You know what would be cool? Being a tribal ...

Post » Tue May 22, 2012 10:50 am

In the next fallout, you could be like a tribal dude who goes into a Vault and gets an education, maybe gets to take the GOAT?

I just really like tribals but I think that could be the cool name for your charector. Like, the Vault Dweller or the Courier...

The Tribal ... Yeah ...

Anyone else have a cool lone wanderer name?

1. The Raider?
2. Remnent?
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Kelly James
 
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Post » Mon May 21, 2012 6:34 pm

They already did something like that. The Hero of Fallout 2 was a tribal who was the direct decended of the original Vault Dweller. They were known as the Chosen One.
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Carolyne Bolt
 
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Post » Mon May 21, 2012 8:14 pm

Yup, already been a tribal.
I want the next protagonist to be an outlaw who's part of a gang which is exterminated by another faction then you have to find gang members who survived the slaughter that has spread throughout the wasteland to get pieces of information as to who killed off your gang and then go after them.
The faction you are a part of initially is rather vague as to what morals they had, so you can still roleplay with it.
You might have been a gang who dealed in drugs but also helped kill off raiders or psycho-mutants.
You might have been a minor slaver group.
It will be vague enough to offer roleplaying options but fleshed out enough to give you a idea of what you were a part of.

Better that than another vault dweller, BOS initiate, tribal or mailman.
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Darlene DIllow
 
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Post » Mon May 21, 2012 7:18 pm

Gab... I liked being a mailman. And a tribal. And a vault dweller. I think 200+ years after the great war we would stop having tribals and vault dwellers as main characters. It will probably be someone who was born in these new "settlements."
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Philip Lyon
 
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Post » Tue May 22, 2012 2:30 am

Oh I liked it too, don't get me wrong on that, but I don't want to rehash protagonists like TES does with "Prisoner" protagonists.
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April
 
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Post » Mon May 21, 2012 9:23 pm

Oh I liked it too, don't get me wrong on that, but I don't want to rehash protagonists like TES does with "Prisoner" protagonists.
Speaking of which, being a prisoner would be a nice change of pace in the Fallout series.
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Manuela Ribeiro Pereira
 
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Post » Tue May 22, 2012 9:50 am

Speaking of which, being a prisoner would be a nice change of pace in the Fallout series.

I agree. That's what Van Buran was supposed to have, right? A protagonist who escaped from Tibbets prison?
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Shiarra Curtis
 
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Post » Mon May 21, 2012 8:43 pm

I agree. That's what Van Buran was supposed to have, right? A protagonist who escaped from Tibbets prison?
Yes, it sounds pretty interesting. Hopefully you wouldn't have to be bothered with running from the law throughout the game.
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josie treuberg
 
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Post » Mon May 21, 2012 8:47 pm

I'd like us to be able to have a vague background, one that offers us the chance to play as a ghoul, I have always longed to RP as a Ghoul who was a police officer before the bomb. :cryvaultboy:
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Kahli St Dennis
 
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Post » Tue May 22, 2012 1:43 am

I'd like us to be able to have a vague background, one that offers us the chance to play as a ghoul, I have always longed to RP as a Ghoul who was a police officer before the bomb. :cryvaultboy:
Fallout is all about being human and the full human experience. Maybe if they did an MMORPG, you'd be able to RP a ghoul, but I think it would be wrong to even have the option of being one in a regular Fallout game.
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Mel E
 
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Post » Mon May 21, 2012 11:34 pm

Fallout is all about being human and the full human experience. Maybe if they did an MMORPG, you'd be able to RP a ghoul, but I think it would be wrong to even have the option of being one in a regular Fallout game.
Ghouls are humans....
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Nuno Castro
 
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Post » Tue May 22, 2012 1:25 am

Ghouls are humans....
mutated humans, they're not really seen as human beings, not fully anyways.
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Louise
 
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Post » Tue May 22, 2012 12:45 am

Yes, it sounds pretty interesting. Hopefully you wouldn't have to be bothered with running from the law throughout the game.
i think in vb you were harried by robots, hard to tell if they would have been like hit squads or only shown up for certain parts of the main quest.
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Penny Wills
 
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Post » Mon May 21, 2012 9:22 pm

mutated humans, they're not really seen as human beings, not fully anyways.

Not mutated. Just horribly afflicted by radiation poisoning that slows their metabolisim to a near-crawl, causing them to take on more damage than they can regenerate. Aside from that and a greatly increased lifespan, they're not that different from "normally" mutated humans.

Super Mutants, on the other hand...
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Bedford White
 
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Post » Mon May 21, 2012 10:00 pm

Not mutated. Just horribly afflicted by radiation poisoning that slows their metabolisim to a near-crawl, causing them to take on more damage than they can regenerate. Aside from that and a greatly increased lifespan, they're not that different from "normally" mutated humans.

Super Mutants, on the other hand...
I thought the radiation mutated their DNA. Did you get that from the wiki?
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SUck MYdIck
 
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Post » Tue May 22, 2012 3:51 am

Not mutated. Just horribly afflicted by radiation poisoning that slows their metabolisim to a near-crawl, causing them to take on more damage than they can regenerate. Aside from that and a greatly increased lifespan, they're not that different from "normally" mutated humans.

