You know what I miss?

Post » Mon Jun 28, 2010 2:20 am

The thing that OB missed was the feeling of the suffering tragic hero, you could feel it in Morrowind, but not completely, you had to connect with the game in a special manner.
Take aside the amazing feeling of the Viking theme, the brutal, harsh environment.
I want them to have a few main characters that the plot revolves around you and them through interaction, some are villains and some are on your side. (Not necessarily villains, but have an opposite opinion to yours) I want them to make me feel attached to some of the characters, or even one. And through the heat of the battle, that same character dies.
I want them to make me feel that the Dragonborn is tragic hero, one that deals with difficulties besides fights, dungeons and bars. A hero that deals with losing his beloved ones, that has to sacrifice things if he chooses in order to save Tamriel from Alduin.
The character is us, but I still feel it lacks a bit of depth, something that I can relate and feel the suffering and heroism of my character.

I don't know, hope it's not just me, but I'd love seeing this amazing journey to save Tamriel that includes not just Dragon fights, but real authentic adventure.
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Solina971
 
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Post » Sun Jun 27, 2010 5:56 pm

Well said my friend well said.
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Agnieszka Bak
 
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Post » Sun Jun 27, 2010 10:41 pm

In Morrowind the thing that stuck with me most that I was an outlander - and playing it, that's the way I felt throughout - there was an alien landscape and culture and strange customs, towns built around crab shells and others comprised of purpose built fungi - I would really like Skyrim to have original things around each corner (well maybe not every corner, but some at least!) that make me feel like that again, the wonder of seeing something different to a standard fantasy model.
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Ells
 
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Post » Mon Jun 28, 2010 1:26 am

tragic heros arn't necessarily looked down upon they just have a fatal flaw that usually gets themselves killed
so in that sense I would not want Dovahkiin to be a tragic hero
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Sheila Esmailka
 
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Post » Sun Jun 27, 2010 7:25 pm

I have to admit, Morrowind passed that feeling of you being an outlander pretty darn well. Morrowind felt so lonely to the player, and that's the kind of feeling that you were supposed to feel, that's the reason why the character had depth. You had no idea who you are, you had no idea where you are, you had no idea why you are here and all those things were for you to find out, it was incredible.

I want that Skyrim will give me some tragic sense like that again, not necessarily the "Oh crap, I'm screwed" while facing a strong opponent feeling, but the feeling of a long, hard, earned, satisfying journey.
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Kelly James
 
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Post » Sun Jun 27, 2010 10:56 pm

Agreed, OP. And it looks, with what little we know, that Skyrim is certainly closer to Morrowind in story and PC's place in the world. I must say Bethesda have done a great job selling the atmosphere of the game so far. In particular, there seems to be a much stronger connection between the story and gameplay this time (dragonborn, fighting dragons, dragon shouting)... whereas before you were just some regular dude who happened to be called the Nerevarine, this time you can actually do something (shout) that others can't. Small thing, but means you're not just some dude who happens to be called the Dragonborn ;)
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Gill Mackin
 
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Post » Mon Jun 28, 2010 5:06 am

tragic heros arn't necessarily looked down upon they just have a fatal flaw that usually gets themselves killed
so in that sense I would not want Dovahkiin to be a tragic hero

Tragic heroes don't necessarily die at the end, they suffer a lot, but not necessarily die. (Technically, if you're talking Theater-wise, then you are right, they always die, I learned about it in school quite a lot, since I used to be an actor myself) Modern tragic hero (Mostly used in PC games and movies) survive at the end, but only after sacrificing the hell out of themselves.
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carla
 
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Post » Sun Jun 27, 2010 10:54 pm

Well, from the actual looks of skyrim, the whole world looks like it's a much colder place. a really harsh place. A bit like Morrowind in fact, although the threats aren't the same.
Oblivion looked more like a fairy tale world. Not that it's bad though, it just was that way.


As for the actual hero... well, I dunno... I'll do with the story they give us
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Dawn Porter
 
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Post » Mon Jun 28, 2010 6:51 am


Oblivion looked more like a fairy tale world. Not that it's bad though, it just was that way.




My main problem with Oblivion was that a lot of it pretty much looked like the area I grew up in (a rural part of Surrey, SE England). We had a town nearby with cobbled streets, old buildings with beams, and a ruined Imperial Fort... sorry, I mean Norman keep... on the hill. Rural area with forests and heathland. Cyrodil as portrayed in Oblivion all just looked a bit too familiar for my tastes, just with added wolves, lions, trolls, and oblivion gates of course, we didn't have those in Surrey! But I want a more unfamiliar landscape to immerse myself in when playing a game, and to me that's the main difference between Morrowind and Oblivion - it has nothing to do with quests or gameplay - it's just that Morrowind put me somewhere I'd never been before, whereas Oblivion's environment was just a bit 'meh'. Still loved the game, but for me that is what it was missing more than anything else.
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Petr Jordy Zugar
 
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Post » Sun Jun 27, 2010 9:10 pm

We had a town nearby with cobbled streets, old buildings with beams, and a ruined Imperial Fort... sorry, I mean Norman keep... on the hill.

I laughed so hard at this.
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elliot mudd
 
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