» Wed Oct 20, 2010 1:45 pm
The fact of the matter is, without there being -any- risk to Fast Traveling, it's just a damn cheat button.
Who cares if you -want- to get there fast and easy without the hassles of fighting? You're not playing an "I get everything I want PG"... you're playing an RPG where combat, battle, and a dangerous world are facts of LIFE... and to instantly be suddenly above and beyond the dangers and risks associated with living and traveling in that world is nothing short of ridiculousness.
Daggerfall's example of fast travel was actually perfect. If you want to get there fast, and without any hassle, then your fast travel was during daylight hours on known roads and stop at the inn at night for safety. It would cost a bit more, and take a bit longer, but you were still where you wanted to be instantly, and without a fight. I definitely like the idea of fast traveling having dangers of its own... and I hope to hell they make it a part of the gameplay instead of the 'Opt Out' button it was in Oblivion, because I'm getting really tired of hearing all the "It was SUPPOSED to make it easier and blah blah blah" crap going on about it.
It was supposed to shut up all the lazy-ass players who couldn't be bothered to EXPLORE and WALK around the environment on their own. It served no other purpose, and was treated with -exactly- as much time and attention as a feature created to shut up a noisy subset of the playerbase ever gets. Minimal.
But now, when you try to tell them "Hey, we'll yield to your needs if you agree to meet us half-way"... they get all up in arms because suddenly their instant EASY BUTTON is drawing attention again.