong was the assassin's guild for "good guys". Grey morality needs to return!

Morag Tong is a guild of religious zealots used as tools for dirty business of the Great Houses or murdering "undesirables" if rich, powerful people have such desire. I wouldn't call them "good", although it's true that they are a legal guild.

Dark Brotherhood is more similar to MT than most people think - the main difference being the fact that they operate OUTSIDE of the law. They also have some rules and rituals, though, and they kill in the name of "god" of sorts.
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A Dardzz
 
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Post » Sun Aug 08, 2010 1:08 pm

develop a stealthy character and try to infiltrate dangerous or hard to enter places.

Hopefully there would be dangerous places like in Morrowind.
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roxanna matoorah
 
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Post » Sun Aug 08, 2010 9:20 pm

Morag Tong is a guild of religious zealots used as tools for dirty business of the Great Houses or murdering "undesirables" if rich, powerful people have such desire. I wouldn't call them "good", although it's true that they are a legal guild.

Hence the quotations around the phrase "good". While assassin's are rarely ever percieved as good people, they are often percieved as good when they're hired by important folk to kill those they brand as "evil", or "Heretics".

There needs to be some "good" assassin's includeed in the next game, but, the point is, the Dark Brotherhood are more like Mercenaries than anything.


They kill to appease the night mother.
They had a familiy sense for while, untill Lucien made you kill everyone. Talk about love you to death.
I know they aren't angry murders just Sociopaths.

Again, this is just Oblivion's portrayal, which really annoys me. They've made the Dark Brotherhood just another group of cliché bad guys. I mean, they were sent to kill the Nerevarine by King Helseth, and NOT by the "Night Mother". Sure, Bethesda, make some cliché angry murderer guild, but don't ruin existing guilds for it.

This isn't just the Dark Brotherhood, either.

The Mage's Guild was supposed to be a group of beurocrats with the occasional dedicated scholar. Not a typical group of good guys wanting to kill the necromancers. in Morrowind, for example, certain quests where quite questionable for a guild dediated to magic". Collecting 1,000 gold from some mage, by whatever means neccessary. For "Guild Dues". Quite questionable.

The Fighter's Guild was supposed to be a group of mercenaries. They have no morals. They'll do anything as long as it's legal and they earn a profit.

The Thieves Guild, I must admit, was done quite well, but, like Morrowind, they missed out all the extortion, bribery, muggings and general nastiness you would expect from a group of thieves.

I always thought that Blackwood company, who weren't even playable in Oblivion, were one of the more in depth guilds of the game.
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Bedford White
 
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Post » Sun Aug 08, 2010 1:13 pm

Again, this is just Oblivion's portrayal, which really annoys me. They've made the Dark Brotherhood just another group of cliché bad guys. I mean, they were sent to kill the Nerevarine by King Helseth, and NOT by the "Night Mother". Sure, Bethesda, make some cliché angry murderer guild, but don't ruin existing guilds for it.

They obviously tried to make the DB in Oblivion as evil as possible...
Spoiler
Making you kill an old lady and her children? There were a few people who deserved it, but certainly not her.
Anyway, they've shown a new faction in Infernal City who seem to be stealthy assassin types, who work for the government and aren't just killing for kicks. So I guess that's a good sign.
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Claudz
 
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Post » Sun Aug 08, 2010 7:31 pm

They obviously tried to make the DB in Oblivion as evil as possible...
Spoiler
Making you kill an old lady and her children? There were a few people who deserved it, but certainly not her.


Exactly. I really didn't like that. Guilds in general, have corrupt and "good" people high up. I think Hlaalu in Morrowind was a great example. They where all for supporting the empire (can be percieved as good or bad, depending on your view), and each leader was different.

Yngling Half-Troll, for example, was an ignorant Nord who didn't know what he needed to know. He was just in it for the money. He had to think for a while what a "Hortator" was. Orvas Dren was a completely awful person. He hated any outlander, and I couldn't join without killing him. He was a manical supporter of Dagoth Ur (again, arguable on the morality), and was an enslaver. Uncle Crassius, however, all joking aside, was a very honourable man. Just look at the quest where I need to take money from those farmers. He gives you the money needed, and spares the farmers of thier gold.

