If you had to sacrifice one of these, which would it be?

Post » Thu Nov 26, 2015 10:30 pm


http://en.wikipedia.org/wiki/List_of_mountains_in_Massachusetts

There are actually way more mountains in Massachusetts then I thought there were.
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Kaley X
 
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Post » Thu Nov 26, 2015 3:29 pm

No option for getting rid of nonsensical exploration or playing after the end?

Edit: Obviously voted world features.

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Alexis Acevedo
 
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Post » Thu Nov 26, 2015 4:38 pm

It is indeed a tad concerning to see, and I've heard people argue for the removal of it ( :bonk: ).

But then, the poll's got 50 votes total. And this forum has been much more quiet than I expected after the announcement.

Or run'n gun FPS combat.

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RObert loVes MOmmy
 
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Post » Fri Nov 27, 2015 1:08 am

-No kidding. Maybe E3 will spice things up a bit more though.

-FPP perspective is my prefered perspective. It's what I grew up on and it's just all around better for me. That being said I also fell in love with the classic Fallout games and some of them are in my all time favorites for games. If it meant sacrificing FPP to make the game better? I'd support it.

I'm also assuming you just meant the way they're turning it into an FPS shooter instead of an RPG though.

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Adrian Powers
 
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Post » Thu Nov 26, 2015 3:51 pm

BF! And you are most correct.

I think there is a small minority of players that truly couldn't care less about visual quality if the game was completely fleshed out with FPS to spare. I prefer to to keep a minimalist HUD and try to react directly to the gameworld. If I must give it up then so be it but visual quality plays a big role in drawing me into the game.

While I play form a story driven perspective, my characters are not engaged in dialog and/or text but ~ 10-20% of the time. The other side of that is time spent simply being in the gameworld and having better detail is... better.

I have spent a good part of my life in the woods. Out of instinctual habit, I find myself constantly looking at every leaf on the tree and stick on the ground. The smallest hint of movement from what ever I'm focused on.... a tail, a feather, a hair, a bloom, a root. This same mentality does bleed into the playstyle. I'm most comfortable playing sneaky sniper infiltrator types and good visuals with crisp details are important.

Nonetheless, it has to be sacrificed.

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Jade
 
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Post » Thu Nov 26, 2015 4:30 pm

Yeah, that's what I meant. My preference is and always will be isometric perspective with point'n click gameplay (and turnbased combat), but in the grand scheme of things, the perspective is of less concern if the mechanics deliver gameplay that feels like proper RPG gameplay (ie. highly character driven over the players control dexterity -- and further down the line, over his dexterities with "minigames" and the like).

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Ells
 
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Post » Thu Nov 26, 2015 10:48 am

World features/character creation. Hard to choose.

I don't really look at my character once I've left the character creation screen (on NV I just use the default character) so that wouldn't really bother me, however I like customising the skills etc. at the start.

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Madeleine Rose Walsh
 
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Post » Thu Nov 26, 2015 10:54 pm

World Features without a second thought.

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Tiffany Carter
 
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Post » Thu Nov 26, 2015 4:21 pm

'World Features' is a broad category that pretty much covers everything that makes a Bethesda game a Bethesda game. Without them you have ... a Bioware game.

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Mandi Norton
 
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Post » Fri Nov 27, 2015 12:06 am

None of the above.

Those are the essentials of a fallout game

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Adam
 
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Post » Fri Nov 27, 2015 1:47 am

Character creation could go and it wouldn't affect the core game very much. Still it's a nice future that adds to the whole choice thing that they have going. They're all essential in some way and adds to the whole, so to speak.

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Queen Bitch
 
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Post » Thu Nov 26, 2015 11:56 pm

People saying 'None' don't seem to get the point. This is theoretical. I'm not a Bethesda employee saying that one's definitely getting ditched, I'm a fan posting a question for fun. Saying 'None' is just being a killjoy.
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Ana Torrecilla Cabeza
 
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Post » Thu Nov 26, 2015 1:43 pm

World features for sure. That can always be added by mods.

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Laura-Jayne Lee
 
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Post » Thu Nov 26, 2015 11:51 am

I know this discussion is all hypothetical, but...come on Bethesda isn't staffed entirely of D---s. They know what staples to leave in.

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sunny lovett
 
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Post » Thu Nov 26, 2015 1:43 pm


Hypothetical for fun. I hear that a shot in the trailer implies that SPECIAL will be in the game.

To be honest, I think could leave out a number of those. They haven't really had them before, and Skyrim dumbed down many RPG elements from previous Beth games. Character creation is the only thing I fully trust Bethesda will deliver on. And the last one is all but confirmed.
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Miguel
 
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Post » Thu Nov 26, 2015 4:43 pm

The Mormons. Keep everything else but the Mormons. Going off past experience they'll easily take over America given how tough as nails every single one of them is in the Fallout universe. Its not the NCR rangers who chew nails and spit napalm; its the Mormons.

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ezra
 
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Post » Thu Nov 26, 2015 9:14 pm

....Why would S.P.E.C.I.A.L NOT be in the game? That's where your stats come from (in before some pessimist says 'stats don't do nuthin')

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Cat
 
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Post » Thu Nov 26, 2015 11:23 pm


People have been concerned about it because of what happened with Skyrim. I doubt Bethesda would do that, though.
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Harry Hearing
 
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Post » Thu Nov 26, 2015 2:36 pm

Pfft. People get concerned about silly things. First Gamer Problems.

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Cody Banks
 
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Post » Fri Nov 27, 2015 1:41 am

We've been worried as they butchered their child's attribute system to dumb it down even more. Considering Fallout is adopted we have been suspecting the worst.

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Cheville Thompson
 
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Post » Thu Nov 26, 2015 3:41 pm

Negativity. Negativity all around me. I am surrounded by pessimist.

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Jynx Anthropic
 
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Post » Thu Nov 26, 2015 5:03 pm

We've been doing it since 09 & 11. : )

Thanks Fallout 3 & Skyrim for that.

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Lew.p
 
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Post » Thu Nov 26, 2015 6:38 pm

I know. As soon as a new Fallout is mentioned, the groaning from the woodworks start. Like ghouls in the mist.

"Ughhhhh....they gonna ruin it againnnnnn.....Chris Aveloooonnneee....why you have forsaken your chillldreennnnn...."

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Kay O'Hara
 
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Post » Fri Nov 27, 2015 1:03 am


At least if you're extremely pessimistic you're bound to be happy with the game because it surpassed your expectations. Being extremely optimistic just increases the chances of you being disappointed.

I'm excited, because as long as I can explore a 50s post apocalyptic current gen wasteland, I'll be happy. And I know Bethesda will provide that, even if the worst happens.
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Nitol Ahmed
 
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Post » Thu Nov 26, 2015 8:44 pm

Yeah I stopped being optimistic for Bethesda games since oblivion. Man did I get all aboard that hype train and it just burned me.

And skyrim isn't any indication that it's getting better. But we shall see, I would absolutely love to be proven wrong, I'm just trying to have realistic expectations.
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Len swann
 
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