"You have been waylaid by enemies and must defend yourse

Post » Tue Apr 05, 2011 4:53 pm

I
And, given that, there should be no encounters on the carriage, because otherwise why would you pay gold when you could just Fast Travel for free? There's got to be some sort of incentive to use the system. (other than "I like to RP that I need a carriage to travel").
Except, I think one of the main reason for the introduction of carriages may be for the "immersion" crowd. Not that I don't like it's inclusion. I just think excluding it from random encounters would be silly. And a bit of the incentive for using it is that you can't fast travel immediately to major cities anymore(though why people would do this mystifies me.)
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Causon-Chambers
 
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Post » Tue Apr 05, 2011 8:21 pm

Random encounters are very overrated. If you want travel to be riskier, then you can fast travel to one waypoint, jog to the next, and then fast travel to your final destination. You can even skip fast travel.

Random encounters might be good if our characters' abilities and choices are fully accounted for in the encounter determination. If the character can cast invisibility at will, and if characters do not need sleep, then the chance for an encounter should be zero. If the character has the Chameleon effect available from an item or a spell, then the chance for encounters should be reduced accordingly. If the character can outrun anything that can harm a running character, then the chance for an encounter should be zero. As a character visits a location multiple times, or travels through particular regions multiple times, then his growing familiarity with the routes, and with the possible dangers along them, should be accompanied by a growing reduction in the chance for encounters. What exactly is encountered should be determined based on the likelihood of encountering such a thing, and if such a thing poses no threat that character -- based on the assumption that the character will seek to avoid combat with it -- then the encounter should not happen. If you choose to travel cautiously or recklessly, then the chance for encounters should be appropriately adjusted.
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Donatus Uwasomba
 
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Post » Tue Apr 05, 2011 4:38 pm

Random encounters are very overrated. If you want travel to be riskier, then you can fast travel to one waypoint, jog to the next, and then fast travel to your final destination. You can even skip fast travel.


The point is people want there to be a fast travel for them to use, all the way to their destination to cut down on time. However, like the earlier games they want their to be some risk on the way so you're not just magic map teleporting. It's an attempt to make the system a little bit more realistic.
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Red Bevinz
 
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Post » Tue Apr 05, 2011 3:38 pm

Oh, for some reason I love the idea of non-crucial encounters. It could be exciting,
But I often use fast travel if I'm finished with a dungeon and my encumbrance is almost full. I don't want to have to then be interrupted and then have to face a bunch of bandits when I know I can't resist the urge to loot the crap out of them. :P
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Danny Blight
 
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Post » Tue Apr 05, 2011 6:54 pm

The term 'highwaymen' will actually make sense this time around.

But I hope random encounters don't end up like this!
[img]http://2.bp.blogspot.com/_3IjRgoGWUBo/Sh8BsDCsa2I/AAAAAAAAAMw/qizDHQlgq7U/s400/random-encounter.jpg[/img]
Warning: Graphic
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Anna S
 
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Post » Tue Apr 05, 2011 7:32 pm

Excellently crafted poll.

I chose that carriages should be real time and they alone have enemy encounters. Non-enemy encounters aren't really encounters anymore, they're just passing events. Maybe you could meet people via the carriages though.
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Schel[Anne]FTL
 
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Post » Tue Apr 05, 2011 7:13 pm

Age of Conan's expansion, Rise of the Godslayer, had some very varied and awesome interrupted travel content. Basically, you could choose to travel on the boat/carriage for free, but would then have to work as a guard. If you paid the fare, your travel wouldn't be interrupted. Being interrupted itself could be a long quest. In one of them, you have to dive underwater and retrieve artfacts that fell overboard during a storm, and you had to hide from a huge sea monster. In another, your carriage has run out of water in the middle of the desert, and there are also bandits nearby. The bandits were armed with bows and waited on top of a canyon, and to get to them you had to climb the rock face.

Epic stuff, really.
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Micah Judaeah
 
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Post » Tue Apr 05, 2011 11:12 am

not to sound like a jerk or anything but arnt carriages enough + they explained fast travel as a magic map
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jessica sonny
 
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Post » Tue Apr 05, 2011 1:41 pm

The point is people want there to be a fast travel for them to use, all the way to their destination to cut down on time. However, like the earlier games they want their to be some risk on the way so you're not just magic map teleporting. It's an attempt to make the system a little bit more realistic.

