"You have been waylaid by enemies and must defend yourse

Post » Wed Oct 20, 2010 10:59 pm

Skyrim will have a fast-travel system similar to Oblivion, thats been confirmed. what hasn't been confirmed are any changed to said system.

One thing that bugged me about Oblivion's fast-travel was that i always reached my destination unscathed. I want to get ambushed by large parties of bandits or maybe Vampires (at night) when i fast-travel.

also with resting. I usually had no trouble dispensing of the single enemy placed right in front of me when he woke me up. I know it's minor, but i want that to be changed too. (I forget how they did it in Oblivion. I just remember you couldn't rest without a bed.)

oh and by the way my topic is a reference to Baldur's Gate 1+2 for PC. Whenever you got ambushed mid-travel the narrator voice would say that.
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Leilene Nessel
 
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Post » Wed Oct 20, 2010 7:44 am

i approve of your title and so does boo
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Darlene Delk
 
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Post » Wed Oct 20, 2010 10:29 pm

Wahoo! My choices are 100%. Though I think we should not be interupted when Fast Traveling. How would the game know what points to stop at between any point, and can get annoying repeativly.
Though I do believe larger groups of enemies should wake you while in sleep when in certain places, not "You are awakened by a group of 5 bandits while sleeping at the inn in the center of the town"
Aw... Ninja'd
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Miss K
 
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Post » Wed Oct 20, 2010 11:08 pm

As long as you don't have to gather your party before venturing forth...
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Sanctum
 
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Post » Wed Oct 20, 2010 11:38 pm

As long as you don't have to gather your party before venturing forth...

yeah i agree wholeheartedly
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Emily Jeffs
 
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Post » Wed Oct 20, 2010 1:02 pm

Oh great this again.
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amhain
 
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Post » Wed Oct 20, 2010 9:56 pm

i approve of your title and so does boo


Minsc would certainly know, too. My crew in BG and BG2 got waylaid plenty of times. (interestingly, the laws pertaining to magic use in Amn were suspended if you were ambushed in the city...)

That said, I definitely agree with this. If you can get ambushed on foot, you should be ambushed using fast travel.
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Nienna garcia
 
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Post » Wed Oct 20, 2010 10:51 pm

I would not like this. The reason you fast travel is to avoid having to go through a bunch of enemies. There is also an issue of where you would be attacked. In DA:O, you would be ambushed in a cell. Open world games don't have cells (well at least not on roads). I'd just prefer to travel in peace when I choose to do so.
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Haley Merkley
 
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Post » Wed Oct 20, 2010 1:11 pm

There is also an issue of where you would be attacked. In DA:O, you would be ambushed in a cell. Open world games don't have cells (well at least not on roads). I'd just prefer to travel in peace when I choose to do so.

You would be attacked on the road to your destination. If it couldn't be anywhere on the road there could even be predetermined spots that ambushes would happen, and whenever fast-traveling through or near that spot there is a chance of random encounters.
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Tania Bunic
 
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Post » Wed Oct 20, 2010 3:15 pm

I personally don't like the idea, to me fast travel is meant to make traveling from one place to another quick and easy and having it interrupted would ultimately defeat that purpose. If you want to have battles while traveling you can always walk manually or fast travel partway get in a fight with some bandits and then fast travel away.
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SEXY QUEEN
 
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Post » Wed Oct 20, 2010 9:57 am

I personally don't like the idea, to me fast travel is meant to make traveling from one place to another quick and easy and having it interrupted would ultimately defeat that purpose. If you want to have battles while traveling you can always walk manually or fast travel partway get in a fight with some bandits and then fast travel away.


Do it the Daggerfall way, then. You have two options for fast travel.

Fast, cheap, but potentially risky or,
Slow, expensive, but guaranteed to get you there in one piece.

You want to get there with perfect health and fully rested? Fine, but be prepared to pay more... ;)
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Katie Louise Ingram
 
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Post » Wed Oct 20, 2010 7:36 pm

Do it the Daggerfall way, then. You have two options for fast travel.

Fast, cheap, but potentially risky or,
Slow, expensive, but guaranteed to get you there in one piece.

You want to get there with perfect health and fully rested? Fine, but be prepared to pay more... ;)


^this. I forgot about Daggerfall i haven't played it in so long. I wasn't thinking about fast travel costing gold.

though i think the risky option should be free (walking)
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Rob Davidson
 
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Post » Thu Oct 21, 2010 12:56 am

I wouldn't mind having all kinds of random encounters that interrupt fast-travel. Some radiant quest starts by interrupting your travels by having you save a merchant caravan that is under attack or bear mauling a damsel in distress. You could always just keep on going and let the people die, or kill them yourself, or however you want to role-play it.

EDIT: If you are traveling to town just for the sake of unloading your loot bag and happen upon a wandering merchant you could save the character some time!
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liz barnes
 
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Post » Wed Oct 20, 2010 3:02 pm

I wouldn't mind having all kinds of random encounters that interrupt fast-travel. Some radiant quest starts by interrupting your travels by having you save a merchant caravan that is under attack or bear mauling a damsel in distress. You could always just keep on going and let the people die, or kill them yourself, or however you want to role-play it.

This
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sophie
 
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Post » Wed Oct 20, 2010 8:28 pm

People use fast travel?

Seriously, if it's not like Morrowind, I will not use it. Simple as that.
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Rex Help
 
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Post » Wed Oct 20, 2010 1:45 pm

The fact of the matter is, without there being -any- risk to Fast Traveling, it's just a damn cheat button.