As you can see, not everyone needs to follow one strict cliché in a guild. While, obviously, a guild isn't going to be as in depth as an ancient Great House, it should still follow the same basic principle.

Anyway, they've shown a new faction in Infernal City who seem to be stealthy assassin types, who work for the government and aren't just killing for kicks. So I guess that's a good sign.

Ooh.. Explain? :D

I really need to read this book some time. Unfortunatly my eyes are awful, can't get new glasses until January, and there's no "resize text" option on the book. :(
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Monika Fiolek
 
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Post » Sun Aug 08, 2010 12:38 pm

Exactly. I really didn't like that. Guilds in general, have corrupt and "good" people high up. I think Hlaalu in Morrowind was a great example. They where all for supporting the empire (can be percieved as good or bad, depending on your view), and each leader was different.

Yngling Half-Troll, for example, was an ignorant Nord who didn't know what he needed to know. He was just in it for the money. He had to think for a while what a "Hortator" was. Orvas Dren was a completely awful person. He hated any outlander, and I couldn't join without killing him. He was a manical supporter of Dagoth Ur (again, arguable on the morality), and was an enslaver. Uncle Crassius, however, all joking aside, was a very honourable man. Just look at the quest where I need to take money from those farmers. He gives you the money needed, and spares the farmers of thier gold.

As you can see, not everyone needs to follow one strict cliché in a guild. While, obviously, a guild isn't going to be as in depth as an ancient Great House, it should still follow the same basic principle.

Actually, with the book it seems like nobles control this new faction, nobles and the Emporer, so it could have a lot to do with depth and people being very different. And their reasons for killing, just as in-depth and different.

Ooh.. Explain? :D

I really need to read this book some time. Unfortunatly my eyes are awful, can't get new glasses until January, and there's no "resize text" option on the book. :(

The first time I read that you had trouble reading, I was going to post about how I bought the book, but then I sort-of forgot. :( Sorry.

Anyway, I bought it through http://www.barnesandnoble.com/ as an "e-book". And with "Nook", you can re-size the text. :)

But there's a faction called the "Penitus Oculatus" which works for the now-weakened Empire to... do whatever their superior tells them to do. They're also investigators who will resort to sneaking, murder, lock-picking, trespassing, etc. to find out what they need to know... Their assassins/investigators are trained not to think, and to only do as their told. As said in the book
Spoiler
"... If you're asked to find out which of Count Caro's daughters has been poisoning the guests, again, use your forensic training. But if you're given a clear order to steal, injury, poison, stab, or generally do murder, your brain is only to help you with the method of execution. You are an instrument, a utensil of the Empire."


I can imagine a "tool becomes aware" scenario happening in a TES:V quest concerning them. Which, oddly enough, never seem to really get old.
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Genocidal Cry
 
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Post » Sun Aug 08, 2010 10:12 pm

Buy some thermal underpants.
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Jessica Colville
 
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Post » Sun Aug 08, 2010 10:15 pm

Actually, with the book it seems like nobles control this new faction, nobles and the Emporer, so it could have a lot to do with depth and people being very different. And their reasons for killing, just as in-depth and different.

....

But there's a faction called the "Penitus Oculatus" which works for the now-weakened Empire to... do whatever their superior tells them to do. They're also investigators who will resort to sneaking, murder, lock-picking, trespassing, etc. to find out what they need to know... Their assassins/investigators are trained not to think, and to only do as their told. As said in the book
Spoiler
"... If you're asked to find out which of Count Caro's daughters has been poisoning the guests, again, use your forensic training. But if you're given a clear order to steal, injury, poison, stab, or generally do murder, your brain is only to help you with the method of execution. You are an instrument, a utensil of the Empire."


I can imagine a "tool becomes aware" scenario happening in a TES:V quest concerning them. Which, oddly enough, never seem to really get old.

I like it! ^_^

The first time I read that you had trouble reading, I was going to post about how I bought the book, but then I sort-of forgot. :( Sorry.