Super Mutants, on the other hand....
Radiation causes mutations, a ghoul has some kind of genetic that allows them to survive lethal amounts of radiation, but they are mutated in the process.

And super mutants may or may not be considered humans, but because they are sterile they aren't their own species.
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Dagan Wilkin
 
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Post » Tue May 22, 2012 11:00 am

I have always longed to RP as a Ghoul who was a police officer before the bomb. :cryvaultboy:

Strangely, I've always wanted to do this too. Probably because of Mad Max, but it other than that it always seemed like it would be a really interesting playthrough (in New Vegas it would have been really fun).
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Catherine N
 
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Post » Tue May 22, 2012 2:24 am

mutated humans, they're not really seen as human beings, not fully anyways.
Fun Fact: Anyone born in the Wasteland has 'mutated' DNA, so Ghouls are just folks who have taken in a more than others.

Strangely, I've always wanted to do this too. Probably because of Mad Max, but it other than that it always seemed like it would be a really interesting playthrough (in New Vegas it would have been really fun).
Yeah, I got the idea in Fallout 3, before the Police Hat was made wearable in DLC, I thought 'if there was a way to wear a police uniform, that'd be SO awesome! :D' Sadly that hope was never realised. :cryvaultboy:
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Avril Louise
 
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Post » Tue May 22, 2012 2:28 am

I'd rather have seperate origins for your character that you could choose instead of being railroaded into just one, especially if it has a strong background that you don't want. Just to name a few of the origins, you could choose to start as a tribal, prospector, raider, mercenary, scientist, doctor, runaway slave or just some random wastelander. The random wastelander would be the vague origin, you'd have a lot more freedom for your character's background (or is it the wrong man/woman in the wrong place?).

Each origin may have they're own starting quest after creation then after that you're free to roam. However the main quest would have to be setup to where it wouldn't start until your character stumbles into it; the right man/woman in the wrong place as usual.

Perhaps depending on the origin of your character they might start with some skills higher than others while some may also be lower. Take a tribal for example, they would probably have a boost to Melee Weapons and Survival while having a penalty to Science and Energy Weapons. Would skill boosts and penalties break your planned character? Absolutely not, you can still turn your tribal into an energy weapon-using mad scientist if you wanted to.
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Tiff Clark
 
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Post » Mon May 21, 2012 7:33 pm

I thought the radiation mutated their DNA. Did you get that from the wiki?

Looked up the Wiki and....

Radiation causes mutations, a ghoul has some kind of genetic that allows them to survive lethal amounts of radiation, but they are mutated in the process.

This. Seems to be that the Ghoulification process is a result of an unknown gene in a Pre-Ghoul's DNA that only gets activated in the presence of constant Radiation exposure. Can take months, but usually takes years. I think a resulting mutation from this process is their longevity and (in some instances) retaining of their higher mental processes.

Anyway, next game I wouldn't mind seeing either just a "random waster in the wrong place" origin or the ability to play as a Ghoul. Or both.
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Lizzie
 
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Post » Tue May 22, 2012 10:05 am


Yeah, I got the idea in Fallout 3, before the Police Hat was made wearable in DLC, I thought 'if there was a way to wear a police uniform, that'd be SO awesome! :D' Sadly that hope was never realised. :cryvaultboy:

You could always have worn the Vault 101 Security Armour? Looks fairly similar to a police outfit with bullet proof vest.
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Len swann
 
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Post » Mon May 21, 2012 10:52 pm

I'd like us to be able to have a vague background, one that offers us the chance to play as a ghoul, I have always longed to RP as a Ghoul who was a police officer before the bomb. :cryvaultboy:

I'll be doing this in Tycho's DiD challenge in Fallout 3. I'll be playing as Roy Philips, starting off as human, then travelling to Tenpenny Tower as soon as a I can, before transforming via the use of the ghoul mask. Closest way we can get to doing this, barring mods.
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Richus Dude
 
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Post » Tue May 22, 2012 3:22 am

You could always have worn the Vault 101 Security Armour? Looks fairly similar to a police outfit with bullet proof vest.
Eh, I was meaning one of those suburban police uniforms like http://www.policemag.com/_Images/articles/PO0503uniform-2-2.jpg, that's what I like to imagine Pre-War police uniforms looking like.

@Winawer- That sounds pretty interesting. :laugh:
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Jade Muggeridge
 
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Post » Mon May 21, 2012 10:04 pm

I'd like us to be able to have a vague background, one that offers us the chance to play as a ghoul, I have always longed to RP as a Ghoul who was a police officer before the bomb. :cryvaultboy:
Si, I'd love to be able to choose from Human, Ghoul or VBTrog.
The whole "it's about the human experience through the wastes." Is a pretty weak argument IMO, if anything playing as a mutant allows you to view humanity from a different perspective.
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Rodney C
 
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Post » Mon May 21, 2012 8:54 pm

Si, I'd love to be able to choose from Human, Ghoul or VBTrog.
The whole "it's about the human experience through the wastes." Is a pretty weak argument IMO, if anything playing as a mutant allows you to view humanity from a different perspective.
And since some settlements/people view Ghouls as a subhuman, it'd be a very laughable 'IN YOUR FACE dikeWEED!' moment when a Ghoul is the one who saves (Or ruins) the day at the end of the game. :laugh:
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Jessica Colville
 
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