Who cares if you -want- to get there fast and easy without the hassles of fighting? You're not playing an "I get everything I want PG"... you're playing an RPG where combat, battle, and a dangerous world are facts of LIFE... and to instantly be suddenly above and beyond the dangers and risks associated with living and traveling in that world is nothing short of ridiculousness.

Daggerfall's example of fast travel was actually perfect. If you want to get there fast, and without any hassle, then your fast travel was during daylight hours on known roads and stop at the inn at night for safety. It would cost a bit more, and take a bit longer, but you were still where you wanted to be instantly, and without a fight. I definitely like the idea of fast traveling having dangers of its own... and I hope to hell they make it a part of the gameplay instead of the 'Opt Out' button it was in Oblivion, because I'm getting really tired of hearing all the "It was SUPPOSED to make it easier and blah blah blah" crap going on about it.

It was supposed to shut up all the lazy-ass players who couldn't be bothered to EXPLORE and WALK around the environment on their own. It served no other purpose, and was treated with -exactly- as much time and attention as a feature created to shut up a noisy subset of the playerbase ever gets. Minimal.

But now, when you try to tell them "Hey, we'll yield to your needs if you agree to meet us half-way"... they get all up in arms because suddenly their instant EASY BUTTON is drawing attention again.
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Lady Shocka
 
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Post » Thu Oct 21, 2010 1:37 am

As long as you don't have to gather your party before venturing forth...

I see what you did.

OT: Yes, I believe that there should be a chance of being interrupted while fast travelling. It adds more realism to the game, in a way.
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Milagros Osorio
 
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Post » Wed Oct 20, 2010 11:48 am

As long as you don't have to gather your party before venturing forth...

http://www.youtube.com/watch?v=93XFxKXdbqY

I'm surprised how many "likes" it has
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liz barnes
 
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Post » Wed Oct 20, 2010 7:41 pm

http://www.youtube.com/watch?v=93XFxKXdbqY

I'm surprised how many "likes" it has

What is that from?
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Euan
 
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Post » Wed Oct 20, 2010 9:41 pm

What is that from?

Baldur's Gate 1+2 for the PC.
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Petr Jordy Zugar
 
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Post » Wed Oct 20, 2010 3:12 pm

I would love that. You go to sleep in the middle of the forest and are woken up by 3 bandits poking around. Then, maybe if your stealthy you could jump up and quickly kill one of them off. Then you fight the others. :D
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Rex Help
 
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Post » Wed Oct 20, 2010 10:36 pm

I'm going to have to disagree. If you feel like fast travel is "cheating" don't use it. Fast travel is a player tool. Just like being able to save anytime. I don't have time for this[...] I've already explored this area[...] etc.

If your argument is you want more "realistic" fast travel. I agree partially. I think "fast travel" in terms of Oblivion, should exist alongside a system similar to Morrowind. One is for the role-players. A character tool. The other is for convenience. A player tool. Everyone is happy.

You get a more "hardcoe" form of traveling and everyone else doesn't have to be punished because you want to be.
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Kellymarie Heppell
 
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Post » Thu Oct 21, 2010 12:37 am

Do it the Daggerfall way, then. You have two options for fast travel.

Fast, cheap, but potentially risky or,
Slow, expensive, but guaranteed to get you there in one piece.

You want to get there with perfect health and fully rested? Fine, but be prepared to pay more... ;)

Maybe but who am I paying money to when I travel alone like 90% of the time? :P but it is a good middleground.

It was supposed to shut up all the lazy-ass players who couldn't be bothered to EXPLORE and WALK around the environment on their own. It served no other purpose, and was treated with -exactly- as much time and attention as a feature created to shut up a noisy subset of the playerbase ever gets. Minimal.

But now, when you try to tell them "Hey, we'll yield to your needs if you agree to meet us half-way"... they get all up in arms because suddenly their instant EASY BUTTON is drawing attention again.

FYI I spend plenty of time wandering around and exploring thank you very much, I don't always use it but when I do I still like it to be easy and quick. Sometimes I just want to get somewhere quick and easy, if I don't I just walk.
Btw if you want to argue your point calling anyone who disagrees a "noisey subset of the player base who just need shutting up" is not a good way to advance your arguement, and I certainly don't see anyone getting up in arms but you.
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Alexxxxxx
 
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Post » Thu Oct 21, 2010 2:59 am

I'm going to have to disagree. If you feel like fast travel is "cheating" don't use it. Fast travel is a player tool. Just like being able to save anytime. I don't have time for this[...] I've already explored this area[...] etc.

If your argument is you want more "realistic" fast travel. I agree partially. I think "fast travel" in terms of Oblivion, should exist alongside a system similar to Morrowind. One is for the role-players. A character tool. The other is for convenience. A player tool. Everyone is happy.

You get a more "hardcoe" form of traveling and everyone else doesn't have to be punished because you want to be.


This is why I like the Daggerfall method. If you wanted to hit the big "CHEAT" button, you could - it just cost you more (in time and money). If you were cheap, or foolhardy, you could always go with the risky option for less.

I like the idea because it allows players to choose.
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Stacey Mason
 
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Post » Thu Oct 21, 2010 3:13 am

I was awoken by a dark brotherhood assassin and a giant rat my first time resting in the wilderness in Morrowind.
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dav
 
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