Anyway, I've always loved swords and the romanticized concept of them portrayed in fantasy and as a result, I've always played my sword and magic fantasy games with a sword. It's always been something I love. You see a movie with people sword-fighting in it and they're trading blows and parrying them with their sword or blocking them with a shield and I just love the conflict as well as the regal, ornate look of a sword that I attribute to the sword being a more civil and specialized weapon. What the sword symbolizes, to me, cannot be matched by any other weapon, so it's only natural that I gravitate towards a love of swords and a use of swords whenever possible. Now, in all four games of the series that I have played (Arena, Daggerfall, Morrowind, and Oblivion), this type of dual-wielding where two weapons can be used at one time (as opposed to simply switching them in Daggerfall) was never an option. At first, I was a bit skeptical of the thought, but since it was announced to be in Skyrim, it's grown on me. I love swords and dual-wielding brings more of the parrying... more of that conflict I love, into a game. Then, the possibility of dual-wielding not having blocking, or rather parrying, as a part of it came up as a rumor... partially fueled by the fact that sword and spell combos were confirmed as not allowing blocking/parrying. When it was finally confirmed, I was torn. Here is the new feature, this new great feature that promised to appeal to a sword-lover on a whole new level and was hyped-up so early on that is now confirmed to be nothing but button-spamming. Arena, Daggerfall, and Morrowind never had manual blocking... just spamming, and I can say that was just horrid.
With all the improvements Bethesda has made and strives to make with their combat, I'm stunned that they decided on such a decision... and I'm even more upset that people resort to constantly defending this action on the matter of "balance" so readily with little true anolysis of what they're saying or how the system will now play out as a result. As I said, balance can be achieved in many ways... some even inherent to the true nature of dual-wielding. This is pathetic and has just crushed my hopes for Skyrim's combat. It's not a shooter. Swords are practically meant for parrying. Before someone brings it up, no, this is not a console controller limitation. I don't know what they put in the place of the two attack button combination, but I'd rather take my swords crossing together or some parry capability in it's place. They could assign a parry or block function to that button combination. They could also do the same for the sword and spell combination. They have enough space to do it with sword and shield combinations while also having that bash. They can do the same thing for dual-wielding or wielding a spell and a weapon at the same time.