If people get a random encounter, then they don't fast travel all the way to their destination. They lose time to the interruption. If they are asking for random encounters, then they want the game to force them out of fast travel from time to time. So, they may as well take it upon themselves to skip fast travel from time to time. From our characters' points of view, sometimes they have significant encounters and sometimes they don't, so the system offers decent realism already.
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James Rhead
 
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Post » Tue Apr 05, 2011 7:55 pm

"I was delayed, I was waylaid, an emergency stop, ...I smelled the last ten seconds of life, - I crashed down on the crossbar and the pain was enough to make a shy, bald bhuddist reflect and plan a mass murder....Who said I'd lie to her?"

Only if Morrissey voices the bandit.
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SamanthaLove
 
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Post » Tue Apr 05, 2011 2:48 pm

I don't like the idea of fast travel being interrupted, however I do like the idea of random encounters when traveling on foot.

I agree, but is there any way to make it that way? Or at least a way to have it not be intrusive?
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Jamie Moysey
 
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Post » Tue Apr 05, 2011 8:12 am

What made fast travel in Oblivion unrealistic was the lack of cost. No gold, health, item damage, or any of the other factors associated with traveling.
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roxanna matoorah
 
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Post » Tue Apr 05, 2011 6:23 pm

Fast travel "Magic Map" is only a means of getting somewhere quick, the only encounter you should be able to experience with it should be enemies. (No more fast traveling as you please as a a teleportation device)

Friendly encounters and unknown hints should only occur om carriage or on foot.
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Dan Endacott
 
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Post » Tue Apr 05, 2011 9:52 pm

Yeah, I agree to an extent. I'm surprised how many people said "only for carriage". That doesn't make much sense to me. but hey, i put the option up there cause i knew people were gonna choose it.

I'm also surprised how many people picked "Morrowind-style" for the third question. RDR is the same, but with an option to ride real time.


I think your poll method might have skewed the results. I'm sure many who voted for "Both" who otherwise would have said "Only map travel".

Also, I voted for Morrowind-style because it's more feasible. I don't want Bethesda wasting time coding something that is only a novelty in other games (I'm assuming the RDR method was the same as the Taxi method in GTA IV). Sure, it's cool, but I don't think it really adds that much to the experience to warrant the huge amount of coding it would take
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Andy durkan
 
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Post » Tue Apr 05, 2011 8:16 pm

EDIT: Post cleared until the author can think of something better to say. :(
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Nicholas C
 
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Post » Tue Apr 05, 2011 11:26 pm

Also, I voted for Morrowind-style because it's more feasible. I don't want Bethesda wasting time coding something that is only a novelty in other games (I'm assuming the RDR method was the same as the Taxi method in GTA IV). Sure, it's cool, but I don't think it really adds that much to the experience to warrant the huge amount of coding it would take

true, i wouldn't use it really, but i know there's a lot of people who really want it. I'm sure the devs were careful about what they would miss out on if they take on certain tasks (like coding the RDR/GTA IV system). I have the feeling they did the whole carriage system pretty recently somewhat last minute, but that's just a hunch. I bet their priorities in order would be to have map travel, then carriage travel, and then maybe if possible they might make it similar to RDR-style, but again that's just a hunch, who knows if they are even thinking of adding real-time carriages.
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Tracey Duncan
 
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Post » Tue Apr 05, 2011 4:17 pm

true, i wouldn't use it really, but i know there's a lot of people who really want it. I'm sure the devs were careful about what they would miss out on if they take on certain tasks (like coding the RDR/GTA IV system). I have the feeling they did the whole carriage system pretty recently somewhat last minute, but that's just a hunch. I bet their priorities in order would be to have map travel, then carriage travel, and then maybe if possible they might make it similar to RDR-style, but again that's just a hunch, who knows if they are even thinking of adding real-time carriages.



Yea, I doubt they even have animations for the carriages. Who knows though
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Marine Arrègle
 
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Post » Tue Apr 05, 2011 8:44 am

This was being told a lot of times, but I don't remember ever being attacked during fast travel in Daggerfall, and I tend to use reckless travel a lot...

Yeah, Reckless travel in TES II: Daggerfall made you arrive faster, but you could arrive at night as well. Cautious only meant that you would always arrive in the morning, just as shops were opening. Except for when you were a Vampire, then you always arrived at night when using "Cautious". Arriving during the day as a Vampire svcked, unless you had a very strong Absorption Shield spell.


lol ain't the whole "You have been waylaid by enemies and must defend yourself" from Baulder's Gate??


Yep, it's from Baldur's Gate. I can still remember that voice perfectly.
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Alex Blacke
 
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Post » Tue Apr 05, 2011 6:57 pm

I picked no for fast travel encounters. If I want something like that and I do a lot of times I don't use fast travel and travel by foot. So I think there is a way to get that if you want it, just don't fast travel. Then when you've had your fill of on foot encounters you can fast travel if you want. I'm fast traveling for that very reason, I want to get there fast. If you want encounters on the way then you obviously don't want to get their fast so walk or ride a horse.