Anyway, I bought it through http://www.barnesandnoble.com/ as an "e-book". And with "Nook", you can re-size the text. :)

Meh. it's not the same. I'm fine with waiting, anyway. :meh:

It's very un-hircine to be a glasses bearing nerd, eh? :P
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Taylor Bakos
 
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Post » Sun Aug 08, 2010 11:52 am

I like it! ^_^

So maybe we'll have a fair share of ruthless and merciful superiors. :)

Meh. it's not the same. I'm fine with waiting, anyway. :meh:

It's very un-hircine to be a glasses bearing nerd, eh? :P

Not if they're "Detect Life" and "Nighteye" glasses. :o
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Michelle Chau
 
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Post » Sun Aug 08, 2010 9:32 am

Not if they're "Detect Life" and "Nighteye" glasses. :o

I don't they have any in stock at the mooment. I'll try next week. :(
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Kari Depp
 
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Post » Sun Aug 08, 2010 2:21 pm

Again, this is just Oblivion's portrayal, which really annoys me. They've made the Dark Brotherhood just another group of cliché bad guys. I mean, they were sent to kill the Nerevarine by King Helseth, and NOT by the "Night Mother". Sure, Bethesda, make some cliché angry murderer guild, but don't ruin existing guilds for it.

This isn't just the Dark Brotherhood, either.

The Mage's Guild was supposed to be a group of beurocrats with the occasional dedicated scholar. Not a typical group of good guys wanting to kill the necromancers. in Morrowind, for example, certain quests where quite questionable for a guild dediated to magic". Collecting 1,000 gold from some mage, by whatever means neccessary. For "Guild Dues". Quite questionable.

The Fighter's Guild was supposed to be a group of mercenaries. They have no morals. They'll do anything as long as it's legal and they earn a profit.

The Thieves Guild, I must admit, was done quite well, but, like Morrowind, they missed out all the extortion, bribery, muggings and general nastiness you would expect from a group of thieves.

I always thought that Blackwood company, who weren't even playable in Oblivion, were one of the more in depth guilds of the game.


Considering the politics of Morrowind, it make sense that the mages guild was like that. But in Cyrodiil and the Imperial City(the centre of commerce, Education, and law) it makes sense that they are good guys vs. Necromancers.

As you said there can be good and bad guys in the guilds, right? The Cheydinhal Guild was full of thugs and the Leyawin guild members trashed a bar because they weren't getting paid enough., and that one elf dude crossed the line to the blackwood company. The majority of your missions vs. the Blackwood Company was do to rivalry not morals. And in order to bring them down you had to go outside of the fighters guild to do it.

They were headed by a count and in Cyrodiil(centre of law, commerce, and education). Didn't they steal the Archmages staff as bribery?
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quinnnn
 
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Post » Sun Aug 08, 2010 3:21 pm

I will probably just continue with the main quest, see what they want me to do, and if I don't feel up to it at the moment, I'd go and explore, collect some gear, and go back to it.
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Joe Bonney
 
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Post » Sun Aug 08, 2010 9:56 am

Considering the politics of Morrowind, it make sense that the mages guild was like that. But in Cyrodiil and the Imperial City(the centre of commerce, Education, and law) it makes sense that they are good guys vs. Necromancers.

What? The Mage's Guild is an imperial guild. They have the same politics wherever they are. Be it Morrowind, Cyrodiil, High Rock, Skyrim, whatever.

As you said there can be good and bad guys in the guilds, right? The Cheydinhal Guild was full of thugs and the Leyawin guild members trashed a bar because they weren't getting paid enough., and that one elf dude crossed the line to the blackwood company. The majority of your missions vs. the Blackwood Company was do to rivalry not morals. And in order to bring them down you had to go outside of the fighters guild to do it.

That was nowhere near enough. Apart from the fact that there was only one corrupt leader in the whole game (Cheydinal Mages Guild), these guys were just lowly members doing what was best for them. I mean, Morrowind had far worse things than this, and even that was lacking in the corruption department.

They were headed by a count and in Cyrodiil(centre of law, commerce, and education). Didn't they steal the Archmages staff as bribery?

Again, that was nowhere near enough. And, it wasn't bribery, it was a method to make the Mage's complain, and get more guards at the university.
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Elisha KIng
 
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