There's carriages in the game ? seriously ? Where have I been ??? If that's so I think it would be neat to have random encounters only with that mode of transportation and heres why. Hav an option to plot your travel so you could pick different routes to get where you want to go and then be able to sit back and watch it like the dude said about red dead redemption. So this way you could ride through areas that are too hard for your level but you're taking a risk because you might get attacked....but.... you are assisted by the carriage driver and maybe passengers or some sort of guard that is riding along with you.

but seriosly.....carriages ??? that has to be a joke right ?
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jesse villaneda
 
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Post » Tue Apr 05, 2011 11:34 pm

No.

No.

Travel with option to skip.

---

If I'm using "fast" travel, then I want to get to my destination FAST. I don't want to be waylaid by enemies and be forced to defend myself. Because that slows me down. And I must not want to be slowed down if I'm using "fast" travel, right? Right.

Let's hope that if they do see this thread, it's either too late to implement it, or they just file it in the "for the next game" bin.
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Assumptah George
 
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Post » Wed Apr 06, 2011 12:07 am

I usually walk so I can experience the environment but there are times when I'm playing and have traveled over the same ground many times that I want to fast-travel so I definitely don't want it to be in real time.

One time my horse was killed in Oblivion when I fast-traveled to Sancre Tor so I stopped using horses. It might be a good idea to allow someone to get their footing before being swarmed by enemy. I like random encounters so it may be that I get what I get and have to deal.
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Vickytoria Vasquez
 
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Post » Tue Apr 05, 2011 1:48 pm

No encounters.

Fast travel is a good thing. It means that, despite the game itself being massive and time consuming, if I just want to play for 10 minutes, I can still get something done. I don't want to waste my time getting waylaid if I'm playing a quick session.

Interrupting fast travel is also one of those things that will be a nice surprise the first time it happens, and then very quickly become just a tedious chore. It's like being attacked by cliff racers whenever you walk anywhere in Morrowind. It gets old. Fast.

If you squealed for joy whenever a cliff racer attacked, even after the hundreth time, then I can see you wanting this. Thankfully, I think Beth is smart enough to ignore such requests. It's one of those things that would totally cripple the game for the rest of us.
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K J S
 
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Post » Tue Apr 05, 2011 10:54 am

No encounters.

Fast travel is a good thing. It means that, despite the game itself being massive and time consuming, if I just want to play for 10 minutes, I can still get something done. I don't want to waste my time getting waylaid if I'm playing a quick session.

Interrupting fast travel is also one of those things that will be a nice surprise the first time it happens, and then very quickly become just a tedious chore. It's like being attacked by cliff racers whenever you walk anywhere in Morrowind. It gets old. Fast.

If you squealed for joy whenever a cliff racer attacked, even after the hundreth time, then I can see you wanting this. Thankfully, I think Beth is smart enough to ignore such requests. It's one of those things that would totally cripple the game for the rest of us.


None of this is actually an argument against encounters during fast travel, it is an argument of it being used excessively. If you only got interrupted every say, 100 times you fast fast traveled your problems would at least be tiny at most completely moot.
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Jack Bryan
 
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Post » Tue Apr 05, 2011 8:36 am

None of this is actually an argument against encounters during fast travel, it is an argument of it being used excessively. If you only got interrupted every say, 100 times you fast fast traveled your problems would at least be tiny at most completely moot.

It doesn't matter how rare an annoyance occurs. If an annoying thing happens, it's annoying.

...Like the loading screen. I already have to put up with load times once. If a random encounter happens, now I've got to stare at the loading screen twice. Double the annoyance.

You can always walk if you want encounters. That's what I do most of the time. But if I want to travel somewhere instantly, I sure as heck don't want a random chance of having to sit through twice as much loading time.
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Laura
 
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Post » Tue Apr 05, 2011 8:29 am

It doesn't matter how rare an annoyance occurs. If an annoying thing happens, it's annoying.

...Like the loading screen. I already have to put up with load times once. If a random encounter happens, now I've got to stare at the loading screen twice. Double the annoyance.

You can always walk if you want encounters. That's what I do most of the time. But if I want to travel somewhere instantly, I sure as heck don't want a random chance of having to sit through twice as much loading time.

Well whether something is annoying or not is an opinion, and it seems (according to the poll) that the most common opinion is that it won't be annoying, and IMO if bethesda did it it probably wouldn't be. if it is overdone, then yes, it would be annoying, it is all a matter of moderation.

Some people think spiders are annoying, but that doesn't mean they shouldn't be in the game.
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Joe Bonney
 
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